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Vegejor

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Everything posted by Vegejor

  1. Dwhite, I don't know if you are skilled with computers or not, but I found it rather annoying to find the program data map in windows 7. If you experience trouble with it, please let me know and I'll help you with it. Veggie PS: legate did you receive my mail and did it help?
  2. That is really great and should work well. I have one final request, but this might be a bit of a stretch. Could you post 1 or 2 character pictures that are in the game somewhere in this forum? Forging a style is well and all, but it is difficult if you have to change back to the game all the time to remind you of what it should look like. If you don't want to it is okay, but I think it would definitely make things easier.
  3. I am delighted to hear that. As most writers I am rather insecure, especially since my work ain't that great, but I am glad at least the lay out worked well. Thank you for the kind words Mecharm
  4. *Is utterly shocked!* I really didn't know that about the students. But yes I guess the art will be the hardest. Luckily though I may know a few guys who work for me who are great with such things. Could you give me a few pointers what requirements should be full filled. Like a maximum size, amount of detail, a certain format?
  5. 0.o I hadn't even thought about such things yet. Which is another reminder of how much detail you have put into each and every thing I guess. Anyway it is great to hear you will have the summer period to struggle through. (which explain why it wouldn't be added as dlc. And I just realise it would be bad for the mod, but that is irrelevant.) Care to give us a little hint what we can expect during the summer vacation?
  6. So wait, you guarantee here that if I full fill that list that character would be added? (assuming he isn't some weird wizard killer, but a regular student) I am confused though about the adventure. Who would an NPC character need to have an adventure written for them? ... Or do you get an adventure with all students when reaching a certain lvl of friendship? (really don't know)
  7. Hey that is great news to hear. Does that also mean the second year will be longer?
  8. Yeah it really is to bad as it is a simple calculation most languages understand. However since I don't know how difficult this would be for a game I'll keep my mouth shut about it. However to Legate; would it be an idea for an DLC to add such a tool? That based on several aspects you can see how strong your magical power is? I think it would be fun to see how I compare to other students and perhaps even teachers. Whether you have less or wrong doesn't really matter, but I think it is just a little detail that would provide me (and hopefully others) some satisfaction. I mean it is in the human nature to look around and compare yourself to those around you. It is the reason why some people buy new cars; to have a better one then their neighbor for example. Heck even wars started over that.
  9. Ehm Draigh, the Pure Luck ability does that. All though it would be based upon your pure luck skill, which I admit is strange. So let me ask Legate; is it possible to have multiple skills (parent and subskill) added and divided by their number? Like Incantation, Enchant and Glamour skills added up. Let's say 6+7+10= 23 Divide 23: 3= 7.66 = 7 Now let's say I want it to be like this; the average of those three spells is bigger then a certain number. If higher then it succeeds, if not it fails. Is such an option possible? As it is rather easy to program that calculation I don't know if the game engine is capable of handling it. So to make it short; can the game engine coop with multiple stats being involved or not?
  10. While I doubt the first one will work (as far as I know items need to be equipped before they give advantages, or at least in your knapsack) I do like the second idea. If that is possible I would definitely want to have it in the mod and perhaps even multiple games from which you can choose. Keep me posted on the progress.
  11. Heh I love how you expanded it and while I am thinking that perhaps we can introduce such a game into a mod, I have a quick question; How do the items work? Do you have to equip them like books and in which slot? Just curious cause I want to use them as well. (items in general, not yours)
  12. No problem. As much as I like writing myself, I find I enjoy reading another writers work just as much. And just as I hope to be given advice I will try to do the same for others. (if wanted off course) But I am glad to have such a talented writer here on the board. Makes me look forward to your future work.
  13. Oeh I love this one. It makes a lot of sense if it existed and I would definetly have my character try it. One small thing though; with the pure luck failed it says you tried to manipulate it. While that response makes sense in the two other choices, it doesn't with pure luck as you actually didn't do anything. Anyway as I said I like this one. Great work.
