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Legate of Mineta

Fun with Greenlight

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A scaling ui is going to be a big boon. I remember reading more than one review which complained about all the dead space, but to be fair, at traditional resolutions at or just above 1024x728 It really isn't so bad, but my monitor is capable of nearly twice that, and I'm not picky about that sort of thing, so I can understand that some would find it annoying.

 

So, Legate, any word as to when we might expect this trailer?

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Nooooo Legate! Nooo. You did it, You gave us fodder!

 

Now you'll never hear the end of it! (before the trailer is released...)

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Lookin' forward to it :). Just to confirm, is there anything else (considered) interesting about the Greenlight campaign as it's currently planned that we forumites should/want to know about?

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M;

 

No, you more or less saw the script for the trailer. Depending on speed, you *may* see how the 'production' UI scales, too, but it looks like the UI assets won't be ready in time. The next DLC has some fun stories (and lots of player content.)

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But, it's confirmed that DLC17 as a whole will be focused on shifting to Y2, right? While the greenlight is bound to be focused on wooing folks who haven't seen the game at all yet, I'm very interested in how much DLC17 information will be included, and how much will be a more generic advertising for Y1.

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Any new news? I find the lack of information... Disturbing. ;)

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Ouch! I left myself wide open for that rebuttal!

 

"I have a very bad feeling about this!" ;)

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Heh, the odds for me to sit and wait quietly for this video are 1 in 3,720.

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Eagerly awaiting the opportunity to "click" on that greenlight so we can get things moving :)

 

I'll see if I can get at least one of my friends if not some more people to click on the greenlight for the game.

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Going by the previously given schedule (because, as we all know, the Legate has a flawless reputation for providing accurate schedules :rolleyes:) it'll take another week, maybe two.

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But *I* would like to say, that having the Legate give us dates are a good thing, because then we can poke the Team a little when they fail to deliver, and everyone laughs a bit and we learn a little bit more.

 

To do otherwise is like like giving them a license to slack. Saying that we don't really care how long it takes. While that may be partially true in the most abstract sense (Nobody wants a rushed, sloppy experience) Sometimes you just gotta crack that whip and see what happens. :)

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Last I heard the Steam version will get everything the regular version does and vice-versa. Well, Steam's brand of DRM will be Steam version-exclusive, but that's not really intended as a selling point.

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