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Adrian

A few in game questions

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Did we ever learn about the large city near Triente?

Also how would people react in such a large settlement if there is an unscheduled Airship heading towards them, the size of a moderate warship.

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Hmmm. Then I would just call both areas Triente in my next chapter.

Would foreign currency be accepted? or does it have to be gems/metals of precious value if they don't have local currency.

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2. Do musical magicians ever use illusions along with their performances to figuratively take people to other worlds?

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1) Will we see spells that where developed in a adventure again in year 2? I.e. Radination that was developed and used by the player for the good Bat Bound adventure.

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1) What college have current the focus on different Palettes for spell casting and at what year is it taught?

 

2) What college have currently the professor for Enspell and at what year is it taught?

 

(For both it don't means it have to be the same when us player finally reach that year)

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2) Vernin, but I think Enspell is after Y2.

Wow that is the dead last college I expected to have Enspell because they have the last use for it with their Artifice focus. I thought it would be either Godina, Hedi or Morvidus that have the Professor for Enspell.

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*gasp*

 

The Legate is.... Guessing...?

 

For shame. :P

 

Since Enspell is a fairly advanced skill then, why is it that we have access to train it in Y1?

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Schwarzbart;

 

It begins with basic Palettes, but as you become more advanced, it does specialize, yes. :)

 

Free;

 

For those of you that want to get ahead, of course!

Now I'm confused! Do that mean that a single College will have Basic Palettes as Class skill but later on this Basic Palettes is needed for all 4 or 5 Basic Magic to learn the Advanced Palettes of their School? Wouldn't that cripple all the spellcasting focused college except the one that teach the Basic Palettes?

That why I thought each College except maybe Aranaz will teach their own form of Palettes.

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To be truthful, that was already answered some time ago.

 

But if we really were allowed to get ahead, we wouldn't be limited to a skill level of 10-11, right? ;)

 

 

 

On the subject of all of the omni-disciplinarianism, I get that later on taking classes will focus on more narrow subjects, as opposed to basic incantation which is a very broad if undoubtedly not especially deep subject. Since the number of classes we can take is finite, I was wondering if a student could forgo taking classes on Y2 variants of the pillar classes, and instead focus on classes like enspell or palettes, that aren't tied to one specific pillar, or are we going to find that the practictioners of the various pillars have tweaked the basics for these fields to the point where you would have to learn them seperately one at a time?

 

How much overlap would there be between say, Incantation Palettes, and Negation Palettes?

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Schwarzbart;

 

The current Palettes skill is more general and foundational- but you are correct in thinking that each of the Pillars does have its own, more specialized, Skill for Palettes.

 

Free;

 

There would be some, but not a great deal, since this is about optimization. You could stay in the generalist area, of course, within the parameters of your College's required Classes. ;)

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uhmm you told us some years back that the Palettes skill we have in year 1 under Enchant is only for add them to a item and not for casting! Is this again changed so that its the general Palettes skill?

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Can some adventures that left unfinished in Year 1 have a more negative effect on the player in Year 2 then when not starting the adventure at all?

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