  14. Great to hear. Can I ask a quick question though; how does it look on your computer? I am looking at it on a 26 inch screen with a resolution of 1920x1200. It reduces all the writing to a single line which doesn't look very inviting to me. However too much text in a row doesn't look great either so I broke it up. So how does it look on your computer? As a bunch of lines or are the paragraphs actually paragraphs on a smaller computer?
  15. Ok this is my first official event in it's full glory. While I underestimated how much work it would be I am pleased with the result if I may say so myself. However what I am looking for is your opinion. What do you think of it? What could be improved? Did I miss something? Are there inconsistency's in the story? Please let me know so I can change it or improve myself for the next time. Thnx guys, Veggie
  16. Name: Legacy of the Weeping Wall Main Text: You are lost! You try to recall where you got lost, hoping to be able to find your way back. However before you can even close your eyes to think, an annoying sound drills into your skull. It makes thinking almost impossible. "Off course you are lost, it is your first year after all... you are supposed to get lost. Did you know that 97% of the freshmen, such as yourself, get lost during their first week? Or that 45% still get lost more than twice a week at the end of their first year? In fact 57% gets los-" The monotone mumbling of the rather annoyed ghost, which seems to have been an arrhythmic lunatic in his life, is interrupted rather rudely by a flick of your wand. -------------------- You can't remember where he first started to follow you, but now you just can't seem to get rid of him. Incantation, negation, bluff, deceit... nothing helps against the persistent ghost as it sticks to you like a bad case of Mudion's Disease. The only thing you can do is temporarily deafen yourself so at the very least you don’t have to listen to him as you are pretty sure that his boring, monotone speeches would cause severe brain damage. If only it were lasting… -------------------- For some reason your spell keeps deteriorating at a highly increased rate. Even keeping it up is a light, but constant strain on your mind and ability to concentrate. While it doesn’t explain how you got lost in the first place, it is the reason you can’t think long enough to find your way back. Instead you simply continue to walk forwards, waiting till you find something you recognize. The school can’t be that big. You try to reassure yourself, forgetting for convenience sake that this is a magic school. Anything is possible and will probably happen. That thought can only lead to panic though so you suppress that thought the best you can. ----------------------------- Distracted and severely annoyed by the constant mumbling of your involuntary companion. Even with the spell you keep casting on yourself his voice still reaches you. Like a soft humming deep inside your brain and you can’t cast it out. It slowly drives you insane, so much that you don’t even notice it slightly varies when you are faced with a choice of paths. Suddenly you find yourself at a dead end. You feel uncertain and stupid rather then annoyed. Quickly you take a look around to see if you recognizes something. You don’t think you can take anymore of the ghosts crap and you guess there is a 79% chance being completely lost will only make it worse. -------------------------------- The moment you realize what you just thought you get the urge to slam your head against a wall. Well you’d rather kill the ghost for what he is doing to you, but thinking about that only increases your headache. Instead you try to focus on your surroundings again. Unfortunately, just as before, you don’t recognize anything. In fact it only seems to have gotten worse. Not only do you not recognize any locations, you also notice you are not familiar with style of the place. It is completely different from anything you have seen so far in the academy. ------------------------------- Aside from the strange smell that reminds you of the graveyard back at home and the smell off blood in the air, you quickly realize something is wrong with this place. In fact the longer you stand there the stronger you can smell the blood. The smell is so thick you can practically taste the iron on your tongue every time you inhale. What makes it even stranger though is that it almost seems as if you are the first to come here for centuries. Thick layers of dust are everywhere and aside from your own footprints the dust hasn't been disturbed in its settling process for a long, LONG time! ------------------------------ Quickly a dozen scary stories from your youth pop into your head. The fact that you are in this creepy place is enough to get your heart rate up to new records and the fact that your only companion is a ghost doesn’t exactly help improve that. You wonder if you should ask your companion. After all he said he had been around since the beginning of the school so he might have seen it before it became so dusty. Besides that, ghosts are the only creatures that can go anywhere