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mecharm

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Everything posted by mecharm

  1. You have unleashed the Black Chicken White Ninja Assassin Pirate...doomed we are.
  2. Agreed! Trust da Legate!
  3. /tears hand-drawn stick figure portrait to pieces
  4. Legate, Would it be possible, to add new students with DLCs? I'm pretty sure logistically it's not much of a challenge, my real question is; if we create students (maybe based on ourselves...would be fun to meet other forumers in game ) would you guys be willing to add them to the game (after revision)?
  5. Thanks And Draigh, I'm aware of that and wanted to add that I didn't include an option like that because {exactly everything that Vegejor and Legate talked about}
  6. thank you very much! I'm positive the future holds great things for us and this game!
  7. I was thinking that they could provide the bonuses just by having them with you (even in your locker). On the longer run however (modding tools) my idea is to add a new skillset (BattleMace), which you would be unable to train or increase by usual methods, but rather the figures would give you the skill increases. This would mean that you could only succeed with the rolls based on the skills if you have the required amount/type of figures. This could simulate the whole collecting figures theme without "real" modding...
  8. Thanks, correcting it asap!
  9. Obviously, this is to be expanded, and everything is Work In Progress. - update 1 - Professor CogSpring r.event and items - Random Events - Professor CogSpring This is the best day of your life! You have been waiting for this moment for days...no, for weeks! Finally, your collector's edition Professor Cogspring BattleMace ™ miniature has arrived! With this beautiful centerpiece, your army will finally be complete. Sure, BattleMace ™ is expensive, and for some they are just pieces of enchanted plastic, but for you they are much more... Now you just need to assemble it, paint it, let it dry, paint it again, and it will be ready to crush your plastic enemies beneath its plastic heel! You carefully unpack and clean each piece (all 67 of them) take a big (yet careful) sigh, and prepare for the task ahead; BattleMace ™ figurines are notoriously hard to assemble, some say even impossible without magic... Skill: Incantation You think of all the figures you've successfully put together (and those you haven't) with the help of some Incantation spells (and the useful, yet slightly expensive BattleMace ™ accessories), so this shouldn't be any harder, right? Success: After 25 minutes your masterpiece is almost ready! Professor Cogspring already looks menacing with the +2 battlewand of Revision and his enchanted +1 Goggles of Negation! A few more well placed spells and he's good to go. You proudly hold your little creation in your palm, he is a truly fearsome plastic wizard. You gain: Professor Cogsrping Failure: After 25 minutes of sweat and tears you are just unable to put it together. The figure has so many details so many little parts, that whenever you put two of them together with a spell, another three falls apart. With a sad sigh you take apart what you've managed to spell together (not much to be honest), then put the parts carefully back in their box. Professor CogSrping will just have to waita little longer... You gain: Parts of Professor CogSpring Skill: Forge Sure magic is fine, but BattleMace ™ is not about magic! It's about feeling each part with your fingers, finding out how each limb should bend...it's more of a journey than a task! You ready your (slightly) expensive BattleMace ™ accessories and dive into it. Success: After countless minutes you are almost finished, the only thing remaining now is the +3 Backpack of Blackmail and Botany. You carefully glue the little plastic artifact to the back of the Professor then let it dry for a couple of minutes. With a smile you put the finished figure next to your bed... You gain: Professor Cogspring Failure: You should have used magic. Your fingers are just wasn't ready for this journey...you sadly (but carefully) put the pieces back in their box. You gain: Parts of Professor CogSpring Skill: Brute Strength Some say BattleMace ™ figures are almost impossible assemble without the aid of magic, but you say that's nonsense. What you need is some good ol' fashioned bravery, skill and patience. Success: After two and a half hours you manage to glue the final piece to the Professor, his +2 Mechanical Arm of Metallurgy, but as soon as you ready yourself for your well-deserved victory cry, you break off the arm. Well...he still looks awesome... You gain: Professor CogSpring injured in Battle Failure: Bravery, skill and patience. You seem to lack all three today. You've managed to glue all the parts together, but what stands before you is deffinetely not Professor CogSpring. Well...it still looks kind of cool... You gain: Plastic Figure with Glue on it - Items - Professor CogSpring: The fearsome leader of your BattleMace ™ armies, equipped with more gadgets than limbs, you are sure to beat anyone on campus with him! + 1 courage + 1 school survival Parts of Professor CogSrping: The highly detailed resin parts of Professor CogSpring. All 67 of them. You still need to put them together somehow... + 1 materials knowledge + 1 concentration Professor CogSpring injured in Battle: The fearsome leader of your BattleMace ™ armies, equipped with more gadgets than limbs, especially now that you have broken off his arm. + 1 courage Plastic Figure with Glue on it: This was supposed to be Professor CogSpring, but now it's a huge pile of menacing looking plastic parts held together by the ridiculous amount of glue you have used. The only use you can think for it is to throw it at someone who is chasing you... + 2 escape artist - Familiar - - Venerable Patrician
