Jump to content
Black Chicken Studios Forums
cj.23

City of Ivory & Jade

Recommended Posts

I already asked if it is Ok with them per PM and got the OK from the Legath a while back. He was even thinking about renaming this subforum as soon they do a other Kickstarter.

Edit: I just send him a PM again as we then probably full take over this subforum and just in chase something changed on theyr side.

Share this post


Link to post
Share on other sites

Yeah, a Sub-Forum makes sense- just let me know what it should be named, and I'll ask the Team to create it.

 

I think they do plan to rename this Forum overall, probably to the Ars Magica Forum Game or something. :)

Share this post


Link to post
Share on other sites

Right, life here has suddenly become complicated by a little snow that has amusingly caused chaos in the UK. As a result I'm hours behind schedule on email and the forum, and only just catching up. I will reply tonight I promise! I just have to ensure Lisa gets home safely what with all the bus cancellations etc.

 

Thank you to the Black Chicken folks for their astonishing kindness with the forum and letting us use it so much. I think we should all try and promote their games on Facebook etc, and I'm thinking about ways ot do just this. :) I hope soon to have a decent pc, well loan of one, and then I will write proper reviews on my blog :)

 

cj x

Share this post


Link to post
Share on other sites

Right, life here has suddenly become complicated by a little snow that has amusingly caused chaos in the UK.

I hope this dont bring chaos in your schedule tomorrow

Share this post


Link to post
Share on other sites

Nothing is going ahead as planned, and the event tomorrow is now cancelled. So in theory I will have a few more hours to work on getting the game ready!

Share this post


Link to post
Share on other sites

Yes may as well. I can handle Baruch's character for that part. :)

Share this post


Link to post
Share on other sites

Here some info I got from talking with CJ. These are unfiltered so cut out the parts that are important.

 

Catacombs

They have a most sinister reputation. Some attempts have been made to map them, but one magus (Brithonicus of Flamnbeau) was lost early in the exploration of the city, and the others have tended to avoid them so far: as the years pass, they have largely forgotten about them. (You can sahre this info with the others)

 

Initiation Scripts

Yes. They are used to gain new Virtues (and Flaws). In House Criamon you will eventually get to learn these, and gain odd new powers. However you need ot raise your house Criamon Lore first

Share this post


Link to post
Share on other sites
ENCHANTED ITEMS

 

The Rowing Boat That Sails on the Wind 34

Oh god, we need to get that flying boat back!

Share this post


Link to post
Share on other sites

While we try to get interest up in the hope of another future Ars Kickstarter and the computer game, we are playing Ars Magica from the forum. The following is the player character's home, a marvellous flying city, in Ars Magica terms. I'll be updating it as we go. :)

 

City of Ivory & Jade

Winter Covenant, Medium Power.

1750 Build Points

 

AURA (Magic) 4: Covers the entire city, making everything seem more real, brighter and more vivid than "normal" world.

 

LONGEVITY MODIFIERS Magi: 1 Mundanes: 0

PREVAILING LOYALTY +2

 

WEAPONS & ARMOUR

 

Weapon×27 (Standard); Points: 108

Ballista×4; Points: 64

Full Armor×9 (Standard); Points: 144

Shield×9 (Standard); Points: 36

 

WEALTH

 

Money Reserve: 300

Total Income: 250

Expenditures (Before Cost Savings): 191

Cost Savings: -21

Total Expenditures: 170

Points of Inhabitants: 157

Points of Laboratories: 130

Points of Weapons and Armor: 352

Weapon and Armor Points: 352

 

Sources of Income

 

Agriculture (Greater),

.

Yearly Expenditures

 

Buildings: 21

Inhabitants: 16

Major Fortifications: 5

Consumables: 31

Inflation: 0

Laboratories: 13

Provisions: 79

Tithes: 0

Wages: 31

Weapons and Armor: 2

Writing Materials: 14

Magi: 13

Other Book Specialists: 1

 

Cost Savings

 

Buildings: -5

Stonemason: Masonry 9

Consumables: -4

Candlemaker: Chandlery 6

Laboratories: -9

Glass-blower: Glassworking 7, Toolmaker: Toolmaker 6, Metalworker: Metalsmith 8

Weapons and Armor: 0

Writing Materials: -3

Bookbinder: Bookbinding 5

Provisions: 0

 

BOONS

Fantastic Environment Major

Magical Fortress Major

Aura +1 Minor

Vast Aura Minor

Hidden Resources Minor

Local Languages Minor

 

HOOKS

 

Constantly Mobile Major

City Major

Pagans Major

Crumbling Minor

 

Totals Boons: 10, Hooks: 10

 

THE LIBRARY

 

Summa on Arts (all in Latin)

 

Who Percieves? 31

Type: Summa; Quality: 14; Level: 17; Topic: Intellego; Language: Latin; Author: Trianoma Ex Bonisagi

The Breath of God 31

Type: Summa; Quality: 11; Level: 20; Topic: Auram; Language: Latin; Author: Diocletian of Rhodes

 

The Waters of the Earth 31

Type: Summa; Quality: 16; Level: 15; Topic: Aquam; Language: Latin; Author: Adam Carpentiere

 

The Four Humours in Hermetic Theory 31

Type: Summa; Quality: 17; Level: 14; Topic: Corpus; Language: Latin; Author: Pseudo-Galen

 

The Freezing Death 31

Type: Summa; Quality: 21; Level: 10; Topic: Ignem; Language: Latin; Author: Anonymous

