Giovannimx Posted April 27, 2016 Report Share Posted April 27, 2016 In Emilia Strolin's adventure: I don't know if it's just me but in "Plots and Planning" in the option "This has really gone far enough" the two paragraphs are a little weird. "You explain to Her that, eventually, Emilia Strolin's going to have to grow up and accept that stupid inter-House politics are nothig more than childish games. That no matter how Her tries, Emilia Strolin house will never get "ahead," and that the rivalry between Durand and Aranaz has nothing but the potential for violence." "You're just lucky Emilia Strolin couldn't turn you to stone with her eyes. "If you decide to stop being a coward and help me out, I'll be waiting," Emilia Strolin says bitterly." (In the second paragraph The "her" is missing the "link" [i guess]) Link to comment Share on other sites More sharing options...
Legate of Mineta Posted April 27, 2016 Report Share Posted April 27, 2016 Yeah, it does look like a link issue- thanks! Link to comment Share on other sites More sharing options...
Schwarzbart Posted July 14, 2016 Report Share Posted July 14, 2016 Random Event Student - Vrenelle Exit 3 have no drawback according to the last mod base despite of the Gambling roll. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted July 14, 2016 Report Share Posted July 14, 2016 Schwarzbart; Got it- needs a drawback. Link to comment Share on other sites More sharing options...
Schwarzbart Posted July 14, 2016 Report Share Posted July 14, 2016 Probably already reported it but anyway: If you fail Ode to Pluiete Adventure 01 you can finish it and get the end reward but "It's Not Like You Even Meant to Hurt That Hat..." still stay in the adventure list even after finished the adventure. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted July 14, 2016 Report Share Posted July 14, 2016 Hmmm- may be improperly ended. Thanks! Link to comment Share on other sites More sharing options...
Schwarzbart Posted July 18, 2016 Report Share Posted July 18, 2016 Temple of Arcadius 04 Exit 2 have no Benefits or Drawback according to the last mod base. Temple of Arcadius 06 Exit 2 success "Sabatini grunts. “It’s fine. Thank you,” he , as you" sound strange to me. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted July 18, 2016 Report Share Posted July 18, 2016 Schwarzbart; Got'em! Link to comment Share on other sites More sharing options...
Schwarzbart Posted July 25, 2016 Report Share Posted July 25, 2016 Last modbase Gambling 10 give [information]Information/Item/Selection of Item/Games/Cards/Marked Cards what is to my knowledge broken. So instead Gambling 10 probably should give the item Link to comment Share on other sites More sharing options...
Legate of Mineta Posted July 25, 2016 Report Share Posted July 25, 2016 Schwarzbart; May be right. Link to comment Share on other sites More sharing options...
Schwarzbart Posted July 27, 2016 Report Share Posted July 27, 2016 The Proving Ground is a Miscellanea instead of type Games/Cards Link to comment Share on other sites More sharing options...
Legate of Mineta Posted July 27, 2016 Report Share Posted July 27, 2016 Thanks! Link to comment Share on other sites More sharing options...
Schwarzbart Posted August 18, 2016 Report Share Posted August 18, 2016 The Aultrine Problem 02 Exit 02 missing the roll in DLC 16 (I think I already have report this but better to say it again then that it not get fixed in DLC 17) Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 18, 2016 Report Share Posted August 18, 2016 Yeah, better safe than sorry. Thanks! Link to comment Share on other sites More sharing options...
Schwarzbart Posted August 20, 2016 Report Share Posted August 20, 2016 According to the Last Mod Base Tutorial Adventure 14 Investigation 05 have no roll. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 20, 2016 Report Share Posted August 20, 2016 Schwarzbart; Got it! Link to comment Share on other sites More sharing options...
Schwarzbart Posted August 21, 2016 Report Share Posted August 21, 2016 Albatross 01 Exit 2 missing the roll. (Most likely already reported) Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 21, 2016 Report Share Posted August 21, 2016 Schwarzbart; I think it has been, but I'll add it to the pile! Link to comment Share on other sites More sharing options...
Schwarzbart Posted August 21, 2016 Report Share Posted August 21, 2016 The Aultrine Problem 04 Investigation 1 gives strength instead of the mentioned fitness that is needed for exit 1. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 21, 2016 Report Share Posted August 21, 2016 Schwarzbart; Hmm, thanks! Link to comment Share on other sites More sharing options...
Schwarzbart Posted August 23, 2016 Report Share Posted August 23, 2016 can you check Bright Young Vernin 00 as according to the modbase I use it the Instructor linking looks strange but that could be some bad save from my side You’re minding your own business, on your way back to your dorm room after classes are over for the day, when [instructor]Instructor/Selection of Instructor/Giovanni di Lucca Professor Alazzo stick his head out Link to comment Share on other sites More sharing options...
Legate of Mineta Posted August 24, 2016 Report Share Posted August 24, 2016 S; Alright, I'll ask them to review it! Link to comment Share on other sites More sharing options...
Metis Posted August 25, 2016 Author Report Share Posted August 25, 2016 According to the mod tools, Octavia Egidi 08 contains this: “To heal a mind . . .” Professor Orsi says, leaving his desk to wander around his office. “To heal a mind would be what is usually called an ‘impossible spell’ because such a spell does not exist. No mage, at least to my knowledge, has ever healed a broken or diseased mind. The topography of the mind is simply too shadowy. Even spells that can discern the thoughts of others are only scratching the surface.” Which I find odd, because the Spy IX RL lore contains this: Marlein arrived at the gates of Academagia by sheer happenstance. After wandering through Elumia, frightened, confused, and alone. She was brought through the front gates to Orso Orsi who saw in her something more than the withdrawn, almost child-like woman who presented herself. Orso gave her food and a place to stay in the Bel Alze Tower, and through some complicated Societal magic, was able to draw from her some of who she had once been. He gave her a position at the school as a substitute teacher; always present and known throughout the campus as the “strange one.” I can see Octavia being a case all in its own, but it still reads a bit weird to me. Especially when you take into account DLC 16 and the fact that it makes Orsi's last statement patently untrue. I suppose he could be lying, but... Link to comment Share on other sites More sharing options...
freespace2dotcom Posted August 25, 2016 Report Share Posted August 25, 2016 As I understand it, In Octavia's case, Her mind was fractured by a Mastery spell whose effects continued to linger. All they did was remove the magic and the mind (partially) healed on its own, or at least given an opportunity to recover... Really because both cases involve Mastery it's hard to say exactly what gives because it's all [redacted] Khoht's case was mostly memory loss, which seems like a different case than a fractured mind. Link to comment Share on other sites More sharing options...
Metis Posted August 25, 2016 Author Report Share Posted August 25, 2016 Different cases, yes, but it still reads weird to me. Maybe it's one of those "English isn't my first language" situations? I'unno. Link to comment Share on other sites More sharing options...
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