Nagashofchaos Posted January 17, 2013 Report Share Posted January 17, 2013 Well unless he becomes possessed again, he won't leave us as he is in the majority of ways our leader due to his seniority to us. I also believe it would be somewhat against his common actions to leave us. (This is basically the idea of Baruch I created in my mind.) But~~~~ CJ may send him to twilight forcing us to either leave him or wait or etc. Link to comment Share on other sites More sharing options...
Nagashofchaos Posted January 17, 2013 Report Share Posted January 17, 2013 I just found a question the main rulebook doesn't cover (it wasn't in the index), and that is the definition of a sanctuary and how does a place become a sanctuary. Link to comment Share on other sites More sharing options...
Schwarzbart Posted January 17, 2013 Report Share Posted January 17, 2013 ...You do realize that Baruch will probably not be in the same exact location as the party and the dragon in right after a break right? Especially if last session was anything to go by. Now this might be happening when we set our camp for the next night bevor Baruch comes online, but I doubt he will leave us during the trip. Link to comment Share on other sites More sharing options...
cj.23 Posted January 17, 2013 Report Share Posted January 17, 2013 Right, I apologise unreservedly for the fact I am often the person contributing least to the forum discussion. I spend any spare time i have often working on stuff to get all the admin done. So far I have made good progress on the covenant, and I thought you might like to see the Lab Texts in the Library of the City of Ivory & Jade. These spells can be learned in a season if your INT + MAGIC THEORY + AURA 4 + TECHNIQUE + FORM (modified by appropriate Virtues and Flaws of course) equals or exceeds the Spell Level. Bit of an odd selection, but what you have to work with. Anything else you will have to invent yourselves or trade for. You can of course copy your own spells and add them to the Library. There are 300 Build Points worth here. Once I have finished statting the Covenant I am going to try to leave 100 or so BP for you chaps to add things, so do suggest if you would like to see another spell in the library, etc, etc. If anyone wants to edit the list to appear by Form of the spell, that might be really useful too. The Lab Texts Aegis of the Hearth ReVi25 Aura of Ennobled Presence MuIm10 Aura of Inconsequence ReMe25 Aura of Rightful Authority ReMe20 The Beast Remade MuAn25 Bind Wound CrCo10 Breath of the Open Sky CrAu40 Breath of Winter ReAq15 Bridge of Frost ReAq30 Bridge of Wood CrHe20 The Call to Slumber ReMe10 Chaos of the Angry Waves ReAq30 The Chirurgeon's Healing Touch CrCo20 Circle of Beast Warding ReAn5 The Cloudless Sky Returned PeAu45 Commanding the Harnessed Beast ReAn30 Conjuring the Mystic Tower CrTe35 Dance of the Staves ReHe5 Discern Own Illusions InIm15 Disguise of the New Visage MuCo15 Doublet of Impenetrable Silk MuAn15 Earth that Breaks No More MuTe20 Eyes of the Bat InAu25 Eyes of the Eagle InIm25 Flames of Sculpted Ice MuIg35 The Gentle Beast ReAn25 Gift of the Bear's Fortitude MuCo25 Gloom of Evening PeIg10 Growth of the Creeping Things MuAn15 Hunt for the Wild Herb InHe5 Hunter's Lethal Arrow PeAn40 Ice of Drowning ReAq35 Image from the Wizard Torn ReIm30 The Leap of Homecoming ReCo35 Loss of But a Moment's Memory PeMe15 Maintaining the Demanding Spell ReVi20 Mirror of Opposition (Auram) MuVi25 Opening the Tome of the Animal's Mind InAn25 Posing the Silent Question InMe20 Pull of the Skybound Winds CrAu30 Quiet the Raging Winds PeAu20 Rise of the Feathery Body ReCo10 Rope of Bronze MuHe15 Sailor's Foretaste of the Morrow InAu20 Scales of the Magical Weight InVi5 Sense of the Lingering Magic InVi30 Seven-League Stride ReCo30 Sight of the Active Magics InVi40 Soothe the Raging Flames PeIg20 Summoning the Distant Image InIm25 The Tireless Flight ReCo20 True Sight of the Air InAu15 The Unseen Porter ReTe10 Veil of Invisibility PeIm20 Wall of Thorns CrHe20 Ward Against Faeries of the Mountain ReTe15 Ward Against Heat and Flames ReIg25 Watching Ward ReVi25 Waves of Drowning and Smashing ReAq30 Weight of a Thousand Hells CrMe25 Wings of the Soaring Wind CrAu30 Wizard's Communion MuVi15 Wizard's Eclipse PeIg35 Wizard's Icy Grip PeIg30 The Wizard's Mount CrAn35 Wizard's Reach (Auram) MuVi30 Total: Build Points: 300 Link to comment Share on other sites More sharing options...