The Implications of Conciatta's Metamagica Made Manifest 26

Type: Summa; Quality: 11; Level: 15; Topic: Vim; Language: Latin; Author: Janus of Bonisagus

 

Summa on Abilities in Latin

 

The Cunning of the Fox 35

Type: Summa; Quality: 17; Level: 6; Topic: Bjornaer Lore; Language: Latin; Author: Lupus Albi

The Forms in Theory & Practice 35

Type: Summa; Quality: 11; Level: 8; Topic: Magic Theory; Language: Latin; Author: Cyrus of Bonisagus

 

The Gothic Language & House Bjornaer 16

Type: Summa; Quality: 7; Level: 3; Topic: Gothic; Language: Latin; Author: Pistrello Esposito

 

Lest We Perish 35

Type: Summa; Quality: 14; Level: 7; Topic: Parma Magica; Language: Latin; Author: Lucius Delvander of Flambeau

 

Piercing the Shield 38

Type: Summa; Quality: 11; Level: 9; Topic: Penetration; Language: Latin; Author: Lucius Delvander of Flambeau

 

Rudiments of Grammar 39

Type: Summa; Quality: 15; Level: 8; Topic: Artes Liberales; Language: Latin; Author: Joia du Lua of Jerbiton

 

The Winding Fool's Way; or the Dog Barketh Wisdom 35

Type: Summa; Quality: 11; Level: 8; Topic: House Criamon Lore; Language: Latin; Author: Goricious

 

The Secrets of the City 19

Type: Summa; Quality: 10; Level: 3; Topic: Covenant Lore: City of Ivory & Jade; Language: Latin; Author: Cyrus of Bonisagus

 

The Order in a Post Schism War World 28

Type: Summa; Quality: 10; Level: 6; Topic: Order of Hermes Lore; Language: Latin; Author: Bojan of Tremere

 

Summa on Spell Mastery in Latin

Ice of Drowning: A Single Spell Explicated 22

Type: Summa; Quality: 10; Level: 4; Topic: Ice of Drowning; Language: Latin; Author: Straffen of Criamon

Multicasting Beast of Outlandish Size 35

Type: Summa; Quality: 20; Level: 5; Topic: Beast of Outlandish Size; Language: Latin; Author: Pistrello Esposito

 

Summa on Abilities in Greek

 

The Church in the West 20

Type: Summa; Quality: 11; Level: 3; Topic: Church Lore; Language: Greek; Author: Demetrius of Ephesus; Skilled Illuminator

 

On the Glorious Saints 25

Type: Summa; Quality: 13; Level: 4; Topic: Dominion Lore; Language: Greek; Author: Demetrius of Ephesus; Skilled Illuminator

 

Tractati on the Arts

 

Mastering Magic 11

Type: Tractatus; Quality: 11; Topic: Vim; Language: Latin; Author: Goricious of Criamon; Skilled Scribe; Skilled Binder; Skilled Illuminator

 

Teach Your Apprentice: Corpus 13

Type: Tractatus; Quality: 13; Topic: Corpus; Language: Latin; Author: Edward of Milton; Skilled Scribe; Skilled Binder

 

Teach Your Apprentice: Rego 11

Type: Tractatus; Quality: 11; Topic: Rego; Language: Latin; Author: Edward of Milton

Teach Your Aprentice: Mentem 11

Type: Tractatus; Quality: 11 Topic: Mentem; Language: Latin; Author: Edward of Milton; Skilled Scribe; Skilled Binder; Skilled Illuminator

 

Vim: the Essence of Truth 9

Type: Tractatus; Quality: 9; Topic: Vim; Language: Latin; Author: Goricious of Criamon; Skilled Scribe; Skilled Binder; Skilled Illuminator

Total 618

 

 

LAB TEXTS

 

 

Animal

The Beast Remade MuAn25 (ArM5 p.119)

Circle of Beast Warding ReAn5 (ArM5 p.120)

Commanding the Harnessed Beast ReAn30 (ArM5 p.120)

Doublet of Impenetrable Silk MuAn15 (ArM5 p.118)

The Gentle Beast ReAn25 (ArM5 p.120)

Growth of the Creeping Things MuAn15 (ArM5 p.118)

Hunter's Lethal Arrow PeAn40 (HoH:TL p.102 Tethered!)

Opening the Tome of the Animal's Mind InAn25 (ArM5 p.118)

The Wizard's Mount CrAn35 (ArM5 p.117)

Aquam

Breath of Winter ReAq15 (ArM5 p.124)

Bridge of Frost ReAq30 (ArM5 p.124)

Chaos of the Angry Waves ReAq30 (ArM5 p.124)

Ice of Drowning ReAq35 (ArM5 p.124)

Waves of Drowning and Smashing ReAq30 (ArM5 p. 124)

 

Auram

Breath of the Open Sky CrAu40 (ArM5 p.126)

The Cloudless Sky Returned PeAu45 (ArM5 p.128)

Eyes of the Bat InAu25 (ArM5 p.127)

Pull of the Skybound Winds CrAu30 (ArM5 p.126)

Quiet the Raging Winds PeAu20 (ArM5 p.128)

Sailor's Foretaste of the Morrow InAu20 (ArM5 p.127)

True Sight of the Air InAu15 (ArM5 p.127)

Wings of the Soaring Wind CrAu30 (ArM5 p.126)

 

Corpus

Bind Wound CrCo10 (ArM5 p.129)

The Chirurgeon's Healing Touch CrCo20 (ArM5 p.129)

Disguise of the New Visage MuCo15 (ArM5 p.131)

Gift of the Bear's Fortitude MuCo25 (ArM5 p.131)

The Leap of Homecoming ReCo35 (ArM5 p.135)

Rise of the Feathery Body ReCo10 (ArM5 p.134)

Seven-League Stride ReCo30 (ArM5 p.135)

The Tireless Flight ReCo20 (HoH:TL p.102 Mutantum!)

