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A halfhazard attempt for a Duel sim?


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I wasn't sure where to put this, so.. here it goes. ^_^

 

So, Adrian may or may not have angered me recently with his mind control magic.

 

Because of this, I got the idea that I really, REALLY want to have our characters duel. Even more than write the CCC adventure, (which I do really still want to finish)

 

Seeing as how the team is far more busy on making and programming awesome content for us,(and rightfully so) I know therefore that it fall upon us, the fanbase to make it so. :D

 

Now, I'm far from the most elite hacker/cracker programmer out there but I've been tinkering with the idea of at least starting a programming project to make a simple duel program. Crazy I know. :(

 

But stick with me. I'd like this particular thread to be devoted to the idea of creating one. I think we all can at least make a nice large first step by at the very least discussing the rules of a duel in the game, and exactly what would be necessary to *emulate* Y1's duel system. (which I'm sure Y2 will be using and expanding upon so we can use as a base)

 

That way if a FAR more skilled programmer than yours truly comes along (like an actual one :P ) At least they wouldn't have to guess and prod from scratch. :)

 

The way I see it, what we need at a minimum is a program that:

 

A: Can input variables of all Attributes+Skills, spells+phemes AND Duel items available to two characters. (To keep it simple, we could format a certain textfile for the program to read upon execution..)

 

B: Has a list of all duel actions, what their roll is, and their effect on vitality or other rolls.

 

C: Has a list of all spells, the phemes required for each, their rolls if any, as well their effect on vitality or other rolls.

 

D: Has a list of all phemes, Their roll difficulty modifier, and their effect if added to a spell.

 

E: Sets up a turn-based system that repeats itself until the vitality of one person =/< 0 (or other prerequisite for winning is met)

 

F: Would cross reference spells and phemes available to each character and lock out the ability to cast spells and phemes that either given character should not have the ability to cast.

 

To keep it absolutely simple, we wouldn't need anything like internet connectivity built into it. We could have just one person run the program with the stats of both characters in it, open up a chat anywhere (even on the forum!) and have the person not running it say which phemes/actions they want to use. Even better would be having a third person run the program and be a moderator to keep it fair. :)

 

Even if we suck at programming, We can at least set up these lists for programmers to use so that the task becomes less impossible to do. I know that this alone is a HUUUUUUUGE thing to do because these things are not in one easy to access spot. Believe me! BUT!! I think that if we can accomplish it, that would actually be the more difficult part of it, and getting a programmer to code the lists according to the rules I stated (and will have modified on feedback) might not be quite as hard then.

 

The second post I made is reserved for the lists when they are created. I'm gonna be pulling as much info out of the modtools as I can on this but it'll be up to you guys to help me at least by pointing out any inaccuracies/additional information required for this idea.

 

(I am so crazy for bringing this up! :) )

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A List of Phemes. (Details on them to come later)

 