cj.23 Posted January 17, 2013 Report Share Posted January 17, 2013 I just found a question the main rulebook doesn't cover (it wasn't in the index), and that is the definition of a sanctuary and how does a place become a sanctuary. A Sanctum? I think it's in the index. A Sanctum is your own place - you may have one Sanctum in the city once a member of the Order of Hermes, and usually it contains your living quarters and or lab. Any other magi entering your Sanctum waives all their rights under the Code of Hermes - you may kill them with impunity. Scrying (spying by magic) on what someone does is always illegal, but even mundane spying on someone's Sanctum is frowned upon and will get you in legal trouble. You put a Sanctum marker on your door, and that's it, you can't be bothered and even if you invite someone in for tea you can kill them perfectly legally (remember Lucidia and Calpurnia?) cj x Link to comment Share on other sites More sharing options...
cj.23 Posted January 17, 2013 Report Share Posted January 17, 2013 This is the Vis Stocks for the Covenant as of Winter 1214. Note this is the current levels, not the Vis Sources which are added every season (60 paws of various types). The 6 remaining senior magi on the Covenant consume 72 pawns a year, and 5 are spent on casting the Aegis of the Hearth, so these stocks depreciate at 17 pawns a year at the moment. You as junior magi will each be assigned some Vis each year to spend (4 pawns) reducing the stocks further and faster. Baruch will now receive 6 pawns of Vis a year, in honour of his promotion, assuming he gets you all back in one piece. Vis: Creo 30 Vis: Intellego 35 Vis: Muto 40 Vis: Perdo 7 Vis: Rego 75 Vis: Animal 20 Vis: Aquam 55 Vis: Auram 125 Vis: Corpus 45 Vis: Herbam 40 Vis: Ignem 15 Vis: Imaginem 25 Vis: Mentem 60 Vis: Terram 3 Vis: Vim 35 Build Points: 122 Though might be of some interest to a few of you. cj x Link to comment Share on other sites More sharing options...
Schwarzbart Posted January 17, 2013 Report Share Posted January 17, 2013 Animal The Beast Remade MuAn25 (ArM5 p.119) Circle of Beast Warding ReAn5 (ArM5 p.120) Commanding the Harnessed Beast ReAn30 (ArM5 p.120) Doublet of Impenetrable Silk MuAn15 (ArM5 p.118) The Gentle Beast ReAn25 (ArM5 p.120) Growth of the Creeping Things MuAn15 (ArM5 p.118) Hunter's Lethal Arrow PeAn40 (HoH:TL p.102 Tethered!) Opening the Tome of the Animal's Mind InAn25 (ArM5 p.118) The Wizard's Mount CrAn35 (ArM5 p.117) Aquam Breath of Winter ReAq15 (ArM5 p.124) Bridge of Frost ReAq30 (ArM5 p.124) Chaos of the Angry Waves ReAq30 (ArM5 p.124) Ice of Drowning ReAq35 (ArM5 p.124) Waves of Drowning and Smashing ReAq30 (ArM5 p. 124) Auram Breath of the Open Sky CrAu40 (ArM5 p.126) The Cloudless Sky Returned PeAu45 (ArM5 p.128) Eyes of the Bat InAu25 (ArM5 p.127) Pull of the Skybound Winds CrAu30 (ArM5 p.126) Quiet the Raging Winds PeAu20 (ArM5 p.128) Sailor's Foretaste of the Morrow InAu20 (ArM5 p.127) True Sight of the Air InAu15 (ArM5 p.127) Wings of the Soaring Wind CrAu30 (ArM5 p.126) Corpus Bind Wound CrCo10 (ArM5 p.129) The Chirurgeon's Healing Touch CrCo20 (ArM5 p.129) Disguise of the New Visage MuCo15 (ArM5 p.131) Gift of the Bear's Fortitude MuCo25 (ArM5 p.131) The Leap of Homecoming ReCo35 (ArM5 p.135) Rise of the Feathery Body ReCo10 (ArM5 p.134) Seven-League Stride ReCo30 (ArM5 p.135) The Tireless Flight ReCo20 (HoH:TL p.102 Mutantum!) Herbam Bridge of Wood