without disturbing the dust. After considering those and a dozen other options you turn around to ask him. Reluctantly though as you fear giving him attention might cause him to stick around even longer. ----------------------- Just when you turn around to ask though you come to the startling revelation you haven't heard any mumbling since you were here. Sure enough, when you turn around you notice you are all alone in this creepy place. Now fear really grasps at your soul and you feel it creeping up your spine as you realize you are all alone in this place. When suddenly the smell of death and blood becomes twice as strong and still increases rapidly the urge to bolt and get the hell out of there establishes itself deeply in your mind. ------------------------------- When suddenly something loudly starts to weep and moan behind you can't help but run for your life before you have to put on new underwear for the third time this day! As you turn back however to run like you have never done before you stop dead in your tracks. Your eyes widen in unbelief, trembling heavily in their sockets, as your pupils dilate. Your breathing and even your pounding heart stop for a second as you realize the way back is gone. You can’t explain how it got there. It doesn’t make sense, put as your fists pound on the wall you notice it is solid and not merely an illusion as you hoped. --------------------- In a reflex you draw your wand and release your strongest, most destructive spells (sounding more impressive then it is since you are only in the first year and they haven’t bothered teaching you the cool stuff yet) on the wall. You are quickly forced to stop though once you realize all your spells are bouncing harmlessly off the wall. In fact they turn accelerate and begin to bounce through the room like some pin ball game. ---------------------- How all those bouncing spells manage to miss you, you can’t explain. When you eventually get back to your room though you count at least six holes in your outfit, yet you don’t have so much as a scratch. Caught up in dodging your own spells you had almost forgotten where you were, but you are quickly reminded off it when you hear a voice behind you. It feels as if your blood freezes in its veins when suddenly someone behind you begins to weep in the most creepy and scary way you have ever heard. You were certain there was nobody else in this room before. The more you think about it, the more this is turning into a horror story. --------------------- Suddenly you notice a flicker in the wall where previously your spells bounced off. You could make a run for towards the wall, hoping your luck will hold out. It is the most obvious choice. Every horror story tells you never to look behind you when you suddenly hear a voice, unless you want to die a gruesome death. You can’t explain why, but for some reason the urge to look around anyway is growing stronger though. Perhaps you want to know who it is before you die. Or perhaps you subconsciously detected something else in the weeping? You really don’t know, but you know you have to make the choice now. Either run or face the mysterious voice behind you. End Main Text: Options: EXIT 1: To hell with it! You don’t want to become the victim of another horror story. You make a run for it. EXIT 1: Role: N/A (is always successful. This is the escape option that doesn’t net you anything.) EXIT 1:[/b] Success: You close your eyes as you dash forwards towards the wall. With fear driving you forwards you run like you have never done before. You can feel the air brush past you. You notice how practically every fiber in your body working together to get away from that place. The one thing you don’t notice though is that you should have hit the wall some time ago. Blinded by fear you just keep running forwards as fast as you can. Off course running blindly can only result in one outcome. Yet when you wake up in the hospital six hours later, with a broken nose and a severe concussion, you are merely glad you are alive. Off course you are also glad that you weren’t conscious long enough to feel the pain as you slammed into the wall. EXIT 1: Penalty: • - You Lose 2 vitality (not of the maximum) • -1 Courage • +1 Running • +1 Endurance • + 3 stress EXIT 2: Curiosity: As frightened as you are, deep inside you know you will never be able to live with yourself if you don't find out who is talking. EXIT 2: Role: Luck: School Survival  Curiosity EXIT 2: Success: Clenching your teeth and your bottom you turn around. Your teeth are so hard and fast they have played three famous songs before you can turn around. As the weeping grows louder you turn around only to notice there is nothing behind you but solid wall. Still the moaning is definitely coming from the direction you are looking at. Just as it starts to creep you out to the point where you will definitely the need a new pair of underwear, you notice something odd. The wall is weeping. You rub out your eyes a few times, but no matter how hard you try you can't change the fact that there is a red substance oozing from the wall. ... A weeping wall... forget fear, forget