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City of Ivory and Jade v2


Schwarzbart

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As CJ didnt found the time to update his post in a while I decided to make a new thread.

 

City of Ivory & Jade

Winter Covenant, Medium Power.

1750 Build Points

 

AGE around 3000 years acoprding to Dirk Tigurina

AURA (Magic) 4: Covers the entire city, making everything seem more real, brighter and more vivid than "normal" world.

 

LONGEVITY MODIFIERS Magi: 1 Mundanes: 0

PREVAILING LOYALTY +2

 

WEAPONS & ARMOUR

 

Weapon×27 (Standard); Points: 108

Ballista×4; Points: 64

Full Armor×9 (Standard); Points: 144

Shield×9 (Standard); Points: 36

 

WEALTH

 

Money Reserve: 300

Total Income: 250

Expenditures (Before Cost Savings): 191

Cost Savings: -21

Total Expenditures: 170

Points of Inhabitants: 157

Points of Laboratories: 130

Points of Weapons and Armor: 352

Weapon and Armor Points: 352

 

Sources of Income

 

Agriculture (Greater),

.

Yearly Expenditures

 

Buildings: 21

Inhabitants: 16

Major Fortifications: 5

Consumables: 31

Inflation: 0

Laboratories: 13

Provisions: 79

Tithes: 0

Wages: 31

Weapons and Armor: 2

Writing Materials: 14

Magi: 13

Other Book Specialists: 1

 

Cost Savings

 

Buildings: -5

Stonemason: Masonry 9

Consumables: -4

Candlemaker: Chandlery 6

Laboratories: -9

Glass-blower: Glassworking 7, Toolmaker: Toolmaker 6, Metalworker: Metalsmith 8

Weapons and Armor: 0

Writing Materials: -3

Bookbinder: Bookbinding 5

Provisions: 0

 

BOONS

 

Fantastic Environment Major

Magical Fortress Major

Aura +1 Minor

Vast Aura Minor

Hidden Resources Minor

Local Languages Minor

 

HOOKS

 

Constantly Mobile Major

City Major

Pagans Major

Crumbling Minor

 

Totals Boons: 10, Hooks: 10

 

THE LIBRARY

 

Summa on Arts (all in Latin)

 

Apprentice Primer for Creo Revised 21

Type: Summa; Quality: 12; Level: 9; Topic: Creo; Language: Latin; Author: Cavolo Sepp Ex Miscellanea

 

Who Percieves? 31

Type: Summa; Quality: 14; Level: 17; Topic: Intellego; Language: Latin; Author: Trianoma Ex Bonisagi

 

The Nature of the Change: A Primer in Muto 20

Type: Summa; Quality: 10; Level: 10; Topic: Muto; Language: Latin; Author: Pistrello Esposito

 

Perdo Primer: The Way of Undoing de luxe 21

Type: Summa; Quality: 10; Level: 11; Topic: Perdo; Language: Latin; Author: Sabastien filius Luise ex Tytalus; Editions de luxe (-5 QL); Skilled Binder; Skilled Illuminator; Signed by the Autor in thanks to "Antonius of Guernicus"

 

Istvan Padas Primer of Rego 21

Type: Summa; Quality: 11; Level: 10; Topic: Rego; Language: Latin; Author: Istvan Padas ex Bjornaer; Flap-bound book

 

The Waters of the Earth 31

Type: Summa; Quality: 16; Level: 15; Topic: Aquam; Language: Latin; Author: Adam Carpentiere

 

The Breath of God 31

Type: Summa; Quality: 11; Level: 20; Topic: Auram; Language: Latin; Author: Diocletian of Rhodes

 

The Four Humours in Hermetic Theory 31

Type: Summa; Quality: 17; Level: 14; Topic: Corpus; Language: Latin; Author: Pseudo-Galen

 

The Gentle Art of Flowers: A Primer in Herbam

Type: Summa; Quality: 12; Level: 8; Topic: Herbam; Language: Latin; Author: Unknown; Glossed (+1)