CrHe20 (ArM5 p.135) Dance of the Staves ReHe5 (ArM5 p.138) Hunt for the Wild Herb InHe5 (ArM5 p.136) Rope of Bronze MuHe15 (ArM5 p.137) Wall of Thorns CrHe20 (ArM5 p.135) Ignem Flames of Sculpted Ice MuIg35 (ArM5 p.142) Gloom of Evening PeIg10 (ArM5 p.142) Soothe the Raging Flames PeIg20 (ArM5 p.142) Ward Against Heat and Flames ReIg25 (ArM5 p.143) Wizard's Eclipse PeIg35 (ArM5 p.142) Wizard's Icy Grip PeIg30 (ArM5 p.142) Imaginem Aura of Ennobled Presence MuIm10 (ArM5 p.145) Discern Own Illusions InIm15 (ArM5 p.145) Eyes of the Eagle InIm25 (ArM5 p.145) Image from the Wizard Torn ReIm30 ((ArM5 p.147) Summoning the Distant Image InIm25 (ArM5 p.145) Veil of Invisibility PeIm20 (ArM5 p.146) Mentem Aura of Inconsequence ReMe25 (HoH:TL p.73) Aura of Rightful Authority ReMe20 (ArM5 p.151) The Call to Slumber ReMe10 (ArM5 p.151) Loss of But a Moment's Memory PeMe15 (ArM5 p.151) Posing the Silent Question InMe20 (ArM5 p.149) Weight of a Thousand Hells CrMe25 (ArM5 p.148) Terram Conjuring the Mystic Tower CrTe35 (ArM5 p.153) Earth that Breaks No More MuTe20 (ArM5 p.154) The Unseen Porter ReTe10 (ArM5 p.156) Ward Against Faeries of the Mountain ReTe15 (ArM5 p.155) Vis Aegis of the Hearth ReVi25 (ArM5 p.161) Maintaining the Demanding Spell ReVi20 (ArM5 p.162) Mirror of Opposition (Auram) MuVi25 (ArM5 p.159) Scales of the Magical Weight InVi5 (ArM5 p. 158) Sense of the Lingering Magic InVi30 (ArM5 p. 158) Sight of the Active Magics InVi40 (ArM5 p.159) Watching Ward ReVi25 (ArM5 p.162) Wizard's Communion MuVi15 (ArM5 p.160) Wizard's Reach (Auram) MuVi30 (ArM5 p.160) Link to comment Share on other sites More sharing options...
cj.23 Posted January 17, 2013 Report Share Posted January 17, 2013 Thanks Schwarzbart that was marvellous! Link to comment Share on other sites More sharing options...
Schwarzbart Posted January 17, 2013 Report Share Posted January 17, 2013 Do we get the 4 Vis for this year already or starting with the next year? Link to comment Share on other sites More sharing options...
cj.23 Posted January 17, 2013 Report Share Posted January 17, 2013 Next year. You don't get it as apprentices. You will receive it in a lump sum on your return to last you for 1215. The covenant aura is 4 btw, I decided after much working on Boons and Hooks. They are BOONS Fantastic Environment Major Magical Fortress Major Aura +1 Minor Vast Aura Minor Hidden Resources Minor Local Languages Minor HOOKS Constantly Mobile Major City Major Pagans Major Crumbling Minor Totals Boons: 10, Hooks: 10 The Hooks and Boons are taken from the Covenants Supplement, but I will happily explain any if people want. They are fairly self-explanatory I think though. Link to comment Share on other sites More sharing options...
freespace2dotcom Posted January 17, 2013 Report Share Posted January 17, 2013 Any other magi entering your Sanctum waives all their rights under the Code of Hermes - you may kill them with impunity. Now I'm convinced 100% that there's some connection between Ars Magica and the World of Darkness. Probably concurrent development or something Link to comment Share on other sites More sharing options...
cj.23 Posted January 17, 2013 Report Share Posted January 17, 2013 OK, I have created a new thread for the Covenant stats to make updating it and finding it easier. It is here. http://academagia.invisionzone.com/index.php?showtopic=2529 Link to comment Share on other sites More sharing options...
