Schwarzbart 1,045 Report post Posted January 5, 2015 Managed to do a working version of my Prodigy Incantation Fix in the 3th try so the new zip file that also included the update Heritage mod is finally here. Quote Share this post Link to post Share on other sites
Lilette 3 Report post Posted January 7, 2015 *downloads* Quote Share this post Link to post Share on other sites
Schwarzbart 1,045 Report post Posted September 16, 2015 2 new mini mods added Quote Share this post Link to post Share on other sites
Schwarzbart 1,045 Report post Posted August 11, 2016 Added a other Background mod Quote Share this post Link to post Share on other sites
freespace2dotcom 1,022 Report post Posted October 31, 2016 Make most Heritage Background to a flaw because of the long travel time you have that shorten your summer break and because you have no access to anything from Mineta (i.e. the Sphinx) trough the complete summer break in year 2. Update: 05.01.2015 Now also called Heritage in the mod selection. Â Bwahaha! Yup, you're definitely flawed if you grew up anywhere but Mineta! In that case shouldn't people who start out in Mineta (with no points in heritage) begin with 1 less background point for the great Honor and privilege of living in a city so close to the Academagia then, In effect Making Mineta itself cost a point. That seems more balanced. Quote Share this post Link to post Share on other sites
Schwarzbart 1,045 Report post Posted February 1, 2017 Current I making a cheat mod using "Work Until You Drop" what is not intended to be balanced. First of all the Background Prodigy: Curiosity was changed for costing 1 point to giving 1 point also I made a major change to Work Until You Drop. The Ability now give 1 Step to a School Survival SS of choice, 1 level to a Random Research SS, 1 Level to a Study of choice, 2 Random Research increased by 1 each and 1 step increase with a random Professor, while still keep the cost of 2 Stress. Â Yes the Action lost a bit of its flexibility but in return becomes easier to use because the Study is no longer random and increasing Research Topics is at last for me something I neglect so far in my games. Over all it now became very Research and Library focused and I think the Professor love to see students who focus on research and study to the point of exhaustion. Quote Share this post Link to post Share on other sites
Svinik 0 Report post Posted February 1, 2017 Looks nice Schwarzbart, like you I tend to neglect research. Is that +1 to 3 research subjects overall? +1 random and +1 to 2 research skills already known? Quote Share this post Link to post Share on other sites
Schwarzbart 1,045 Report post Posted February 2, 2017 Uploaded a new Zip File including the new mod. Info and download as always in the 1st posting. Â @Svinik no its 1 level to a random Research SS and 2 x 1 level to a random Research Topic. Quote Share this post Link to post Share on other sites
Marcus 18 Report post Posted January 31, 2018 @Schwarzbart Do these work with the new DLCs? Meaning specifically the class fix mod. Seeing as how the new mod base is broken for the old mod tools or do the new DLC even matter for the classes? Kinda curious as to how it balances out with how BCS intended things. Quote Share this post Link to post Share on other sites
Schwarzbart 1,045 Report post Posted January 31, 2018 They worked with DLC 17 but I didn't got around to test them with the CP. Quote Share this post Link to post Share on other sites
Schwarzbart 1,045 Report post Posted August 16, 2018 Added the Heritage: Esteri mod to the file Quote Share this post Link to post Share on other sites