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freespace2dotcom last won the day on November 3

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About freespace2dotcom

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    Omni Disciplinarian Mage
  • Birthday July 22

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    North America
  • Interests
    Negation, Incantation, Gates, Revision, Glamour, Astrology, Enchant, and Mastery, in that order!

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  1. Can "knowledge of a (noun)" (Or vice versa) be used in order to select specific targets of a spell or to exclude them in a group setting? Say if there was a masquerade ball infiltrated by vampires, and your goal was to use a glamour to knock out bystanders before hunters spring an ambush to minimize casualties... But you don't want to target others present that are aware that vampires are present and would make useful allies in the fight?
  2. Since Mineta has lots of magical schools hiding under the shadow of the academagia, I was wondering if there were any such lesser schools for Gates and Mastery back before the modern bans.
  3. In regards to Gates magic being used militarily back in the day, was it only monsters being created/summoned? Or were there Gates masters that specialized in more direct applications in war? I know we're close to [Redacted] territory but surely some amazing stories must have survived the censors if they didn't explain how it was done. Also, can you tell us more about the last researchers into that branch of Negation that is supposed to negate magic itself before it was banned? Does that magic have some semblance of permanance?
  4. What is the oldest known existing enchantment?
  5. So the calomantia gym has a library? Tell me that it has nothing to do with the place's old connections to College Kazus...!
  6. Honestly, even attending classes, there are enough timeslots to generate a pretty powerful character. Knowing this, I'm hoping that the list of y2 characters aren't only 'balanced'...
  7. Really i don't expect a change until y2 releases, but for y3, even just yearly updates ought to be considered.
  8. I'm interested in what the team is going to write for Mr. Pebbles. It will be humorous no doubt.
  9. If you like something, then you ought to support it. The devs haven't abandoned Y2. They are just a fairly small team, working on a project that is quite enormous in scope. I think that the team have come upon a lot of unforseen obstacles. Over the years, despite the team's secrecy, bits and pieces have emerged which show that the team have been working toward Y2's completion. I would wager that Y2 is about 95% done at this time, with a few details still needed to be implemented, and lots of polish and bug fixing remaining.
  10. In pamela's adventure, it is actually the player that casts that particular spell, on that particular path, at cobo's reccomendation. That particular adventure step it feels as though he found it in one of his skulk sessions, but didn't have the nerve to actually use it himself. Casually passing it to the player in hopes of seeing it without having to actually cast it.
  11. Ten years. How time flies... I hope years and beyond will be able to use the same engine( With modifications.) rather than having to be built from scratch. Can you tell us what the tabletop session was about, or does that involve spoilers?
  12. That was the one specific one I had in mind, yet it is possible he knows it too.
  13. Can you give an example of an influence the forum has had on Y2's development?
  14. 1.Can you tell us about some of the precautions wizards take when attempting to cast spells with newly discovered phemes? 2. Since it can be possible that a student can self teach themselves basic magic in a pillar, shouldn't it be theoretically possible for a student to teach themselves a minor Gates or Mastery pheme without even realizing it? I mean, you've said that there are spells outside of those pillars which contain a forbidden pheme which incidentally caused the whole thing to be banned. If an advanced student already knew the legal phemes and was trying to (Re)discover the Spell due to wanting to make use of it's effects, I'd imagine it could happen, especially if the student in question might have some unknown affinity for banned magic due to havin grandparents involved in it many generations ago. 3. Can you tell us what one of the weakest common monsters might be that would still have a high chance to wipe the floor with even a talented first year student? 4. Can you tell us about any still existing saltwater sources in Elumia? I would imagine even a small pond might be highly valued as a salt source if the water is replenish with salt same as with coal seams and freshwater lakes, to say nothing of rare fish that might be found within. 5. Out of curiousity, is there even a single pheme in Y1's repertoire that Orso would admit to not knowing how to draw? I think given the history of some of them, the odds are that there might be a few, though as experienced as he is, I'm sure he would probably have heard of them all, right? (Let's keep the illegal stuff out of this discussion for obvious reasons. Yes, including sync related stuff, too.)
  15. 1. In the past, you've said that an ideal career path for an omni disciplinarian would be a court wizard. Why is that especially likely? Since you have implied recently that at least in some cases, further education in a pillar can well be had with on the job training after graduation, I have to ask about opportunities where a jack of all trades could continue to grow. The primary worry is avoiding getting stuck only doing all the 'easy magic' that the Masters can't be bothered to do anymore. 2. Can you give an example or two of the limits of generic Negation spells against exotic magic? I suppose a simple way of looking at it is probably to compare the relative power of both spells, but I also imagine that there's a limit to raw power in negation when the spell to be negated is sufficiently unexpected and unknown. Can you give us a better picture?
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