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Found 2 results

  1. Conventional Wisdom is that the Train action that everyone starts with is a terrible waste of time. What are better ways to improve a skill? Obviously, Sphinx, Contu's, and Iudocia represent the gold standard in skill training. The next best I found was Library of Longshade or Thoughtful Study which are a long way short of those top three. Here's what I have come up with so far and some related questions. Anyone know a more efficient way to train Natural Philosophy up to 2 to get Thoughtful Action in the early game? -Family: Graverobbers (+1 Anatomy, Archaeology, and Biology) and/or -https://academagia.fandom.com/wiki/Academagia:_Infirmary_Library (+1 random from each Negation/Brew/Natural Philosophy useable every other day) from completing the https://academagia.fandom.com/wiki/The_Upset_Stomach quest which you mostly want to fail because you get more skill gains that way What’s a good way to Boost Bassan to get access to Culiman's Shack? Anyone know how to unlock https://academagia.fandom.com/wiki/Lost_Well_of_Knowledge? Wiki claim of “with a compass” seems unlikely. Anyone brave enough to check and see how https://academagia.fandom.com/wiki/Question_Knowledge_(Action) really works? Wiki claims you lose 1 random skill level in exchange for 5 steps in a chosen skill which is so terrible I have a hard time believing someone actually spent the time to code it. Are there any good ways to raise zoology besides taking the class? You need zoology to be able to train your familiar to not be totally useless. Efficient training 4 separate skill steps or equivalent https://academagia.fandom.com/wiki/Esteban_Contu%27s_School_of_Incantation - all incantation subskills, unlocked by Incantation - Theory of Incantation 1 and paying 900 pims https://academagia.fandom.com/wiki/Imperial_Palace:_Emperor_Sphinx%27s_Room extensively consult with the sphinx - 1 chosen, 2 random, 1 malice - unlocked by several ways, including Filing 9 or Library Knowledge 10 https://academagia.fandom.com/wiki/Temple_of_Iudocia - -5pims, 1 piety, 1 prayer, 1 oratory, 1 theology - unlocked by Theology 1 or take History: Descended From Heroes at chargen then Work the Looms (niche but easiest way to unlock cleanse and remake spam) https://academagia.fandom.com/wiki/Godina_Park:_The_Crystal_Bridge (weaker than it looks since most characters will have several of these maxed as classes or through Esteban Contu’s) - 1 astrology, 1 Glamour, 1 Incantation, 1 Negation, 1 Revision - unlocked by History - The History of Magic or by buying https://academagia.fandom.com/wiki/A_Guide_to_Statues_from_the_Early_Empire_(Item) for 250pims from https://academagia.fandom.com/wiki/Haejar_Enthifal_Cortath,_Pages_19-22_(Shop) which is unlocked by History - The Early Empire 1 which makes this a nice way to cover the most commonly used magic skills for early game 3 separate skill steps or equivalent https://academagia.fandom.com/wiki/Imperial_Palace:_Emperor_Sphinx%27s_Room Match Wits with the Emperor Sphinx - 1 chosen, 2 random - unlocked by several ways, including Filing 9 or Library Knowledge 10 https://academagia.fandom.com/wiki/The_Library_of_Longshade Study at the Library of Longshade - 1 chosen, 1 random, 1 concentration - unlocked by Research - Library Knowledge 3 & Insight/Filing Roll v. 10 https://academagia.fandom.com/wiki/Culiman%27s_Shack - 3 random - unlocked by Language - Bassan 10 https://academagia.fandom.com/wiki/The_Venalicium_Library:_Linguistic_Section - 1 Library Knowledge, 2 random languages - unlocked by language parent skill 1 https://academagia.fandom.com/wiki/Lost_Well_of_Knowledge 1 forms, 1 language subskill, 1 random - unlocked by ? https://academagia.fandom.com/wiki/Stenephan_Pastis%27_Court:_Observation_Galley - 1 wit, 1 law subskill, 1 random - unlocked by Law - Civil Law 1 (situational but wit is a good skill) https://academagia.fandom.com/wiki/The_Library_of_Manetele Study at the Library of Manetele - 1 chosen, 1 