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Käpt'n Korky

Update wanted: Dead or alive

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Most honourable @Legate of Mineta since the last Update skip was on September 7th, I wonder what happened to the update this week, expected for September 21st.

Could you tell us, why it is overdue or not happening?

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15 minutes ago, Legate of Mineta said:

KK;

It's the normal break, I believe. They do three, and then a skip, except on holidays. I think that was the skip. :)

Then what was on Sep 7th? A holiday? Because the last five update dates were Update, Update, Skip, Update, Skip. That's one skip too many.

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Spoiler
 

Jul 6

Jul 14

-

Jul 27

Aug 4

Aug 11

-

Aug 24

Aug 31

-

Sep 14

-

--

Sep 28

Oct 5

Oct 12

-

(Oct 26)

Nov 2

Nov 9

Nov 16

-

Nov 30

Dec 7

?

???

 

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Just remembered that I backed this and thought I would check on the progress, but it looks like while some progress has been made, there is still a long way to go?

In terms of game assets, like art, speech and writing, that looks that's mostly complete (as it has been for a while), but in terms of the actual game engine/systems most of the progress was made on the battle engine, with work next being on the sortie system?

How many systems are there in total?

So far I only know of three. maybe four:

  1. Battle system
  2. Sortie system
  3. Crafting
  4. Reintegrating art, story etc (mashing it all up together)?

So in terms of the actual game backbone (or "back-end") the game is about 25% complete (assuming each module is 100% independent, as well as requiring equal amounts of work)? Or maybe work in module acts as a foundation in another module? Or maybe the battle system was the most complex so that overall progress is higher?

Also, as a side note - with the Kickstarter rewards, especially the physical ones - what is the likelihood that the cost of production would increase given the time since original planned shipping date (U.S. tariffs as wells as FX Rate movements etc etc). Is the money reserved (if any has been reserved) likely to still cover the cost of this stuff? 

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Misekato;

There are a number of systems, but only a few modules that we've left to work on: Sortie, Story, Leveling, Equipment and the Stores. It's going along at a good clip- nothing like the crawl after we first identified the issue, thank goodness. The modules definitely do not have equal work in them- battle was certainly the highest complexity.

Tariffs may be an issue for the plushies, but not the others as I understand it. I haven't heard any alarm from the Team about finishing them, though.

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Hmm, why wasn't there an update last Friday? I thought we were back at weekly updates again after December was mostly devoid of it due to the major holidays? Or is on a 3-on-1-off schedule again?

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