 

The Freezing Death 31

Type: Summa; Quality: 21; Level: 10; Topic: Ignem; Language: Latin; Author: Anonymous

 

The Implications of Conciatta's Metamagica Made Manifest 26

Type: Summa; Quality: 11; Level: 15; Topic: Vim; Language: Latin; Author: Janus of Bonisagus

 

Summa on Abilities in Latin

 

The Cunning of the Fox 35

Type: Summa; Quality: 17; Level: 6; Topic: Bjornaer Lore; Language: Latin; Author: Lupus Albi

 

The Forms in Theory & Practice 35

Type: Summa; Quality: 11; Level: 8; Topic: Magic Theory; Language: Latin; Author: Cyrus of Bonisagus

 

The Gothic Language & House Bjornaer 16

Type: Summa; Quality: 7; Level: 3; Topic: Gothic; Language: Latin; Author: Pistrello Esposito

 

Lest We Perish 35

Type: Summa; Quality: 14; Level: 7; Topic: Parma Magica; Language: Latin; Author: Lucius Delvander of Flambeau

 

Piercing the Shield 38

Type: Summa; Quality: 11; Level: 9; Topic: Penetration; Language: Latin; Author: Lucius Delvander of Flambeau

 

Rudiments of Grammar 39

Type: Summa; Quality: 15; Level: 8; Topic: Artes Liberales; Language: Latin; Author: Joia du Lua of Jerbiton

 

The Winding Fool's Way; or the Dog Barketh Wisdom 35

Type: Summa; Quality: 11; Level: 8; Topic: House Criamon Lore; Language: Latin; Author: Goricious

 

The Secrets of the City 19

Type: Summa; Quality: 10; Level: 3; Topic: Covenant Lore: City of Ivory & Jade; Language: Latin; Author: Cyrus of Bonisagus

 

The Order in a Post Schism War World 28

Type: Summa; Quality: 10; Level: 6; Topic: Order of Hermes Lore; Language: Latin; Author: Bojan of Tremere

 

Direct your Spells from Barcelona in trade for Lest We Perish

Type: Summa; Quality: 17; Level: 6; Topic: Finesse; Language: Latin; Autor: a Unknown Jerbiton

 

Summa on Spell Mastery in Latin

 

Ice of Drowning: A Single Spell Explicated 22

Type: Summa; Quality: 10; Level: 4; Topic: Ice of Drowning; Language: Latin; Author: Straffen of Criamon

 

Multicasting Beast of Outlandish Size 35

Type: Summa; Quality: 20; Level: 5; Topic: Beast of Outlandish Size; Language: Latin; Author: Pistrello Esposito

 

Summa on Abilities in Greek

 

The Church in the West 20

Type: Summa; Quality: 11; Level: 3; Topic: Church Lore; Language: Greek; Author: Demetrius of Ephesus; Skilled Illuminator

 

On the Glorious Saints 25

Type: Summa; Quality: 13; Level: 4; Topic: Dominion Lore; Language: Greek; Author: Demetrius of Ephesus; Skilled Illuminator

 

Tractati on the Arts

 

Teach Your Apprentice: Rego 11

Type: Tractatus; Quality: 11; Topic: Rego; Language: Latin; Author: Edward of Milton

 

Teach Your Apprentice: Animal 15

Type: Tractatus; Quality: 15; Topic: Animal; Language: Latin; Author: Edward of Milton; Skilled Scribe; Skilled Binder; Skilled Illuminator; Resonance

 

Teach Your Apprentice: Corpus 13

Type: Tractatus; Quality: 13; Topic: Corpus; Language: Latin; Author: Edward of Milton; Skilled Scribe; Skilled Binder

 

Teach Your Apprentice: Herbam 15

Type: Tractatus; Quality: 15; Topic: Herbam; Language: Latin; Author: Edward of Milton; Skilled Scribe; Skilled Binder; Skilled Illuminator; Resonance

 

