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Nyaa

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Everything posted by Nyaa

  1. Log Twenty-Six: Search for the King's Jewel Part 1 Antonious is begin extraordinary nice. Too nice. He summoned Baruch and Silas to them being very nice and pour them really expensive wine, then 'ask' them to bring him back a jewel from the kind's crown within one week to prevent the fall of the covenant as told by the prophecy by sacrificing a member of the Guardian Family (which Aedith and you are part of) and have them guard it, thus ending the dragon problem. The team have different idea regarding the sacrifice, but for now, they will focus on getting the jewel. The reluctant duo then grab Ramon and Corbenik to help them in this quest. They have no clue where to go so the only relevant people like Gustbran and Aedith has joined the team on the flying Pegasus traveling using the skysea while the covenant shakes like crazy. By Aedith's memory, she lead the team to some location near Libellus, and they decide to land near a stone manor nearby which is the local red cap station. There they inquire about the current event before the lady captain pulled out a bounty identify Silas and Baruch as wanted by the Blackthorn covenant! A fight broke out as the team resist the arrest, and thankfully they gotten away safely cursing that they forgot about the bounty. Log Twenty-seven: Search for the King's Jewel Part 2 After escaping the ambush, Momo pop out of the basket to the team's surprise and joined the team in their hunt for the crown jewel. About twenty five miles north, in The Wash, the team spotted French flags: about thirty ships, clearly bristling with troops. Clearly the team that's hunting king John! A fog then appear at The Wash, which the team later determine it's an act of divine intervention! Despite the dog, a gifted archer spotted the pegasus and shoot it, but thankfully the pegasus avoided and they hastily land on the fog-covered market place. No alarm is raised since the archer think it's just a random flyby creature. Baruch Spotted the king's banner and Ramon scouted a stone tower with the royal banner flying over head. Two guards with poleaxes wait by the door. Momo was send to check out the inside which he got pass everyone easily with his charm and climbing up toward the king's room, he search around for the crown to no avail before settling down to sleep in a chest. The mages outside use magic to eavesdrop on the conversation of the noble within and discover the location of the king is currently traveling. After retrieving Momo, the team speeds toward the Terrington St Clement at the east, a crossing point over the rivers. From there, the team magic eavesdrop on group of people with horse at the church in the local village, which reveal one of them is the king preparing with his man to escape the pursuing French knight 15 minutes away. The team can't decide how to do this as the king and his men travels and come to a stop between a strong high tide of river that the king eventually decide to brave through. The tide suddenly rise up high and will swallow them all so the team takes action, which mostly reduce to 'forget the king, grab the jewels!' After a lot of fumbling around with the river, drowning, sinking, acrobatic, backflip with full armor, etc. (read log for detail). The team got a few jewel that wasn't what they are looking for, which is probably still in one of the bag on the Knight Sir William's horse. He's pursuing and trying to save the king at the moment, so the team will have to follow him.
  2. Congradution to your first step toward Kickstarter dwarven dominance!
  3. Hmm, looks like the second adventure it is. Edit: Nah, the first adventure would be a waste if Gustbran can't participate! Edit 2: Did we know what kind of mage is Antonious?
  4. Plaese post/summerize her adventure so I can run my plot of her without conflict. Oh geez, I wil have to check for the reminding member of the ciry first so it wasn't just a bunch of frail characters. Maybe assuming this is another season... Alternately, I have another shorter one that I can run if no one else have an adventure. I kinda want to hold this one back until later since it might complicate CJ's plot depend on the hidden agenda of CJ.
  5. Thanks, but... it have... problems...
  6. I wonder if Gustbran start training hard starting now, would he be able to become like Sir William by age 80?
  7. That's fine. Makara need to study up all those books anyway. Edit: I need the game log too unless you want to do the session summery.
  8. Since we inherit the vacant lab, then we’ve likely to have inherit some sort of lab tools from the previous generation that might be outdated or just degraded depends on how long it became vacant, which the grog doesn’t need to maintain the tools in the empty lab. I think. Besides, we’ve suppose to spend a season to personalize the lab, my lab tool like a tong might require to be longer because I am short or other means of holding it if I have paw instead of hand, inherited from a Criamon lab and there’s no way you can comprehend why the previous magi use a fork as a tong and it’s a +1 quality for him, or inherited from a necromancer that doesn’t care about decay or dirty moldy tool works like a +1 to him since every mage works differently. So I would say that we need to purchase/order a new personalize custom made set that fit for your mage. Price wise, it should be above street price since it’s specializing for you to use it better and easier. As for whether the grog upkeep covers it, I would say it is just maintenance but the rules seems to be ambiguous enough to go both way, so I suggest going for the less complex solution and say yes to grog both creating and maintaining the tools since our return of the covenant. We did hire them to do whatever we need. However, if our covenant is not resourceful enough to provide the ingredient the grog needs, then we do need to pay to order whatever they need to specifically make our tools, which goes back to my personalize intepretation, since some flambleu mage would want fireproof material for their tool and such.
  9. I suddenly can't play tommorow.
  10. Updated my sheet, might change Momo's "lurk" to gaining pretense xp from someone once I figure out some creative story to earn some.
  11. I mean our artifact boat recovery, the one where we got the chicken.
  12. Makara: The Four Humours in Hermetic Theory 17 exp + 1 creo exp + 1 Muto exp (Secondary Insight) (used). Joins Momo on free time and praise the greatness of local pagan god. Spend 10 silvers for all Momo's expenses. Momo: Bragging to the local about his exaggerated role in defeating the extremist Apollo follower. Hired a bard cat and changed to some heroic dress to spread the great legend of Momo. Edit: End of Dragon Adventure Fishy: 'Convinced' by Momo to help spread his fame like a flying broadcaster. Edit: End of Dragon Adventure
  13. Makara: Studying Teach Your Apprentice: Mentem Momo: Pratice social skill 4 xp
  14. How much XP did we get for our Boat recovery trip on Winter 1214? It stack with the Gauntlet adventure xp? Edit: Also need the one for cloud airship.
  15. "You try telling the truth when five fully armed man with one that can use terrible magic want to skin you to death like the skinless guy back there, and beside, I am King, I have the divine right to be the messenger of god!"
  16. Log Twenty-Five: Mono and the Grey Men Summery Momo stalled for time by pretending to be a messenger of Apollo and tricked the group of rebel barely long enough that the team shows up to fight them. He used his power to turn two of the important character into a mouse, their leader Laibon the priest and Rahaf the captive woman. Dirk casts The Earth Carbuncle spell and send the rebels slamming up the ceiling except the tough and heavy Abaad which manage to stand his ground. Makara cast the Spams of the Uncontrolled spell to make the grog's hand shake uncontrollable and drops his weapon, which Momo seem as a safe chance to attack, so he claw slash the grog, but miss. Strange thing happened behind the scene as Momo landed, Abaad all of a sudden, starts wailing pitifully and falls to the ground, blood sloshes from within his armor in great waves, his voice trails off, and died. Everyone is shocked by this including Momo, but he quickly pretend he does this and brag the heck out of it. Unfortunately, Momo can't find the two escaped mouses and the team reached the room with the stone door that they can't open but the hyperborean text on the wall explain the history of this covenant, which is some Hyperborean magi doesn't want to join the Order and fled via this flying city. These magi stopped visiting the people eventually and a ghost of Abaris Air Traveler appeared to them and told them to leave the place, never speak to anyone of it, and destroy any evidence of its existence. He swore he would not let the city fall, and swore that he would exact vengeance on the Order. Then he retreated back through the door that the servants couldn't open The door also seems to be protected by strong mental altering effect and everyone is affected enough to not wanting to even touch the door. Dirk discover a Hyperborean hymn written on the wall and he will try to study it later, but for now the group decide to leave the cave, which they did safely.
  17. Nyaa

