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Found 52 results

  1. I am beginning to write an adventure named Dear Prudence. This adventure has very little to do with music or beetles, although it does have to do with Prudence Cossins. It is primarily a way for me to incorporate some fascinating lore about her into the game that was cut from Y1, so the core of the adventure is “researching [through the research action]” Prudence Cossins, which the narrative presents as talking to her. I assume that the research mechanic in Y2 will be the same as that in Y1 [viz, each research action is associated with a lore and there are possible benefits at assigned stages], but I made it more beneficial for the PC and Prudence by having each stage of research give benefits (some major, some minor) for them. The benefits would be linked to the lore, the premise being that the research was Prudence and the PC talking about Prudence and both gaining benefit from their talks. So I have two questions. 1. Would this type of structure be possible in Y2, or are the Y2 research mechanics so different from Y1’s that it would not work? 2. Similarly, would it be possible, even in Y1’s research mechanics, to have each level of research assign a bonus in addition to a piece of lore?
  2. I have been thinking - since Y2 will not be sold initially with the character importation feature, will the Y2 character generator be strong and diverse enough to create interesting characters who can have Y2 adventures comparatively easily? and how exactly will Y2 character generation work? Will it be, like the Y1 version, based upon multiple stages? Would the Team be willing to share with us at least one option (whether background or list of questions to be answered) from the Y2 character generator?
  3. I was wondering if the Team has expressed any view on whether Y2 can successfully import savegames from earlier versions of the game.
  4. Or is the Team planning to release those of our written Y2 stories that it accepts through post-release patches/DLC? I ask because my writing of an encounter/story with Zoe Melis for Y2 has been delayed by a damaged computer (wherefore I cannot, among other things, play Academagia). @Legate of Mineta: For what it is worth, my writing of an encounter/story with Zoe Melis for Y2 is currently at slightly under 3000 words.
  5. In my most recent game (Aranaz is still more difficult to play than Morvidus!), my character was able to gain top marks in every course except for History in the final exams - Rikildis got that one! I was wondering what the Y2 consequences of such a nearly perfect showing would mean for Y2, and whether they would be substantially inferior to winning top marks in all Y1 course final exams that a character takes.
  6. I have read that in Y2, familiars will abandon the PCs unless the bond is 3 or 4. I have a character with a good familiar (a shade) whom I want to keep during Y2. Would there be enough time during the summer vacation in Y2 to raise the bond to 3 or 4 while avoiding declines in relationships with students? If not, I suppose that I still have time in this game to complete the essential adventures as I see them while raising the familiar bond.
  7. In my most recent game as a Morvidus Student, I fully maximized study of the Brew Skill and all of its subskills. The result (in combination with Pelia's adventure) was a brew skill level of 13. Naturally, I hope to bring this character into Y2 in order to study brewing. My question is: would a brewing skill level of 13 be high enough to be exceptional in y2? On 1 hand, brewing is a Y2 course, so having a level of 13 in the beginning of Y2 would be a huge advantage. On the other hand, in Y2, skill levels go up to 20. So would such a character gain more than formal recognition by attending a brew class? Or is the completion of the maximum in Brew in Y1 the equal of what Y2 would teach characters?
  8. I understand that during the summer, players receive marks, choose courses for Y2, return home, and can interact with school friends in various ways. But the following questions arise for me. Will players be able to train characters in skills during the summer? Will there be any libraries that can be used for training during the summer? When will the students set forth for home? Kapsus 1? Later? While travelling home, will characters be able to do anything, even in a more restricted sense (such as explore the airship, gamble with crew-members, etc.)? How long will it take for students to travel home, on average? Will there be adventures specific to vacation times and places? Will players be able to use catalogues to order equipment and use it before the end of their summer vacations? Will players be able to post unsent letters retrieved from mysterious bounty hunters during the summer so that they can gain the benefits of sending such letters in the Y2 school year proper? Will players have to choose Y2 courses before or after they learn their Y1 marks?
  9. I hope that this request of mine violates no rules, but I was hoping that on or about April 20, Black Chicken Studios, in order to commemorate the 1st Anniversary of Academagia's Steam release, could provide us with some sort of update about when Y2 may be released and what its progress has been. Ideally, there would be screenshots (or at least one) for it also. Could this happen?