Absorb

Abundance

Accuracy

Acerbity

Acoustic

Acuity

Adaptation

Add

Adoration

Adventurous

Agitation

Air

Align

Allay

Alleviate

Alteration

Amicita

Amplify

Analogue

Anatomy

Anger

Angle

Animal

Appearances

Arbitrary

Argue

Arid

Aromatic

Artificial

Astrology

Atonement

Attack

Attendance

Auditory

Aurora

Austerity

Authority

Autonomy

Avoidance

Balance

Banish

Banishing

Barren

Beautify

Beauty

Befuddle

Beg

Belief

Belonging

Beseech

Betray

Between

Betwixt

Bind

Blend

Blight

Blood

Blot

Bone

Botanics

Bounce

Bourgeon

Brag

Bravery

Breadth

Breath

Breathe

Bring Forth

Brittle

Burst

Cajole

Calculate

Calm

Camaraderie

Camouflage

Candid

Capture

Cardinal

Caustic

Cement

Center

Challenge

Chameleon

Chance

Change

Changeling

Chaos

Charm

Chitin

Chonology

Circumvent

Clamor

Clarity

Cleanse

Cloak

Close

Clot

Clue

Combine

Comets

Comfort

Command

Comparative

Compatible

Compel

Compete

Complex

Composure

Compression

Concede

Concentration

Condensation

Condense

Confidence

Confound

Confusion

Conjure

Consequences

Construct

Contrast

Control

Coordinate

Coordination

Core

Corollary

Corporeal

Corrode

Covert

Cowardice

Credit

Crystal

Curved

Dark

Debit

Decay

Deceive

Decompression

Decrepit

Deduction

Defend

Defensive

Defiance

Defilement

Deflect

Deflection

Dehydration

Delights

Demand

Demolition

Deny

Descriptive

Destruction

Determination

Devotion

Dextrous

Diction

Difficulty

Direction

Discern

Discernment

Discord

Discover

Disease

Disfigure

Disillusionment

Disorganize

Disorientation

Dispel

Disperse

Dissolution

Distal

Distribute

Divert

Divide

Divinatio

Divisible

Dodge

Draconis

Dreams

Drive

Drought

Duel

Dull

Dynamic

Earth

Earthquake

Ease

Eavesdrop

Echo

Ecstatic

Education

Electricity

Elumian

Emerge

Emotion

Empower

Enclosed

Ends

Enforce

Enhance

Enrich

Ensnare

Entangle

Enthusiasm

Entirety

Epiphany

Erasure

Evaluate

Evaporate

Even

Exaggerate

Exception

Excise

Excitement

Exhale

Expansion

Expose

Extinguish

Extravagance

Fabricate

Fade

Faith

False Reality

Falsify

Familiar

Fear

Fertile

Fierce

Finesse

Finite

Fire

Fissures

Fitness

Fix

Flab

Flame

Flat

Flats

Flawless

Flesh

Flex

Flexibility

Flight

Float

Flora

Flow

Fluidity

Follow

Force

Foresight

Forgive

Formation

Fortification

Foundation

Freedom

Frenzy

Frictive

Friendship

Frigid

Fuel

Fugue

Gambling

Gable

Gargle

Gender

Generosity

Germinate

Give

Glam

Glamour

Glory

Gradation

Grade

Grant

Greed

Greet

Grind

Grow

Halt

Halve

Hard

Harm

Harmonicus

Harness

Hate

Healing

Health

Heart

Heat

Heft

Heroism

Hesitation

Hinder

Hindsight

Historical Record

Holy Bolt

Honesty

Hope

Hostis

Humanity

Humility

Humours

Hydration

Hyrdopulsion

Ice

Ignorance

Ignorant

Immutable

Impose

Impression

Imprisonment

Incantation

Incompatible

Indiscriminate

Indivisible

Induction

Inferno

Infertile

Infinite

Information

Inhale

Ink

Inorganic

Insects

Insight

Insincere

Inspiration

Intangible

Intelligence

Intensity

Intent

Intersect

Interweave

Invite

Irrational

Iter

Jagged

Jitters

Join

Jovial

Joy

Jumble

Knell

Knowledge

Lead

Leech

Length

Liberate

Liberty

Life

Lift

Light

Lightning

Lilt

Linear

Lingual

Liquid

Load

Location

Logic

Looking Glass

Loom

Loose

Loyalty

Lubrication

Luck

Machinery

Magic

Malaise

Malfeasance

Malicious

Mammal

Mangle

Manuscripts

Marred

Meddle

Mediocre

Meditate

Mesh

Mettle

Metus

Middle Empire