Teach Your Apprentice: Imaginem 15

Type: Tractatus; Quality: 15; Topic: Imaginem; Language: Latin; Author: Edward of Milton; Skilled Scribe; Skilled Binder; Skilled Illuminator; Resonance

 

Teach Your Apprentice: Mentem 15

Type: Tractatus; Quality: 15 Topic: Mentem; Language: Latin; Author: Edward of Milton; Skilled Scribe; Skilled Binder; Skilled Illuminator; Resonance

 

Teach Your Apprentice: Terram 15

Type: Tractatus; Quality: 15 Topic: Terram; Language: Latin; Author: Edward of Milton; Skilled Scribe; Skilled Binder; Skilled Illuminator; Resonance

 

The Essence of Truth: Vim 9

Type: Tractatus; Quality: 9; Topic: Vim; Language: Latin; Author: Goricious of Criamon; Skilled Scribe; Skilled Binder; Skilled Illuminator

 

Mastering Magic: Vim 11

Type: Tractatus; Quality: 11; Topic: Vim; Language: Latin; Author: Goricious of Criamon; Skilled Scribe; Skilled Binder; Skilled Illuminator

 

Total 765

 

 

 

LAB TEXTS

 

 

Animal

The Beast Remade MuAn25 (ArM5 p.119)

Circle of Beast Warding ReAn5 (ArM5 p.120)

Commanding the Harnessed Beast ReAn30 (ArM5 p.120)

Doublet of Impenetrable Silk MuAn15 (ArM5 p.118)

The Gentle Beast ReAn25 (ArM5 p.120)

Growth of the Creeping Things MuAn15 (ArM5 p.118)

Hunter's Lethal Arrow PeAn40 (HoH:TL p.102 Tethered!)

Opening the Tome of the Animal's Mind InAn25 (ArM5 p.118)

The Wizard's Mount CrAn35 (ArM5 p.117)

 

Aquam

Breath of Winter ReAq15 (ArM5 p.124)

Bridge of Frost ReAq30 (ArM5 p.124)

Chaos of the Angry Waves ReAq30 (ArM5 p.124)

Ice of Drowning ReAq35 (ArM5 p.124)

Waves of Drowning and Smashing ReAq30 (ArM5 p. 124)

 

Auram

Breath of the Open Sky CrAu40 (ArM5 p.126)

The Cloudless Sky Returned PeAu45 (ArM5 p.128)

Eyes of the Bat InAu25 (ArM5 p.127)

Pull of the Skybound Winds CrAu30 (ArM5 p.126)

Quiet the Raging Winds PeAu20 (ArM5 p.128)

Sailor's Foretaste of the Morrow InAu20 (ArM5 p.127)

True Sight of the Air InAu15 (ArM5 p.127)

Wings of the Soaring Wind CrAu30 (ArM5 p.126)

 

Corpus

Bind Wound CrCo10 (ArM5 p.129)

The Chirurgeon's Healing Touch CrCo20 (ArM5 p.129)

Disguise of the New Visage MuCo15 (ArM5 p.131)

Gift of the Bear's Fortitude MuCo25 (ArM5 p.131)

The Leap of Homecoming ReCo35 (ArM5 p.135)

Rise of the Feathery Body ReCo10 (ArM5 p.134)

Seven-League Stride ReCo30 (ArM5 p.135)

The Tireless Flight ReCo20 (HoH:TL p.102 Mutantum!)