new boxers. (You will need them afterwards though) Who cares about such trivial things when you are confronted with such curious things? Even the fact that the substance oozing from the wall turns out to be blood doesn't disturb you anymore. You start to examine it with as much care and precision as a scientist, when you suddenly hear a voice. Suddenly you realize you are about to make the discovery off the century! With a voice trembling with delight you answer and you are still surprised as the wall answers. EXIT 2: Success Reward: +1 Courage +1 Curiosity + Added: Amulet of Bloody Tears + Added Spell: Steel Blood +1 Stress -1 Vitality EXIT 2: Failure: Despite your fear your curiosity is even stronger. Your willpower is among the strongest of the school and despite your body’s resistance you force yourself to turn around. When you find out there is behind you and yet the weeping continues, your resolve slowly begins to fade away. Slowly you take a step back, when you suddenly realize the dust is gone and instead you step into something wet. Surprised you look at the red substance and once you realize it is actual blood you are standing in you break. Waking up in the medical room you notice you are covered in blood, but you can’t remember how it got there. You don’t even remember what exactly happened in the room. A few weeks later after you have regained your composure you set out to find the room again, but to no avail. Along with your friends you scour through the entire school, but you find nothing even reminding you off the room. In the end your friends give up and even say out loud you must have dreamed the entire ordeal. Even you almost believe so, but then… where did all that blood come from? In the end even you are forced to give up though. Accepting whatever happened will probably remain a mystery forever. EXIT 2: Failure Reward: +1 Courage -1 Curiosity -2 Vitality +3 Stress EXIT 3: Reason: While you are definitely frightened, or perhaps that is why, your mind jumps into overdrive and logically analyses the situation in a matter of seconds. EXIT 3: Role: Intelligence: Plot  Reason EXIT 3: Success: Your mind is working like crazy all off a sudden. Within 10 seconds you have analyzed the situation and came to two conclusions that lead to the same path. First of all you were 100% certain you were alone in the room that was covered in dust. The odds for someone to find it at exactly the same time as you are below 0.001%. (Well apparently at least something good came from the annoying spirit.) Following from that conclusion you draw a second conclusion. Because that means that if there is a second person/something in the room with you, it is probably highly magical. If that is so running would probably do you no good anyway and you would have at least somewhat of a chance if you face the threat. For some reason those conclusions calm your mind. They don’t explain anything and they don’t make it any less creepy or dangerous, but somehow knowing the situation you are in calms bout your mind and body. Your body is still trembling slightly, but it doesn’t offer any resistance as you calmly turn around to face whatever it is that is weeping. Now unhindered by fear you quickly notice something odd in the room itself. The wall is weeping. You rub out your eyes a few times, but no matter how hard you try you can't change the fact that there is a red substance oozing from the wall. ... A weeping wall... forget fear, forget new boxers. (You will need them afterwards though) Who cares about such trivial things when you are confronted with such curious things? Even the fact that the substance oozing from the wall turns out to be blood doesn't disturb you anymore. You start to examine it with as much care and precision as a scientist, when you suddenly hear a voice. Suddenly you realize you are about to make the discovery off the century! With a voice trembling with delight you answer and you are still surprised as the wall answers. EXIT 3: Success Reward: +1 Courage +1 Reason + Added: Amulet of Bloody Tears + Added Spell: Steel Blood -1 Vitality EXIT 3: Failure: At first you thought it was a good thing your mind seemed to go in overdrive, but quickly you notice it isn’t. The more you think about it the worse the situation gets. For the first time you fully realize you are alone, locked in an empty room that hasn’t been visited for centuries and yet there is something with you in the room. The fear grows even stronger till it weighs so heavily on your mind and body you feel yourself crumble along with your resolve. Slowly you take a step forwards, when you suddenly realize the dust is gone and instead you step into something wet. Surprised you look at the red substance and once you realize it is actual blood you are standing in you break. Waking up in the medical room you notice you are covered in blood, but you can’t remember how it got there. You don’t even remember what exactly happened in the room. A few weeks later after you have regained your composure you set out to find the room again, but to no avail. Along with your friends you scour through the entire school, but