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Schwarzbart

Summoning Gevatter Tot (Spoiler tille ;) )

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Work in Progress, if you find some mistakes please mention them.

Requirement: 12 Pim, Evening Timeslot, Self-Playing WeiQi Board

Step 1 WeiQi evening

This evening you decided to play some games with your WeiQi board, so you headed out to a tavern with cheap but good food and drink. After ordering and paying for your food and drink, you started to play against your board. Because you recently won more then losing, you decided to reduce the handicap stones today. Nearly forgetting about your food and drink, you focus on the games. Still, luck is not with you today,with all 3 games being defeats for you. During the last game it was especial frustrating because the waiter told you that its late and that you should finish when it looked like you had a favorable position - but then you made a mistake because you wanted to finish the game fast. Anyways, time to get home.

1) Go home

On your way back you decided to go the scenic route

-12 Pim, + 1 lvl Logic Max, +1 Stress (go to step 2)

<Info for the Editor: Because I expect that by the time the player get to this adventure a normal skill increase of the 3 skills the weiqi board gives are no longer of use I placed a Max increase in step 1 with some minor downsides. I try to write the adventure that it can be taken both in the Summer break and when back at Academagia. If by some miracle this adventure is placed into year 1 the max increase natural go overboard so I suggest to replace the Logic Max increase and the Stress increase with a Arithmetic sub skill increase in this case>

Edit 03.01.19: fixes suggested by Rhialto and a small addition to the next-to-last sentence 

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Step 2 Going Home

On your way home you suddenly spot traces of some strong magic. The place where this magic is going on is still out of sight and you would have to take a detour, but still - what is going on that that you can feel this magic so long before you even see it?

1) Curiosity Check it out, maybe you can learn something

Curiosity vs 8

Failure: So what? There is some strong magic but at last today you don't care! Who knows what risk it brings to get close to the source of such strong magic. After a brief consideration you decided you just go home and ignore the whole mater. The rest of your walk home was eventless.

Adventure ends, no extra reward.

Success: When you move close it get clear that some extrem strong magic is at work that is way over what you could do currently.

Go to step 3

2) Go Home

Your not a hero or a curious cat, at last not today. So you decided to move onward on your way home. The rest of your walk home was eventless.

Adventure ends, no extra reward.

Edit 03.01.19: Added the suggested fixes from Rhialto and some changes to the exit texts.

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@Schwarzbart: Here is an edited version of the adventure. The substantial change that I made was to change the curiosity roll to a courage role, because failing it results in the PC becoming cowardly.

Requirement: 12 Pims, Evening Timeslot, Self-Playing WeiQi Board

Step 1: WeiQi Evening

This evening, you decided to play some games with your WeiQi board, so you headed out to a tavern with cheap but good food and drink. After ordering and paying for your food and drink, you started to play against your board. Because you have been winning more then losing lately, you decided to reduce the handicap stones today. Nearly forgetting about your food and drink, you focus on the game. Still, luck is not with you today, with all 3 games being defeats for you. It is especial frustrating because the waiter told you that it’s late and that you should finish just when it looked like you had a favorable position – but then you made a mistake because you wanted to finish the game fast. Anyways, time to get home.

 

1) Go home

 

On your way back, you decided to go along the scenic route.

 

-12 Pims, + 1 lvl Logic Max, +1 Stress (go to step 2)

 

<Info for the Editor: Because I expect that by the time the player get to this adventure a normal skill increase of the 3 skills the weiqi board gives are no longer of use I placed a Max increase in step 1 with some minor downsides. I try to write the adventure that it can be taken both in the Summer break and when back at Academagia. If by some miracle this adventure is placed into year 1 the max increase natural go overboard so I suggest to replace the Logic Max increase and the Stress increase with an Arithmetic sub skill increase in this case>

 

Step 2 Going Home

 

On your way home, you suddenly spot traces of some strong magic. The place where this magic is going on is still out of sight and you would have to take a detour, but still – what is going on that that you can feel this magic so long before you even see it?

 

1) Courage. Check it out; maybe you can learn something

Courage vs 8

 

Failure: Who knows what risk it brings to get close to the source of such strong magic? After brief consideration you decide that it is safer to get home and ignore the whole matter. The rest of your walk home was eventless.

 

Adventure ends, no extra reward.

 

Success: When you move closer, it becomes clear that some extremely strong magic is at work that is way over what you could do currently.

 

Go to step 3

 

2) Go Home

 

You’re not a hero – at last not today. So you decided to go on your way home. The rest of your walk home is eventless.

 

Adventure ends; no extra reward.

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in this case I still think curiosity is the roll because its your curiosity that need to bring the drive to check out what is going on, no matter how much courage you have if your not curious enough you never would go to a place just because it show something that might be interesting. Beside that at this point I would put the courage roll at most at 5 but the curiosity roll I placed is at 8. Maybe I just rewrite the failure exit.