 

Herbam

Bridge of Wood CrHe20 (ArM5 p.135)

Dance of the Staves ReHe5 (ArM5 p.138)

Hunt for the Wild Herb InHe5 (ArM5 p.136)

Rope of Bronze MuHe15 (ArM5 p.137)

Wall of Thorns CrHe20 (ArM5 p.135)

 

Ignem

Flames of Sculpted Ice MuIg35 (ArM5 p.142)

Gloom of Evening PeIg10 (ArM5 p.142)

Soothe the Raging Flames PeIg20 (ArM5 p.142)

Ward Against Heat and Flames ReIg25 (ArM5 p.143)

Wizard's Eclipse PeIg35 (ArM5 p.142)

Wizard's Icy Grip PeIg30 (ArM5 p.142)

 

Imaginem

Aura of Ennobled Presence MuIm10 (ArM5 p.145)

Discern Own Illusions InIm15 (ArM5 p.145)

Eyes of the Eagle InIm25 (ArM5 p.145)

Image from the Wizard Torn ReIm30 ((ArM5 p.147)

Summoning the Distant Image InIm25 (ArM5 p.145)

Veil of Invisibility PeIm20 (ArM5 p.146)

 

Mentem

Aura of Inconsequence ReMe25 (HoH:TL p.73)

Aura of Rightful Authority ReMe20 (ArM5 p.151)

The Call to Slumber ReMe10 (ArM5 p.151)

Loss of But a Moment's Memory PeMe15 (ArM5 p.151)

Posing the Silent Question InMe20 (ArM5 p.149)

Weight of a Thousand Hells CrMe25 (ArM5 p.148)

 

Terram

Conjuring the Mystic Tower CrTe35 (ArM5 p.153)

Earth that Breaks No More MuTe20 (ArM5 p.154)

The Unseen Porter ReTe10 (ArM5 p.156)

Ward Against Faeries of the Mountain ReTe15 (ArM5 p.155)

Sense the True path InTe15 (HoH:TL p.102) without Boosted and Tethered

 

Vim

Aegis of the Hearth ReVi25 (ArM5 p.161)

Maintaining the Demanding Spell ReVi20 (ArM5 p.162)

Mirror of Opposition (Auram) MuVi25 (ArM5 p.159)

Scales of the Magical Weight InVi5 (ArM5 p. 158)

Sense of the Lingering Magic InVi30 (ArM5 p. 158)

Sight of the Active Magics InVi40 (ArM5 p.159)

Watching Ward ReVi25 (ArM5 p.162)

Wizard's Communion MuVi15 (ArM5 p.160)

Wizard's Reach (Auram) MuVi30 (ArM5 p.160)

 

VIS SOURCES

Vis Sources

Pawns

The South Wind Blows Hot: Ignem 7

Physical Form: Tiny speck sof blood red sand. A pinch is a pawn of vis. ; Location: Covenant; Seasons: Summer

 

The Ancient Vizier's Hat: Rego 7

Physical Form: The Viziers hat in the Temple becomes imbued with a certain golden dust. Properly collected, it is Rego vis. A pinch is a pawn.; Location: Covenant; Seasons: Summer

 

The Golden Leaves: Muto 7

Physical Form: A certain tree has a strange property. When it's first leaves turn golden in the autum, they contain Muto vis if properly harvested.; Location: Covenant; Seasons: Autumn

 

The Wind In the Portico: Imaginem 7

Physical Form: On certain days the wind in the portico of the Temple takes on an unusual sound, something between a cry, a laugh and a sigh. Bottled it can be used as Imaginem vis.; Location: Covenant; Seasons: Winter

 

The North Wind Blows Cold: Perdo 7

Physical Form: snowflakes that never melt; Location: Covenant; Seasons: Winter

 

The West Wind Blows Wet: Aquam 7

Physical Form: Tiny crystalised raindrops, which feel wet yet retain their shape.; Location: Covenant; Seasons: Spring

 

The East Wind Blows Hard: Auram 7

Physical Form: Tiny air spirits, which must be caught in little leather bags and are relaeased to use.; Location: Covenant; Seasons: Autumn

 

The Forbidden Fruits: Creo 7

Physical Form: The first pomegranites of each New Year; Location: Covenant; Seasons: Spring, Winter

 

The Sacrificial Lamb: Corpus 7

Physical Form: A lamb is sacrified in a rite at the Temple. 7 pawns of vis are in its blood; Location: Covenant; Seasons: Spring

 