 

Herbam

Bridge of Wood CrHe20 (ArM5 p.135)

Dance of the Staves ReHe5 (ArM5 p.138)

Hunt for the Wild Herb InHe5 (ArM5 p.136)

Rope of Bronze MuHe15 (ArM5 p.137)

Wall of Thorns CrHe20 (ArM5 p.135)

 

Ignem

Flames of Sculpted Ice MuIg35 (ArM5 p.142)

Gloom of Evening PeIg10 (ArM5 p.142)

Soothe the Raging Flames PeIg20 (ArM5 p.142)

Ward Against Heat and Flames ReIg25 (ArM5 p.143)

Wizard's Eclipse PeIg35 (ArM5 p.142)

Wizard's Icy Grip PeIg30 (ArM5 p.142)

 

Imaginem

Aura of Ennobled Presence MuIm10 (ArM5 p.145)

Discern Own Illusions InIm15 (ArM5 p.145)

Eyes of the Eagle InIm25 (ArM5 p.145)

Image from the Wizard Torn ReIm30 ((ArM5 p.147)

Summoning the Distant Image InIm25 (ArM5 p.145)

Veil of Invisibility PeIm20 (ArM5 p.146)

 

Mentem

Aura of Inconsequence ReMe25 (HoH:TL p.73)

Aura of Rightful Authority ReMe20 (ArM5 p.151)

The Call to Slumber ReMe10 (ArM5 p.151)

Loss of But a Moment's Memory PeMe15 (ArM5 p.151)

Posing the Silent Question InMe20 (ArM5 p.149)

Weight of a Thousand Hells CrMe25 (ArM5 p.148)

 

Terram

Conjuring the Mystic Tower CrTe35 (ArM5 p.153)

Earth that Breaks No More MuTe20 (ArM5 p.154)

The Unseen Porter ReTe10 (ArM5 p.156)

Ward Against Faeries of the Mountain ReTe15 (ArM5 p.155)

Vim

Aegis of the Hearth ReVi25 (ArM5 p.161)

Maintaining the Demanding Spell ReVi20 (ArM5 p.162)

Mirror of Opposition (Auram) MuVi25 (ArM5 p.159)

Scales of the Magical Weight InVi5 (ArM5 p. 158)

Sense of the Lingering Magic InVi30 (ArM5 p. 158)

Sight of the Active Magics InVi40 (ArM5 p.159)

Watching Ward ReVi25 (ArM5 p.162)

Wizard's Communion MuVi15 (ArM5 p.160)

Wizard's Reach (Auram) MuVi30 (ArM5 p.160)

 

VIS SOURCES

Vis Sources

Pawns

The South Wind Blows Hot: Ignem 7

Physical Form: Tiny speck sof blood red sand. A pinch is a pawn of vis. ; Location: Covenant; Seasons: Summer

 

The Ancient Vizier's Hat: Rego 7

Physical Form: The Viziers hat in the Temple becomes imbued with a certain golden dust. Properly collected, it is Rego vis. A pinch is a pawn.; Location: Covenant; Seasons: Summer

 

The Golden Leaves: Muto 7

Physical Form: A certain tree has a strange property. When it's first leaves turn golden in the autum, they contain Muto vis if properly harvested.; Location: Covenant; Seasons: Autumn

 

The Wind In the Portico: Imaginem 7

Physical Form: On certain days the wind in the portico of the Temple takes on an unusual sound, something between a cry, a laugh and a sigh. Bottled it can be used as Imaginem vis.; Location: Covenant; Seasons: Winter

 

The North Wind Blows Cold: Perdo 7

Physical Form: snowflakes that never melt; Location: Covenant; Seasons: Winter

 

The West Wind Blows Wet: Aquam 7

Physical Form: Tiny crystalised raindrops, which feel wet yet retain their shape.; Location: Covenant; Seasons: Spring

 

The East Wind Blows Hard: Auram 7

Physical Form: Tiny air spirits, which must be caught in little leather bags and are relaeased to use.; Location: Covenant; Seasons: Autumn

 

The Forbidden Fruits: Creo 7

Physical Form: The first pomegranites of each New Year; Location: Covenant; Seasons: Spring, Winter

 

The Sacrificial Lamb: Corpus 7

Physical Form: A lamb is sacrified in a rite at the Temple. 7 pawns of vis are in its blood; Location: Covenant; Seasons: Spring

 

The Dreaming City: Mentem 7

Physical Form: The dreams of the city crystalise around the spike atop the dome of the Temple; Location: Covenant; Seasons: Winter

 

Total: Build Points: 385

 

VIS STOCKS

 

Vis: Creo 30

Vis: Intellego 35

Vis: Muto 40

Vis: Perdo 7

Vis: Rego 75

Vis: Animal 20

Vis: Aquam 55

Vis: Auram 125

Vis: Corpus 45

Vis: Herbam 40

Vis: Ignem 15

Vis: Imaginem 25

Vis: Mentem 60

Vis: Terram 3

Vis: Vim 35

 

ENCHANTED ITEMS

 

The Rowing Boat That Sails on the Wind 34

Creator: Cyrus of Bonisagus; Created: Summer 1197; Vis Capacity: 10; Effect Name: Sailing on the Winds; Effect Level: 34; Effect Details: R: Per, D: Sun, T: Ind, Frequency: 2/day, Trigger: Sun; Make a plant or thing made of plant products move with purpose and intelligence, without requiring your constant control; Arts: ReHe 30; Design: Base 10, +2 Sun, +2 ; Magical Servants: 2

Total: Build Points: 14

SPECIALISTS

 

Elissa the Glass-blower (female): Year Born: 1178; Com: 1; Teaching: 3; Abilities: Illumination: 2; Ink-maker: 3; Jewelworking: 3; Lapidary: 3; Latin: 3; Leathercraft: 3; Glassworking: 7; Bazaar-Tongue 5.