Midnight

Mind

Minend

Minutiae

Mirabilis

Modus Operandi

Moist

Monotone

Moons

Moribund

Motion

Movement

Muffle

Multiply

Muscle

Mushplant

Music

Mutable

Mute

Nadir

Nasal

Natural

Nebulae

Needle

Negare Secundus

Negare Tertius

Negate

Neutrality

Neutralize

New Reality

Nightmare

Nimble

Noise

Noon

Normalize

Nourish

Nova

Numb

Number

Nurture

Objuscate

Obliterate

Obscure

Odd

Omni

Oneness

Opacity

Orbits

Order

Organism

Organize

Orient

Overgrowth

Overt

Painful

Parallel

Part

Passionate

Past

Path

Pattern

Peace

Perception

Perfection

Perpendicular

Phoneme

Phonology

Pierce

Piety

Pigment

Planet Rotiation

Planets

Playful

Point

Pollen

Power

Precision

Preparedness

Prescriptive

Presence

Preserve

Press

Pressure

Pride

Progress

Projection

Proof

Prose

Protection

Proximal

Puffiness

Pulverize

Purity

Purposeful

Quagmire

Quiescent

Quiet Mind

Radiate

Rain

Rally

Randomness

Rational

Ravage

Reason

Reassure

Reawakening

Recognition

Record

Reflect

Reflection

Refractive

Refutation

Refute

Regenerate

Regulate

Rejection

Relaxed

Release

Relentlessness

Relief

Remembrance

Rend

Repel

Repulse

Resist

Respect Elders

Restitution

Restoration

Reveal

Revile

Revise

Revision

Rhetorical

Rhythm

Righteousness

Rimbal

Risk

Rubber

Sanctification

Scatter

Scattering

Scent

Screen

Scry

Sea

Seasons

Sedentary

Seduce

Seed

Selective

Separation

Sequential

Serendipity

Serenity

Service

Servitude

Sever

Sewing

Shadow

Shame

Sharps

Sheen

Shelter

Shield

Shock

Sickness

Sight

Silence

Silent

Simple

Sinuate

Siren

Skip

Sky

Sleep

Slick

Sloppy Speech

Smoke

Smooth

Snapdragon

Snow

Soft

Solid

Solidify Artifice

Solvent

Sonorous

Soothe

Soothsay

Sorrow

Sparkle

Speak

Specific

Speech

Spirit

Spiritis

Sprite

Sprout

Stability

Stable

Stain

Stars

Stems

Stiff

Stimulate

Strength

Strengthen

Stress

Strike

Strip

Structure

Stun

Stunt

Subterfuge

Subtlety

Subtract

Suffocate

Suggest

Summoning

Sunder

Superior Mind

Supply

Surety

Surprise

Sweet

Swirl

Syntax

Tactile

Tails

Take

Tangible

Taut

Teach

Tempo

Temporize

Terror

Thievery

Thought

Tight

Time

Timing

Topple

Transparency

Trill

True Strength

Truth

Undercover

Understanding

Unenclosed

Unleash

Unload

Unlock

Unsteady

Vegetate

Verse

Vetus

Vibrate

Vitality

Void

Warm

Warp

Water

Weakness

Weather

Wet Clay

Whole

Wind

Wisdom

Wonder

Worm

Wrath

Zenith

Zip

 

A list of Spells. (Details to come later)

 

"And so invite the wyms of ruin...."

4th Joint

6th Finger

Absorb & Defend

Accurate Accounting of Space

Accurate Horoscope

Adanella's Wardrobe

Advanced Problem solving

Aeger Adfectus

Affliction Upon the Undead

Aganathi's Lamp

Air Hammer

Alteration of Inhuman Matter

Amazing Recall

Ambassador to Beasts

Anger Others

Angst Gehoren

Angular Displacement

Animal Lure

Animated Illustrations

Arataxa's Serpentine March

Arm Brace

Armor of the Winds

Arrowhead

Arrows Against Dragons

Art of Persuasion

Articularte

Artistic Frenzy

Asking the Universe

Assess Type

Attuned to Surroundings

Avila's Righteous Fire

Awareness

Awareness of the Blessed

Baby Fat Bad Spout

Balance Humours

Baldacci's Invigoration Spell

Bark and Bite

Basic Logistics

Bathe in Scent

Battering Ram

Battle of the Ki'bonic Pass

Beauty of the Evening

Becalm

Beginner's Delving

Beginner's Dispel

Benefice from Above

Bewitching Dish

Big Black Dragon

Binding Inscription

Bitter Stalks

Blandishw's 'Game'

