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A few in game questions


Adrian
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May I take the bagic skill level maximum is 20 in Y2, then, in case of PC has never expanded it? :rolleyes:

 

I wonder if more sub skills will be added in the advanced class, for exemple, more instrument skills be unlocked to advanced Music class or not.

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If it takes 10 research actions to get +1 skill max, if it gets you +1 skill max, like in Y1 you're looking at 110 turns to go from skill max 10 to skill max 21. Per skill. Y2, BTW, will consist of a total of 1440 turns, and if you take extra classes they'll eat up 200 of those each, if I understand things correctly.

 

Here's to hoping adventure rolls aren't especially more difficult in Y2 then they are in Y1, at least mid- and late-adventure rolls. I can deal with having to start a Y2 adventure with rolls v6 or v10, but no amount of Insight is going to help me if I have to roll Finesse/Negation v 25-30. The only thing that'll get me past that roll is either rampant 6th Finger or Cleanse and Remake abuse.

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It already gives me a feeling of mind-boggling by mere thinking of expanding skill max 11 times. Yeah, it surely very difficult to get there. :blink:

 

I hope the 'expanding skill max' part be not mandatory for Y2 curriculum, but a kind of learning acceleration for Y3. I suppose that extra classes could provide a way to expand skill max in some way or other since their opportunity cost is pretty high.

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"Smiting"? I agree that my characters are ludicrously powerful by the end but I don't think they're literal gods...in universe, at least.

 

I'm mostly concerned about roll-players. Heraldry, to name one example, would be perfect for a noble character RP, but even ignoring Honor of Mallen Field and Worldliness that's 5 skills to max out, for a total of 550 turns - read: close to half of the entire year - spend spamming Research. Even if you limit yourself to enough to get the parent skill to 21 you're looking at 330 turns - call it a third of Y2 - spend spamming Research. As for myself, a comment I'm pretty sure I made earlier still stands. There's little chance of an Academagia professor knowing Sync, much less teaching it to a student. Plus, even using favours would be a slow grind. The best you can hope for is spamming Weasel Words to get a professor's relationship to 10 in 4 turns, and cashing that in for +1 skill max using a fifth turn. That's twice as efficient as Research, but at 115 turns to get a parent skill to 21 that's still almost a month worth of turns.

 

The biggest issue, though, is that people might forget this and mistakenly assume that a dozen visits to the Sphinx will easily get any subskill to 20, and gear the game's difficulty towards that. Adventures are going to be either impossible or aggravating trainwrecks if the roll difficulties casually break 20, random events will return to being slapstick comedy and stay that way throughout the entire year, and adding Phemes to spells will become a gamble at best or impractical at worst.

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Metis be happy you didn't play 1.0 of Academagica. Right now we only have relicts of the 25+ difficulties that where all to common in the adventures then.

Back then I couldn't do a single adventure without spending at last 2 extra timeslots on boosting magic per adventure. Because the lot of complains they got it was changed.

That's why I doubt we will see the to high difficulties again especial given that imported year 1 chars probably fare beyond a new started year 2 char.

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Yeah, just about the only thing I miss from ye olden days of the Academagia (that I even know of, and only from hearsay at that) is the non-crappy Sphinx and Drop in on the Professors' Lounge. And the latter I don't even miss that much, since Study at the Venalicium Library gives me the Research skill steps that, even though I never use the Research action, I do want. And dealing with, what, 20% CoD is just...urgh. There's good reason I spam Extrapolation of Evidence if I want Mastery/Gates rather than use the Study Gates/Mastery action. 'Sides, isn't DiotPL still in the game, just behind an Explore roll anyway?

 

I do love how the Professor's Lounge has just as high a CoD as the Forbidden Archive, which houses the books that can get people executed for reading them. I'm telling you, those professors are crazy

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Well if the classes increases skill max and maybe some adventure/abilities (contu, professor like sido for language) i don't see the problem if the game start with lower expectation for a student than an op Pc, it will indeed make non class skill a lot slower.

 

But to be honest thats how it should be, it shouldn't be more easy to raise brew or mastery as easily as one of you're class skill because you know... you're studying the subject every day with the best professors in the world! As a consequence the grind will be indeed more difficult but if what the legate said is true, we will have more choice in adventure (hopefully no more silly oratory skill instead of persuasion or diplomacy) and we can use spell in the adventure too!

 

I also hope that clique member become more useful for adventures, instead of simply giving a boost i hope i could use Eparvier politics skills or Marchand bully skill in adventures (not necessarily all of them!) instead of the PCskills making specialision a bit more easier.

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I had wondered recently about the professor's lounge and whether it was still there. I don't think I've ever actually unlocked that mythical event where you gain forbidden knowledge. I would like to see it once just to get some insight on it....

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I also hope that clique member become more useful for adventures, instead of simply giving a boost i hope i could use Eparvier politics skills or Marchand bully skill in adventures (not necessarily all of them!) instead of the PCskills making specialision a bit more easier.

You use the skills of your clique already automatic in year 1! If someone of your clique is better in the roll of a adventure of event then the game use this to roll instead of yours you just don't get reported about this.
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1. Which professor on campus would be least likely to discourage my goal of Omni disciplinarianism?