 

Eluf the Stonemason (male): Com: 1; Teaching: 5; Abilities: Architecture: 6; Artes Liberales: 1; Bargain: 3; Brawl: 6; Carouse: 5; Charm: 1; Chirurgy: 2; Covenant Lore: 3; Latin: 3; Leadership: 5; Sculpting: 4; Survival: 1; Toolmaker: 1; Woodworking: 5; Masonry: 9; Angelic 5

 

Chabrias the Turb Captain (male): Pre 3; Com: 3; Teaching: 4; Abilities: Bows: 5; Great Weapon: 5; Guile: 3; Hunt: 3; Intrigue: 4; Latin: 4; Single Weapon: 7; Survival: 4; Swordsmith: 2; Leadership: 8; Hyperborean 5.

 

Bodil the Candlemaker (female): Year Born: 1184; Com: -2; Teaching: 3; Abilities: Animal Handling: 3; Bargain: 3; Brewer: 2; Concentration: 2; Farmer: 1; Lapidary: 1; Perfumery: 5; Sculpting: 3; Single Weapon: 2; Tinker: 1; Winemaking: 3; Chandlery: 6; Angelic 5.

 

Eudokia the Autocrat (female): Pre 3; Year Born: 1177; Com: 3; Teaching: 1; Abilities: Artes Liberales: 4; Awareness: 4; Bargain: 5; Carouse: 3; Covenant Lore: 5; Folk Ken: 4; Greek: 4; Guile: 5; Latin: 5; Leadership: 5; Navigation: 2; Order of Hermes Lore: 4; Stealth: 3; Chamberlain: 6; Steward: 5; Hyperborean: 5

 

Eannakur the Toolmaker (male): Year Born: 1183; Com: -2; Teaching: 3; Abilities: Athletics: 3; Bargain: 4; Carpentry: 4; Metalsmith: 5; Woodworking: 4; Toolmaker: 6; Edenic: 5

 

Hjordis the Metalworker (female): Com: 2; Teaching: 4; Abilities: Blacksmith: 7; Brawl: 7; Carouse: 5; Charm: 3; Cooperage: 5; Folk Ken: 3; Swordsmith: 3; Woodworking: 5; Metalsmith: 8; Angelic: 5

 

Shulgin the Bookbinder (male): Year Born: 1188; Teaching: 3; Abilities: Animal Handling: 1; Calligraphy: 4; Concentration: 4; Covenant Lore: 1; Goldsmith: 1; Hideworking: 4; Illumination: 5; Ink-maker: 3; Latin: 5; Painter: 3; Edenic 5.

 

Hamilcax the Percamenarius (male): 5; Scribe: 4; Silversmith: 2; Bookbinding: 5; Bazaar Tongue 5.

 

city.jpg

 

Silas trained in the Tower of Emerald Joys. His parens Karvith Torin has his lab there too.

Baruch has a lab in the Tower of Emerald Joys. His parens Octavianus has his lab there, but it is no secret the two don't get on.

Calpurnia trained in the Tower of Flaming Passions. Goricious' lab was there.

Makara trained in the Tower of Secret Philosophy

Class trained in the Tower of Secret Philosophy

Helpax trained in the Tower of Burnished Brass, His parens, the sinister and contentious Fyjax of Tytalus can be found there too.

 

The magi never invited apprentices to visit other towers, and Baruch alone has been in all four as a guest, and fairly briefly in some cases.

 

Each tower has three labs, and the palace a single "guest" lab.

Share this post


Link to post
Share on other sites

wow I just read at the Atlas Games forum that

The Exceptional Book Major External Boon (Cov p20) puts the limit on "the finest summa ever written" at 35 BP.

If this is true our 4 Art books with 31BP are realy amough the best ever writen not to talk about the two 35 BP summa for abilitys.

I wonder anyway how a ability Summa with a level of 8 or 9 is possible as the writer need to have at last 16 / 18 in the ability (probably higher to raise the quality).

Share this post


Link to post
Share on other sites

The tower seems to be intended for more magi, but Calpurnia seems to be claiming more and more for herself ;) (Not exactly with Antonius' good will)

Share this post


Link to post
Share on other sites

Now now now, it's all for the good of the covenant, messing around with forces beyond your comprehention tend to need more space than expected. Thus the exansionist personality, and remember "peace in our time"... but as Antonius makes the final call, technically I have probably the average amount.

Share this post


Link to post
Share on other sites

Just spoted something other ... We have a Tractus with a QL of 13 from the core Rules the author need to have Com 4 and Good Teacher to do this!

Or do I miss something there?

Share this post


Link to post
Share on other sites

Or do I miss something there?

If whoever ancient wizard that can build a city that can permanently fly and have money to build towers makes of gem, then ultra high quality tractus and book is not really out of the question.

Share this post


Link to post
Share on other sites

Given enough time and Vis I think my new Mage can also build up the magic part of such a city maybe with the exception of the water system and the vis supply.