    Timetable

    ----------------------------------------- Adventure Quest Log ----------------------------------------- Gauntlet Adventure: Year: Winter 1214 Read Log: One to Twelve Plot Character: All Mage Players Plot Antagonist: Drakes Objective: Bring all apprentice to the Stonehenge for gauntlet. Quest Status: Completed. All apprentice has been gauntleted. Artifact Boat Recovery: Year: Winter 1214 Read Log: Fourteen and Fifteen Plot Character: Aiden, Chicken king Plot Antagonist: White Chicken Guard, Search dogs Objective: Recover lost artifact flying boat. Quest Status: Completed. Recovered boat, recruited Aiden, and a flock of chickens joined. Airship Attack: Year: Spring 1215 Read Log: Thirteen Plot Character: Covenant's Defense Plot Antagonist: Unknown airship of mages Objective: A cloud-disguised airship is spying us. Quest Status: Probably complete. We dealt some damage to it and they escaped via teleporation. Got their blood for Arcane Connection. Paris Mishap: Year: Summer 1215 Read Log: Thirteen and Sixteen Plot Character: High Class Inn Owner, Momo Plot Antagonist: Prankster Student Mage Objective: Have fun at Paris. Quest Status: Completed. Accidentally killed a student prankster and resolved. Stolen Crown of Anglia plot: Year: Winter 1214 - ? Read Log: nine, Seventeen and Eighteen Plot Characters: Anna, Edith's, Brother Gui, Gustbran and Arabella Plot Antagonist: Stephen Langton, Stephen Eruditus, Drake, Dragon. Objective: Save Europe. Quest Status: In progress. Rescued Edith, Gui, Arabella and Gustbran. Nuremberga Market Year: Autumn 1215 Read Log: Nineteen and Twenty Plot Characters: Dirk the Verditius mage Plot Antagonist: None Objective: Shopping and get Dirk back to our Covenant. Quest Status: Completed. Failed to find faerie shop for faerie powder. Gustbran got high quality spearhead. Dancing Curse Year: Spring 1216 Read Log: Twenty-one Plot Characters: Citizen of City of Ivory and Jade, and all who is affected by the curse. Plot Antagonist: Unknown Objective: Every started dancing! Find some way to fix it! Quest Status: Completed. Obtained the moss that can remove the curse. Calpurnia and Troll Year: Spring 1216 Read Log: Twenty-one Plot Characters: Calpurnia, Momo Plot Antagonist: Cave Troll Objective: Momo traded Calpurnia for a Faerie Horn with the Cave Troll. Quest Status: In progress. Calpurnia won a riddle contest and now the troll belongs to her. The Missing Light Year: Summer 1216 Read Log: Twenty Two, Twenty-Three and Twenty-Four, and Twenty-Five Plot Characters: Missing Grogs Plot Antagonist: Apollo worshipers Objective: Investigate the missing grogs and the uncertain ties with the worshipers of Apollo. Quest Status: Partially completed. Investigated the missing people house, fight off a few rebels, leader escaped, and we set up a new Apollo church that's hopefully more friendly. The Statue To An Unknown Goddess Year: Not stated Plot Characters: None Plot Antagonist: Unknown Objective: Find the other three statues of the unknown goddess. Quest Status: Uninvolved The Chariot of Calanthus Year: Not stated Plot Characters: None Plot Antagonist: Unknown Objective: The possible return of Calanthus. Quest Status: Uninvolved
  18. Oh yeah, CJ still haven't told us what the Herbam book and Flambleu cult book we loot from Libelus are.
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