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A few in game questions


Adrian
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your idea is interesting but it makes the adventure even more specialised adding the requirement that the PC finish the adventure in year 1 (and said yes).

 

for the summer break problem, well the mineta exclusive is a given for me except if you add that the kid was following the PC for some reason.

Tough depending when the PC comes back to mineta, maybe it can be done for every PC.

 

The Metis idea i think is better suited as a student adventure during the school year to find a cure altough maybe only if the PC knows of Kazus?

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Hmmm. I like the idea, and honestly could kinda see that happening, but the kid's baggage honestly makes it unlikely, (This child's name is Adel, though it's not always spelled that way for reasons that are tied to the father's disapproval, and as well as an attempt to separate from family)

To be quite honest, I think even House Kasus would find Adel very... creepy, in a breaking from societal norms kind of way.

 

 

Plus the backstory of this kid was going to be tied to *erhem* other forms of illegal magic and a kid trying to learn Gates AND Mastery, well.. unless it was really well written I think the team would shoot it down. In flames,

 

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So you want the PC to not only convince the Academagia to recruit a student who has been fired of a lesser school (a great addition to one C.V), disliked by his own parents and apparently has a mental illness but also one that dabble in forbidden magic? Damn you hate your character so much? :(:rolleyes::rolleyes:

 

 

Can I suggest you to create a thread for this? i am already tired of all those spoiler tags. :P

 

Hmmm. I like the idea, and honestly could kinda see that happening, but the kid's baggage honestly makes it unlikely, (This child's name is Adel, though it's not always spelled that way for reasons that are tied to the father's disapproval, and as well as an attempt to separate from family)

To be quite honest, I think even House Kasus would find Adel very... creepy, in a breaking from societal norms kind of way.

 

 

Plus the backstory of this kid was going to be tied to *erhem* other forms of illegal magic and a kid trying to learn Gates AND Mastery, well.. unless it was really well written I think the team would shoot it down. In flames,

 

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kehehe. Maybe if Metis is interested in what I've got I'll start a new thread in the writers corner when I'm done with the backstory.. To be fair Adel doesn't have a mental illness. (Though Adel's choice of rebellion against his family makes his father think so, as it is unacceptable to most people of the era.)

 

I'll close with this and not put another spoiler tag in this thread for the purposes of Adel's story.

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Legate, I have two questions. :)

 

1. I heard somewhere that Mastery and Gates magic can be traceable with Negate, and also that the more repeatedly a mage uses such magic, the more likely he or she gets caught. Is there a possibility that such a number of illegal magic use is being recorded in Y1 game engine secretly so that the statistics can be used for future purpose? :ph34r:

 

2. I heard that there may be a way to work off the 'Black sheep' background in later years. How about the 'Negated'? It looks like some kind of curse to me, will be there a way to remove it later like we did in Ana Flavia Bessa's adventure?

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Eh, okay, what'd I get from posting that at 2 AM?

 

[bunch of replies redacted for sake of not cluttering the question asking topic]

 

kehehe. Maybe if Metis is interested in what I've got I'll start a new thread in the writers corner when I'm done with the backstory.. To be fair Adel doesn't have a mental illness. (Though Adel's choice of rebellion against his family makes his father think so, as it is unacceptable to most people of the era.)

I'll close with this and not put another spoiler tag in this thread for the purposes of Adel's story.

I didn't post it at 2 AM just for the sake of not getting any sleep. By all means, start another threat in the writer's corner, I'll be happy to help (within reason).

 

I am sure Metis will be interested (well maybe not the illegal part :rolleyes: ).

It's not that I'm not interested in illegal parts, it's that I'm not interested in illegal parts I can't do anything with. And while one part of that illegal activity I can't really work with, oh man, I can do stuff with the other. Lots of interesting stuff.

 

Legate, I have two questions. :)

 

1. I heard somewhere that Mastery and Gates magic can be traceable with Negate, and also that the more repeatedly a mage uses such magic, the more likely he or she gets caught. Is there a possibility that such a number of illegal magic use is being recorded in Y1 game engine secretly so that the statistics can be used for future purpose? :ph34r:

 

2. I heard that there may be a way to work off the 'Black sheep' background in later years. How about the 'Negated'? It looks like some kind of curse to me, will be there a way to remove it later like we did in Ana Flavia Bessa's adventure?

1. There's an entire adventure in Y1 that's theorised to be a secret test for illegal magic. I wouldn't put it past the team to secretly keep track of that stuff.

 

2. There's definitely a way to work off Black Sheep, thought that'll take until at least Y3. I don't think anyone's ever brought up being able to work off Negated, though reading it's description...it sure sounds like it could be, in theory.

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2) For the Black Sheep background I think you can work on it trough your summer holiday time at your parents home even though I also remember you will need work on it more then 1 year to get rid of it.

- About Negated its a player suggested background if my memory don't fail me but you need the equivalent of a wish to break this status. So I think it will be more like the adventure of Katja Quinnecht you have to do then the one of Ana Flavia.

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For gate magic I don't expect that there any holes if your part of the The Schohanwicht School as in my opinion to many of the experienced gate users could easy escape the ban.

