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KenP

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  1. I made a character who ended up maxing out his Cooking skills. I was very frustrated by not being able to find anyway to actually cook anything. Finally I accidentally earned some points in Forging and unlocked Artifice, and then I could use my cooking recipes. This was not an obvious requirement and doesn't seem intuitive at all.
  2. A) Yes, it is consistent. B ) No, I do not have a relationship at -8 or lower C) Win7-64 bit D) As you would expect, a Null Reference: [Academagia 2.14.0.0] - [2015-04-19T04:25:22.9524994-04:00] - [Error] - System.NullReferenceException: Object reference not set to an instance of an object. at Academagia.Feedback.EffectSectionInfoFactory.GetEffectSectionInfo(SelectionItemResolveInfo sectionResolvingInfo) at Academagia.Feedback.FeedbackRecordFactory.GetFeedbackRecord(PersistEntity initiator, PrerequisiteWrapperBase wrapperAction, PhaseAM phase) at Academagia.Feedback.GeneralFeedbackInfo.SetPlayerActions(PersistEntity initiator, PrerequisiteWrapperBase wrapperAction, PhaseAM phase) at Academagia.Feedback.GeneralFeedbackInfo.SetFeedback(PersistEntity initiator, PrerequisiteWrapperBase wrapperAction, PhaseAM phase) at Academagia.GameSystems.FeedbackSystem.SetFeedback(PersistEntity initiator, PrerequisiteWrapperBase wrapperAction, TimeBasePointer dateTime) at Academagia.GameSystems.FeedbackSystem.SetFeedback(PersistEntity initiator, PrerequisiteWrapperBase wrapperAction) at Academagia.GameSystems.ActionSystem.Execute(ExecutionContext context) at Academagia.GameSystems.GameController.ExecuteActions(GeneralTime dateTime, IEnumerable`1 characters) at Academagia.GameSystems.GameController.ProcessPhaseActions(GeneralTime dateTime, IEnumerable`1 characters) at Academagia.GameSystems.GameController.ProcessPhase(IEnumerable`1 characters) at Academagia.GameSystems.GameController.NextDay() at Academagia.UI.Views.Scheduler.Scheduler.button1_Click(Object sender, RoutedEventArgs e) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at Academagia.UI.Controls.TransparentButton.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.CrackMouseButtonEventAndReRaiseEvent(DependencyObject sender, MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)
  3. I just ran into this bug with the latest version. I tried running in compatibility mode, but it didn't help. I can choose the Declare Vendetta option, but at the point where I'm choosing the targets of the various activities there's an empty spot for the target of this action, but no way to choose the target. So it's not entirely surprising when it crashes (though really it shouldn't allow you to continue without valid input).
  4. The Improve Athletics ability says it Expands 3 random Athletics subskills, but then it allows you to choose the skills and then it seems to have no effect at all.
  5. In "Random Event Botany 10" one of the options refers to the "Silent Movement" skill. I think that should be "Move Silently".
  6. The Bore action refers to your target losing "1 Experience Point". I don't believe that term is used anywhere else in the game. The summary under Effects correctly refers to it as losing 1 Skill Step.
  7. Okay, I think both of those abilities could use some work on their descriptions since they both sound Active (to me, anyway): For Stylish Stitch "you are now able to improve your own Glamour Skill" makes it sound like you've gained an active ability to boost your skill. It also doesn't say how much of a boost you get. Hidden Pockets says that it "reduces the Concealability of a Choice Item" which makes it sound like it affects an item you have to choose rather than automatically affecting your own Concealability.
  8. Sewing: no unlocks for level 10 No unlock is mentioned when the skill step is given for level 5, but in "Matters of Concern to You" it says I gained "Hidden Pockets" and "Stylish Stitch" though neither are usable Level 8 and 9 give "Shirt of Many Pockets" and "Ripple Cloak" which I guess are recipes, but they have no description and don't appear in the recipes list
  9. There appear to be no unlocks for Court Hairstyles level 2,3,5,9.
  10. In the description of Mineta: The Seven Stars Tavern - Enjoy Free Ginger Ale and Cake is vague about whether it grants an Increase or Expansion. The "Enjoy a Meal at the Seven Stars" action says Increases, but it should be Expand, shouldn't it? Both appear under "Abilities" but neither is in the "Use Ability" menu. I don't have enough Pims for Enjoy a Meal, so maybe that's why it isn't showing, but I think the Free action should be there.
  11. KenP

    Academagia Wiki

    Locations - Skills wasn't linked from anywhere, so going on what I think your plan was I added it as a subcategory of Locations. I hope I did it right and didn't mess up your work.
  12. There appear to be no unlocks for Courtly Fashion levels 3, 7, 8, and 9. http://academagia.wikia.com/wiki/Aesthetics I plan on checking the other Aesthetics skills, but I'm having a heck of a time getting access to them.
  13. Is anything supposed to get unlocked when you reach levels 4 and 6 of Innuendo? It sticks out as one of the few (only?) skill upgrades without any unlocked content. If there is no content that is supposed to be unlocked it might be a good idea to move the Lore unlocks from levels 1 and 7 to fill in the gaps. It feels kind of odd to level something up and not get anything.
  14. KenP

    Academagia Wiki

    I've updated/added info for Bluff and Dating from 1-10. There were a few new spells and a new location. Also "The Roses of Coventia" location had very different values so I updated those. I'm assuming they changed since the entry was first added. (I'm using the latest Patch 3 from Impulse, fresh install). I'm planning on going through Innuendo next. Some of the Location categories seem less useful (to me) than they could be. For example, Location - Gossip includes all locations that boost Gossip as well as any of the subskills. This means that if you need to bump just your Gossip, but don't care about Bluff, you'll have a heck of a time finding the Locations you want. I didn't make any changes along these lines (don't want to step on toes), but I'm willing to help clean up some of the Location categories if the decision is made to simplify it like I suggested.
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