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Xientie

Background Based Questions.

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In the description for familiars it says that a familiars life expectancy is increased due to the magical nature of it's magician.

 

Does this mean that a familiar is for life or just a few decades?

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Xientie;

 

You'll discover more about this in future years, but *usually* a Familiar is for life. That said, a Wizard may have many Familiars come and go in their lifetime, and they can be replaced almost at will.

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Are Wizards, Enchanters, Elamentalists, Sorcerors, Magicians, Necromancers, Conjurers, Summoners ect ect, all semantics for the same thing or does each 'class' carry it's own unique significance in the world of Academagia?

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Xientie;

 

These connotations denote a specialty, or a particular interest, but otherwise have no meaning. Saying that you are a Summoner, in particular, just might get you a visit with the local authorities...:)

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Yes, Gate magic is a big no-no within the world of Academagia, but what about Necromancy that focuses on raising the spirts of the dead and binding them to a corpse to create an animated corpse.

 

Where does Academagia draw line on these sort of practioners?

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Xientie;

 

Well, first of all, magic cannot actually affect the spirits of the dead, although there are some advanced magical systems which involve pre-death contracts that allow a sort of re-animation. In the past, Gates was used to bind spirits to constructs (including dead creatures.)

 

The practice of 'Necromancy' is usually Revision magic, and does not involve genuine intelligence within the animated creature. There is no particular scholastic issue with it, but it does tend to alarm the local cityfolk, and as a result is regulated for campus-only studies. :)

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What about the Alchemical art of Golem creation, living constructs i.e clay golem, stone golem, iron golem ect.

Where the soul is neither summoned nor dead, but instead artificially created by the Alchemist (specialists are sometimes reffered to as Artificers) and bound within the golem.

Depending on the source, such consturcts either move by full magicial means or use gogs and gears fueled by a magical source, ussually placed in the location where one would find a human heart.

 

Also, are familiars able to have their own romances with the familiars of other players or even other animials in general?

 

I also have a query about negation magic. Negation can be used to negate the effects of something that has happened and depending on how skilled the user is the more powerful the effects of his negation.

So my question is, if one can negate an injury, could they take it a step further and negate death?

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Xientie;

 

There are indeed Golems, both Clockwork and otherwise. These rely on sophisticated magics, especially Glamours and Revisions.

 

Familiar Romance is a great idea that is already hinted a for certain Familiars. If we can, we'll support it for all of them, Pamela included. ;)

 

It is indeed possible to Negate Death, but for a variety of reasons it's not practical. Spell duration, cost, the nature of magic, and the nature of life and death all make any kind of reasonably effective magic in this vein extremely difficult. This hasn't stopped wizards from researching the problem for centuries, of course...:)

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Are Academagia's Golems sentient? If so, do they have rights within the world of Academagia or are always kept in a sub-servant role? If the latter, what are the general feelings of your average Golem facing an eternity of servitude?

 

If it is possible to revive the dead is it also possible to reverse the effects of aging both asthetically and biologically?

Tired of using expensive cosmetics? Then look no more! With the power of Negation's Wrinkles Begone you can look young and feel young forever (or at least indefinitely) so search out your local Negator anf unlock the child within!

 

In regards to Negating Death, how far does it go before the difficult level cranks up. I mean, surely the power requirement needed to ressurect a wilted flower is no where near the level needed to say the resurrection of a Dragon or if that is impossible then, a Human?

 

Also in regards to time altering. I know that you can Negate inanimate objects to send them back in time, but what about people? With a powerful enough spell, can the caster go back in time?

While also retaining the memories and knowledge they gleamed from the present?

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Xientie;

 

As with Necromancy, above, Golems are not sentient (unless some kind of spirit has been bound to it, in which case it is illegal.) There are still some old Golems around that have spirits bound to them -you especially see this among older aristocratic families- but no new ones have been created for over three centuries. They do not have rights, although some (especially in the Republic of Pievre) decry this state of affairs.

 

It is possible to temporarily reverse the effects of aging, but as with negating death, there is always a high cost and difficulty (although much less than in the case of death!)