 

2. How well known is the actual Mastery incident that caused dating to be frowned upon?

 

3. How often in the past was Gates magic used to (skip) travel long mundane distances?

 

4. If the Candies of the gnawing void are Legal, then.... Is creating them legal? ;)

 

5. What is the difference (game lore-wise) in a skill that is not known and one that is unlocked but still at zero?

 

6. If a Familiar at the Academagia was found to have been influenced by (or perhaps even created by) Gates magic through no fault of the bonded Mage, what would happen?

 

7. Can certain magics be masked by other innate magics? Say if you made a series of small enchantments on Volnauge that weren't powerful enough to disturb its innate magical properties, is it possible that those enchantments could be 'drowned out' from cursory inspections by the more powerful innate magic?

 

8. Since Schohanwicht has been revealed to take a timeslot in Y2 if you choose to go down that path, will the Contu school of Incantation also require that? (in truth I consider the schools identical in Y1 save their subject matters.)

 

9. Since apparently in Y2 I will be taking the heart of Aranaz's coursework already with an Orthography class, I am curious if the colleges vary on their numbers of required coursework? As in, Will Aranaz stop mandating classes earlier than the other colleges because their specialty is taught early?

 

10. Tied into #9. Are there chooseable sub-Specialties within the colleges? Say for Aranaz my desire is in making those onetime use spells, Could I focus on that as opposed to some other function of Orthography?

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Free;

 

1. Which professor on campus would be least likely to discourage my goal of Omni disciplinarianism?

That you'll have to figure out on your own...but you can probably guess. :)

2. How well known is the actual Mastery incident that caused dating to be frowned upon?

I'm not sure, but I imagine fairly well known.

3. How often in the past was Gates magic used to (skip) travel long mundane distances?

In the Early Empire, frequently.

4. If the Candies of the gnawing void are Legal, then.... Is creating them legal? ;)

Haha! I guess, maybe. ;)

5. What is the difference (game lore-wise) in a skill that is not known and one that is unlocked but still at zero?

Well...you have to know what you don't know in order to begin to know it, right? :)

6. If a Familiar at the Academagia was found to have been influenced by (or perhaps even created by) Gates magic through no fault of the bonded Mage, what would happen?

Nothing, if the bonded Mage was not at fault.

7. Can certain magics be masked by other innate magics? Say if you made a series of small enchantments on Volnauge that weren't powerful enough to disturb its innate magical properties, is it possible that those enchantments could be 'drowned out' from cursory inspections by the more powerful innate magic?

Well, first, Volnauge grows unstable when magic is applied to it, but it could mask very small enchantments, yes.

8. Since Schohanwicht has been revealed to take a timeslot in Y2 if you choose to go down that path, will the Contu school of Incantation also require that? (in truth I consider the schools identical in Y1 save their subject matters.)

As Schwarzbart noted, no.

9. Since apparently in Y2 I will be taking the heart of Aranaz's coursework already with an Orthography class, I am curious if the colleges vary on their numbers of required coursework? As in, Will Aranaz stop mandating classes earlier than the other colleges because their specialty is taught early?

No.

10. Tied into #9. Are there chooseable sub-Specialties within the colleges? Say for Aranaz my desire is in making those onetime use spells, Could I focus on that as opposed to some other function of Orthography?

Also, no. But you might have more latitude to do that.

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1. Marlein Knoht. She's the only professor, I think, who's Favour can get you steps with any of the six legal schools, plus Enspell.

 

Well...you have to know what you don't know in order to begin to know it, right? :)

So my character having to flair around uselessly at the Athletic Field for five hours and hoping that she figures out the concept of "place one foot in front of the other, but now to it faster" before she falls in the swimming pool and instead discovered the concept of Swimming isn't just a silly thing caused by game mechanics, it's actually what happens in the lore as well?

 

I'm suddenly getting this image of the Academagia not being this fabulously awesome school, it's just what people tell their mentally challenged kids who are all lead to believe that everyone around them, themselves included, are part of this actually awesome school and that the brightest among them has more mental capacity than an AAA battery.

 

EDIT: Question of my own: The Gift of Oneto Canasfari (Lore) is a quote credited to, I imagine, a book written by Raul da Casga. Is that guy a relative of Rui da Casga?

Edited by Metis
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"I'm suddenly getting this image of the Academagia not being this fabulously awesome school, it's just what people tell their mentally challenged kids who are all lead to believe that everyone around them, themselves included, are part of this actually awesome school and that the brightest among them has more mental capacity than an AAA battery."

 

Bahahaha!

 

They are indeed related. :)

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They are indeed related. :)

And lo, did the floodgates open. And intrigue pored out. Over land, over sea, and over the sky itself. And so did the dreamer watch, as the Earth was swallowed up by possibilities. And so did the dreamer cackle maniacally.

 

To put it in plain English, Rui is going to be put through the wringer a bit. By me. Oh yes, this is going to be all kinds of fun.

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Add that to my to-do list.

 

You know legate, I've been meaning to ask this for a while. Some lores (usually the ones in a series of lores) have "SL" or "RL" or "SP" next to them. Could you explain what those letters signify?

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