CremePudding Posted September 14, 2013 Report Share Posted September 14, 2013 Act 2, Hubs You really should add an warning that there's always the risk that an adventure is not exactly rewarding and that the player should choose carefully. Some of the adventures also sound relatively less appealing at first sight compared to others (I haven't tried all of them yet, mind you. Just one.) Act 2, Visiting the King, KSS2.11/ KSS2.12 / KSS2.15 Aside from Mechanic's Cage, you might consider, erm, adding a less-than-honorable way about poison. Not sure which talent does that fall into and your friends might be slightly miffed though. Forging and Weapon Expertise should also helps a little - maybe you adjust the weapon into / find something more suitable for dragon slaying. Or in the case you are using a cage, helps knock out the dragon with a blunt weapon. Pathfinders might enjoy a terrain advantage, a preemptive attack? Scrounging - If you are killing the dragon, you should be able to harvest some scales or teeth. Act 2, Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 14, 2013 Report Share Posted September 14, 2013 CP; All fair enough- let me get it over to the Team (also, the last part of your post is again cut off. ) Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 15, 2013 Report Share Posted September 15, 2013 Act II Introduction Addd a free full Heal there so one have recovered from the fight against Lashaya. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 15, 2013 Report Share Posted September 15, 2013 Schwarzbart; Good point- it's intended that you do fully heal at the beginning of Act II, but it would be good to make this explicit. Thanks! Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 15, 2013 Report Share Posted September 15, 2013 Act II Visiting the King, at all endings it should special mentioned to write down either Skali's Favor or Skali’s Displeasure depending on the result for Act III! Death Devices DD21 still need the info somewhere (best in a other step) what the foxkin will trade for all the items the player have. Could we get the 2 enchantments (Frigid Weaponmark & Sparking Weaponmark) we could gain for free trough Act I also added to Crossroads Hold Market or Basic Forge so they could be added to other weapons? Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 15, 2013 Report Share Posted September 15, 2013 Schwarzbart; Good points- for the Enchantments, I'll send that to the Team. They may want that exclusive, but putting in the Market seems like a good idea to me! Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 16, 2013 Report Share Posted September 16, 2013 Moral Actions can you make it clear if you just get the benefit of one of them or of all of the one you managed to claim for 1 Moral spend? Also the Rules say the Perks and Structures only get in use in “the Path of the Chosen Foe”, “the Path of the Hidden Strength” or “the Path of the Great Expectation” Fights. But the Perks and Structures have complet different names listed! Edit: Dicemakers' Faction DG 32 the Leadership exit and a normal exit both direct go to 33 what is strange! It get even worse in this adventure because you don't whant to use the Dark Breaker talent at DG 34 because you would end with the Boar Totem, no one who haved a look at the perks & structures ever would whant because of its always claw effects. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 16, 2013 Report Share Posted September 16, 2013 Schwarzbart; You only get to use one Morale Action per point of Morale, you choose the ones available. Ah, Perks & Structures are named in their shorthand. Great catch! The correlation is: The Path of the Chosen Foe = Diplomacy The Path of the Great Expectation = Orc War The Path of the Hidden Strength = Baalghast ...that was my fault, sorry! I'll send the Dicemaker's note on, thanks! The Boar Totem is pretty useful on Hidden Strength (where it gives Prevent (1): Always Claw is for Great Expectation and Chosen Foe. Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 16, 2013 Report Share Posted September 16, 2013 Sorry but I disagree with you here because give up your action for 1 Round of not having the 30% chance of geting claw is not that great especial if you can do 15 damage instead! You get Dicemaker Guild Headquarters on the path where you could gain the Boar Totem who have 15 damage in the Baalghast tab but you also have -2 Morale right at the start of this fight from this adventure. I would say the Boar Totem would need at last Prevent (3) for me to consider using it but given the 15 dmg from the HQ and the morale problem I doubt I even consider it then. Edit: Some more Perks and Structures errors: - Tauran Follower -1 Morale under Baalgash is not orange marked - Morale +1 complet missing the orange markings - Dicemaker Explusion should be Expulsion - +1 Rondom Effect from Foxkin Guest need to decleared somwhere how it works - Merchant King Alliance the +2 Enemy Skill under Diplomacy also need the orange marking Edit2: Enchanted Edgework give add +1 Damage for Maneuver in Merchants but in Item it dont gives this bonus what is correct? Tumbledown T13 Goblet should be bold as it is wort 5 gold acording to the item list. Tumbledown T17 Elisavel's Letter have to special added in bold as it is a treasure worth 20 gold Edit 3: Torchguard Sword have +10 Ancient Evil Bane in Gambit I suspect its 10 damage against special oponents but what oponents beside the Baalghast are affected? Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 16, 2013 Report Share Posted September 16, 2013 Schwarzbart; Good feedback on the Totem and the others, I'll pass that to the Team. I think the only Ancient Evil is the Baalghast, but I'll need to check. Thanks for the P&S errors, too! Link to comment Share on other sites More sharing options...
Riidi WW Posted September 23, 2013 Report Share Posted September 23, 2013 What does the stuff like the bars of gold or umbral steel actually do? Am I just missing where they're referenced in the supplemental materials or do they come into play in certain adventures? Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 23, 2013 Report Share Posted September 23, 2013 Riidi; They are part of the Crafting system, which appears in full in the Add-Ons. For the core gamebook you can use those to build some unique weapons and armor, if you have Forgecraft. That's not present in the beta, though. Link to comment Share on other sites More sharing options...
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