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tenchifew

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About tenchifew

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  1. On a related note I would suggest showing which exotic familiar was rolled before being given opportunity to name him/her. At the moment it is necessary to know the default name of a familiar to know which one you got to be able to choose a proper name.
  2. But of course! Although I must admit I got the fish as I tried to get silent Alice, so I did not play with this familiar yet.
  3. All very good suggestions. For fish one of the first enchantments i would learn is how to enchant books so that my fish could turn pages from the fishbowl. Magical remote control for an ebook anyone? Plethora of theoretical skills, my fish is coming.
  4. This hopefully will get a bit better when impoved familiar handling is back in useful form in new dlc, but you are right, there are not enough good training places/actions for familiars compared with the pupils. At least as important are low attributes the familiars have. While they start comparable to a character, a player can if he knows what he is doing improve his stats very well in reasonable time. It is possible to have stats in 5-7 points range middle/late in the year. The familiars do not have such possibilities. There are also huge problems applying spells to your familiars - no easy way to boost attributes/skills unlike for characters. I would love to get an ability to share stat ehhancement spells i cast on myself with my familiar given high enough bond. "Shared spell" ability would really fit the bond fluff in my opinion. Therefore it is vital to maximize their starting stats and even then getting skills to higher levels is painful. Yes. I have written a lengthy post about familiars in general a while back where i also touched this point. Basically they are our familiars, our friends, our helpers. They can start out with intelligence higher then vast majority of pupils in first year. There is nothing to suggest they are barred from classes. We even get bonus to skills from them - something i interpreted as our familiars helping us achieve a goal, so they should basically be assumed to be present with us most of the time. Then it would be only logical that they attend classes with us and get the same increase to subskills steps as we do, of course based on their stats. They are also motivated and intelligent friends and helpers, we simply should be able, given sufficent bond, say them what they have to do -make a trainingsplan- and they should be able to train on their own. I would be also more than ready to pay someone to train my familiar more efficiently, but it should be an improvement to training rate, not a necessary step to be able to train at all.
  5. You are indeed right on both accounts in my opinion. If the skill caps do not advance familiars will be more important in 2 year, but it would be even more necessary to ignore them in year 1 to get own skills as high as possible in order to profit properly in year 2. But: year two is still 1,5 to 2 years away in real life, and i would prefer for familiars to be viable now. And familiar quest awards are far from spectacular, especially since i was barely able to get an acceptable result in my exams as i concentrated on my familiar quests. It used pretty much all available time to get so far. Exotics cost also 1, but you get one random of 21 possible. Another possibility to improve familiars is to choose athletical training +1 fitness and finesse + couple of skills and masterful mind training +1 intelligence + couple of skills these trainings are nearly mandatory imo if higher levels of skills for familiars are desired. This means that for me familiars are either 0 or 3 points option, leaving me with really hard choices what to do with the 7 points i have left. And Pamela IS cool. Especially since ghost girl Pamela in Mana Khemia. I would really like to invest points in her to have her as a proper familiar, sadly it is not possible atm. The only possible alternatives in coolness (my opinion) are the shade and silent alice, i was unable to roll both so far. Randomizer does not like me it seems. Waiting for the next DLC to try rolling again till i get them.
  6. Suggested balance change: please let the "battle angel" familiar cc choice cost 1 point instead of 2, it is of limited usability and is overpriced at 2 points in my opinion. Also please include more character creation choices in familiar training like masterful mind and athletics, in my opinion 2 extra stat points for familiar per invested character point (like already the case with athletics training) would be balanced. Another suggestion would be to add more possibilities in the game for familiars to gain stat points. As you can see these suggestions are aimed at making familiars more viable. It has a background: I like to play with familiars but I also like to have efficient characters, but at the moment all my characters with familiars end up in the end of the year with far lower stats and skills (already modified with +50%skills from familiars) than characters focusing on selfadvancement. I think suggested changes would go a long way to make a character with a familiar comparable at the end of the year to a character focusing on selfadvancement.
  7. I thought venalicium library gave you a choice of subskill, but I am not at my computer right now and won't be for several days, so I cannot check it.
  8. The venalicium Library accessable for example through Music skill lest you Train a subskill of your Choice and a random Research skill. Very useful especially early on. Professor lounge accessible through decipher writing 2 or 3 gives 2 points to study also very useful. One of my favorites is Esteban contu's school of incantation. It lets you learn incantation fast. Accessable through theory of incantation 1. There are many others, these are just off the top of my head.
  9. also well toned from athletics 8 give +1 strength +1 fitness, very worth getting
  10. I would also like to know about how to unlock the third adventure if possible.
  11. I have a suggestion regarding advertisement. I was reading my latest copy of "Knights of the Dinner table" magazin as it struck me - an ad and review in this magazin would be perfect for this game. Little background: "Knights of the Dinner table" is a gaming magazine which grew out of a comic book of the same name, the comic, revolving about a group of pen and paper gamers, remains the main feature of the publication, but articles about pen and paper, table top and computer gaming are also featured. The magazine exists for more than 10 years and has a dedicated following of readers, vast majority of them players of rpgs, strategy- and wargames, a demographic very likely to be interested in playing Academagia. Therefore a review of Academagia in "KoDt" would probably be far more useful in terms of promotion and sales then an ad and/or review in a main stream pc games magazine. If you are interested in the idea here email address found in the magazine: Advertising: Steve Johansson steve@kenzerco.com Email address of Editor-in-Chief Jolly R. Blackburn can also be easily found on the webpage: www.kenzerco.com.
  12. Terry Pratchett discworld series. Prepare to laugh out loud, even being in bus.
  13. That thing I remember. I've seen it, but as I was able to purchase my first computer the zx81 was already gone and zx 128 just around the corner. Nice to meet someone who knows that spectrum existed at all .
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