 

The difficult of negating death is actually the same for all manner of beings, whether flora or fauna. It's nearly impossible, although very powerful mages have been able to accomplish it for brief periods of time. Of course for flowers, it's easy enough to revise them to a 'living' state, although it's not quite the same.

 

No comment on time travel. :)

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What is the scale of the Faux Dragon, purely from an imaginative perspective.

Does it fit in your pocket, sit on your shoulder, does it walk by your side, can you ride it :rolleyes:?

Okay that last one was a joke, but you get my point.

 

Academagia seems to have an afterlife in which spirts can be called upon, yes?

Does this mean that there are other dimensions, planes or inbetween worlds that sit parallel to Academagia's own dimention?

 

The Lands throughout Academagia are broken up into different Kingdoms, Nations, States ect.

What is the political situation? Are tensions high, will there be war? Or are things more stable, peace orinated?

 

Technologically speaking what is the technological state of Academagia or rather in which era in relation to Earth is Academagia based around?

 

Gate magic involes opening up a gate and summoning a creature to the casters location, correct?

Can this 'forbidden magic' be used to summon a known person to the casters postion?

 

What is Academagia's stance on Teleportation magic, both of the inanimate and the living variety?

Also, if it is allowed what area of magic would it fall under?

Also, would it be considered Traveling or Transport Magic?

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Xientie;

 

I can't say about the Faux Dragon off-hand. I *think* it is small enough to sit on your shoulder.

 

There are certainly ghosts and spirits, yes, but where they come from is a theological and Gates question, discussed only in secret on the campus...:)

 

Tensions are high in various parts of Elumia, and there are two wars being conducted currently. The Academagia is located in the Empire of Man, which itself is currently very stable.

 

Technologically, Elumia is about the same level as Early Reformation Europe, with slightly more advancements in primitive steam power and metallurgy.

 

Gates magic, it is believed, cannot summon a known person. Historically, there were no ways developed to do this in Elumia.

 

Teleportation is *thought* to be Gates magic, and historically Elumian wizards seemed to have mastered it. That secret was lost a millenia or so ago, and further research into the art has been proscribed. Oursoukan wizards are well-known to still possess the secret to teleportation, but they are also all cursed to insanity, so it's a difficult matter to study from them...:)

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I notice all the familiars are pretty small size unless they are physically convenient like Pamela. So is there a size limit for familiar in campus?

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Nyaa;

 

While a Wizard can have a large Familiar, even as large as an Elephant, it would be stored in the Menagerie if it were brought to the Academagia. Only smaller Familiars are allowed on campus.

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Ah, that's nice. Thanks for the quick responds.

 

What would be the biggest creature in Elumia or the other dimension? Something the monstrous size of Cthulhu?

 

Ohhh~~I got to make a cthulhu mythos mod one of these days...should be fun if I replace Stress with Sanity and links it to all sort of mental emotion effects. :rolleyes:

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Nyaa;

 

Haha, that sounds like a fun mod to play. :)

 

There are many creatures thought to be larger than Dragons (legendary beasts of antiquity) but the largest measurable creatures in Elumia in the present day would certainly be the Dragons. These can grow well past the size of the largest buildings made by mankind.

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Hello again

:).

 

I've been busying myself with Academagia, but I'm back and I have some more questions, if anyone would be so kind as to answer them for me I'd be most obliged.

 

I've been doing a lot of adventures lately and in particular I've noticed that so of the later stages almost always have actions in blue, despite my high skill levels of 9-10 and my Glory cache which is about 10.

This has got me thinking about the skill level of individual Magicians, in particular those with maxed out skills, namely the magic orinated ones.

Just how powerful a spell can a Mage cast at 10-20 Magicial Skill rating (I managed to get some skills to a 'temporary' max of 20 through random encounters and Research/Spells).

Can they ascend the mortal coil and become living Gods in terms of both power and might? Can they become so powerful to transcend even death it's self?

Whose power is so strong, that when they tap into it the raw energy is enough to destroy everything around them, tearing holes in the very fabric of space and time?

 

If not, then could you please post some short examples of what some of the most powerful Magicians in the world of Academagia can accomplish using their Magic?