The Dreaming City: Mentem 7

Physical Form: The dreams of the city crystalise around the spike atop the dome of the Temple; Location: Covenant; Seasons: Winter

 

The Web of Magic:Vim 10

Phyiscal Form: Spiders love to bild webs at the floor to the Vis Storage and around once per month a left spiderweb have gatered 1 pawn of vis; Location: Covenant; Seasons: nearly every month

 

Total: Build Points: 385

 

 

VIS STOCKS

 

Vis: Creo 30

Vis: Intellego 35

Vis: Muto 40

Vis: Perdo 7

Vis: Rego 75

Vis: Animal 20

Vis: Aquam 55

Vis: Auram 125

Vis: Corpus 45

Vis: Herbam 40

Vis: Ignem 15

Vis: Imaginem 25

Vis: Mentem 60

Vis: Terram 3

Vis: Vim 35

 

ENCHANTED ITEMS

 

The Rowing Boat That Sails on the Wind 34

The boat can carry 8 persons.

Creator: Cyrus of Bonisagus; Created: Summer 1197; Vis Capacity: 10; Effect Name: Sailing on the Winds; Effect Level: 34; Effect Details: R: Per, D: Sun, T: Ind, Frequency: 2/day, Trigger: Sun; Make a plant or thing made of plant products move with purpose and intelligence, without requiring your constant control; Arts: ReHe 30; Design: Base 10, +2 Sun, +2 ; Magical Servants: 2

Total: Build Points: 14

 

SPECIALISTS

 

Elissa the Glass-blower (female): Year Born: 1178; Com: 1; Teaching: 3; Abilities: Illumination: 2; Ink-maker: 3; Jewelworking: 3; Lapidary: 3; Latin: 3; Leathercraft: 3; Glassworking: 7; Bazaar-Tongue 5.

 

Eluf the Stonemason (male): Com: 1; Teaching: 5; Abilities: Architecture: 6; Artes Liberales: 1; Bargain: 3; Brawl: 6; Carouse: 5; Charm: 1; Chirurgy: 2; Covenant Lore: 3; Latin: 3; Leadership: 5; Sculpting: 4; Survival: 1; Toolmaker: 1; Woodworking: 5; Masonry: 9; Angelic 5

 

Chabrias the Turb Captain (male): Pre 3; Com: 3; Teaching: 4; Abilities: Bows: 5; Great Weapon: 5; Guile: 3; Hunt: 3; Intrigue: 4; Latin: 4; Single Weapon: 7; Survival: 4; Swordsmith: 2; Leadership: 8; Hyperborean 5.

 

Bodil the Candlemaker (female): Year Born: 1184; Com: -2; Teaching: 3; Abilities: Animal Handling: 3; Bargain: 3; Brewer: 2; Concentration: 2; Farmer: 1; Lapidary: 1; Perfumery: 5; Sculpting: 3; Single Weapon: 2; Tinker: 1; Winemaking: 3; Chandlery: 6; Angelic 5.

 

Eudokia the Autocrat (female): Pre 3; Year Born: 1177; Com: 3; Teaching: 1; Abilities: Artes Liberales: 4; Awareness: 4; Bargain: 5; Carouse: 3; Covenant Lore: 5; Folk Ken: 4; Greek: 4; Guile: 5; Latin: 5; Leadership: 5; Navigation: 2; Order of Hermes Lore: 4; Stealth: 3; Chamberlain: 6; Steward: 5; Hyperborean: 5

 

Eannakur the Toolmaker (male): Year Born: 1183; Com: -2; Teaching: 3; Abilities: Athletics: 3; Bargain: 4; Carpentry: 4; Metalsmith: 5; Woodworking: 4; Toolmaker: 6; Edenic: 5

 

Hjordis the Metalworker (female): Com: 2; Teaching: 4; Abilities: Blacksmith: 7; Brawl: 7; Carouse: 5; Charm: 3; Cooperage: 5; Folk Ken: 3; Swordsmith: 3; Woodworking: 5; Metalsmith: 8; Angelic: 5

 

Shulgin the Bookbinder (male): Year Born: 1188; Teaching: 3; Abilities: Animal Handling: 1; Bookbinding 6; Concentration: 4; Covenant Lore: 1; Goldsmith: 1; Hideworking: 4; Latin: 5; Silversmith: 2; Edenic 5.

