EPAstor

Curing Poisons?

36 posts in this topic

This is all a con to get us to enroll in potions come year 2 isn't it? Learning to brew the fabled antidote.

I'm on to you.

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... actually? Any chance that the Team might make Slightly Queasy resolve by completing the Upset Stomach adventure? (Either exit, of course...)

 

You'd need to re-trigger the Adventure's availability if it came up again, but it would be cool & maybe appropriate.

 

EDIT: Come to think of it - has anyone TRIED completing The Upset Stomach while Slightly Queasy? If these evil devs hid the antidote there...

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Lol the Upset stomach have nothing to do with Slightly Queasy as the adventure is a player written one and is done the same way as it was written here in the forum.

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EPAstor;

 

I don't know, actually- my memory on that is hazy, to say the least. But I do remember at the time Slightly Queasy was being discussed, the antidote was also detailed. :(

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We still don't have any real info on that. Honestly it's such a pain to deal with, that it's easier to repeatedly save and then reload if you get dunked on hit with the status.

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EPAstor;

 

I don't know, actually- my memory on that is hazy, to say the least. But I do remember at the time Slightly Queasy was being discussed, the antidote was also detailed. :(

 

Legate - I get it... but is there any chance the antidote might have been planned, but not made it in? From out here, it looks like (what with the absurd scale of the game) things occasionally get disorganized enough to end up dropped by accident.

 

I do hope your team has put together a more useful database system for Y2... something with an actual search feature, maybe? It would have made this much easier to answer definitively...

 

Regardless, Rest will fix it soon, and that's good to hear. Kurt will no longer be the bane of my existence and/or the cause of all my save-scumming.

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There *is* an antidote, if I recall correctly. But it really should end after Resting. :)

 

This would be great, except last I checked Potions aren't equipable (and thus can't be used)...

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From the beta test I know there some item that have their effect active when you put them in the Knappsack and I think to remember some even allow you to use them even in the Wardrobe.

Beside that use item is still a thing for some inventory.

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Well, given that I don't think anyone knows how to cure it even now that point is moot.

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