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Schwarzbart

Steam achievement suggestion for Academagia

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For Y2, here are three more:

...The more she has of Cares: Having completed Uliva Valaresso's Y1 adventure, fight a duel against her.

The Marchant's Man: As a male student with Station: Nobility, complete Philippe Marchant's Y2 adventure.

Friendship is (not) the Treasure: Transfer out of Morvidus College.

And one more that I hope can be based upon something in Y2:

Will you walk, will you talk with me?: Hint to a student with whom you have affection that you study Gates magic.

I love creating such lists - they are funny allusions to classics.

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For Y2, here are more:

Finally Useful for Something Good: Succeed in an Archery roll during an adventure, having completed Miya Hikari's Y1 adventure

More than a Bird-Brain: Complete Louise Kandinsky's Y2 adventure, having completed Louise Kandinsky's Y1 adventure.

Friends are a Girl's best Diamonds: Complete Sima Venesico's Y2 Adventure, having completed Sima Venesico's Y1 adventure.

So you did not want me to show you Hell: Complete Rikildis von Kiep's Y2 Adventure, having completed Rikildis von Kiep's Y1 Adventure.

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Sorry I have to disagree on any Y2 achievement that require something from Y1 as this can't be done by player who only own Y2! 

Its OK that some things can't be done by character started in Year 2 but a achievement should never be something that require the ownership of a other game!

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1 hour ago, Schwarzbart said:

 

Its OK that some things can't be done by character started in Year 2 but a achievement should never be something that require the ownership of a other game!

Agreed!

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Some more Steam achievement suggestions:

I'm a magician, not a musician: Transfer out of Godina College.

But I like Courtesy!: Transfer out of Aranaz College.

Courtesy is the Real Treasure: Transfer out of Aranaz College into Hedi College.

I...it's not like I'm supporting Tyranny: As a female student, transfer out of Avila College.

I'm through with Tyranny!: As a male student, transfer out of Avila College.

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To change the College is also only possible for people who played year 1 so that are bad choices for achievements  in my opinion.

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Some more Steam achievement suggestions for Y2:

Diamonds may be this girl's best friend - Give Sima Venesico a gift.

Well, I am a Castellan's Daughter - Give a book as a gift to Flore Yveuilliet.

Even if I were only a Diver's Daughter - Having a relationship > 10 with Miya Hikari, having completed Miya Hikari's Y2 adventure, give Miya Hikari a gift while having no Affection with any character.

The Ripened Fruit in School is Yours Alone: Get highest marks in the Brew class while benefitting from Pelia's Influence.

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Im sure we could find easy a few 100 more or less meaningful achievements  for Year 2 once we can play it.

One main question is how many achievement BCS and we really want.

If i.e. BCS decide to go with 20 or less then they are already full with such simple things like

Started a new game

Did the ingame tutorial (Depend how it is split this might be even 2 or 3)

Be the best or reached a score over 100 in a Exam

Professors Pet (good relationship with one Professor)

At last 1 for doing a main quest 

Failing in an Event

and so on.

We also have to keep in mind that there where complains that finish a game with each College takes to long what make me think that other achievements that need the player to play the game a few times are also bad.

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Some more Steam achievement suggestions for Y2:

And yet a Dragon Comprehended the Heavens: Cast the spell Disorder the Heavens.

But what is Beyond the Gate that is not a Gate?: Reach Skill Level 10 in Gates Magic without having studied under a qualified human teacher.

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Some more Steam achievement suggestions for Y2:

One Function, Many Uses: Cast the spell Column of the Heavens in a duel.

Speak and Act with a Happy Mind: Reach Skill Level 10 in Mastery Magic without having studied under a qualified teacher.

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Some more Steam achievement suggestions for Y2:

I may be an Academagia Student, but I am also a Gates Mage: Cast a Gates Spell.

A friend in need: Start any Clique-mate's adventure.

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