Legate of Mineta Posted April 11, 2011 Report Share Posted April 11, 2011 Bullwinkle; Hmm- that doesn't sound right. I'll pass that along for DLC 8. Thanks! Link to comment Share on other sites More sharing options...
Bullwinkle Posted April 12, 2011 Report Share Posted April 12, 2011 There's an error in the 'Dig deeper into the mystery of the maze' adventure. It gives you two options for success. If you succeed at either, it tells you only the initials of the person who solves the maze. But if you chose the Conversation option, by the next adventure you already know the full name of the person. If you chose the Research option, it asks you to figure out the initials, but you can skip that by choosing the still-present Conversation option. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted April 12, 2011 Report Share Posted April 12, 2011 Bullwinkle; Heh! That definitely sounds incorrect- I *think* we can just get this into DLC 8. Thanks! Link to comment Share on other sites More sharing options...
Bullwinkle Posted April 12, 2011 Report Share Posted April 12, 2011 Was the Detention not showing up on the calendar problem fixed? Because I just got assigned a detention one day, and two days later I got reprimanded for skipping it. I'm positive I didn't see it on the calendar. Saving the game (afterward) and reloading shows the Detention in the slot I overwrote. But I don't see any other assigned Detentions anywhere on the calendar. Edit: Okay, the new Detention finally showed up. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted April 12, 2011 Report Share Posted April 12, 2011 Bullwinkle; There seems to be one last kink hidden in that system, and so far it has eluded us. Another Academagian had a similar experience with this. Thanks for reporting! Link to comment Share on other sites More sharing options...
Bullwinkle Posted April 12, 2011 Report Share Posted April 12, 2011 This is probably related to the skill maximum issue I reported earlier, but I thought I'd mention it just in case it's different. I got one of the Merit Prizes (XVIII), which gave a bonus to a Glamour subskill maximum (it didn't say which one). That bonus never showed up. Just to test, I trained each subskill just in case, and three of them went to 11. However, there were no bonuses at all to training to 11. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted April 12, 2011 Report Share Posted April 12, 2011 Bullwinkle; Hmm- this one may be a content issue. Thanks, we'll see if we can close that in DLC 8. Link to comment Share on other sites More sharing options...
Schwarzbart Posted April 13, 2011 Author Report Share Posted April 13, 2011 Just to point out Glamour Phemes at 11 add +1 max to Glamour Spells then Glamour Spells add +1 max to Theory of Glamour. Training Theory of Glamour to 11 gives you then Glamour Methodes +1 max and Glamour Methodes at 11 finaly gives you a new Shop. Maybe you have missed the reports for the maximum increases? If you search for the SS you got the increase have a look at the Skill Maximum you get reported at the Mouse over if this shows 11 then you can train the SS to 11. Link to comment Share on other sites More sharing options...
Bullwinkle Posted April 13, 2011 Report Share Posted April 13, 2011 I'm saying all skill maximums showed 10 as the max when moused over, when at least one of them was definitely 11, i.e., a maximum was raised but couldn't be detected by the player (when it should be). But your message does explain why more than one max was raised past 10. I did see those messages, but later in the game, when the skills were raised naturally through classes. Link to comment Share on other sites More sharing options...
Bullwinkle Posted April 13, 2011 Report Share Posted April 13, 2011 The Stone 'Better By Comparison' doesn't appear to be usable. It says it should give me a new ability, but having it in my inventory doesn't add this ability to my list. It doesn't appear to be equippable, either. Also, is the number of steps needed to train certain subskills meant to be unaffected by the level of its governing attribute? I ask because I currently have a Charm of 11, and yet Storytelling (at level 5) still requires 2 Steps to train. I noticed the same with Diplomacy and one other subskill I can't recall (Leadership, maybe). Link to comment Share on other sites More sharing options...
Legate of Mineta Posted April 13, 2011 Report Share Posted April 13, 2011 Bullwinkle; The first is probably a misType, we'll close that in DLC 8. For the second, some Skills have a high Training Modifier, which establishes a base number of Skill Steps necessary to raise it. The way to combat this is to lower the Training Modifier, if you have access to the relevant Abilities or Spells. Thanks! Link to comment Share on other sites More sharing options...
Bullwinkle Posted April 13, 2011 Report Share Posted April 13, 2011 Aha. I didn't realize that it wasn't always the governing attribute that lowered the Training Modifier for the skill. Link to comment Share on other sites More sharing options...