  10. I'm at 1680x1050 and it looks fine. Clear and clean, easy to read!
  11. The respect of colors This had got to be the most boring class ever! You have no idea how you've managed to stay awake, yet alone avoid yawning in the face of @random_male_teacher@... Dreaming of pillows and warm blankets you bump into @random_male_character_1@, @random_male_character_2@ and @random_female_character@ on the corridor. - Psst! @player_name@! Want to play color puffs? - asks @random_male_character_2@. - What is color puffs? I've never heard of it... - What, you've been living under a rock? - asks @random_male_character_1@ - never mind - he says, seeing you ready to answer his question. - I cast Morava's Coloured Puffs spell on each of us. - says @random_female_character secretively - The spell measures one's magical abilities and the number and intensity of the colored puffs of smoke we exhale will show who's the best wizard! It's so exciting! - Now, are you in or not @player_name@? skill: N/A Tell them you have some very important business to attend to, but you will definitely try it our later. - 1 confidence - 1 bravery skill: Incantation So the spell should measure your magical aptitude...let's see if you can alter it a bit...it wouldn't be cheating, you would be using magic after all. Success: You let @random_female_character@ cast the spell on you then when she turns away to do the same with the others, you get to work. You allow the very essence of the spell to sink into your body, paying close attention to it as each pheme washes across you. After a few slow seconds a sensation like none before strikes you; you can taste and smell the different colors getting born in your body! You open your mouth and slowly but steadily huge puffs of smoke start to drift out of it. First there is a beautiful aquamarine globe, shining like the crystal clear waters of the Moonray sea. Then comes a ring of deep yellow, beaming like the morning sun above the dew ridden plains of Shreeland. A blazing trail of magenta follows, gently flowing around like the blood of the glorious Amethyst Dragons. Finally a small bird born from smoke flies out herding the the rest of the colors, its little teal body shines without light like the frozen roses of Nevermoore. Like you, the others just stand there with open mouths, mesmerized by the beauty of the spell and the colors. The damp taste of magic lingers in the air around you. - I guess...you win... - says @random_female_character@ Failure: You let @random_female_character@ cast the spell on you then when she turns away to do the same with the others, you get to work. The spell washes over you like giant tidal waves. You've never felt magic so powerful before. You suddenly feel dizzy and the world starts spinning and you with it; colors, smells, tastes, sounds and feelings race and bump into each other in your head and you just can't take it anymore, you finally pass out. You awoke a few minutes later, lying on the floor the others stare at you. - You've tried to manipulate the spell, haven't you? - says @random_male_character_1@ - I hope you've learnt your lesson. skill: Pure Luck So the spell measures your magical skills...you've always believed yourself to be a prodigy yet to be discovered, maybe this is the time! Success: You close your eyes and let @random_female_character@ cast the spell on you. You allow the very essence of the spell to sink into your body, paying close attention to it as each pheme washes across you. After a few slow seconds a sensation like none before strikes you; you can taste and smell the different colors getting born in your body! You open your mouth and slowly but steadily huge puffs of smoke start to drift out of it. First there is a beautiful aquamarine globe, shining like the crystal clear waters of the Moonray sea. Then comes a ring of deep yellow, beaming like the morning sun above the dew ridden plains of Shreeland. A blazing trail of magenta follows, gently flowing around like the blood of the glorious Amethyst Dragons. Finally a small bird born from smoke flies out herding the the rest of the colors, its little teal body shines without light like the frozen roses of Nevermoore. Like you, the others just stand there with open mouths, mesmerized by the beauty of the spell and the colors. The damp taste of magic lingers in the air around you. - I