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Alright, so, I decided a few days ago that I was going to make a mod. I downloaded the Mod Tools and the AMO. I opened up the AMO using the Mod Tools and added the new Family background I wanted (one to add 50 background points so they're virtually unlimited -- I'm already using the cheat mod, but I still wanted more :P). I hit "publish mod" and we were on our way! Woot! 14 hours later I had my freshly published mod in hand, and plopped it into the Mods folder alongside the cheat mod and the other two that were already hanging about in there. I started a new game, moved my mod to the bottom of the load order, ticked everything, and went forth only to find that my new background didn't appear. I moved it to the top and tried again. I tried it after Cheat Mod. I tried it in between the two DLC. Nothing worked, so I know load order isn't my issue. I should note, everything else works just fine... it's only my mod that isn't showing its backgrounds, as far as I know (though side note, I recall from playing long ago that there was a "Wands" section in the background, wasn't there? Where did that go? Okay, back to the main issue...) I came back to the forums and read something about never ever changing the AMO, and also about closing and reopening Mod Tools before publishing the mod. I checked, and sure enough, my change had automatically been saved to the AMO. So I removed my change and tried the whole process again. I opened the Mod Tools. I opened the AMO. I added my new background. I saved the mod. I closed the Mod Tools. I believe I also then reopened the AMO, checked to make sure nothing had changed and removed the change again if it automatically saved it (my memory's fuzzy on that bit). I closed the Mod Tools a second time. I opened the Mod Tools. I clicked publish mod and selected the mod I had saved. 14 hours later, I had a new and improved mod, deleted the old one from the Mods folder, and put in my fresh, dazzlingly perfect one in its place. I loaded up the game, clicked start a new game, moved my mod to the bottom of the load order, selected all the mods, and went forth to a perfect future in which my mod functioned flawlessly. Unfortunately, I must have slipped into a different timeline sometime between publishing the mod and getting to the background selection in-game, because my lovely little work of art still didn't function. No new background appeared, no matter the load order... and I tried them all. I sighed, remembered something I read in which someone guessed that based on its size, the Cheat Mod might actually be an official content. Since it has to be loaded before the DLC, this made sense to my little brain, and I decided to repeat the entire process again, but this time convert my unpublished mod to an official content, then publish official content. I think it might have been slightly under 14 hours this time, surprisingly. That or it was longer. I don't know. I fell asleep. I woke up to an awesome official content that was really going to work for real this time. I think you know how this ends. This time, it didn't even show up in game (should I have tried putting it somewhere other than the Mods folder?). So I went to YouTube for modding tutorials, but let's just say there aren't quite as many for Academagia as there are for something like Skyrim. Actually, there were none. Zip. Zero. So here I am, in the one place I figure people might actually be able to assist me. I guess my question is... Help? I figured since I clearly don't know what I'm doing, there's no sense in starting another publishing process without first getting some insight into what the problem might be. Is it not possible to make a mod without the (non-existent?) mod base? If I do need it, where oh where is it hiding? Is there any way I can get a copy of it? And if it is possible without it, what am I doing wrong? Did I mess up the AMO even though I reverted my change to it? I'm running on 4GB of cell data, so I'd rather not redownload it unless I'm sure the AMO is the problem, and as it stands, I have no particular reason to believe it is since I only made one change and then reverted it completely when I learned better. Also, hi. Nice to meet you all. EDIT: I should note, I tried using Cheat Engine instead after attempt #2 failed. And it works, but I found it made the game unstable. I don't know if that makes sense... but that's what happened. I started getting very frequent crashes to desktop in Academagia after using the Cheat Engine tutorial for infinite background points presented elsewhere in this forum.
Hello everybody, I have a naval-history question for all of who may be able to answer it. What warship was the first to sink in WW2? ORP Wicher on September the 3rd or was it one even earlier? And I'm asking specifically about warships. Passenger liners like the Athenia aren't my concern, because they probably have no Belle. Also I started a General history questions thread because I did not find one. Cheers!
First off, Greetings folks, I am new, Creeped on the forums for a few days then decided to post a few questions I had seeing as how for the most part the members that frequent this forum are mature and knowledgeable. Secondly, I know some people will get, triggered, with particular topics. I apologies ahead of time if you disagree with me or do not feel the same way. Victory Belles look fantastic and I can say for certain that I will lose countless hours in it. However If Kancolle did announce an English release, (or a western/global launch in general.) How do YOU think that would effect the support for this game? There are things that Kancolle has that this one currently from what is public knowledge dos not have. Such as "Loli" characters, Larger Selection of characters, and a "Moe" art style some people would prefer over the "Realistic" animated art style Victory Belles currently has. Another concern I have is that kick starter exclusive content will exist in game. For instance are there any Belles offered in the kick starter that can NOT be acquired in game? (Outfits do not count.) Because in my opinion part of the crowd that would be attracted to this game would be completionists,collectors, and achievement hunters. Part of that is getting ALL the things, Belles, outfits, weapons, etc. I am among them. Seeing as how I found this project recently I have no way to secure these items, and for everyone else that would feel this way as well. In my opinion, most things offered now a days in kick starters to some extent make players coming into the game/community/project later down the line feel left out, never able to ketch em all, or complete the collection. Something I hope that Victory belles dos differently is the combat. Id like to see a little more animation from the characters. No need to go overboard, but something more, something better then Kancolle. One thing I will say is if they do a good job on the story/campaign They will have a leg up on Kancolle. Thanks for reading folks, Have a good one!