Bullwinkle Posted April 13, 2011 Report Share Posted April 13, 2011 Student Adventure Everwine 06 or 07 doesn't appear to have a proper title. After you succeed at the previous adventure, a blank slot appears in the adventure list. You can select it, however, and it ends the chain (successfully). Link to comment Share on other sites More sharing options...
Legate of Mineta Posted April 13, 2011 Report Share Posted April 13, 2011 Bullwinkle; Thanks! We should be able to close that one in DLC 8. Link to comment Share on other sites More sharing options...
Bullwinkle Posted April 13, 2011 Report Share Posted April 13, 2011 The Engraved Watch doesn't appear to have any effect, just like the Stone I mentioned above. Also, I've noticed that if you select a location for an action or ability, and go back to the calendar without executing it, you have to reselect the location when you return. Also, is the Positive Alteration of Organic Matter spell supposed to only have you as the possible target (and therefore take 5 damage)? The description seems to suggest that you could possibly target someone else. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted April 13, 2011 Report Share Posted April 13, 2011 Bullwinkle; Thanks about the Watch! I think there is just enough time to put that into DLC 8. For the second part, that's a good suggestion- we'll see if we can implement it. Thanks again! Link to comment Share on other sites More sharing options...
Schwarzbart Posted April 14, 2011 Author Report Share Posted April 14, 2011 For Positive Alteration of Organic Mather I got the info from Legate some time ago that ther will be a other Postive Alteration of Organic Mather in a later year that will damage some one else but its to powerfull this way for year 1. Link to comment Share on other sites More sharing options...
Bullwinkle Posted April 15, 2011 Report Share Posted April 15, 2011 The character perk Discoveries: Shops doesn't allow you to actually Shop at the two locations given. You can shop at Mettonal's Liquid Shop by 'seeing' it by choosing it as a location from the menu for another action. However, this doesn't work for the Handyman's Shop. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted April 15, 2011 Report Share Posted April 15, 2011 Bullwinkle; Thanks- there may still be time to look at this one for DLC 8, we'll see. Link to comment Share on other sites More sharing options...
Bullwinkle Posted April 15, 2011 Report Share Posted April 15, 2011 It appears that having an ability on hotkey allows you to choose and successfully use that ability even if you've temporarily lost it. I noticed this happening with Study at the Venalicium Library. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted April 15, 2011 Report Share Posted April 15, 2011 Bullwinkle; Ah, thanks! We'll close that one, possibly in 36. Link to comment Share on other sites More sharing options...
Bullwinkle Posted April 15, 2011 Report Share Posted April 15, 2011 I can't seem to purchase anything from Cailean's Footsteps: First Poet's Tear, Merchant. Attempting to buy something reports that the item is purchased, but the item is never transferred and your account is not charged. You can sell items to the shop. Also, in Oan's questline Finding the Oldest..., the Observation check for under the Dueling Bridge can be repeated within the same attempt until you succeed. Also, for Dismiss Hardship, are you supposed to be able to 'remove' Emotions you don't currently have? That's what happens to me. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted April 15, 2011 Report Share Posted April 15, 2011 Bullwinkle; For Dismiss Hardship, it's possible it is Removing Emotions which would otherwise be Removed (and suppressed) at the end of the Day. For Oan, that may be intended, but I'll pass it by the Content Team. Cailean's is a new issue for us- could you pm me a RapidShare link to your save? Thanks! Link to comment Share on other sites More sharing options...
Bullwinkle Posted April 16, 2011 Report Share Posted April 16, 2011 Piaxenza Adventure 07 is missing a block of text. After choosing von Rupprecht to talk to, you get an empty display with three selections (starting with Agriculture) about pumpkins. Why pumpkins, I do not know. Also, Durand de Thiomines's special ability Critically Examine Incantation Spells doesn't appear to give any spell except for Blotted Forms. Also, is the Adventure 'The Game' (Hedi, I think) the end of the chain? It seems like a strange place to stop, but succeeding at it doesn't offer anything further. The same thing just happened with 'The Search for the Past' (Leopold Rassent). Link to comment Share on other sites More sharing options...
Legate of Mineta Posted April 16, 2011 Report Share Posted April 16, 2011 Bullwinkle; Thanks! It may be too late for DLC 8 for these, but DLC 9 if so. Link to comment Share on other sites More sharing options...
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