guess...you win... - says @random_female_character@ Failure: You let @random_female_character@ cast the spell on you then while taking a deep breath you hope for the best. The spell washes over you like giant tidal waves. You've never felt magic so powerful before. You suddenly feel dizzy and the world starts spinning and you with it; colors, smells, tastes, sounds and feelings race and bump into each other in your head and you just can't take it anymore, you finally pass out. You awoke a few minutes later, lying on the floor the others stare at you. - Was it too much for you...kid? - says @random_male_character_1@ laughing. Now what was humiliating... Skill: Glamour So the spell should produce magical smoke with different colors...that sounds something you can easily spice up with some glamour spells! Success: You close your eyes and let @random_female_character@ cast the spell on you. You allow the very essence of the spell to sink into your body, paying close attention to it as each pheme washes across you. After a few slow seconds a sensation like none before strikes you; you can taste and smell the different colors getting born in your body! You open your mouth and slowly but steadily huge puffs of smoke start to drift out of it. First there is a beautiful aquamarine globe, shining like the crystal clear waters of the Moonray sea. Then comes a ring of deep yellow, beaming like the morning sun above the dew ridden plains of Shreeland. A blazing trail of magenta follows, gently flowing around like the blood of the glorious Amethyst Dragons. Finally a small bird born from smoke flies out herding the the rest of the colors, its little teal body shines without light like the frozen roses of Nevermoore. Like you, the others just stand there with open mouths, mesmerized by the beauty of the spell and the colors. The damp taste of magic lingers in the air around you. - I guess...you win... - says @random_female_character@ Failure: You let @random_female_character@ cast the spell on you then you take a deep breath and hope for the best. The spell washes over you like giant tidal waves. You've never felt magic so powerful before. You suddenly feel dizzy and the world starts spinning and you with it; colors, smells, tastes, sounds and feelings race and bump into each other in your head and you just can't take it anymore, you finally pass out. You awoke a few minutes later, lying on the floor the others stare at you. - You've tried to manipulate the spell, haven't you? - says @random_male_character_1@ - I hope you've learnt your lesson.
  12. I think it's amazing. Fantastic job! I really hope I will bump into this in the game soon
  13. Stupid question, sorry but I couldn't find the answer... What roll is the roll? Is it a d6? A d8? Or something completely different?
  14. Yay! Awesome, thank you Team!
  15. Awesome! How would one do such thing? Thanks zinc
  16. My memory is vast as any plane in the multiverse...
  17. A post-mortem (preferably around 150 pages, illustrated, signed, hardcover) would sweet! Can we pre-order it already?
  18. Mmmm...that would be awesome. And not that hard even, just make a main adventure where the checks are made for the different figures instead of skills... Just added this to the mod ideas list. It will be awesome!
  19. mecharm

    Idea Pool

    I was thinking sense of achievement and some news toy to play with...
  20. mecharm

    Idea Pool

    Name: Spells 101 Content: The addition of a few new spells, each of them having some minor beneficial effect but in return very easy to cast. (if modding tools allow, make the player able to cast more than one of these during a single action) I feel that the current spells are very "specialist", there are not many generic ones, so what I would like to add would be so called "cantrips". e.g.: Lesser Cantrip of Metallurgy - no rolls required, increases Metallurgy skill by 2 for 3 days Name: BattleMace Content: A miniature collecting tabletop wargame (based on Warhammer just in case you don't get it). Through exploration, adventures, random chance the player would acquire miniatures from which to build his very own army. It would be a fun collecting "mini game" in itself, but there would a grand tournament (with awesome prizes) adventure, where the checks would be based on the characters army and the new BattleMace skillset.