Blank Face

Blanket of Silence

Blind Ambition

Blind Spot

Blind Tracker

Blinders

Blood Tarantula

Blotted Forms

Blurry Fingers

Borgham's Grin

Borrowed Glory

Brains for Brawn

Brawn for Brains

Breath of Lesser Winds

Bruised Joint

Bureaucratic Intuition

Cage of Locusts

Cailean's Spirit

Calafon's Balancing of the Humours

Cast up on High

Center Mass

Champion of the Voiceless

Change Opinion

Change to Survive

Channel Masters

Chaos of Life

Charm of the Les'enik

Charm of the Wyrm

Cheap Shot

Choke

Chores Fulfilled

Cinders from the Heavens

Circumvent Reason

Clean Surface

Cleanliness for Clean Hands

Cleanse and Remake

Clear Speech

Clique of Shadows

Clockwork Cat

Cloud Monkey's Grip

Cloud of humidity

Coalescent

Color Blind

Column of the Heavens

Comforting Breeze

Common Ground

Competition Removal

Competitive Spirit

Conceal Inscription

Confident Gardener

Confound

Confuse

Confused Lexicon

Confused in the Ranks

Conservation

Cooking Sprite

Corner Sight

Corner Strike

Correct Hurts

Corrosion

Crass Humor

Create False Evidece

Creeping Vine

Crisis of Confidence

Croon

Cross the stars

Crystal Prison

Curious Eagle

Curse of Dreams

Curse of the Bolinbeck

Curse of the Branding Iron

Curse of the Sercret Rythm

Cursed Dreams

Cut and Heal

Daily Horoscope

Dandibraw's Charge

Deadle Shot

Dedication of the Wall

Deep Breaths

Deep Diver

Defender's Boon

Defense Against Time

Deflect Trap

Defunct Communications

Dervish Turn

Destiny's Emergence

Direct Words

Dirty Tricks

Disciplinary Hand

Dismantle

Dispassionate Focus

Dispel

Disrupt Communication

Dissect Equation

Dissection

Distract & Push

Divulge Secrets

Dowse Area

Dowsing Seeds

Dragon's Scale Shield

Draw in the Dampness

Drop Guard

Due Penitence

Duplicitous Penmanship

Durand's Flotilla

Earthen Shot

Easy Riding

Economic Boon

Effevescence of Sprirt

Effortless Do

Electric Shock

Elementalist's Foil

Eloquent Map

Embracing Excess

Empoeror Jurenaeus' Piercing Look

Empty Pockets

Encyclopedic Mind

Enervation Hex

Enhance Flavor

Enhance Ingredients

Enhance Scent

Entanglement

Epic Chance

Epistula Vocis

Erasure

Essence of Speed

Evaluate Situation

Evaporate

Every moon in It's Mansion

Every Planet in It's House

Excellent Imperative

Exgarcot's Extraordinary Gift

Expand Charge

Expanding Portal

Expert Accountant

Expert Adjuster

Exploding Seed

Extra Pockets

Eyes of Scrutiny

Eyes Wide Open

Face Of an Ogre

Facial Twitch

Fact Check

False Concession

False Herald of Storms

Familiar Education

Far Into Near

Fidelia's Slowing Spell

Fidelia's Spell of Landscapes

Field of Quicksand

Fill the Night with Stars

Fine Movements

Fire Rain of Ladisau

Fire Shards

First Light in the Darkness

Fish's Salvation

Flame Wand

Flank

Flank Attack

Flora Monstra

Flush of Anger

Fluster

Foggy Head

Follow Nyaa to a Bad Place!

