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goliath764

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goliath764 last won the day on April 28

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About goliath764

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  1. Sure, I am up to creative usage of surname as first name as well so it's no big deal. I just personally gives it very low chance of that being the case here compared to the Persian and Sanskrit's. Eight Kings' Disturbance´╗┐ is strangely super unpopular. I am pretty sure my high school Chinese History book doesn't even give that period more than 10 pages.
  2. I would like to point out that Sima is a surname in Chinese, so this is likely a more Sanskrit or Persian naming used as a first name. "Sima Yi" is "Sima Yi" in Dynasty Warrior or misc. Three Kingdoms game because those games usually follow the surname, first name format, the norm of Chinese -- if people were to have English name, we will make it like "Daniel Sima Yi" or with a two characters Chinese first name with spacing between them, is something like "Janice Sima Yi Xing". Ironically, the Sima family is more famous as the late emerging force(who raised from inside the infamous Wei and successfully coup-ed against the Cao family) and eventual winner of the Three Kingdoms era than the War of the Eight Princes and latter stuffs. I used to absolutely hate them because I was a Shu fanboy in my youth.
  3. Out of curiosity, is Magical Diary considered a very good game by visual novel standard?
  4. This is more self-promotion from me. If anyone wants to see what's Scroll of Taiwu is about, I have started a let's play on rpgcodex just a few days ago. Feel free to read (and vote) if you are interested in the game.
  5. Wow, I am surprised and happy that the Chinese games are well-liked here. As a Chinese, I really think these games - and some niche Japanese games who will never see a English translation - have international appeal. It's just sad that not many of the developers are acknowledging that and make proper English translations for those games. At the moment I am working hard for my vision by fan-translating Tales of Wuxia. If anyone of you wanted to play again, look out for the mod in the near future. And no, I am not logging in here just to promote this. I just check here to see if there's any news for Academagia Y2 - at this point, my life goal is to outlive the entire Academagia series so I can have closure - and read around and see this. Oh wait a second...the legendry Nyaa is a member here with 762 posts?! I must be blind to not see the legend when I was active here. @Ascartand I think joining the clan would more like "hey, you are not actually a thinblood, you are one of [the clan you choose], let me awaken your power, then through some whatever they do with your blood and such, KABLAM, you now have the power.
  6. I build all kinds of character, from bad kid who sacrifice his familiar for his own gain to the standard achieve-everything-kind-of-guy. Aside from a more roll-playing approach on my main character who is like a virtual me in the setting, I tend to go for more roleplay: no reload, if the PC fails, he fails; no super effective min-max schedule, if he likes to study in his room(instead of library), he is staying in it; bullying others might be a waste of time in terms of stat gain but I am going for it if I play a bully; if I am a slacker, I slack and say hello to detention; so forth and so on.
  7. It's sad to see that there's a reasonable chance I might not get closure to Academagia(although it's to be expected). Some games are fine even with cancelled sequels because each game is of their own story but Academagia without Year 5 is like The Lord of The Rings without The Return of The King -- there will be no concrete ending without the final game(or book in TLoTR's case). Hopefully the team can find some ways to speed up the development in future.
  8. There's many types of evil, some just prefer to be alone. I do get that it's unwise to do this on a mechanical level because of the usefulness of said familiar, but I occassionally do unwise things just to have fun in a game.
  9. I am actually concerned about the compatibility. With the (ever-increasing) rate of technology advancement, there's a chance that Year 1 will not run on say, "Window 11" when Year 5 comes out and so the team has to spend some extra time to make it compatible again. I can imagine the scope of the game gets bigger each year too, kickstarter doesn't seem like a bad idea at all, or maybe bring some extra hands that the team trust to help out in future. I can imagine myself playing year 1 to year 5 in 1 shot as it's likely an awesome experience on its own but I can't do that if year 1 is unplayable at that time.
  10. I sacrificed once when I am playing an (supposed-to-be) evil and selfish character. Man,that dude will probably have a tough Y2.
  11. Nothing beats the ultimate graphic engine that is imagination...and some picture aids.
  12. I know everyone has their own playstyle and view on roleplaying but to me personally, RP really isn't about optimization and result(Yeah, I am anti-munchkin), it's more about the experience. Academagia is a game that doesn't really have an end game goal or an end boss to beat so your characters being not very good is fine(as long as you are fine with it). It's a game that you don't have to be "the hero" as the protagonist, you don't need to be the most glory-bound student in Academagia or anything like that. If you want to RP an ordinary B-level student that just chill and do stupid things, you can. It's really boring if you can do whatever you want or be whatever archetype you would like to be and still end up being the most glory-bound student. The potential to not be the greatest, and even perhaps the weakest if you choose to, is one of the cool thing about this game. That and I agree with albert on the realism. Heck, I am pretty sure majority of (ordinary) people have wasted a portion of their life having fun, doing unbeneficial stuff and so on. The (unordinary) people spent tons of their life doing beneficial stuff, that's why they became world class athlete or something like that and that I guess it is kind of reflected in the game, which is good since it's supposed to be a simulation. Optimization and realistic RPing are probably two side of a scales. To achieve both, they would probably make Academagia an "everyone-will-win" game, which to me isn't as fun.
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