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Victory Belles Kickstarter is Live!


nautilus

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Our line of thinking is that the shop will have Conveniences, like reducing timers, or Customization, like themes. We don't plan anything P2W (such as we've seen in other games), such as powerful guns and the like. Belles themselves must be unlocked through gameplay as well. So, at $150, this feels like the right amount to give back. Or so goes the thinking. :)

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I find it interesting that you only have 77 backer so far but each back you in average with over 100$. Compared to the 611 backer for Holdfast or 1.5k backer for Ars Magica you sure need to generate more awareness for this Kickstarter.

 

Edit: Grats for reaching $10k with only 79 backer oO

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I can't imagine there being too many communities who'd be interested in Victory Belles that wouldn't see it as just a(nother) rip-off, personally. Which is an issue, because while the funding has been going brilliantly so far, to comfortably reach the end goal you're looking at $823-858 worth of pledges per day.

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$823-858 worth of pledges per day for the next 20+ days. I don't think that's happening on word of mouth alone. It might be time to look into what audiences VB semi-overlaps with that can tolerate it's other aspects. Say, strategy game fans that can tolerate the idea of ships being personified as...waifus, is that the right term? I am so out of date with these things...

 

If that aspect of the game is expected to be able to stand on it's own, of course.

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Say, strategy game fans that can tolerate the idea of ships being personified as...waifus, is that the right term? I am so out of date with these things...

 

I know, right? I'm as big a fan of Japanese media as the next guy but I seriously resent the general retardation of the English language in order to convey such concepts. Of course that is not anywhere near as egregious an example as amazeballs and selfie. But I digress, as I'm getting off topic and I could go on all day about that.

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Uhmm I'm now a bit confused if this is a Singleplayer game or a Multiplayer game?

 

I wonder because if it is multiplayer and you have no connections between the 4 planed versions (US / EU is different and Browser and iOS is different) then it might become problematic in the multiplayer part if you only have a small audience.

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Currently at $804-841/day, so it's slowly going towards meeting the minimum. Stretch goals can start preparing for their respective Titanics to set sail and never return, though - $1712-1794/day for the first and $2848-2984/day for the second.

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