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Regarding Year 2, I suggest that finishing the student adventures will grant said student some sort of bonus. Maybe even an extra line in their biography about how finishing the adventure helped them. Or fancy up their portrait frame.

 

Nothing makes people giddy like a shiny page of portraits or "Catherine is less of a drick because you fed her poverty soup" at the end of paragraphs about how Catherine is rich and proud.

 

 

 

Also I propose we suspend Albert for unethical research methods and studying illegal magic for the express purpose of harming others

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CP;

 

Personality change does not happen in Y2, but it is intended to be a focus for Y3, and your actions can help set up for that.

 

It would be cool to have a cosmetic change, although that's not present at the moment.

 

Schwarzbart;

 

Thanks for the notes!

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Can we get some Aim / Precision SS for Enspell? I know in year 1 it have no effect but in later years aiming might become necesary for some spells especial fast combat ones.

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Tower of the Cold Forge 05 Exit 2 wouldn't it bether to replace the mention of a not existing spell Boots of Mud with the easy Incantation Spell Bad Spout for creating the mud?

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I didn't say they have no outside use but in a school of magic I expect that classes that are no requirement for other magic classes and also not teach some kind of magic are limited in deep they can be learned.

In my opinion the advanced topics for classes that have no requirement / helping effect for future magical classes should dalayed to at last year 3.

This is mainly to make it easyer to decide the focus of the future studies of a char otherwise we have over two times the class skills we have now.

Magic is the primary focus, but I suspect that the idea is that you leave school as a fully functioning adult - in fact as one of the elite - able to converse with the great and good, fit seamlessly into society both socially and economically and all that. If the school turned out illiterate louts able to do nothing but wave their wands at every problem I suspect it would lose influence rapidly, being a master magician takes more than just magical strength, one has to know how and when to apply ones magical skills, how to turn magic to economic or military ends. My two cents is that the theoretical knowledge is prestigious within the Academagia, but I suspect that its the practical magic which is what most people really pay for and to be practical one needs practical skills - not just mystical ones.

 

I'm all for specialisation, but the renaissence scholar was supposed to be a man of the arts and sciences both and this way the school can encourage a "rounded education" for even the most focused student.

 

Not that I have bitter memories of being bored out of my mind in language, art, sports, etc classes at school and want every child to suffer equally from offical stupidity or some such :unsure:

 

You are right though that some skills should "cap out" and cease to increase as years progress, but I'd feel a bit miffed if I'd spent a while building up a skill only for it to vanish in a later year.

 

What I'd like is for some new types of classes that auto-teach:

 

Remedial class: An optional(?) class for those who failed / didn't do one of the main-stream year one class - 1 or 2 sessions only a week in a main Y1 subject that your students didn't do to give them the basic awareness and make sure that they don't embarress the Academagia if challenged outside of their field. Those who fail history are, of course, doomed to repeat it.

 

A club/hobby class that is for 1 afternoon or 1 evening/weekend slot a week. It would cover something "social or leisure" such as natural science, rimbal, athletics, art, rhetoric, etc. Ideally there would be an adventure for each class (say the rimbal game against the other school of magic, a sports day against non-magical schools, the explorer's society grand expedition, the social societies charitable day, the scouts summer camp, etc) to add some flavour and show what the club is about.

 

In a pure "power" game perspective you'd exchange a number of slots for your selected "extra" classes or clubs, but they'd unlock skills and auto-train them to a degree, classes could also feed in to relationshipi gains with a fellow hobbyist, relationship with the leading professor, a few unusual phemes or spells etc just like regular classes have odd extra's. Not much good to those who routinely skip class, but "good kids" would benefit.

 

I figure though that some of these might only last for half the term so you might pick new options after half way - if you can pay the entry fees for some of the fancier clubs, or meet other entry requirements. Remedial classes would be odd in that they would probably only be available if your skills were low.

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Schwarzbart;

 

Thanks! I'll send that to the Team for review.

 

Svinik;

 

I don't think there are Remedial Classes, but you are able to take Y1 Classes, in some cases.

 

There are Clubs, although they work a bit different from your idea. Still, a great concept, thanks!

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The Board Game (dont know the internal name right now) in the starting step it says the board moves the stone.

Sorry Wei Chi or Go don't work this way as the stones are only placed on the board or removed from the board but never moved to a diferent postion on the board.

So this needs to be fixed.

One idea is that the board simply change the painting on the places it play a stone what need the char to get close to see the game.

The other are that the board display the stones trough glamour or revision them out of its own matter.