Force of Personality

Force Stutter

Forge Training

Fortify Troops

Fortune's Choice

Foul Humours

Friendquake

From Nothing, Knowledge

From Novice to Master

Frozen Gut

Frozen Silencer

Fulfill Need

Funny Bone

Gaffe

Gambler's Rush

Game Face

Game of Politic

Gates Master

Gates Training

Gender Tension

Geometric Trap

Gift

Gift of Incantation

Glamour's Constant

Glorificus

Glow of Victory

Golden Tongue

Golden Voice

Good Hair Day

Good Will

Graceful Moves

Grammar Guidebook

Grand Tide

Grappling Hooks

Greater Camouflage

Gussied Up for Purchase

Habritus

Handy Broom

Harmon's Plan

Harmon's Strife

Haute Cuisine

Head of the Class

Healing Touch

Hearth Fires

Heavy Hand

Heightened Creativity

Heightened Senses

Helper

High Rise

High Stress

Historical Tendencies

Honey Speech

Horns of the Bull

Hostility of the Mind

Hostis Spiritus

Hrud's Boots of Mud

Huddle

Hunter's Eye

Hyperbole

Ice Shackles

Illegal Trade Snitch

Illustrator's Hand

Imitate Accent

Impart Understanding

Impose Disarray

Impress Listener

Impressive Syntactical Knowledge

Improve Negation

Improve Relationship

In Defiance of Dragons

In With the Good

Incantation of the Elements

Incantor's Enlightenment

Indefatigable

Induce Coma

Induce Fear

Inexplicable Unconcern

Informative Bird

Inhuman Timing

Inner Voice

Insight into the Planet's Schemes

Inspect

Inspirational Thinking

Inspirational Writing

Intense Focus

Interpreting Foreign Toungues

Investment Security

Invincible Ink

Invisibility Shroud

Invisible Coals of Ladislau

Iron Jaw

Iron Will

Irresistible Invitation

Jagged Edge

Joker in the Midst

Jumble Letters

Kleptonox

Law of Planetary Regression

Law of the Circular

Left Hand of the Law

Lesser Alteration of Color

Leser Binding of Rubber

Lesser Camouflage

Lesser Charm of Fixing

Lesser Seeming Spell

Lexical Expansion

Librarian's Ghost

Library Classification

Liege of Mastery

Lift Knowledge

Lifting the Veil

Light Into Darkness

Light of the Universe

Lighten Load

Limber

Lingua Zoologica

Linguistic Derangement

Little Delirium

Logical Numerical Progression

Lore Collection

Lose Bearings

Lose Focus

Loss of Confidence

Lovely Turn of Phrase

Lucia's False Surrender

Luck Luck Luck Luck Luck

Lyre of Winds

Maelstrom

Magic Scissors Spell

Magnificent Chef

Major Discernment of Monsters

Major Spell of Animation

Major Wizard's Quiet

Manifest Retrieval

March of Terror

Marcum's Square and Rectangle

Massioti's Minor Gripping Spell

Master

Master Lockpick

Master Star Charts

Master Writing Systems

Masterful Supply

Master's Dispel

Mastery of Body

Material Shaping

Material Understanding

Mathematical Acuity

Message of the Winds

Meteri's Botanical Diminishment

Mind Melter

Minor Bends

Minor Elemental Evocation

Minor Lift

Minor Size Contraction

Minor Syntactical Improvement

Minor Wizard's Quiet

Misleading Scents

Model Area

Modify Tenor

Moment of Peace

Monetary Retrieval

Monster Under Bed

Move to Market

Moving Words

Muscle for Bone

Muscle Tone

Musical Talent

Needles of Breath

Negative Alteration of Organic Matter

Nervi

Non scelus vide, non scelus audi, non celus dic

Non-Erasable Ink

Non-Stop Clock

Notational Glamour

Nourishment of the Rains

Numb Fingers

Number Knack

Number Slide

Oleapia's Approach

Oliba's Reading

Olicardo's Thousand Voices Spell

Oncestrian Rythm

Open Possibilities

Operatic Song

Organized Mind

Orthographer's Helper

Out with the Bad

Outwit Familiar

Pack Mule

Panache

Panic Attack

Pauper's Fate

Perfect Form

Perfect Temperature

Perpendicular Transferrence

Personal Illumination

Personal Symphony

Petanowfski's Dream

Phantom Doppelganger

Pinnacle of Negation

Pitfalls of the Past

Planar Displacement

Point of Contention

Point of View

Pollinate

Positive Alteration of Organic Matter

Positive Anger

Pound Opponent

Power of Persuasion

Power Play

Practical Balance

Praesidium ab Igne

Precision in Creation

Prepare Dissertation

Presence of Person

Preservation

Press of Time

Prevent Benefice

Prevent Hostility

Prevent Mishap

Primed to Spill

Private Chariot

Project Form

Proofread Work

Protection of Privacy

Protection of Reputation

Punch & Exploit

Puppet Master

Que'la's Spell of Summoning

Quick Heal

Quick Wit

Quick Writing

Quintessence of Quiscence

Radination