(Sure he still have to learn for a vew decades bevore starting such a thing but its on the path he started)

But repairing a failing magic device is something entire different and probably even more difficult then "just building new" but yes thats also one of the things my magus will learn given enough time and finding a way to avoid the resulting Hubris of initating in this secret.

 

The weaker tractus of the same autor are easy within the reach of someone who is a good teacher (QL 11 = Good Teacher + Com 2).

So I suspect the Autor Edward of Milton found a spell that increased his com by 2 for Moon duration and used it when writing the newest tractus or got his hand on a magic item that do so.

(The Spell would be lvl 65 and need to be cast twice)

Share this post


Link to post
Share on other sites

I added the things we got from our points to the list. CJ still have to do the definition of the Vim Vis and give a Autor to the books.

 

 

 

While we try to get interest up in the hope of another future Ars Kickstarter and the computer game, we are playing Ars Magica from the forum. The following is the player character's home, a marvellous flying city, in Ars Magica terms. I'll be updating it as we go. :)

 

City of Ivory & Jade

Winter Covenant, Medium Power.

1750 Build Points

 

AGE around 3000 years acoprding to Dirk Tigurina

AURA (Magic) 4: Covers the entire city, making everything seem more real, brighter and more vivid than "normal" world.

 

LONGEVITY MODIFIERS Magi: 1 Mundanes: 0

PREVAILING LOYALTY +2

 

WEAPONS & ARMOUR

 

Weapon×27 (Standard); Points: 108

Ballista×4; Points: 64

Full Armor×9 (Standard); Points: 144

Shield×9 (Standard); Points: 36

 

WEALTH

 

Money Reserve: 300

Total Income: 250

Expenditures (Before Cost Savings): 191

Cost Savings: -21

Total Expenditures: 170

Points of Inhabitants: 157

Points of Laboratories: 130

Points of Weapons and Armor: 352

Weapon and Armor Points: 352

 

Sources of Income

 

Agriculture (Greater),

.

Yearly Expenditures

 

Buildings: 21

Inhabitants: 16

Major Fortifications: 5

Consumables: 31

Inflation: 0

Laboratories: 13

Provisions: 79

Tithes: 0

Wages: 31

Weapons and Armor: 2

Writing Materials: 14

Magi: 13

Other Book Specialists: 1

 

Cost Savings

 

Buildings: -5

Stonemason: Masonry 9

Consumables: -4

Candlemaker: Chandlery 6

Laboratories: -9

Glass-blower: Glassworking 7, Toolmaker: Toolmaker 6, Metalworker: Metalsmith 8

Weapons and Armor: 0

Writing Materials: -3

Bookbinder: Bookbinding 5

Provisions: 0

 

BOONS

Fantastic Environment Major

Magical Fortress Major

Aura +1 Minor

Vast Aura Minor

Hidden Resources Minor

Local Languages Minor

 

HOOKS

 

Constantly Mobile Major

City Major

Pagans Major

Crumbling Minor

 

Totals Boons: 10, Hooks: 10

 

THE LIBRARY

 

Summa on Arts (all in Latin)

 

Of Mending the Corporal Body 21

Type: Summa; Quality: 11; Level: 10; Topic: Creo; Language: Latin; Author: ?

 

Who Percieves? 31

Type: Summa; Quality: 14; Level: 17; Topic: Intellego; Language: Latin; Author: Trianoma Ex Bonisagi

 

The Nature of the Change 20

Type: Summa; Quality: 10; Level: 10; Topic: Muto; Language: Latin; Author: Pistrello Esposito

 

The Way of Nothing 21

Type: Summa; Quality: 11; Level: 10; Topic: Perdo; Language: Latin; Author: ?

 

Movement Techniques 21

Type: Summa; Quality: 11; Level: 10; Topic: Rego; Language: Latin; Author: ?

 

The Waters of the Earth 31

Type: Summa; Quality: 16; Level: 15; Topic: Aquam; Language: Latin; Author: Adam Carpentiere

 

The Breath of God 31

Type: Summa; Quality: 11; Level: 20; Topic: Auram; Language: Latin; Author: Diocletian of Rhodes

 

The Four Humours in Hermetic Theory 31

Type: Summa; Quality: 17; Level: 14; Topic: Corpus; Language: Latin; Author: Pseudo-Galen

 

The Freezing Death 31

Type: Summa; Quality: 21; Level: 10; Topic: Ignem; Language: Latin; Author: Anonymous

 

The Implications of Conciatta's Metamagica Made Manifest 26

Type: Summa; Quality: 11; Level: 15; Topic: Vim; Language: Latin; Author: Janus of Bonisagus

 

Summa on Abilities in Latin

 

The Cunning of the Fox 35

Type: Summa; Quality: 17; Level: 6; Topic: Bjornaer Lore; Language: Latin; Author: Lupus Albi

The Forms in Theory & Practice 35

Type: Summa; Quality: 11; Level: 8; Topic: Magic Theory; Language: Latin; Author: Cyrus of Bonisagus

 

The Gothic Language & House Bjornaer 16

Type: Summa; Quality: 7; Level: 3; Topic: Gothic; Language: Latin; Author: Pistrello Esposito

 

Lest We Perish 35

Type: Summa; Quality: 14; Level: 7; Topic: Parma Magica; Language: Latin; Author: Lucius Delvander of Flambeau

 

Piercing the Shield 38

Type: Summa; Quality: 11; Level: 9; Topic: Penetration; Language: Latin; Author: Lucius Delvander of Flambeau

 