I even kind of expect that The Schohanwicht School existed trough a few different gate ban periods with less students trough the time where the ban was lifted and other schools started to teach it also.

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Hmmm, well, I fail to see how a hole could be implemented unless it was mechanically inherent in the system. Sure a Gates school might fill the hole for you automatically, (at least in Y2) but I strongly suspect that Mastery has its own practitioners hiding in plain sight. Depending on how they choose to control information, which is something Mastery is pretty good at. So I think it's very much in the air for both pillars.

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That sounds to me like the new skillsets especial from the forbidden Schools are not as easy to unlock via sphinx & co as it is in year 1.

As, frankly, it should be, at least for the forbidden schools. I don't care if the Sphinx is a pre-ban relic, I kinda don't want to learn what can get me killed, thank you very much.

 

As for those forbidden schools of magic, well, Gates has Schohanwicht, Sych (if you wish to count that) has House Kazus, but I indeed don't remember there being any visible opportunities to join a Mastery school/community in Y1. That the community/school itself isn't visible I can understand, illegal magic and all, but surely the PC would get a self-destructing letter of "you might wish to visit us" after, say, getting the Book of Deep Shadows?

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If you want my opinion, the absence of an organision devoted to teaching Mastery has alot to do with the "nasty side" of that particular pillar plus the fact that there is no ''easy'' hiding like Schohanwicht.

 

I have always seen Mastery as the most individualistic pillar of all due to its nature (hard to trust a Masterer) in a magic community already fairly individualistic and relcuctant to share their knowledge.

 

So yeah... . I have a hard time imaging Masters grouping themselves to teach youngster their art and share knowledge.

 

They can't hide as easily as Gates users and thus are very vulnerable to traitors but wait... there is a very effective way with Mastery to ensure the loyalty of the newcomers or neighbors remember? now add to that the potential abuse that got Mastery banned in the first place plus the paranoia caused by the fact their have to hide and you have a recipe for disaster.

That and I don't think that Masterers are keen to share their knowledge with other Masters even less than other mages because well you know... .

 

Thus I always thought that they go "Sith" style with one Master and one apprentice (maybe more here), the more effective way to ensure their security for me.

Of course the apprentice will have to go trough an ''initiation ritual" to ensure his "loyalty" to the Master.

 

Afterall we have to make sure that the sla.. *hum* the apprentice doesn't betray his Master or use the magic he's been taught to ensl... *hum* mess with his benefactor.

 

Yeah Mastery is bad.

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They can't hide as easily as Gates users and thus are very vulnerable to traitors

Funny you should mention that, actually :rolleyes:.

 

Truth be told, those are all good points. Makes me wonder how the Academagia operated when College Kazus still existed.

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"The Student Has Become The Master".

 

 

 

Is that supposed to be a hint or an another reference to star wars like the one i gave? Forgive me for being dense but as a non-native speaker, i can miss the subtlety. If you had a chekov's gun in your adventures (i only know that you wrote "the outing") i surely missed it for the same reason. :)

But that way i won't spoil the suprise i guess.

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oh right the arhiman adventure, okay :) . Damn another adventure revolving around Mastery ?

 

If I didn't know that you dislike Mastery. I would think you have a morbid fascination for it. :rolleyes::rolleyes::P

Yep. A Walk Along The Lake was supposed to take a shot at Mastery, since at the time it seemed to me like a few forum people too many had an unhealthy obsession with illegal magic. To The Entrance attempted the same for Gates, BTW. Of course...

 

Guess who later came up with Sync? Yeah. I don't know if that was a tremendous success or a tremendous example of me shooting myself in the foot. At least I got a sweet set of skills out of it, so I'm not complaining either way.

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Aww man you have no idea! you should really replay your adventures with the mindset of a Mastery fan. Its like your teasing them in the "i want moar Mastery" way.

 

I mean here's some funny thought i had when playing those:

 

Hey kid! See that new skill? with this you can enter the mind of people and manipulate their feeling, isn't that cool? its like Mastery but legal, isn't that awesome? Plus if you mix it with Mastery you can do nasty things like reaaaaly nasty, so cool ! And you even get a tatoo that give you free pass to study Mastery until you ready to remove it and do the hell you want ! what more do you need?

But don't do this 'cause its bad. Like bad bad level, okay kid?

 

Hey! whats up kid! See that cavern below the lake? theirs like a ton of tomb of mastery mages! But not any mages, nooo the real deal the true Master of the art you

know. Like imagine the power they had? the power that they can teach you? the power you can have...

But no kid! you shouldn't do this cause its bad.. really bad bad. Take that awesome Glammour wand and never come back okay?

 

:rolleyes::rolleyes::P:P

 

I can already guess the year 2 adventure:

 

Hey kid! wow you have grown up! hey ready to go adventuring again? All right, see that library right there? thats like... the library of all Mastery knowledge! their are books like "how to make the legate your ever living slave" or "how to raise a mindless army in 3 days" and also "the path of the Mastery Emperor" but you souldn't read those cause its bad bad. Take that books instead "Borderline Mastery Glammour" and never come back!

Well i hope you had fun kid!

 

:ph34r::ph34r::ph34r:

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