  21. So it seems I'm the only one who have chosen based on the crests... They are gorgeous...the colors, the design, each unique and distinct...simply gorgeous...
  22. We could also introduce some negative background options, which then give you back some points to spend again...
  23. Professor CogSpring This is the best day of your life! You have been waiting for this moment for days...no, for weeks! Finally, your collector's edition Professor Cogspring BattleMace miniature has arrived! With this beautiful centerpiece, your army will finally be complete. Sure, BattleMace is expensive, and for some they are just pieces of enchanted plastic, but for you they are much more... Now you just need to assemble it, paint it, let it dry, paint it again, and it will be ready to crush your plastic enemies beneath its plastic heel! You carefully unpack and clean each piece (all 67 of them) take a big (yet careful) sigh, and prepare for the task ahead; BattleMace figurines are notoriously hard to assemble, some say even impossible without magic... Skill: Incantation You think of all the figures you've successfully put together (and those you haven't) with the help of some Incantation spells (and the useful, yet slightly expensive BattleMace accessories), so this shouldn't be any harder, right? Success: After 25 minutes your masterpiece is almost ready! Professor Cogspring already looks menacing with the +2 battlewand of Revision and his enchanted +1 Goggles of Negation! A few more well placed spells and he's good to go. You proudly hold your little creation in your palm, he is a truly fearsome plastic wizard. You gain: Professor Cogsrping Failure: After 25 minutes of sweat and tears you are just unable to put it together. The figure has so many details so many little parts, that whenever you put two of them together with a spell, another three falls apart. With a sad sigh you take apart what you've managed to spell together (not much to be honest), then put the parts carefully back in their box. Professor CogSrping will just have to waita little longer... You gain: Parts of Professor CogSpring Skill: Forge Sure magic is fine, but BattleMace is not about magic! It's about feeling each part with your fingers, finding out how each limb should bend...it's more of a journey than a task! You ready your (slightly) expensive BattleMace accessories and dive into it. Success: After countless minutes you are almost finished, the only thing remaining now is the +3 Backpack of Blackmail and Botany. You carefully glue the little plastic artifact to the back of the Professor then let it dry for a couple of minutes. With a smile you put the finished figure next to your bed... You gain: Professor Cogspring Failure: You should have used magic. Your fingers are just wasn't ready for this journey...you sadly (but carefully) put the pieces back in their box. You gain: Parts of Professor CogSpring Skill: Brute Strength Some say BattleMace figures are almost impossible assemble without the aid of magic, but you say that's nonsense. What you need is some good ol' fashioned bravery, skill and patience. Success: After two and a half hours you manage to glue the final piece to the Professor, his +2 Mechanical Arm of Metallurgy, but as soon as you ready yourself for your well-deserved victory cry, you break off the arm. Well...he still looks awesome... You gain: Professor CogSpring injured in Battle Failure: Bravery, skill and patience. You seem to lack all three today. You've managed to glue all the parts together, but what stands before you is deffinetely not Professor CogSpring. Well...it still looks kind of cool... You gain: Plastic Figure with Glue on it Professor CogSpring: The fearsome leader of your BattleMace armies, equipped with more gadgets than limbs, you are sure to beat anyone on campus with him! + 1 courage + 1 school survival Parts of Professor CogSrping: The highly detailed resin parts of Professor CogSpring. All 67 of them. You still need to put them together somehow... + 1 materials knowledge + 1 concentration Professor CogSpring injured in Battle: The fearsome leader of your BattleMace armies, equipped with more gadgets than limbs, especially now that you have broken off his arm. + 1 courage Plastic Figure with Glue on it: This was supposed to be Professor CogSpring, but now it's a huge pile of menacing looking plastic parts held together by the ridiculous amount of glue you have used. The only use you can think for it is to throw it at someone who is chasing you... + 2 escape artist
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