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I think Listen and other social skills should increase your chances at learning things in class. Simply by increasing your ability to understand your teacher.

 

Personaly, I would like to have event like situations for classes where different things happen or opportunities are presented where you can, do a prank, listen intently, or even use Lipreading to follow the teachers instructions or overhear other students who might have something juisy for you.

 

Since a lot of Academagia is about attending classes I would love to have more interactive classes even if that might requier some work for the writers.

 

I think it was said there might be more interactivity, I'm not sure. I think we talked about this before.

 

If these skills became useful in classes then they would become far less useless and would actualy help you in your studies in magic while perhaps having some fun with it aswell every now and then.

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Haha! Listen, as a Skill that would increase what you learn in Class, is a hilarious idea. I don't think they'd do anything like that, but it makes sense. :)

 

There is a bit more interactivity in Classes, but not to the degree that you have event situations, though. We'd love to do it, but the size of that work would be prohibitive, at least for Y2.

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Haha! Listen, as a Skill that would increase what you learn in Class, is a hilarious idea. I don't think they'd do anything like that, but it makes sense. :)

 

There is a bit more interactivity in Classes, but not to the degree that you have event situations, though. We'd love to do it, but the size of that work would be prohibitive, at least for Y2.

 

I guess it would be a massive project to put in content for all those class hours.

 

I can easily see lipreading being useful when there is an event or adventure where for example the professors might suddenly need a "private" chat about sometihng and don't want the students to know the whole story. They cast some kind of sound proofing spell, similar to the one that was used by the council in the dance of the fools Event where you could go on a trip with Durand De Tiomines or whatever his name was... Actualy, that might be a possible addition, if the player hasn't got the magic skills to get rid of that barrier then perhaps lipreading would work aswell if you are really good at it.

It's one of those unusual skills that rarely get useful. I also doubt most people think of it when trying to have a private conversation.

 

I can see the professors talking about sensitive stuff like Gates or mastery relics that they are planning to take from someone in an adventure and they are making up planns and diskussing the artifacts locations and such but don't want you to get to close to those things and intend to use you as some kind of distraction.

Then if you are the sneaky type that wants to get your hands on such things for "studdy for the sake of academic curiosity" then you could make your own plan to create that distraction that the professors asked for, but at the same time get a chance to have a look at the stuff and perhaps even snatch a choice object before the professors get to it.

 

The ways of a sneaky spy who isn't afraid of knowing too much! Knowledge is power and you want it all, what you use it for is a later concern.

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Hopefull the City Hall Adventure give the player who did it the Bartolo's shop in year 2.

As the owner so fare didn't reward the char for all this work he did for him.

 

Edit: about the stacked Detention problematic of year 1 how about make just one Detention chance roll per day and Student in the next years with all positive and negativ effects of one day added together?

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Hopefull the City Hall Adventure give the player who did it the Bartolo's shop in year 2.

As the owner so fare didn't reward the char for all this work he did for him.

 

Edit: about the stacked Detention problematic of year 1 how about make just one Detention chance roll per day and Student in the next years with all positive and negativ effects of one day added together?

 

I'm not 100% certain, but isn't Bartolo's shop one of those who sells "illegal" items and books?

Might give you acces to a lot of that dangerous stuff in later years.

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Vuillaume's adventure series begins with the player character not knowing who she is, hearing other students gossip about her, and deciding to go meet her. This is odd because the adventure chain doesn't trigger until you have a positive relationship with her - so your character is likely to have interacted with her at that point.

 

Edit: Also, at least the first part of the adventure repeatedly refers to her wearing glasses. She is not wearing glasses in her in-game picture.

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Cheers. I just finished it and It is a good adventure - one of the funny ones which are my favourites. I've been reading a lot more of the adventure texts since I found out that we could increase the font size. Is there an increased text area size in year 2? The large font means you get a lot of pages on some of those adventure steps.

 

Also, pass on my congratulations to whoever wrote that event where you find a bee's nest and there's a special option for those of us who wear the beekeeper's mask all the time - that's my favourite line in the game

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Looks like with the City Hall Adventurethe team have something special in plan or the Legate would have reacted to our Bartolo's shop talk by now ^^.

 

Anyway I hope we get the ability to use the alpabetic keys in the selectors to fast jump to the right place i.e. if we hit M we jump to malice in the skill selector.

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Hi, while I'm giving suggestions and all that - I've got one more:

 

At the moment items can be unidentified, but I don't think this works very well in Y1. The best items mostly come pre-identified as adventure rewards anyway so it generally isn't worth a time slot to identify items. How about just removing this feature and making all items identified by default?

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