Rudiments of Grammar 39

Type: Summa; Quality: 15; Level: 8; Topic: Artes Liberales; Language: Latin; Author: Joia du Lua of Jerbiton

 

The Winding Fool's Way; or the Dog Barketh Wisdom 35

Type: Summa; Quality: 11; Level: 8; Topic: House Criamon Lore; Language: Latin; Author: Goricious

 

The Secrets of the City 19

Type: Summa; Quality: 10; Level: 3; Topic: Covenant Lore: City of Ivory & Jade; Language: Latin; Author: Cyrus of Bonisagus

 

The Order in a Post Schism War World 28

Type: Summa; Quality: 10; Level: 6; Topic: Order of Hermes Lore; Language: Latin; Author: Bojan of Tremere

 

Summa on Spell Mastery in Latin

Ice of Drowning: A Single Spell Explicated 22

Type: Summa; Quality: 10; Level: 4; Topic: Ice of Drowning; Language: Latin; Author: Straffen of Criamon

Multicasting Beast of Outlandish Size 35

Type: Summa; Quality: 20; Level: 5; Topic: Beast of Outlandish Size; Language: Latin; Author: Pistrello Esposito

 

Summa on Abilities in Greek

 

The Church in the West 20

Type: Summa; Quality: 11; Level: 3; Topic: Church Lore; Language: Greek; Author: Demetrius of Ephesus; Skilled Illuminator

 

On the Glorious Saints 25

Type: Summa; Quality: 13; Level: 4; Topic: Dominion Lore; Language: Greek; Author: Demetrius of Ephesus; Skilled Illuminator

 

Tractati on the Arts

 

Teach Your Apprentice: Rego 11

Type: Tractatus; Quality: 11; Topic: Rego; Language: Latin; Author: Edward of Milton

 

Teach Your Apprentice: Animal 15

Type: Tractatus; Quality: 15; Topic: Animal; Language: Latin; Author: Edward of Milton; Skilled Scribe; Skilled Binder; Skilled Illuminator; Resonance

 

Teach Your Apprentice: Corpus 13

Type: Tractatus; Quality: 13; Topic: Corpus; Language: Latin; Author: Edward of Milton; Skilled Scribe; Skilled Binder

 

Teach Your Apprentice: Herbam 15

Type: Tractatus; Quality: 15; Topic: Herbam; Language: Latin; Author: Edward of Milton; Skilled Scribe; Skilled Binder; Skilled Illuminator; Resonance

 

Teach Your Apprentice: Imaginem 15

Type: Tractatus; Quality: 15; Topic: Imaginem; Language: Latin; Author: Edward of Milton; Skilled Scribe; Skilled Binder; Skilled Illuminator; Resonance

 

Teach Your Apprentice: Mentem 15

Type: Tractatus; Quality: 15 Topic: Mentem; Language: Latin; Author: Edward of Milton; Skilled Scribe; Skilled Binder; Skilled Illuminator; Resonance

 

Teach Your Apprentice: Terram 15

Type: Tractatus; Quality: 15 Topic: Terram; Language: Latin; Author: Edward of Milton; Skilled Scribe; Skilled Binder; Skilled Illuminator; Resonance

 

The Essence of Truth: Vim 9

Type: Tractatus; Quality: 9; Topic: Vim; Language: Latin; Author: Goricious of Criamon; Skilled Scribe; Skilled Binder; Skilled Illuminator

 

Mastering Magic: Vim 11

Type: Tractatus; Quality: 11; Topic: Vim; Language: Latin; Author: Goricious of Criamon; Skilled Scribe; Skilled Binder; Skilled Illuminator

 

Total 765

 

 

 

LAB TEXTS

 

 

Animal

The Beast Remade MuAn25 (ArM5 p.119)

Circle of Beast Warding ReAn5 (ArM5 p.120)

Commanding the Harnessed Beast ReAn30 (ArM5 p.120)

Doublet of Impenetrable Silk MuAn15 (ArM5 p.118)

The Gentle Beast ReAn25 (ArM5 p.120)

Growth of the Creeping Things MuAn15 (ArM5 p.118)

Hunter's Lethal Arrow PeAn40 (HoH:TL p.102 Tethered!)

Opening the Tome of the Animal's Mind InAn25 (ArM5 p.118)

The Wizard's Mount CrAn35 (ArM5 p.117)

 

Aquam

Breath of Winter ReAq15 (ArM5 p.124)

Bridge of Frost ReAq30 (ArM5 p.124)

Chaos of the Angry Waves ReAq30 (ArM5 p.124)

Ice of Drowning ReAq35 (ArM5 p.124)

Waves of Drowning and Smashing ReAq30 (ArM5 p. 124)

 

Auram

Breath of the Open Sky CrAu40 (ArM5 p.126)

The Cloudless Sky Returned PeAu45 (ArM5 p.128)

Eyes of the Bat InAu25 (ArM5 p.127)

Pull of the Skybound Winds CrAu30 (ArM5 p.126)

Quiet the Raging Winds PeAu20 (ArM5 p.128)

Sailor's Foretaste of the Morrow InAu20 (ArM5 p.127)

True Sight of the Air InAu15 (ArM5 p.127)

Wings of the Soaring Wind CrAu30 (ArM5 p.126)

 

Corpus

Bind Wound CrCo10 (ArM5 p.129)

The Chirurgeon's Healing Touch CrCo20 (ArM5 p.129)

Disguise of the New Visage MuCo15 (ArM5 p.131)

Gift of the Bear's Fortitude MuCo25 (ArM5 p.131)

The Leap of Homecoming ReCo35 (ArM5 p.135)

Rise of the Feathery Body ReCo10 (ArM5 p.134)

Seven-League Stride ReCo30 (ArM5 p.135)

The Tireless Flight ReCo20 (HoH:TL p.102 Mutantum!)