  10. 1. Release the summer vacation portion of Y2 as its own game. Possibly, later it can be fully incorporated into Y2. 2. Release Y2 on early access. Both of these options would raise money and allow feedback on Y2.
  11. I have heard that one major problem in the development of Y2 was the UI. Has that problem been resolved, in whole or in part?
  12. I hope that I am not violating a rule here with this topic. But I would like to ask questions about Academagia's 2017 development. Feel free to answer those of them that you will, and reprimand me if any of my questions are improper. 1. Was the release on Steam a commercially successful move in terms of increasing sales, improving the game's profile among consumers, improving the code? 2. I read in the thread about the Modbase that there will be another content update later this year. What sort of content will it contain? 3. I read also in the thread about the modbase that the new modbase will be released in late Summer 2017, after the new content patch. What will the benefits be to modders and non-modders of this new modbase? Will the new modbase be a key step in releasing Y2? 4. I have read rumours that Y2 will be released some time during 2017. Is this still a likely occurrence? 5. Roughly what stage in making Y2 is Black Chicken Studios on? is story content still being written? features still being coded in? is it now a matter of bug-fixing only? etc. I have great faith in Black Chicken Studios, but hope that the answers that they may release will increase my faith and the faith of others.
  13. So, I really enjoyed writing an adventure for Y1, and I am honoured that it was accepted. I would therefore like to write some Y2 adventures. The only problem is that I am not sure how Y2's mechanics will work in terms of skills and magic use. I have a proposal: I will write some Metis-style adventures with much choice but no fail-states . That way, I can get some ideas out and maybe get some feedback. Then, when Y2 comes out (soon, I hope), I can write more involved narratives with defined fail states. How is this as an idea?
  14. One of my characters has the Purple Academy of Thei Background and completed the associated quest, gaining access to the teaching crystals. But that character did not study at the crystals much, and has a mastery level of 3. Will this leave such a character at a disadvantage in Y2?
  15. So, I loaded one of my most successful autosave profiles to look back over my achievements during the course of that game. To my surprise, I saw that the game now allowed me to play further in the year. I did this, through such things as choosing adventures. I attach proof in the form of a save game that I made during that time. If any questions arise, I will be happy to answer them. lushan.ams
  16. I was thinking of playing a game in which my character would use the Teach action to improve an NPC's skills and academic performance. The following questions arise: 1. Skill levels are useless if there be no study levels. Is there any way for the PC to improve a Friend/Cliquemate's study levels? 2. Several subskills, most notoriously planning, increase characters' attributes. If a PC use the Teach action to increase an NPC's attributes through certain training, will these attribute increases carry through to Y2 in an imported Y1 game?
  17. I have heard it said that one major delay in Y2 is getting the art assets. Has that problem been resolved? Would Black Chicken Studios be willing to show us any art assets?
  18. How does one find and install this mod? Would it cause compatibility issues with Y2? I want to explore familiars (a mechanic that I have neglected throughout all of my playing of this game).
  19. Firstly, I hope that I am not breaking any rule, either formal or informal, with this question. Secondly, I personally have trust in Black Chicken Studios. They release amazing games of very deep quality, and it is to me not surprising that they would take so many years for their out put. With these caveats aside, I have a question: Why does Black Chicken Studios not release screen shots or video footage of Y2? These could highlight improvements to the game, continuing stories from Y1, new stories from Y2, new skills, new art, etc. Certainly, these previews might not reflect the final state of the game, but they could serve at least 3 functions. 1. Advertising Y2: self-Explanatory. 2. Boosting the confidence of those who are aware of Black Chicken Studios: Footage/images from Y2 would be an excellent way to demonstrate to people how far along Y2 is. They could then no longer allege that Y2 is a pipedream. 3. Providing a Basis for Feedback: By exposing portions of Y2 to those outside Black Chicken Studios, Black Chicken Studios would be creating a situation in which outsiders might provide useful feed back about interface, etc, depending upon how much of Y2 would be shown.
  20. I never really bother with familiars in my games, except for when I will occasionally play Mr. Pebble's adventure. But in all of my playthroughs with Mr. Pebbles, at the end of the school year, he wanders off, and the Player resolves not to look for him (or it). But my question is whether this is avoidable if the player build a strong bond with the rock familiar. Even if it is unavoidable to lose one's rock familiar at the end of the year, what sorts of consequences will this have in Y2?