Rains of Flame

Raw Psyche

Raylen's Gift

Rebalance Humours

Red Thread

Refilling Charm

Regenerative Star

Rejuvinate the Earth

Relay Signals

Render Dapper

Rending Leech

Resist Interrogation

Resonance

Reveal Flaw

Reversal of Fortune

Reverse Engineer

Revise Homework

Revise Speech

Revision of Skills

Reviving Wellness

Revnik's Reversal

Revolution of the Planets

Rewrite Text

Right Hand of Destruction

Right Hand of the Law

Rise of Gudafsra

Rise of the Tides

Robe Press & Dry

Root Cause

Rubber Limbs

Ruin Reputation

Saboteur's Crutch

Sailor's Curse

Saving Face

Scald Food

Scan Music

Scarecrow of Solinfeld

Schism

School Conquest

Scour Clean

Scramble Words

Scriveners' Friend

Seal Against Mastery

Secret Agent

See Results

Seed of Doubt

Self-Cleaning Spell

Sena's Afternoon Tea

Sense of Direction

Sense of the Track

Sense Tumblers

Sergei's Timely Doorjamb

Seven Favors

Shades of Green

Shadow Negotiation

Shadow Skin

Shaft of Sunlight

Shatter Blast

Shatter Dreams

Sheen of Isol

Sheer Invisibility

Shield Rimbal

Shifing Mask

Shifting Passions

Shining Keys

Short Sight

Shrink Fingers

Sign of the Maker

Silence

Silence Footfalls

Silence Rumormonger

Silver Toungue

Singing Embers

Singleton's Stricture

Sing-Song

Slight Bending of Light

Smoke Screen

Smokey Look

Snap Trap

Snowstorm

Societal Currents

Solace

Solid Demeanor

Sour Note

Sparkling Fields

Spatial Sight

Sphere of Resistance

Spill Secrets

Spirit's Confidence

Spiteful Shot

Spreading the Wealth

Squaring a Triangle's Sides

Stabilize Troops

Stable Roots

Stake out Territory

Stand Out

Starburst

Stately Speech

Steady Hands

Steal Fate

Steedblight

Steel Blood

Steeled Against All Disasters

Stiff Upper Lip

Storm of the Invisible

Streets of Ice

Strengthen Dueling Circle

Strengthen Will

Stunning Transformation

Stupidity

Sudden Strike

Summon Brown Spitting Cobra

Summons Duplicate

Summons Siren

Sunshot

Surefooted

Surprise Offensive

Survey Magical Atmosphere

Swarm of Bees

Sweet Dreams

Swift Stitch

Swim as the Fish

Swipe the Pot

Sympathetic Doppelganger

Synchronize Schedules

Syphon

Take Charge

Tectonic Shield

Temporary Invisibility

Temporary Revision of Knowledge

Tend Familiar

Terra e Acqua

Tertoliod's Accuracy

The Befuddled Stylus

The Book of Pages Lost

The Familiar's Gift

The Force of Duty

The Great Comet

The Harp of Kind Aranaz

The Lesser Candle of Avila

The Line

The Queen's Affection

The Smile of Iudocia

The Song of the Three

The Tale of Sir William Hopkins

The Wyrm's Ropes

Thirds & Fifths

Threatening Opposition

Throw Competition

Throw Lightning

Tiny Earthquake

Tongue Tie

Torrential Downpour

Tracking Beacon

Trade Smuggler

Tragic Wand

Trailblazer's Luck

Treachery of Senses

Treasure hunting

Trip

True Friendship

Truth be Told

Tulan Minipe's Smooth Date

Turn of the Cards

Tyson's Thorn

Uncontrolled Passions

Underdog's Edge

Undimmed Light of Truth

Enexpected Visit

Unlock Spell

Unmask Spellcaster

Unmasking Glamour

Unnerving Clarity

Unrelenting

Unshakable Resolve

Unshakable Walls

Ursula's Differentiator

Veil of Aversion

Venriloquism Spell

Verbal Derangement

Verbal Sugar View from the Top

View Through a Prism

Vigilant Spirit

Violation of Natural Law

Voice of Favors

Voice of the Bard

Walking in Shadows

Walls of Ice

Walls of Loys

Wand Amplification

War Cry

Warm Cloak

Warm Up

Warrior's Cry

Watch & Wait

Water Shield

Water Spell

Weaken for Magic

Weaken for Melee

Weaser Words

Weigh Evidence

Whirlwind

Wield Plasma

Wild Dog

Wind Charm

Window to the Past

Wizard's Aid

Wizard's Tailor

Wood Binding Spell

Worthington's Book Bind

Wrath of the Comet's Tail

Wreck Timing

Yost's Resort

Zelefis's Pseudoshame

Zookeeper's Stun

Zoologica Mechanica

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For cross referencing for this proposed program, I imagine it being a VERY simple boolean check.

 

Example: try to cast Wrath of the comet's tail, does characterX have access? 1 = yes, 0 = no. If 0, then try again.

 

It would be as simple as reading a few 1s or 0s in the text file I mentioned. Furthermore, it wouldn't need to cross-reference anything SAVE for the phemes/spell or action that was being attempted in the current round. which means it'd be LIGHTNING fast compared to mod publishing.