 

Herbam

Bridge of Wood CrHe20 (ArM5 p.135)

Dance of the Staves ReHe5 (ArM5 p.138)

Hunt for the Wild Herb InHe5 (ArM5 p.136)

Rope of Bronze MuHe15 (ArM5 p.137)

Wall of Thorns CrHe20 (ArM5 p.135)

 

Ignem

Flames of Sculpted Ice MuIg35 (ArM5 p.142)

Gloom of Evening PeIg10 (ArM5 p.142)

Soothe the Raging Flames PeIg20 (ArM5 p.142)

Ward Against Heat and Flames ReIg25 (ArM5 p.143)

Wizard's Eclipse PeIg35 (ArM5 p.142)

Wizard's Icy Grip PeIg30 (ArM5 p.142)

 

Imaginem

Aura of Ennobled Presence MuIm10 (ArM5 p.145)

Discern Own Illusions InIm15 (ArM5 p.145)

Eyes of the Eagle InIm25 (ArM5 p.145)

Image from the Wizard Torn ReIm30 ((ArM5 p.147)

Summoning the Distant Image InIm25 (ArM5 p.145)

Veil of Invisibility PeIm20 (ArM5 p.146)

 

Mentem

Aura of Inconsequence ReMe25 (HoH:TL p.73)

Aura of Rightful Authority ReMe20 (ArM5 p.151)

The Call to Slumber ReMe10 (ArM5 p.151)

Loss of But a Moment's Memory PeMe15 (ArM5 p.151)

Posing the Silent Question InMe20 (ArM5 p.149)

Weight of a Thousand Hells CrMe25 (ArM5 p.148)

 

Terram

Conjuring the Mystic Tower CrTe35 (ArM5 p.153)

Earth that Breaks No More MuTe20 (ArM5 p.154)

The Unseen Porter ReTe10 (ArM5 p.156)

Ward Against Faeries of the Mountain ReTe15 (ArM5 p.155)

Sense the True path InTe15 (HoH:TL p.102) without Boosted and Tethered

 

Vim

Aegis of the Hearth ReVi25 (ArM5 p.161)

Maintaining the Demanding Spell ReVi20 (ArM5 p.162)

Mirror of Opposition (Auram) MuVi25 (ArM5 p.159)

Scales of the Magical Weight InVi5 (ArM5 p. 158)

Sense of the Lingering Magic InVi30 (ArM5 p. 158)

Sight of the Active Magics InVi40 (ArM5 p.159)

Watching Ward ReVi25 (ArM5 p.162)

Wizard's Communion MuVi15 (ArM5 p.160)

Wizard's Reach (Auram) MuVi30 (ArM5 p.160)

 

VIS SOURCES

Vis Sources

Pawns

The South Wind Blows Hot: Ignem 7

Physical Form: Tiny speck sof blood red sand. A pinch is a pawn of vis. ; Location: Covenant; Seasons: Summer

 

The Ancient Vizier's Hat: Rego 7

Physical Form: The Viziers hat in the Temple becomes imbued with a certain golden dust. Properly collected, it is Rego vis. A pinch is a pawn.; Location: Covenant; Seasons: Summer

 

The Golden Leaves: Muto 7

Physical Form: A certain tree has a strange property. When it's first leaves turn golden in the autum, they contain Muto vis if properly harvested.; Location: Covenant; Seasons: Autumn

 

The Wind In the Portico: Imaginem 7

Physical Form: On certain days the wind in the portico of the Temple takes on an unusual sound, something between a cry, a laugh and a sigh. Bottled it can be used as Imaginem vis.; Location: Covenant; Seasons: Winter

 

The North Wind Blows Cold: Perdo 7

Physical Form: snowflakes that never melt; Location: Covenant; Seasons: Winter

 

The West Wind Blows Wet: Aquam 7

Physical Form: Tiny crystalised raindrops, which feel wet yet retain their shape.; Location: Covenant; Seasons: Spring

 

The East Wind Blows Hard: Auram 7

Physical Form: Tiny air spirits, which must be caught in little leather bags and are relaeased to use.; Location: Covenant; Seasons: Autumn

 

The Forbidden Fruits: Creo 7

Physical Form: The first pomegranites of each New Year; Location: Covenant; Seasons: Spring, Winter

 

The Sacrificial Lamb: Corpus 7

Physical Form: A lamb is sacrified in a rite at the Temple. 7 pawns of vis are in its blood; Location: Covenant; Seasons: Spring

 

The Dreaming City: Mentem 7

Physical Form: The dreams of the city crystalise around the spike atop the dome of the Temple; Location: Covenant; Seasons: Winter

 

The Web of Magic:Vim 10

Phyiscal Form: Spiders love to bild webs at the floor to the Vis Storage and around once per month a left spiderweb have gatered 1 pawn of vis; Location: Covenant; Seasons: nearly every month

 

Total: Build Points: 385

 

VIS STOCKS

 

Vis: Creo 30

Vis: Intellego 35

Vis: Muto 40

Vis: Perdo 7

Vis: Rego 75

Vis: Animal 20

Vis: Aquam 55

Vis: Auram 125

Vis: Corpus 45

Vis: Herbam 40

Vis: Ignem 15

Vis: Imaginem 25

Vis: Mentem 60

Vis: Terram 3

Vis: Vim 35

 

ENCHANTED ITEMS

 

The Rowing Boat That Sails on the Wind 34

The boat can carry 8 persons.

