Wabawaba Posted May 2, 2017 Report Share Posted May 2, 2017 I have to say, this is an entertaining game. Thank you very much for creating it. But, in middle to end game the number of Phemes is too much. I feel overwhelmed. Can we have improvement over the "add pheme" window so that if we choose, it only show pheme that increase certain attribute or skills. Link to comment Share on other sites More sharing options...
freespace2dotcom Posted May 2, 2017 Report Share Posted May 2, 2017 We're not likely to see any major overhaul like that in Y1. That said Y2 is promised to have a more robust system for handling all the phemes and spells. Just wait until you have to cast spells in a duel by manually inputting every pheme from memory! heehe Link to comment Share on other sites More sharing options...
Metis Posted May 2, 2017 Report Share Posted May 2, 2017 Not likely to see another major overhaul, that is. The old UI was as flexible as a block of dried cement and build with mid-2010 resolutions in mind. Link to comment Share on other sites More sharing options...
Schwarzbart Posted May 2, 2017 Report Share Posted May 2, 2017 It was actual build with computer of around 1995 in mind because they started over 5 years before the release from what I know. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted May 2, 2017 Report Share Posted May 2, 2017 What Schwarzbart says is true. For Y2, there is filtering capabilities, but that's not likely to be ported over to Y1. Link to comment Share on other sites More sharing options...
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