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Anyways thanks for the fixes I hope I put them all in. Next time it would be great if you can somehow highlight the changes as I also want to learn from it and not just blind copy and past them in. I also made some changes at the next-to-last sentence of step 1 main text and the exits of step 2.

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Note for the editor: step 1-3 could actual easy merged into a single step using some investigations. Because everything happen at a single evening I will add take a break at the places where go to step X isn't direct continue onwards.

Step 3 The Place of the Casting

As you move forward the place where this strong magic cis coming from slowly get into sight.  Four person are standing around a circle and one more is standing on the side. Only half of the people around the circle having their faces in your direction and both are wearing white masks with a crude sad face on it and all 4 of them wearing typical outfit for mages. The person to on the side is wearing a full set of chainmail armor and wielding a large maul. Although you doubt your senses at first but it looks like the 4 people doing some kind of summoning, but its no incantation one! From the pheme they are using and your feeling about this magic it must be the forbidden gate magic! Between the casting all 4 mages repeat call "Gevatter Tot".

1) Investigation Vilocian: "Gevatter Tot" what is the meaning of this 2 words?

roll Vilocian vs 11

Failure: You're  not be able to make head or tail of this 2 words, your not even sure if it is Vilocian at all! 

Success:  Tot means dead and Vater means father but you have no clue how this Ge- change the meaning of the word Vater. Anyway it must be something like father dead they are try to summon.

Note for the Editor: The actual translation means godfather dead / grim reaper. But in my opinion that should be to uncommon knowledge in the Academagia setting that a year 2 Vilocian specialist might know about this.

2) Watch some more

You decided to stay and watch some more

Curiosity +1 (Go to step 4) 

3) Inform some guards about this

Requirement: not in Mineta

This is bad they are using some strong gate magic so better get some town guards and let them handle this mess! Right now your probably not even allowed to use your own magic beside that it probably to weak to handle to power of 4 mages! After some time you found a guard but it took even more time till the guard believed your story but then he brought you to his higher up where you have to tell the story once again who in turn decided to bring you to the next higher up where you have to tell everything again. To make things short, till the guards gathered their forces  the ritual was long over and all that was left where the markings of the summon circle and the marks of an intense battle that must have happening after you left.

not sure about the skills in year 2 so I leave the reward to the editor (Adventure ends)

3a) Inform a Professor

Requirement: in Mineta 

… (To late again)

4) Continue your trip home 

… 

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@Schwarzbart: I have edit your words.

Note for the editor: step 1-3 could actual easy merged into a single step using some investigations. Because everything happen at a single evening I will add take a break at the places where go to step X isn't direct continue onwards.

Step 3 The Place of the Casting

As you move forward, the place where this strong magic is coming from slowly comes into sight.  Four people are standing around what looks like a summoners' circle and one more is standing to the side. Only half of the people around the circle have their faces in your direction, but both are wearing white masks with crude sad faces upon them. All four of them are wearing typical outfits for mages. The person to the side of the circle is wearing a full set of chainmail armor and wielding a large maul. Although you doubt your senses at first,  it looks as though the four people around the circle are doing some kind of summoning - and it’s no incantation! From the phemes that they are using and your feeling about this magic it must be forbidden gates magic! Between the casting all four mages repeatedly call out "Gevatter Tot!".

1) Investigation Vilocian: What does "Gevatter Tot" mean?

roll Vilocian vs 11

Failure: You're not able to make head or tail of the two words - you’re not even sure if they are Vilocian at all! 

Success:  Tot means dead and Vater means father but you have no clue how this Ge- changes the meaning of the word Vater. Anyway it must be something like father dead – whom they are trying to summon.

Note for the Editor: The actual translation means godfather dead / grim reaper. But in my opinion that should be to uncommon knowledge in the Academagia setting that a year 2 Vilocian specialist might know about this.

2) Watch some more

You decided to stay and watch some more

Curiosity +1 (Go to step 4) 

3) Inform some guards about this

Requirement: not in Mineta

This is bad! They are using some strong gates magic. So you’d better get some town guards and let them handle this mess! Right now you’re probably not even allowed to use your own magic, and besides it probably is too weak to handle the power of four mages! After some time you find a guard but it takes even more time before the guard believes your story. but then he brings you to his higher up where you have to tell the story once again. The higher up in turn decides to bring you to the next higher up where you have to tell everything again. To make matters short, by the time the guards gather their forces, the ritual is long over and all that is left are the markings of the summoners’ circle and the marks of an intense battle that must have happened after you left.

not sure about the skills in year 2 so I leave the reward to the editor (Adventure ends)

3a) Inform a Professor

Requirement: in Mineta 

… (To late again)

4) Continue your trip home 

… 

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