cj.23 Posted January 17, 2013 Report Share Posted January 17, 2013 Now I'm convinced 100% that there's some connection between Ars Magica and the World of Darkness. Probably concurrent development or something Far more than that. Ars Magica was created by Jonathan Tweet and Mark Rhein*Hagen, with the Nephews (who are now Atlas Games ) and the lady from Paizo Publishing. I'm not sure on the exact history, but I think in the 80's they all lived in the same house as postgrad students or after college. They formed a company Lion Rampart, who published Ars Magica, and then later an rpg magazine called White Wolf which I still have copies of. Later Rhein*Hagen creates Vampire, and the World of Darkness and they decide to publish it as a White Wolf Game. The other take Lion Rampart and keep producing Ars, but nominally they are set in the same universe, so stuff from Ars Magica forms the back history for the World of Darkness. (So Ars Magica was effectively the precursor to the WoD). After the success of Vampire they bring out a Third Edition of Ars Magica published by White Wolf. It's more overtly Gothic elements and tie in with WoD are not as popular as hoped, and the two gaming communities remain separate - and Ars uses a different mechanic after all to the rest of the WoD in terms of dice. So White Wolf decide to concentrate on WoD, and John and Michelle Nephew take on Ars Magica as Atlas Games, and have produced two more editions over the last 20+ years, ironically it seems outlasting White Wolf, though I am not sure exactly what the deal is with WW now. This could be wrong, but it is the impression I get. So Paizo, WoD and Ars Magica (and Magic The Gathering - see below) all go back to one group in the mid to late 1980's who have really changed gaming. cj x Link to comment Share on other sites More sharing options...
freespace2dotcom Posted January 17, 2013 Report Share Posted January 17, 2013 Ha! Wild! The more you know... After playing this for a while I couldn't help but note the similarities! Link to comment Share on other sites More sharing options...
cj.23 Posted January 17, 2013 Report Share Posted January 17, 2013 Oh and of course Jonathan then developed his card game, Magic the Gathering, which some of you may have heard of cj x Link to comment Share on other sites More sharing options...
Schwarzbart Posted January 17, 2013 Report Share Posted January 17, 2013 I dont understand the exact meaning of the Minor Hook Crumbling, the rest is prety clear to me. btw. Cj you might want to use my updated list as I added where one can find the spells. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted January 17, 2013 Report Share Posted January 17, 2013 Yeah, such a pity that Ars Magica isn't as well known as their other games- it's so good. Link to comment Share on other sites More sharing options...
cj.23 Posted January 17, 2013 Report Share Posted January 17, 2013 Thinking of such things, as I recently mentioned my convention Grand Tribunal UK I really should mention there is a VERY professional and good looking Ars Magica fanzine, only available as a pdf download, but of first rate quality. A subscription or single issue deal is available, and i heartily recommend it -- Sub Rosa -- http://www.subrosamagazine.org/ Anyone subscribed yet? I am a fan cj x Link to comment Share on other sites More sharing options...
Mikka Posted January 17, 2013 Report Share Posted January 17, 2013 Far more than that. Ars Magica was created by Jonathan Tweet and Mark Rhein*Hagen, with the Nephews (who are now Atlas Games ) and the lady from Paizo Publishing. I'm not sure on the exact history, but I think in the 80's they all lived in the same house as postgrad students or after college. They formed a company Lion Rampart, who published Ars Magica, and then later an rpg magazine called White Wolf which I still have copies of. Later Rhein*Hagen creates Vampire, and the World of Darkness and they decide to publish it as a White Wolf Game. The other take Lion Rampart and keep producing Ars, but nominally they are set in the same universe, so stuff from Ars Magica forms the back history for the World of Darkness. (So Ars Magica was effectively the precursor to the WoD). After the success of Vampire they bring out a Third Edition of Ars Magica published by White Wolf. It's more overtly Gothic elements and tie in with WoD are not as popular as hoped, and the two gaming communities remain separate - and Ars uses a different mechanic after all to the rest of the WoD in terms of dice. So White Wolf decide to concentrate on WoD, and John and Michelle Nephew take on Ars Magica as Atlas Games, and have produced two more editions over the last 20+ years, ironically it seems outlasting White Wolf, though I am not sure exactly what the deal is with WW now. This could be wrong, but it is the impression I get. So Paizo, WoD and Ars Magica (and Magic The Gathering - see below) all go back to one group in the