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Musca

Skill roll v 17

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After applying the Riddle of the Queen DLC, I've noticed the Block puzzle is now an ability. The problem is, it looks like solving it is nearly impossible if I understand skill rolls correctly. It says it uses a Luck/Puzzles roll v. 17...so if you had puzzles at 10 and luck at 3 it would still be impossible? You absolutely have to have luck at 4 or above, and it's still a very low chance?

 

Don't get me wrong, the room is still useful with the puzzles/dedication increase, but I wanted to make sure I had that right.

 

Edit: Yes I realize I'm posting allot. What can I say, this game is fun and appeals to my nerdy captain skill-check nature in tabletop games.

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Musca;

 

You are correct- with Puzzles at 10 and Luck at 3, you cannot solve that Puzzle (although some hidden bonuses may allow you to do so).\

 

However, there are several Spells and Abilities which will help you gain Bonuses of various kinds in order to solve that Puzzle. :wub:

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You can also use stress when you make an attempt to give you a bonus, I'm not sure how much of a bonus you get for each point used though, so it may not be enough to help unless you have very high fitness.

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Using stress bonuses... Fitness levels... hmm! That's an idea. Cast several 'Cleanse and Remakes' and then use the briefly very high Fitness to burn a ton of stress into a difficult action. Would this work?

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Using stress bonuses... Fitness levels... hmm! That's an idea. Cast several 'Cleanse and Remakes' and then use the briefly very high Fitness to burn a ton of stress into a difficult action. Would this work?

 

 

Strangly, with a Luck score of 8 and a puzzle skill of 10 (to which a bonus of +1 to solving the block puzzle has been added at level 10) I still cant solve the block puzzle. At least I get no message whatsover telling me that I did solve it.

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Strangly, with a Luck score of 8 and a puzzle skill of 10 (to which a bonus of +1 to solving the block puzzle has been added at level 10) I still cant solve the block puzzle. At least I get no message whatsover telling me that I did solve it.

 

Bad roll. Your luck roll would've been RANDOM(1:8)*2, so you must've rolled a 1-3.

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Indeed, familiars can help. If your familiar had Puzzles at 10, you would have a +5 to all your own Puzzles rolls!

 

Unfortunately, it can be such a bother training familiars that this doesn't really come up easily or often.

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89157Z:

 

I thought you also need to raise the corresponding Bond Of____skill to get it.

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Worse. It's not just the corresponding Bond subskill you have to raise, but the Bond Level. That means raising all the Bond subskills.

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...yeah, that's is why I don't bother with it in year one and won't recommend it to newbie.

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Worse. It's not just the corresponding Bond subskill you have to raise, but the Bond Level. That means raising all the Bond subskills.

 

Realistically, to capitalize on your familiar in year 1, you need to recruit the one Mordivus kid that gives your clique +3 bond with your familiars.

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I personal think Improved Familiar Handling is enough if you have the SS to get all 4 improvments. Because then its nearly like a 2 SS improvment on you char.

I usualy put 1 of the 4 slots for a Bound SS and the 3 other each for 1 SS from a Skill to get the Skill up. But be carfull the SS cant be higher then your bound +1.

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...yeah, that's is why I don't bother with it in year one and won't recommend it to newbie.

 

It's the only thing that got me through a couple of adventures. It can certainly be worth training the bond skills at least up to 4, especially with the spell Dremarian is talking about.

 

As a side note, is the starting choice of "Town and Familiar" broken? It didn't seem to boost my bond.

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