Creator: Cyrus of Bonisagus; Created: Summer 1197; Vis Capacity: 10; Effect Name: Sailing on the Winds; Effect Level: 34; Effect Details: R: Per, D: Sun, T: Ind, Frequency: 2/day, Trigger: Sun; Make a plant or thing made of plant products move with purpose and intelligence, without requiring your constant control; Arts: ReHe 30; Design: Base 10, +2 Sun, +2 ; Magical Servants: 2

Total: Build Points: 14

SPECIALISTS

 

Elissa the Glass-blower (female): Year Born: 1178; Com: 1; Teaching: 3; Abilities: Illumination: 2; Ink-maker: 3; Jewelworking: 3; Lapidary: 3; Latin: 3; Leathercraft: 3; Glassworking: 7; Bazaar-Tongue 5.

 

Eluf the Stonemason (male): Com: 1; Teaching: 5; Abilities: Architecture: 6; Artes Liberales: 1; Bargain: 3; Brawl: 6; Carouse: 5; Charm: 1; Chirurgy: 2; Covenant Lore: 3; Latin: 3; Leadership: 5; Sculpting: 4; Survival: 1; Toolmaker: 1; Woodworking: 5; Masonry: 9; Angelic 5

 

Chabrias the Turb Captain (male): Pre 3; Com: 3; Teaching: 4; Abilities: Bows: 5; Great Weapon: 5; Guile: 3; Hunt: 3; Intrigue: 4; Latin: 4; Single Weapon: 7; Survival: 4; Swordsmith: 2; Leadership: 8; Hyperborean 5.

 

Bodil the Candlemaker (female): Year Born: 1184; Com: -2; Teaching: 3; Abilities: Animal Handling: 3; Bargain: 3; Brewer: 2; Concentration: 2; Farmer: 1; Lapidary: 1; Perfumery: 5; Sculpting: 3; Single Weapon: 2; Tinker: 1; Winemaking: 3; Chandlery: 6; Angelic 5.

 

Eudokia the Autocrat (female): Pre 3; Year Born: 1177; Com: 3; Teaching: 1; Abilities: Artes Liberales: 4; Awareness: 4; Bargain: 5; Carouse: 3; Covenant Lore: 5; Folk Ken: 4; Greek: 4; Guile: 5; Latin: 5; Leadership: 5; Navigation: 2; Order of Hermes Lore: 4; Stealth: 3; Chamberlain: 6; Steward: 5; Hyperborean: 5

 

Eannakur the Toolmaker (male): Year Born: 1183; Com: -2; Teaching: 3; Abilities: Athletics: 3; Bargain: 4; Carpentry: 4; Metalsmith: 5; Woodworking: 4; Toolmaker: 6; Edenic: 5

 

Hjordis the Metalworker (female): Com: 2; Teaching: 4; Abilities: Blacksmith: 7; Brawl: 7; Carouse: 5; Charm: 3; Cooperage: 5; Folk Ken: 3; Swordsmith: 3; Woodworking: 5; Metalsmith: 8; Angelic: 5

 

Shulgin the Bookbinder (male): Year Born: 1188; Teaching: 3; Abilities: Animal Handling: 1; Calligraphy: 4; Concentration: 4; Covenant Lore: 1; Goldsmith: 1; Hideworking: 4; Illumination: 5; Ink-maker: 3; Latin: 5; Painter: 3; Edenic 5.

 

Hamilcax the Percamenarius (male): 5; Scribe: 4; Silversmith: 2; Bookbinding: 5; Bazaar Tongue 5.

 

city.jpg

 

Lab assignement:

 

Tower of Emerald Joys 1) Karvith Torin ex Mercere parent of Silas

Tower of Emerald Joys 2) Octavianus ex Bonisagus parent of Baruch

Tower of Emerald Joys 3) Baruch ex Bonisagus

 

Tower of Secret Philosophy 1) Makara ex Criamon

Tower of Secret Philosophy 2) Pistrello Esposito ex Bjornaer parent of Class

Tower of Secret Philosophy 3) Class ex Bjornaer

 

Tower of Burnished Brass 1) Fyjax of Tytalus parent of Helpax

Tower of Burnished Brass 2) Helpax ex Tytalus

Tower of Burnished Brass 3) Silas ex Mercere

 

Tower of Flaming Passions 1) Calpurnia ex Criamon

Tower of Flaming Passions 2)

Tower of Flaming Passions 3)

 

Unassigned to specific Lab Slot Aiden ex Merinita, Amaranth ex Tremere, Dirk ex Verditius

 

The head of the covenant is the autocratic Antonius of Guernicus, who has a lab in the Temple.

 

 

The magi never invited apprentices to visit other towers, and Baruch alone has been in all four as a guest, and fairly briefly in some cases.

 

Each tower has three labs, and the palace a single lab.

 

 

Share this post


Link to post
Share on other sites

You should use the spoiler function to shrink down the list.

 

And don't forget to add the extra chicken to income.

Share this post


Link to post
Share on other sites

We already have Agriculture Greater as our Income. A vew Chicken dont change anything in this as the next step would be Legendary what means a monopoly in a luxery good like silk.

Share this post


Link to post
Share on other sites

Clearly we need to steal all the chicken in Europe.

Share this post


Link to post
Share on other sites

Dont forget that the Chicken King is a Magical creature and so suitable as Familiar and I think that is the main advance from geting him to our covenant.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×