you find nothing even reminding you off the room. In the end your friends give up and even say out loud you must have dreamed the entire ordeal. Even you almost believe so, but then… where did all that blood come from? In the end even you are forced to give up though. Accepting whatever happened will probably remain a mystery forever. EXIT 3: Failure Reward: +1 Courage -1 Reason -2 Vitality +3 Stress Investigate 1: History: This room is ancient, but it still belongs to the school. You have spent countless hours researching the school’s history so you must have read something! Right? Investigate 1: Role: Intelligence: History Investigate 1: Success: You remember how you have spent countless hours reading through the history off the school. You even snuck in the forbidden sections of the library and investigated the darker tales of the school. Surely you must have read something about it. It takes an incredible amount of concentration to even remember about the books, when suddenly something pops into your head. Didn’t you read about an experimental room once that was sealed off completely before it was ever put to use? You feel like your brain is about to explode trying to think why it was sealed off. Then suddenly another passage jumps into your mind and suddenly you feel yourself relaxing. The reason it was sealed off was because due to some experiment the wall itself was “alive” and kept weeping so loudly it scared the bejezus out of everyone. That has to be this room and while you still don’t know half of it you now know where the weeping sound is coming from that nearly gave you a heart attack. Investigate 1: Success Reward: + 1 History parent skill * Cuts the roll for courage in half since you know you are alone in the room. Investigate 1: Failure: You remember how you have spent countless hours reading through the history off the school. You even snuck in the forbidden sections of the library and investigated the darker tales of the school. Surely you must have read something about it. Yet no matter how much you try nothing comes to mind. Your fear is so strong it barely allows you to breathe properly, let alone think about such obscure facts. One good thing came out of this though; you don’t remember hearing or reading about any weird slaughter rooms in the school. Surely you would have remembered if there was such a dangerous and scary room in the school. You are almost certain of it. Almost… Investigate 1: Failure Reward: [N/A] Investigate 2: Library Knowledge: You have spent so much time in the library you can almost recite half of the books and their content from memory. Surely there must be something in there that can help you. Investigate 2: Role: Insight: Research  Library Knowledge Investigate 2: Success: You are a library freak and you are proud of it. You can recite the titles of almost all the books in the library from memory and you can claim you have read more books than most fifth year students have. You even spend at least a dozen nights sneaking into the library and reading books from the forbidden section. There was never any doubt you had read about this room, it was merely questionable if you could recall the knowledge obtained in this situation. And somehow you manage to do so. You recall about an experimental room being closed off forever before it was ever put into practice. For some reason the walls kept weeping and people felt so uncomfortable in the room it causes several nervous breakdowns. While it doesn’t explain how or why now at least you know where the weeping is coming from and that you are still alone in the room. Probably… Investigate 2: Success Reward: +1 Composure +1 Library Knowledge Investigate 2: Failure: You are a library freak and you are proud of it. You can recite the titles of almost all the books in the library from memory and you can claim you have read more books than most fifth year students have. You even spend at least a dozen nights sneaking into the library and reading books from the forbidden section. You give yourself a terrible headache trying to dig up the information stored in your mind. There is no doubt you have read about this room, but you can’t seem to remember the content or even the title of the article you read. The only thing you do remember is that it was in the forbidden section of the library were all the dark secrets of the academy are stored. That knowledge doesn’t help you. In fact it only makes you more nervous so you quickly let it go and try to forget about it. Investigate 2: Failure Reward: +1 Stress --------------------------------- Ending Text: (if your exit was successful and you didn’t choose run.) A few hours later you realize how incredibly fortunate you are. Not only did you make a new “friend”, but you have also learned things only very few people will ever know. World fame like you first imagined is not going to happen though. As the wall explained during your long conversation it was created using a special type of mortal. By mixing pig blood in the mortal and using the ancient "Steel Blood" spell the makers hoped the wall would be even stronger then the hardest metal and