Legate of Mineta Posted June 30, 2015 Report Share Posted June 30, 2015 Lilette; Hmmm...but worth a discussion, at least- I'll point it out to the Team, thanks! Link to comment Share on other sites More sharing options...
Metis Posted July 1, 2015 Author Report Share Posted July 1, 2015 Minor detail: The intro states that "As [a bunch of pirates] are under a particularly unhelpful Glamour – three demerits for Miss Cossins’ College! – their behaviour can be difficult to predict!", which I assume refers to Prudence Cossins. Except as far as I know College Durand doesn't start at -3 Merit (although I've had one game where they earned a grand -7 Merit on Juvenalia thanks to old Aveline). Did another Durand student impress a professor enough to earn merit before Juvenalia practically starts or does Cossins have older siblings? Or, you know, is it not a unique name. That can also be true. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted July 1, 2015 Report Share Posted July 1, 2015 No, I think it's intended to be Prudence, although clearly no Merit loss happened (or, really, should!) My guess is they'll add in some text about adding +3 later in the story. I'll point it out, though! Link to comment Share on other sites More sharing options...
Metis Posted July 2, 2015 Author Report Share Posted July 2, 2015 Emperor Jurenaeus' Piercing Look is typed as Beneficial rather than Hostile. At least practically all other "decrease X" spells are Hostile. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted July 2, 2015 Report Share Posted July 2, 2015 Metis; Hmmmm. Somehow, I doubt this is meant to be Beneficial (although it could be typed that way so as to not invite immediate Reaction.) I'll point it out, though! Link to comment Share on other sites More sharing options...
Metis Posted July 13, 2015 Author Report Share Posted July 13, 2015 Mod Tools/DLC 16: Planning claims that it's keyed to Finesse, but it's set to be keyed to Insight. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted July 13, 2015 Report Share Posted July 13, 2015 Metis; Thanks! Link to comment Share on other sites More sharing options...
Metis Posted July 14, 2015 Author Report Share Posted July 14, 2015 Mod tools: Random Event Shopping 10 Exit 3 has the drawback of costing 5 Pims, but the option does not require you to have 5 Pims on you to lose. EDIT: BTW, that event that was one sentence long about a shelf falling in a shop? Random Event Shopping 7. The supposed Repairs roll is actually Luck/Running v3. Incidentally, passing that check should probably inform you of what that gift voucher does, if I didn't mention that before. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted July 15, 2015 Report Share Posted July 15, 2015 Metis; Hmmm- thank you for both! Link to comment Share on other sites More sharing options...
freespace2dotcom Posted July 19, 2015 Report Share Posted July 19, 2015 I don't *think* this was fixed but if it was just ignore it. Chimney Crows First Adventure 05 “Problem is, he’s recently turned up dead. Something horrible had happened to him and his cleaner found with his insides in places they’ve no right to be. Magic gone wrong, I here, but I’m sure you’d know better. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted July 19, 2015 Report Share Posted July 19, 2015 Free; Never hurts to check, thanks! Link to comment Share on other sites More sharing options...
freespace2dotcom Posted August 1, 2015 Report Share Posted August 1, 2015 Professional of Thieves Adventure 11, ' The exit texts all have this basic problem Using the singular form of Gates. It's in the old modtools so it may or may not have been fixed. “A Gate spell.” “But those are illegal!” “Tell that to whoever tried to use it on us. Now let's get the professor to the infirmary.” Edit: In Eliana's adventure. I think the third step? I believe it was in the "knots" exit. Note the actor link says "N/A". Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 2, 2015 Report Share Posted August 2, 2015 Free; Got it, thanks! Link to comment Share on other sites More sharing options...
freespace2dotcom Posted August 3, 2015 Report Share Posted August 3, 2015 Student adventure orso 7 Exit 2 success text You think it would be shorter to enchant your hands before laying the negation. After all it makes you no sense to add the glitter before the blue I think the phrase is "Glitter before the Glue." :) Kidnapped 08 exit 1 success text You glance over the documents - they seem to be various reports on the strategems of the Costers, as well as a receipt of payment for someone known as the Silent Lady. Some of the plans were truly diabolical (such as stealing stealing Constable Feryl's beloved pet rabbit). You think some of the authorities would find this interesting, so you grab them and stuff them down into your pantaloons. Broken Pines 01 main text. You scurry along to a carved alcove, and peak up above the ledge to see professors evacuating students. From here, you examine the melee. These are in the old modtools so if they've already been fixed I'm sorry. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 3, 2015 Report Share Posted August 3, 2015 That...makes sense. I'll pass'em along! Link to comment Share on other sites More sharing options...
freespace2dotcom Posted August 5, 2015 Report Share Posted August 5, 2015 Fresh from my current playthrough. A random event with Viada and a ghost. See something wrong? Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 5, 2015 Report Share Posted August 5, 2015 Whoa, that's odd. Thanks, I'll show the Team the screen. Link to comment Share on other sites More sharing options...
Metis Posted August 15, 2015 Author Report Share Posted August 15, 2015 Aaran's adventure, stage...something, but if I remember how F12 works correctly it's the Passion exit/investigation for the stage named "The Head of the Department" - it references Zoe Melis practising Draconic at the start of her adventure, but that was apparently going to be fixed or altered in some way, so just a note that if it is changed this reference should probably be edited as well. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 15, 2015 Report Share Posted August 15, 2015 Hmmmmmm. Thanks! Link to comment Share on other sites More sharing options...
Schwarzbart Posted August 20, 2015 Report Share Posted August 20, 2015 Student Adventure Vettor 9 the Investigation 09 have no roll according to the mod tools despite having a Success and Failure result. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 20, 2015 Report Share Posted August 20, 2015 Got it, thanks! Link to comment Share on other sites More sharing options...
hotwateracres Posted August 21, 2015 Report Share Posted August 21, 2015 Not sure if this is a bug or if i'm just Doing It Wrong. When I go to use the Extreme Humiliation ability, the text says a successful use will inflict skill damage and presumably give them the Humiliated emotion. However, the confirmation screen says my character will get the emotion and the skill damage. It also has my target's skills going down. Is this meant to be a "cutting off the nose to spite the face" situation? Link to comment Share on other sites More sharing options...
Metis Posted August 21, 2015 Author Report Share Posted August 21, 2015 That ability is bugged, pretty badly at that. Not difficult to fix, but difficult to explain. Suffice to say it's not doing what it should. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 22, 2015 Report Share Posted August 22, 2015 hotwateracres; And, on the list to be corrected, if possible, in Y1. Link to comment Share on other sites More sharing options...
Schwarzbart Posted August 26, 2015 Report Share Posted August 26, 2015 Jeweler say its Dominant Attribute Strength in the in game info but to my knowledge its Finesse based. (Reason I bring this up is that in my current game I used Selective Focus on Jeweler with Str 4 and Fin 3 after 6 it suddenly needed 2 steps again with Selective Focus still active.) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.