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Adrian

An online Ars Magica session

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Sunday works for me.

 

You have to /slap Nyaa for this. And hope the trout will enough for the black cat to do it.

Sorry I am a bit more busy now that it's a the weeks before final. I usually just need four hours to edit the log, but this one is more action intensive than normal since cj is dealing with 3 players' action at the same time (plus all the NPCs), so it will take a bit longer to edit this for better readability.

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There is a chance I might oversleep even greater due to a rp I do on Saturday nights so please don't send me into Twilight again. I really don't want to be sent to final twilight before finishing the first mission.

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I can do Sunday noon GMT til 3pm. :) OK see you all then

 

cj x

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Incidentally I can't do Saturday 15th December. I will be running a live action game that day. I can do Sunday 16th?

 

cj x

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This week and next week Sunday should both work for me.

Hopfull the LARP will be indoor or you need realy good clothes that works for medival times.

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Humm I have a large assignment due the 18th.. I am not sure I'd be able to attend the 15/16th really, but will try to place myself so I have an excuse to stay mostly inactive for the 18th when we play next ;)

 

(Just hoping it won't be due to blunt physical trauma... or loss of vital limbs, or any other of the long list of nasty things that may happen hehe)

 

Well, I *may* attend but it depends how I feel when the day arrives. Otherwise I'm looking forward for our coming session :)

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I just want to mention that if we get back to our flying city covenant that each magus should learn at last some kind of spell or create a magic item that allows the caster to get to the ground and back to the covenant!

Bether even something that allows to take some other people with him/her as I expect in future adventures we will have only 1-2 magus and the rest play companion to not break the Lab time.

Also we should get some kind of compass or other device that let us find our city again.

(Yes I know the first 2 sessions we all will spend to set up our Lab except for the people who don't have at last Magic Theory 3 as they have to spend time to learn this first)

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Well we do have a spell like that. The flying boat spell Gor-(something) was the main caster of it. Baruch I believe also has it, but he doesn't have good enough stats in that exact way to reliably keep the boat stable.

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You misunderstod me here. I sayed that every magus should at last have one way to get up and down without the help of a other magus and it would be good if (s)he can take other with him on this trip!

Or do you want to go to a other magus in hope he is aviable and have time each time you need to do something on the ground even if it just to get some material we don't have aviable at our city?

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I think I did understand that, but worded it wrongly. The spell I think is taught to all full magus(s) apart of the covenant. The spell is also used on boats to make them fly with apparently flight navigation to the covenant, though I would find it odd if you couldn't put in different coordinates (thus allowing a group to be transported). Well that's what I think/brain says. Me no Judge of game universe.

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The problem is that depending on what Technique and Form you specialised you need a different spell.

I expect the spell that moved the boat trough the air to be creo or rego auram at probably 20 or higher difficulty.

If the difficulty would be below 20 Baruch could have done something similiar with stessbased spontan thanks to his weather focus. (Something like a extrem strong wind that hovering our boat)

 

But to get to the ground and back up you could also give your self wings (muto corpus), increase the size of a flying animal (Muto Animal) that is under your control or even teleport (think thats vim) ect.

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Okay I can understand that. Though I can't really think of I spell I could use my high stats with (so will have to get someone to enchant something to fly). Though once we (if we ever) get there I think we are going to be there for quite a while exploring the catacombs in the island. So we should have time (don't exactly understand how researching/inventing spells works).

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You know that most of the time a Magus is in his lab to learn spells, improve his Magic Art, working on items ect?

Any interruption of more then 10 days per season will end in penalties to you Lab work. If you get even distracted more then 20 days the complet Lab work you did in this season is void.

Thats why a player usual have a companion and a magus as magi only have extrem limited time to go on adventures.

Also the first 2 seasons no mater where we settle down will be setting up our Lab or if you not have Magic Theory at 3+ studie this first to 3 via a Teacher or a book bevore you spend 2 seasons to set up your lab.

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We could turn to full on adventuring though and just steal/plunder the research off others! (Like some of our more clever members did back before the dragons tore up the place)

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Even if you got the Research Notes or a Teacher for a Spell you still have to spend a complet season to learn it as you have to adapt the spells for you even if you maybe can learn more then one spell in a season this way.

(At last thats how I understand page 94 ff.)

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Well, Wings of the Soaring Wind is level 30 CrAu, can only transport a single person, and isn't suitable for extended travel because liable to crash down if the caster's concentration falters. I don't have a spell that could transport us, and based on that spell I probably couldn't spont it, either. When we get back to the covenant, however, I suspect I might be able to enchant a boat or something so it could be used for this. It's easier when its an item, because it can hold concentration. Don't know if I'd have to level my arts first, though, since I don't know what level effect that would be and haven't done the math either way.

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Maybe we can have some sort of elevator-like lifting device and we just learn some 'feather fall' like spell in case the elevator snapped?

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Ok was wrong about Teleportation as it is Rego Corpus with a level of 30 or 35 depending on the distance.

Rise of the Feathry Body (Rego Corpus 10) could be a way to get up and down if the flying island moves extrem slow.

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It's mainly for when we start messing around with humans in cities. Also in theory they are just trying to stop us from taking the gauntlet. So we should stop encountering them.

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I might miss tomorrow, someone log the chat for me.

 

The bot program can be get from here

 

If you can't make it work then gm can roll it for player with this or physically.

 

Try Dice Room too.

 

Edit: Also recommending this online whiteboard for gm to draw map and stuff. Just click the Get URL on the right and share with everyone to let them join the same room.

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Oh Sunday, NEVERMIND. Also good timing for the pushback. :lol:

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