forge subskill, 1 revision subskill (most characters will probably take revision as a class so maybe this should be in the 2 skill step category) - unlocked by Research - Library Knowledge 9 2 separate skill steps or equivalent https://academagia.fandom.com/wiki/Thoughtful_Study_(Action) - 1 chosen, 1 random - unlocked by Natural Philosophy 2 https://academagia.fandom.com/wiki/Extrapolation_of_Evidence_(Ability) 1 observation, 2 random but Insight/Sleuthing Rolls v. 6 and 13 respectively - unlocked by Dialectic - Study Level 8 (need observation a lot and sleuthing isn’t bad but that second roll is really high so it’s more like 2 skill gains when its useful) https://academagia.fandom.com/wiki/Work_Until_You_Drop_%28Action%29 - 1 chosen, 1 test taking, 1 study, +1 stress. This is roughly comparable to the Venalicium, depending on how you rate stress and relationship points, but requires a background to unlock https://academagia.fandom.com/wiki/The_Library_of_the_Mantle_of_Stars - Study at the Library of the Mantle of Stars - 1 chosen, 1 Astrology subskill by 2 - unlocked by Research - Library Knowledge 6 https://academagia.fandom.com/wiki/Impart_Understanding_(Spell) 1 chosen, 1 glamour methods, also increases all clique members by 1 step for chosen - unlocked by Calligraphy - Illustration 10 https://academagia.fandom.com/wiki/From_Nothing,_Knowledge_(Spell) 2 random - Incantation - Incantation Methods 10 1 skill step or equivalent Train - 1 chosen - start with this Joie de Vivre - 1 random - start with this https://academagia.fandom.com/wiki/Filing_Fugue_(Action) - 1 research subskill, +10 pims, -1 stress or 1 random - unlocked by https://academagia.fandom.com/wiki/Welcome_to_the_Club! Study skills Zoe Mellis Clique ability - +2 chosen study, 1 chosen (2 steps), 1/week https://academagia.fandom.com/wiki/The_Venalicium_Library - Study at the Venalicium, 1 chosen study, 1 Research subskill, 1 Relationship (stronger than it looks since you want the research subskills anyways)- unlocked at start https://academagia.fandom.com/wiki/Judge_the_Instructor%27s_Taste_(Ability) - 1 study, 2 random from Wit/Flattery/Storytelling/Syntax/Dispassion/Playfulness but needs a nsight/Character Study roll v. 5 - unlocked by test taking 2. Probably not worth it unless you have all the libraries unlocked (main thing you need research skill for) Bunch of actions locked behind high test taking subskill and so useless
  2. A strange question for me to ask after almost 7 years of playing this game off and on, getting better all the while. But these are my general strategies: I focus primarily upon study-level raising, then upon raising skill levels in my PC's subjects, then in Research/Revision (or both; in any case, this is not difficult, since all of my PCs use and have access to the Venalicium, the Library of Stars, and the Library of Mantale), and then a few other skills that are appropriate for my character. This leaves me with little time to do many adventures or build up a clique; I consider my game to be very full if I can complete more than 8 adventures: The Main Adventure, a class-mate's adventure, Scenes from Dialectic Class, Oan's Adventure, The Thing about the Venalicium Library, the Edge of Nowhere, and A Day in Mineta are the core adventures that I finish. I really enjoy the adventures, so I have some questions: 1. Will this type of playstyle pay dividends in Y2 in so far as it will allow for greater competence in subjects and accordingly more time for adventuring? 2. Will the class mates' adventures have sequels in Y2? if any will not, which ones (so that I can avoid them)? 3. Will building up a research level to 10 in Y1 have benefits in Y2? 4. Will the Southside Pitts Gang (if that be the correct gang name) have a roll in Y2? I find the adventures with that gang to be interesting, and criminal gangs can spawn so many stories. Finally, if you think that I am not playing the game correctly, please feel free to tell me.
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