be able to withstand not only the most powerful spells, but time itself as well. The experiment was deemed a success and they made an entire room out of the mortar. It was supposed to be the vault of the school, built to place and preserve the most valuable, powerful and rare items of the country, forever. It was even designed to protect the inhabitants of the school in case of an attack. How quickly that all changed when they noticed (too late) that their experiment had a sinister side effect; the "wall" was born and wept so much blood every night it would flood the room. Disgusted by their own creation, the creators and some of the most powerful wizards of that time tried to destroy it. They tried to undo their “horrible” mistake by all means. However their creation, while horrible, was also a work of perfection and nothing was able to tear down the wall. In the end all they could think of was create a drain around the edges and seal off the room permanently. While sealing it permanently was as impossible as destroying it, they did manage to hide the room by a bunch of mixed spells. A few of the conditions were to enter the room; to enter the person had to be completely and utterly lost. Be so annoyed for a reason they walk into the wall without ever seeing it. The person can't have any knowledge of the room. Those and a dozen other rules would effectively prevent anyone from entering the room. When you leave the room you are weak with hungry and sleep, but most off all a mixed feeling of delight and sadness. While the room gave you an amulet it created from its own bloody tears that would allow you to come back, you could never take someone with you. The ancient magic is too strong and precise to be fooled or negated. So much for world fame… It is not like you to be a pessimist though and you quickly realize something. Not only have you gained a good friend, you are also the only living person that knows the room. You have learned a great many things about a number of subjects and you have gained a new mission. For as much as the wall enjoys your company, its life is rather miserable and after 300 years of loneliness it wants it to end. So before you leave you made the promise you would do anything in your power to help tear it down. While you believe it will be sad to “kill” a friend, you firmly believe it is the best thing to do. You couldn’t possible allow it to continue suffering while doing nothing. With tender gestures your fingers brush around the blood red amulet hanging around your neck. It was the final gift of the wall, allowing you to return through the spells that seal it. When someone in your dorm asks why your amulet seems to be weeping you can barely suppress a smile. This will stay your little secret. Addendum: Amulet of Bloody Tears: Given to you by the Weeping Wall, the amulet is made out of actual blood wept by the Weeping Wall. Using its ancient magic it formed and hardened the blood into a beautiful red amulet. Inside it keeps moving as the core, a fragment of the weeping wall itself, keeps weeping new blood. Where it leaves the old blood you don’t know, but it is obvious incredibly powerful and ancient magic are bound and flow through the amulet. +1 Steel Blood (if Equipped) * As long as the tear is equipped you may visit the Weeping Wall, allowing you to pass through the ancient barriers that would otherwise even prevent you from even seeing it. Steel Blood: An ancient spell which is now long gone from public knowledge, lost in the sands of time. It was used in the wars against the dragons. In the battle with a dragon even a minor wound quickly was infected and often fatal which prompted the development of the Steel Blood spell. It effectively turns the user’s blood into a substance that is as hard as steel the moment it comes in contact with oxygen. Hence the name. This prevents minor wounds from bleeding and saved countless lives. When Cast: +3 vitality for three days. Ending the Weeping: This will be the adventure that will be unlocked by succeeding in the weeping wall event. This is also my next project, so I hope you will look forward to it as I release it one step at a time.
  17. I don't know why, but apparently there is a whole new week/month after the final exams that my game doesn't appear to load. Normally it ends after kaliri, but if I go back far enough and click through the weeks fast enough I end up in a Kapsus week. However when I go back one week it doesn't show up anymore. Then it simply states the fourth week of Kaliri is the final week and it also ends the game. Is it a bug or supposed to be so? I tried it in all my old saves, but it appears to be happening. Though I still have to check it with the new patch and content. EDIT: I can't seem to replicate it after the patches. Still there is a slight chance that could be a bug. Since it would make more sense to have a final week after the exams. A week to rest and finish the final things of the year before you go home.
  18. I agree whole heartedly on that point. If I didn't like the game I would be gone like the wind. Still I worry it will scare off many potential buyers.