  21. As the title asks. Will this have Y2 rewards? Also, must one be the top scorer in the exams to get any in-game reward, or is it sufficient to be near the top? And will there be rewards for each course so excelled in, or is it only for overall performance?
  22. Mikka wrote much that is interesting for this forum, including four interesting non-heterosexual characters whom Black Chicken Studios accepted into the game. But Mikka has not been on the forum in over three years. So my question is: what happens to her characters? is someone else from Black Chicken Studios going to handle their adventures in Y2 and (I hope) future games? And did Mikka leave detailed notes with Black Chicken Studios about the future development of her characters?
  23. I loaded another successful completed game to experiment with the effects of extreme skill training after Kaliri, as a way to test run ideas for Y2. This character had achieved straight 10s in all four subskills of Synchronicity. Furthermore, the events of the game until the end of Kaliri had granted the Player character the ability to research Synchronicity, Empathy, Instinct, and Mental Bridging. During my playing beyond Kaliri, I researched all four of these topics to 10. Yet judging by the Day’s log, only one of those topics provided a benefit upon being researched to 10 - Instinct provided a +1 Insight bonus. I am not sure whether the results of these research actions was affected by being after Kaliri. I attach my save file for research purposes. This situation leaves me with the following questions. 1. what were the intended benefits to researching Synchronicity, Empathy, and Mental Bridging to 10? 2. How does one gain the ability to research Serenity? 3. will Research levels acquired in Y1 be imported over into Y2 even when they are below 10 so that players will have to use fewer time slots to research a topic to 10? Bili_Tuoba_20170518_1.ams
  24. I have a very complicated situation that I want to explain that may contain one or possibly two bugs. Then I will state a more simple issue that I have read about but not encountered. Finally, I will ask a question. The situation: In my most recent playthrough, I was playing as an Academic over-achiever. Accordingly, my character researched Famous Dilemmas to Level 10, and then, having in this way gained an increased Famous Dilemmas level, trained Famous Dilemmas to Level 11. Then I used a Level 10 Favor with Professor Sido, which was revealed to be an increase in the maximum of the Famous Dilemmas Skill, which I then trained up to 12. A 12 in Y1 as a base skill may be over-powered, but I thought it fair enough - my character had invested research and favor to get these extraordinary benefits, and even the Everard Equation requires difficult skill checks with a Marat Deck in order to reach Level 13. I upload my save game to show that I tell the truth. But then there was a problem with this understanding of mine. I loaded my most successful completed game to experiment with the effects of extreme skill training after Kaliri, as a way to test run ideas for Y2. Now this character had been created as a Negation prodigy, as a result of which the Theory of Negation skill level maximum was preset at 11. During my playing beyond Kaliri, I researched Theory of Negation to 10 - reward being an increase in the Theory of Negation. Yet i was unable to train my Theory of Negation at all - it was capped, it seemed, at 11. I am not sure whether this was affected by being after Kaliri. In sum, there is an inconsistency in whether it is possible to achieve skill levels of 12 or higher. Maybe it is a bug. If there is no desire to allow PCs in Y1 to have skill level maximums (aside from Everard Equation) higher than 11, perhaps the game could inform players in the day's events log some thing along the lines of "You tried to raise you skill level maximum higher, but have already reached your maximum." A similar message is given for study levels and skill level training. Now for the simpler issue: the wiki claims that researching The Minds of Men is bugged, and suggests that “(+1 Anthropology skill max intended?)”. I have not researched the Mind of Men, but the Wiki also claims that researching Anthropology yields +1 Anthropology skill max. Finally, my question: When Y2 is released, I presume that Skill levels of 12 and above will have their own distinctive benefits. Could these benefits be imported backwards into Y1 through a patch? Aristodemos_Polydegmon_20170530_1.ams
  25. I have a question about relationships. I understand that the student adventures have sequels in Y2. But will there be other opportunities to befriend students and engage in adventures with them during Y2? Will these adventures be the Y2 sequel adventures, or other adventures or even, in certain cases, Y1 adventures?
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