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Schwarzbart

Patch 32 Bugs

74 posts in this topic

Sadly my Suggestion about the 20 point healing with the Intruduction letter didn't work out well :( .

My Char now have Vit 22 with a max of 4 displayed on the mouse over.

Also I now have 2 chars with -4 standing (1 Morvidus and 1 from Godina) probably my other suggestion made it into the game without removing the Random Morvidus

(Will be a interesting year but at last No real problematic one at -4)

 

Edit made a restart because I messed something in my kbackgrounds and now I have one Char at -8 (A Aranaz) and a other at -4 oO (and because the -4 was Joana a other new start ^^)

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Schwarzbart;

 

We noticed that roll-over text, too, but it should correctly be at your Maximum. The first time you take any Damage, you'll see it correctly revised. I don't think we'll do anything with that particular issue, but only because I'd like to close the actual issue present in Character Creation.

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Whats about the 2 Chars at -4 or even worse in the second start one at -8 and the other at -4 bug?

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Schwarzbart;

 

I believe that comes from a Background? I don't believe it is a bug -it may be a limitation of the engine- but it might be able to be improved.

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Yes I have both negativ Standing Backgrounds (Traitor and Bitter Enemy) but -8 souldn't hapen at all at the start, or?

But even 2 times -4 looks out of place.

(I even made a backupsave when I got -8 and -4 in the start)

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Schwarzbart;

 

Unfortunately, it's possible for that to occur, but not intended. We'll see if we can make some changes here.

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No Bug but I wonder if Procrastinate is a common english word because its the first time I read it (RE - Laundry).

With the exit only labled with this word I haved to look for a translation in the Inet to continue at this point.

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Ok a new word learned today ^^.

 

I am confused about the gender of my Rabbit Familiar (Rapidly) because in Tutorial Adventure 04 Exit 2 my Rabbit is flages as She but for the Familiar Adventure Rabbit to make any sense hte familiar must be male.

Edit: just looked the Familiar is flaged as Female in the ModDb

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Stenchtastic dont show up under Emotions (even if it is no Emotion I still think it should be displayed)

Also I would suggest that at last after 2 Weeks or such this affliction sould be gone and not just by resting.

(-3 Charm that even can bring your Charm to negative numbers for 2 weeks is punishment enough but forcing to waste a timeslot on Rest is realy bad ^^)

 

Edit: Is it intended that when I loose Anxiety that I get Embracement?

(I got Anxienty on Friday and rested Saturday to get lost of Stenchtastic but got Embracement then)

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It would be nice if Afflictions did have a duration, but this is an engine limitation (as with Stenchtastic.) It's possible that we'll be able to implement it in the future- but it's more likely this will appear in Year 2.

 

I believe the progression is Anxiety -> Embarrassment, but I'll double-check.

 

Thanks!

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Nothing new, but I found Schwartzbart's first comment as well, with the quite surprising amout of vitality. A shame they aren't real, but what can you do? ;)

 

Procrastinate is... somewhat common, I've bumped into it here and there. It is sadly a habbit of mine, but I'll live (I hope).

 

 

Found a wacko link though, in Random Event Gates 3, I failed the Reason check; It should (in my case) simply link to Pachait, but I got his detention skills and all that kind of nonsense.

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Hmm it would seem my vitality points are real, or at the very least it just dropped from 24 to 23. :huh:

 

Not that I am complaining much

 

 

Also found that in, Random Event Revenge 1, in the observation to see who Vettor is with, there is some funky linking as well.

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Adrian;

 

Hmm- our tests do not show that particular problem...please pm me with a save so I can review it.

 

We'll review the Random Event for DLC 8, thanks!

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I hate to bring this up again but there seem to be something fishy about how skill infomation is shown for familiars (my little ferret at least).

 

I taught my ferret all three bonds in addition to wit with a improved familiar handling - and that worked perfectly (I think (hope!)) but when I press any of the bonds (or the wit for that matter), in the familiar's tab, to see how many points I need to invest to raise bonds once more, I am told that bonds are currently at 0 and wit is currently maxed at 10. It seems like it shows MY skill values rather than my familiars.

 

It's likely been reported before, but I thought I'd just mention it again. I am unsure if it will be cleared if I reopen Academagia, but I'm too tired to try. :)

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Adrian;

 

Hmm, it's been reported *and* corrected. It's possible it resurfaced, but please double-check F12 to verify you see 1.3.2.0.

 

If so...send over your save game, if you would. :)

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The "Maestringer", a Violine, is flaged as a Hand item not as a Musical Instrument item!

Also the "Petrified Pinewood Piccolo" from the same Adventure probably sould be a Musical Instrument instead of a Hand item.

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Because my edit was at the nearly same time then your answear here my Edit again ^^

The "Petrified Pinewood Piccolo" from the same Adventure probably sould be a Musical Instrument instead of a Hand item.

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I probably encountered a Clique bug :(

My clique was found in the first game week but now I am in a complet different clique.

I would say its maybe it was a clique fight if not my fist member and I where in 2 differnet cliques with only 1 other member each and both are not members of the orginal clique.

Also the Clique Name of the clique I started dont exist any more!

(Sadly I didnt look for my Clique for a long time so I dont know when it hapened)

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