Rhialto Posted October 23, 2017 Report Share Posted October 23, 2017 So, I really enjoyed writing an adventure for Y1, and I am honoured that it was accepted. I would therefore like to write some Y2 adventures. The only problem is that I am not sure how Y2's mechanics will work in terms of skills and magic use. I have a proposal: I will write some Metis-style adventures with much choice but no fail-states . That way, I can get some ideas out and maybe get some feedback. Then, when Y2 comes out (soon, I hope), I can write more involved narratives with defined fail states. How is this as an idea? Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 23, 2017 Report Share Posted October 23, 2017 Rhi; That's my recommendation- the Team can update these until the game releases. And if they do not use them, you can update it for DLC. Link to comment Share on other sites More sharing options...
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