 

Hamilcax the Percamenarius (male): 5; Calligraphy: 4; Illumination: 6; Ink-maker: 3; Painter: 3; Scribe: 4; Bazaar Tongue 5;.

 

city.jpg

 

Lab assignement:

 

Tower of Emerald Joys 1) Karvith Torin ex Mercere parent of Silas

Tower of Emerald Joys 2) Octavianus ex Bonisagus parent of Baruch

Tower of Emerald Joys 3) Baruch ex Bonisagus

 

Tower of Secret Philosophy 1) Makara ex Criamon

Tower of Secret Philosophy 2) Pistrello Esposito ex Bjornaer parent of Class

Tower of Secret Philosophy 3) Class ex Bjornaer

 

Tower of Burnished Brass 1) Aiden ex Merinita Fyjax of Tytalus parent of Helpax

Tower of Burnished Brass 2) Helpax ex Tytalus

Tower of Burnished Brass 3) Silas ex Mercere

 

Tower of Flaming Passions 1) Calpurnia ex Criamon

Tower of Flaming Passions 2) Amaranth ex Tremere Goricious ex Criamon parent of Calpurnia

Tower of Flaming Passions 3) The unknown Mage

 

With Summer 1216 there is a new Lab of Dirk Tigurina ex Verditius in the Hyperborean Quarter near the Plaza of Serene Wisdom

 

The head of the covenant is the autocratic Antonius of Guernicus, who has a lab in the Temple.

 

Unassigned to specific Lab Slots so fare Aiden ex Merinita, Amaranth ex Tremere

 

The magi never invited apprentices to visit other towers, and Baruch alone has been in all four as a guest, and fairly briefly in some cases.

 

Each tower has three labs, and the palace a single lab.

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Aiden can choose betwean Tower of Burnished Brass and Tower of Flaming Passions for his Lab

Amaranth also have the Tower of Secreth Philosophy open but if Aiden take the Tower of Burnished Brass this tower is full when he is allowed to set up his lab.

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Honestly, I think Amaranth would be too much 'YAY I GOT A LAB FINALLY' to really care about which tower she gets put in. She'll take Flaming Passions if necessary, because I seem to remember no one else really wanted it. Either of the other two towers would be fine, though. Burnished Brass sort of makes sense as she's living there.

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Put a bit more variance in the four 20-21 point summa.

Especial the Perdo Summa is interesting as it contain the promise that there is much bether to Study version out there and give Antonius a bit more colour.

 

Also added the Herbam summa from Libelus after Wits and I agreed about its values.

 

Removed the posting below to avoid triple posting

 

Mikka as mentioned you can choose betwean Tower of Secret Philosophy (The lab of Class is empty by the time you alowed to set up your lab) , Tower of Flaming Passions and depending on Aidens pick even Tower of Burnished Brass

And Antonius special mentioned your allowed to pick betwean the free labs.

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I put Ameranth into the Lab where we meet her first for sure to the displacement of Calpurnia and Aiden into the lab fomer used by Fyjax of Tytalus (did a dice roll for Aiden after he couldnt decide)

 

The prefious owner will be keep mentioned just in case there suprises still left from them .

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  • 1 month later...
  • 3 weeks later...
  • 4 weeks later...

Added our new finesse book and changed the Bookbinder and the Percamenarius as a Bookbinder wo don't know this proffession he is named after is strange but the Percamenarius haved it.

So now the Percamenarius is more for the writing and drawing and the Bookbinder is just that a good bookbinder.

I need to redo the Wealth at some point because of this but we have to age this NPCs bevore (if they dont get replaced by a player or other NPC).

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