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Toxicologist

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About Toxicologist

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  1. I see it as a light, gentle glow, not a brilliant flash of light. So no, it does not conflict with casting spells inconspicuously: the glow is easily hidden say, behind your back.
  2. What is a Palette in the context of spellcasting? I doubt it is an actual physical object to draw Phemes upon, not from the descriptions of magic we get from events and adventures. The way I visualise it, a Wizard first summons a Palette: an insubstantial, glowing-bordered board of sorts, on which Phemes: glowing glyphs: are drawn by the tip of a wand or finger or whatever.
  3. That kind of customisation only truly works on 3D graphics, or if all the poses as said are the same... think School Photographs.
  4. Toxicologist

    Mod Tools

    If you convert your Mod into an Official Content and then publish said Official Content, the process is much faster; although apparently Mods created this way will need to be recreated after every DLC or Content Patch. Normal fix patches however seem okay, as far as I can tell. The process is really, really much faster though, so it is definitely worth it over the normal Mod publishing process.
  5. Apparently though, Humans can be Familiars for Dragons? By the way, what's with Faux Dragons? I haven't got this Familiar, and I supppose I could dig into the Mod Tools to see what I can find, but... =D
  6. Well, there is a Clockworks subskill. My guess is that Academagia Technology is reasonably advanced, somewhat but not quite Steampunk level. They are far more ingenious in their use of Technology, compared to Earth at a similar level of Technological advancement. Especially since they have Magic to augment their Tech.
  7. ^ That's also my unfortunate impression. Just to clarify though, by Football do you mean Rugby or Soccer? I'm thinking of Rugby. And yeah, the first reference you encounter regarding the fact the world is full of floating islands is in one of the Backgrounds... Omens: Islandquake, I believe.
  8. I assume you mean Perception, rather than Patience. I expect the reason why Courage is related to Strength is because... well, first off, if we follow the "Courage is mental not physical" thing (which is true), then the Attribute that best fits it is Insight; which IMO isn't really that appropriate either considering what Insight usually controls in Academagia. The appropriate Attribute would be "Willpower", but that is a Skill rather than an Attribute in Academagia. The other reason is Strength doesn't have enough Skills it controls (that matters), so it needs more to it.
  9. On a somewhat related subject... I've been toying with the Mod Tools to create more backgrounds, and one of the new backgrounds I created involved giving your familiar 1 level in each of the three Bond subskills. The problem is, it doesn't seem to do anything at all. When I begin a game with this background chosen, my familiar's Bond subskills are all resolutely 0, except for the odd 1 point to a random subskill if I also chose 'Town and Familiar'. It appears to me that choosing to expand a specific Bond subskill on a Familiar doesn't work, but expanding a random Bond subskill does (to some extent at least).
  10. It would be lovely to know more about the lore, certainly. There's already plenty of lore in Academagia, but it's mostly fragmented and don't form a very whole or clear picture. I didn't realise the world is comprised of floating islands in the sky until I came across a few references to the fact.
  11. While Fitness and Strength may be different (though IMO the difference is basically along the lines of the difference between Patience and Temperance), the fact is they are the two attributes with the most similarity to each other, and STR (for now, perhaps this will change in later years) is simply not a particularly useful attribute. Obviously STR and FIT will never be merged (and I'm not campaigning for such a merge or anything), it's just that I rarely find any reason to invest in it and don't seem to be much worse off for it.
  12. Which is why IMO, STR might be better served if it is merged with Fitness. If that makes Fitness too good, then make a few Fitness-based skills (especially the magical ones... Gates, Mastery, Negation) be based on other Attributes instead.
  13. Indeed. So far I have not seen much use for the STR stat myself, while most of the other stats have widespread uses. The skills that do use STR don't seem that important either.
  14. To be honest it really doesn't bother me that much. Sometimes it does feel a bit weird that solving Puzzles is apparently an act of malice, but the lore's deep enough for me to ignore these little things. By the way, Patience being in Malice is explained by that "Patience" in Academagia refers to "biding your time", which often has a sinister meaning. Waiting for the right time to strike, if you will. The less malicious version of Patience in Academagia is Temperance (or whatever it is called).
  15. I could use the same argument to justify Dedication going into any number of Skills... same goes for a huge array of Subskills with strange Parent Skill placements. Something might fit, but the question is which fits better. Oh, and Pure Luck under Raid... I mean, yes, Pure Luck does factor into Raiding, but it also factors into everything else you do... and Raid, personally, would not be my first choice of placement.
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