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I need a list of all items that can be used in a duel. (gives an action) Can someone help with this? I'm busy manually compiling a list of phemes and their funtions.

 

Legate. We probably won't use it for this program, but once the lists are up can you tell us which of the phemes/spells would be considered illegal in setting?

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Actually, the requirements for a spell to be illegal would be that it contained a pheme that was illegal, right? All we really need to know are the illegal phemes and the spells will make it obvious that they contain an illegal pheme in these lists. :)

 

Edit: Also, will "opposing" pheme information be important for duels? (negation for example) Tell me now because I'm transcribing the info now. :)

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Hmm. I surely don't mind. This isn't a project that can be done in a day. I'm focusing on the duel aspect, though, so the most important info for this thread is the spell roll difficulty modifier and what skills/attributes they change.

 

It's easy to look them up individually, but a royal pain to compile them into one comprehensive list.

 

If you've got a spell list ready we could use that too for this.

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Aaaahhh... *tries to stifle the snickering* well, this will be interesting. You mentioned you were crazy Freespace, and I won't disagree with you. But not because of this idea of yours. :P

 

 

Seriously though, I'm no programmer so I'll likely be no help at all, but the finished product sounds like much fun :)

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Ooooh...things always happen when I'm not around...*sulks*.

 

You know, you could just duel on the forum. Post a picture of your character's stats, phemes and spells and go at it. One reply, one action or however you'd prefer. It would be like a long-distance chess match or online PnP session.

 

That said, I could just be suggesting that because I'd like to read them especially giving the fact that almost everyone here has a penchant for role-play and aren't completely right in the head.

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[...] and aren't completely right in the head.

 

I think I ought to resent that! But then again, my lawyer advises me not to comment on it. So...

 

...

 

*bites lips*

 

Yeah.

 

Not commenting.

 

(As much as I would like to, I fear my lawyer more than anything)

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Ooooh...things always happen when I'm not around...*sulks*.

 

You know, you could just duel on the forum. Post a picture of your character's stats, phemes and spells and go at it. One reply, one action or however you'd prefer. It would be like a long-distance chess match or online PnP session.

 

That said, I could just be suggesting that because I'd like to read them especially giving the fact that almost everyone here has a penchant for role-play and aren't completely right in the head.

 

Well, since the Legate has already got the popcorn... :)

 

The prize for the winner is, incidentally, one Not-right-in-the-head HatTM.

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I am actually (with baby steps) attempting to code a text-based program, which not coincidentally is much easier, and also you should be able to copy/paste the info fairly easy.

 

You can sign up by helping me make it!

 

I can't do all of this at the same time, so if you guys can again go over the duel rules here!

 

Here's what I got so far... Note that it only goes like 2 steps in and the names aren't readable yet, but you can get the idea! I need all the stats of the phemes/spells/items so that they can be interpreted in! Legate! What Dice roll is used in the game?

 

http://www.megafileupload.com/en/file/383808/duelsim----demo-zip.html

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Your pheme list is almost complete, you missed only the Regulate and Vibrate phemes, some mistypos: Descernment, Hyrdopulsion, Minutie, Mirablis, Phoeneme, Precriptive, Refractove, Vegitate.

 

If you can wait I will upload around next week my phemelist with rarity, difficulty and opposite phemes added. I don't know if I will add the spell type magnitude, it has any use to us anyway?

It's maybe a feature of bug that two phemes have 2 opposites (Austerity and Destruction), but their opposites are ghost phemes (not listed among the phemes, but they can be found in opposites: Mirth and Production phemes), it is intended?

 

I don't know what would be an illegal pheme, I read only about phemes with bad reputation like Destruction, Draconis or Shadow. I think the phemes are mostly neutral, it's the spell's effect which can be described as illegal, many Glamour and Master spells share the same phemes too, I read that from one of the lores, that's why phemes aren't banned, they are blocks, elements but they can be built for destruction.

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Yeah, I transcribed them all from the mod tools via keyboard.

 

It was a rushed job, though not too bad if you consider I've been typing so long I don't need to look at the keyboard anymore. Thanks for the heads up. I'll edit the list.

 

Edit: I didn't see anything wrong with Hyrdopulsion, could you elaborate?

 

Edit2: Does anyone know if there are spells/phemes not accessible in a duel? I know the other way around is true, but...

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