  19. Hmm I have read the article with a lot of interest and I think the writer has a few good points. A few bad ones as well. Even thought me a few things I didn't know. (they needed 50 writers to make this stuff? Sounds a bit much.) However I do agree strongly with him on one point and a point I think the creators should take quite seriously; That the game is rather inaccessible. I think that 9/10 of the average gamers would quite the game before getting even through the first month. There is just so much coming towards you it doesn't invite you to keep playing. I was on my third character before I finally began to see what gem the game could possibly be. And I am a rather experienced player of these types of games. However this leaves me debating myself; on one hand I hope the makers continue this way as it will result in the best games. On the other hand if they make the games inaccessible as they are it will be bad for their sales for the years to come. Even after having played the game through I can't say I really enjoyed it as much as I hoped. Despite having a bit of experience with the game and know how to make the most of my time I still keep running into walls. I know having to make a choice each day is what the game is about, but the game is too big. There is too much to do. Too much to explore. Even if you would do everything perfectly I don't think you could achieve more then 25% of everything that is in the game. That is even harder for starters. Even with the manuals they are thrown into the game with hardly any information and just need to figure it out for themselves. I mean I lost my sister as the character creation screen. Having options is good, but you simply don't know what it will mean for your character. Is glamour good or bad to have? Is filing or library knowledge useful to have? They are forced to make decisions without knowing what it will do. I agree with the writer of the article that it will definitely scare a lot of people away from the game who would probably enjoy it if they were eased into it. Anyway this was not meant as a rant or anything. Just wanted to give my opinion on a subject that has been on my mind a lot and suddenly recognized in an article. MY question is; how do you feel about it? Were you able to finish a full year with your first or second character? Or did you have to start over several times?
  20. Hmm while I understand that and I would be grateful if you could do it, I can imagine people feeling ripped off. You brought it out as a stand alone game with no reference to the fact that to end the game they would have to wait another 6 years and paid another 80 dollar. Anyway I really don't care much about that, but I would be happy to an ending to the first year. So let us know how that turns out. --__--
  21. How about adding a proper ending? While I know you guys plan to continue the year, alot of folks won't buy the second year. (and new people will it really doesn't matter, but that is always the case. Perhaps a lack of money or anything.) So could you please make a proper ending for the year? Like a congratulations or something with the things you achieved. The sum of your scores or a grade from a-f, anything to make it seem like you actually did something. The way it ends now is rather anti climactic. You spend hours on the game and all you get is about 5 questions, that "probably" prepare you for a game that might not come out within the next 1,5 year. I mean the way I see it for 25 euro you could at least make it compatible for a stand alone game. What about the people who only buy this game and miss the second year due to whatever causes? Ya know what I mean?
  22. Better question; have you found out what causes it?
  23. Vegejor

    Idea Pool

    Ok let's have it then. Since we got our sub board and great people lined up I thought it would be good to start. Obviously the first thing we have got to do is "generate" what we want to do with the modding. For that we need to have a range of idea's. So let's have it folks, let us know what you want to change, add or improve in the game. Don't worry about being too difficult, or too crazy or anything. I'd like to see every idea or thought you guys can come up with. Until the tools are out none of us can say for certain something is possible or not and it is better to have a gigantic list then none at all. Note: Please do me one favour though, could you use a certain setup when posting your idea's? It will make it easier for me to gather them into a list. Like this; Name: Name of the idea Content: Explanation of what you mean. That way we'll be able to keep the topic clean and people can easily see what has been suggested and not. List of Idea's: Thnx Everyone, Vegejor
  24. Yeah I guess that would work as well. It seems we already got alot of great idea's out to help improve the game and we barely got started. Nice work so far.
  25. MY bad about the bad explanation. It isn't actually weird coins, but for example when you get to name your familiar. The edges around the box are gold. So is the gold coin like item in the right corner with the text "close", as well as the two rectengular boxes with scroll up and scroll down. The text is rather hard to read as the words are only made obvious because they are "imprinted" in the gold, making a relief. However the lines are very thin and gold so they hardly stand out from their environment. I hoped the lines could be made a little bigger, or give them a different, styleful, color.
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