mid to late 1980's who have really changed gaming. cj x /butting in, probably rudely White Wolf's still doing fine, but has switched to online distributing. You generally get a book a month from them. They're still doing old/classic World of Darkness, new World of Darkness, Exalted (third edition is coming third edition is coming so excited ahhh!), and I believe they're working on a new edition for Scion. Mummy: the Curse should be out sometime next month. Ars Magica is still considered to have been the backstory for classic World of Darkness's Mage the Ascension, though in general the fans didn't like that too much, so now it's sort of more a few cute tie-ins then anything else (just like Exalted being the backstory for classic World of Darkness also was rather disliked by fans). An obvious connection between the two comes from Ars Magica's Houses of Hermes, House Tremere. Sounds sort of familiar to Vampire the Masquerade players and Mage the Ascension players, huh? In Ars Magica, though, the vampire uprising in House Tremere is crushed and the house survives, discredited but alive all the same. In the World of Darkness, House Tremere wipes itself out, Mage-wise, and becomes the hax0r Vampire Clan we all love to hate instead. A small difference with big consequences for both games. In fifth edition Ars Magica, though, the whole vampire thing isn't even mentioned at all. They've tried to pull Ars Magica further away from the World of Darkness. I think it's sort of a pity, but I was one of those fans who liked the backstory. Well, that's the word from the resident White Wolf fangirl. Keep playing, your logs are fun to read. Link to comment Share on other sites More sharing options...
freespace2dotcom Posted January 17, 2013 Report Share Posted January 17, 2013 Most of my WoD experience actually comes from the nearly critically bugged (but still awesome) Vampires: the Masquerade: Bloodlines. I believe that it's set in the classic WoD setting, so I don't have any knowledge of the other. To my knowledge, I believe the Tremere in WoD were the only ones to use anything that might be close to be magic. the rest were mostly limited to supernatural abilities. Very fascinating! Link to comment Share on other sites More sharing options...
cj.23 Posted January 17, 2013 Report Share Posted January 17, 2013 Thanks Mikka! I have taken part in the Mummy Kickstarter, but thought the name of the company had changed. I see Mark Rhein*Hagen is running a boardgames business I think these days. I should really have a look at Facebook see what he is up to now. All you say is true, except 5th ed Ars Magica deliberately diverged. Now House Tremere never had a Vampire takeover - the new book on the Transylvania Tribunal Against the Dark for Ars Magica arrived yesterday. http://www.amazon.com/Against-Dark-Transylvanian-Tribunal-Magica/dp/1589781309 or http://www.atlas-games.com/product_tables/AG0302.php Interesting stuff if you play a Tremere or have a character from Transylvania. Only available as print edition at moment, but will be on pdf in a couple of years as normal. Mikka, is there any truth to rumours of a Third edition WoD ruleset? I notice new Mummy still uses NWoD? And you are always welcome to join in and chat that's the point of forums, hell you could join the game if you wanted but that will have to be the limit for new players for the moment unless someone drops out, as it is confusing enough already! cj x Link to comment Share on other sites More sharing options...
Nyaa Posted January 17, 2013 Report Share Posted January 17, 2013 I dont understand the exact meaning of the Minor Hook Crumbling, It mean the place lack maintenance or badly made (not likely), so there's enormous crack on the wall and will eventually fall to pieces. Nice for Gothic theme apparently. Basically the wall defense sucks and we need to repair the place before house/tower/castle starts to fall apart. Link to comment Share on other sites More sharing options...
freespace2dotcom Posted January 17, 2013 Report Share Posted January 17, 2013 Well, if it's minor, I doubt that the buildings are structurally unsound or anything. Probably nothing some paint and plaster couldn't fix. Link to comment Share on other sites More sharing options...
cj.23 Posted January 17, 2013 Report Share Posted January 17, 2013 Yes, the buildings have started to collapse in places; many lie derelict, and vines and creepers grow over the streets, with some almost filled with underbrush. large cracks have appeared in the stonework, and even the disk itself the city flies upon has fissures that you can see as you fly below it... cj x Link to comment Share on other sites More sharing options...
freespace2dotcom Posted January 17, 2013 Report Share Posted January 17, 2013 Well, that's... gonna need more than some paint and plaster then. Link to comment Share on other sites More sharing options...
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