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Xientie;

 

Haha! That's not possible in the First Year. :)

 

A magical Skill of 20 represents a measure of experience and knowledge which enables you to cast successfully more and more difficulty and complex Spells. Spells are rated in Grades (1-5 are taught at the Academagia, excepting special instruction), and each College has its own emphasis.

 

I would give specific examples of level 20 Spells for you now, but I think you will have to wait for Year 2 (although some are in Year 1!) Also, I am a bit sick, so it's fuzzy to think about it right now. :)

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Base on what I see in the events, these are the roll in addition to attribute stat boost, so that's why there's no 1-2.

 

Note: All these taken into factor that you are just a 12 year old, so everything is much harder due to this reason.

 

3-4 is for individual simple task like researching a topic, screaming, running one lap, etc.

 

5-6 is for individual hard task or task indirectly against other individual like planning, ask someone a question with gossip, sewing, sewing with magic, etc.

 

7-8 is for complex task or task directly against other individual on things they are somewhat willing to do or without resistance like persuasion, command people to do what you want, brute strength, figure out detective stuff, etc.

 

9-11 is for very complex task or task directly against other individual on things they are neutral about or with minimum resistance like bribing a corrupted guard, infiltration into a room with one or two guard, etc.

 

12-14 is for very complex task with a twist or task directly against other individual on things they are against or with resistance like sneaking/hiding, infiltration, bribing a neutral guard that don't normally take bribe, etc.

 

Note: Is impossible to bribe good/lawful guard...the normal way.

 

15-17 is performing multiple tasks (i.e. 8 for running 8 for persuasion) or task with twist of multiple layers like resisting strong/multiple-layer of mind suggestion/illusion, run away from a mob, etc.

 

18-21 is for extreme feat that only seasoned adult can do like doing something awesome with chemistry, forge a fake a letter to a newspaper,

 

22-27+ Same as above except dealing through hundred or thousand of people or things that you must solve with the help of magical buff. I.e., staring a rumor in the school, world city changing event, epic poem, convince a crazy person that is impossible to convince, winning a local contest against adults, hypnotize without mystery, etc.

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Compared to the studetns, how skillful/capable are the townsfolk? Like, in terms of skill level?

(I hope it isn't like these RPG where the regular peasant can't even kill a cockroach or have trouble breathing.)

(Especially considering the fact that most townsfolk I met seems very non-magical.)

 

 

Are there competitions for Academagia - as in other large-scale school?

(I love school rivalry. Hopefully I can pit the bullies toward external victims.)

 

 

Oh, and by the way, a question from my friend.

Can you have a satyr as a familiar if you try very hard? (Weird I know LOL)

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Laytonia;

 

The City of Mineta is the largest city in Elumia, and has its certain share of experts of all degrees, trades, arts and sciences. Some of the NPCs you will meet in Adventures are very powerful people indeed.

 

Large-scale Academagia competitions are a great idea, and will be in Year 2. :)

 

There are no Satyr Familiars in the game content, but there is no specific 'Lore' reason for that. It's generally rarer to have a Familiar of the Fae bloodlines, but it is possible.

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Are there competitions for Academagia - as in other large-scale school?

(I love school rivalry. Hopefully I can pit the bullies toward external victims.)

 

If I read it corect ther is only one other School that teach all allowed Magic Skills but this just have opened its gates.

The other Academys only teach a restriced number of Magic Skills.

But you have Rival Colleges within Academagica

Aranaz vs. Durand

Avila vs. Godina

Morvidus vs. Vernin

 

...Hedi doesn't have a traditional rival.

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Aranaz vs. Durand

Avila vs. Godina

Morvidus vs. Vernin

 

This seems inaccurate. I've seen alot of members mix and match cliques with little or no regard to which College they hail from.

 

----------------------------------------------------------------------------------------------

 

Legate of Mineta, thinking back to what you said about the effects of Negation reversing death, is it possible to make someone age prematurely?

 

Also, in regards to Time Magic, I've been on a number of Adventures that featured various forms of Time Magic, but so far the basic principles that govern Time Magic remain a mystery, care to shed some light on the subject?

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Xientie;

 

You can certainly age someone temporarily, but I can't say more about temporal magic. :)

 

Students will often make friends outside of their College, regardless of traditional rivalry. There's a cost to that, though, as you will see in Year 2. :)

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