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Rhialto

Combat During Y2

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Since @Legate of Mineta has said that combat will be restructured during Y2 and will play a larger role, I have three questions.

1. What will the restructuring during Y2 be?

2. Will the combat involve a grid of any sort (even highly abstracted) to represent how far opponents are from each other?

3. Will some adventures during Y2 climax in combat sequences rather than mere selection of choices?

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14 minutes ago, Legate of Mineta said:

2) Ehhhhhhh....kinda.

3) Yes.

@Legate of Mineta: Would you be so kind as to clarify the "kinda"?

And the combat transition is all the more reason, I suppose, to explain, when I rite the ending for "Beatrix von Wetgen's Visiting Band", why no lengthy fight broke out.

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Eh yo legate 

have you seen the sorcery games?

if so, would the combat be more like that except with spells and you try to combat the wizards

or would it be like banner saga except replace army with clique or whoever you choose to bring along

oh yeah during combat, could you have allies and if so, could you control them or do they do their own thing like nets continues to cast some glamour buff spell on me or Miya just shooting arrows at the enemy's? 

Pis the combat turn based?

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9 hours ago, Raydestroyer said:

Pis the combat turn based?

@Raydestroyer: The combat in Y1 is turn-based, but it is very unintuitive in every way - even about how to get to the combat mode.  The combat mode in Y1 already allows the player to control 2 players - the PC and the PC's familiar. And archery and wrestling are already legitimate moves in combat in Y1, which need not be based solely upon magic.

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