Legate of Mineta Posted December 25, 2010 Report Share Posted December 25, 2010 thuvian; Thanks for the suggestions and comments: you clearly put a lot of thought into this, and we appreciate it. On some points we disagree, but overall we find we're of like minds. Almost all of Gameplay Complaints have been suggested by other Academagians, and we're working on incorporating most of them for Year 1 and/or Year 2. In particular, better organization/access is a priority for us. Much of the UI/Screen Resolution changes, however, must wait until Year 2. In regards to Detention, when Impulse updates to DLC 4, I think you'll see some improvement there. Finally, the printer process may be necessary to .NET, but...it's worth looking at. It doesn't *sound* correct. Thanks again! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted December 25, 2010 Report Share Posted December 25, 2010 I Hope in year 2 your familiar can have more effect in adventures as they have in year 1. I.e. if the Familiar have higher Awaerness then the Char why not roll on the Awaerness of the Familiar with the assistance of 1/2 the char score instead of the Char score + 1/2 the Familiar score. Especial for sensing/detecting things usualy animals have the much bether senses then a human but also sometime the animal know things bether then the char or are are more intimidating ect. As Suggested from some one other I think 1 Time Slot for Club/Secret Society in year 2 would be nice. Quote Link to comment Share on other sites More sharing options...
Dannon Posted December 25, 2010 Report Share Posted December 25, 2010 I really like thuvian's comments and I agreed with a lot of them. The game is still awesome though and I look forward to the progress being made to it. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted December 25, 2010 Report Share Posted December 25, 2010 Schwarzbart; Familiars have an expanded mechanic in Year 2- I think you'll enjoy it. As for Clubs/Secret Societies, you'll see them in Year 2. Dannon; Thanks! That was some very good feedback, we agree. Quote Link to comment Share on other sites More sharing options...
ricorp Posted December 26, 2010 Report Share Posted December 26, 2010 thuvian said a LOT of things that matched my opinion of the game. But I'm still loving it despite the various 'game hiccups' I'm so loving it that I'm even offering my 'limited skills' to help you guys in any way to improve the game. (Hmm, maybe I should start by putting up a few 'events' in the Modders' sub-forum... or really start on proofreading the whole mod thingy... or...) Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted December 26, 2010 Report Share Posted December 26, 2010 I hope the year 2 moding tool will allow to change the calender so that a game duration of 2 years for a year 1 - 2 mod is posible . Quote Link to comment Share on other sites More sharing options...
Sycrus Posted December 26, 2010 Report Share Posted December 26, 2010 Suggestion: just an idea I had that maybe might improve the collegiate merit system. The idea is that, on each class day, the game would run a routine similar to the exams but, instead of grading the students, it granted some merit to the top student of each class that day. Incidentally, it would also be nice if events taking place during classes checked if it was actually a class day before firing. I swear, I had class events on Juvenalia! Maybe having the "Attend Class" action set for the day as a pre-requisite? Speaking of events, a final minor nitpick, Grammar Nazi style. The Random Event Animal Pen 6 pluralizes "octopus" as "octopi". This is arguably incorrect, as "octopus" is not a latin word, so, the correct form would be "octopuses". Quote Link to comment Share on other sites More sharing options...
89157Z Posted December 26, 2010 Report Share Posted December 26, 2010 Octopi is the pluralization I'm used to. Granting merit to top-performing students every single day would probably lead to merit inflation, even if it was only one point per student per day. Quote Link to comment Share on other sites More sharing options...
Sycrus Posted December 26, 2010 Report Share Posted December 26, 2010 Mind you, I'm no native English speaker, I only got this specific piece of info from an article (and a rant) on cephalopods from an American Biologist. As for the merit idea, I don't think it would lead to merit inflation after Patch 19 nerfed the Compete Action. Actually, my very intention was to break the merit stagnation without bringing back the Compete Race. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted December 26, 2010 Report Share Posted December 26, 2010 Sycrus; Thanks for the suggestions! We're used to Octopi, too...but maybe we need an Event about a visiting cephalod specialist at the Academagia... For Compete, your idea is a good one, but we prefer that points have a basis on AI or Player Action, rather than a specific mechanic. Still, having a greater influence from the position of each College in the Merit Race might not be a bad idea. The Random Events and their sometimes odd occurrence is a limitation of the engine- but we'll sort that out for Year 2. Schwarzbart; I think we can arrange that. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted December 27, 2010 Report Share Posted December 27, 2010 The Ability Pray for Calm is useless because it only gives -2 Stress and also need a roll pluss have to be unlooked first. I think it have to be improved over The Athletic Field because the later is given at start and increase a SS. So I suggest a 4 or 5 Point reduction in Stress for Pray for Calm. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted December 27, 2010 Report Share Posted December 27, 2010 Schwarzbart; Hmmm- thanks! We'll review this one for DLC 5. Quote Link to comment Share on other sites More sharing options...
Nyaa Posted December 27, 2010 Report Share Posted December 27, 2010 Looking at those unequipped item bugs, it would be great if you can create some sort of cheat code system that give the dev/player free item/ability to test it out. Or someone here make an Ability with the mod tool that give all item to the player to test equip everything and also check if the stats raises properly. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted December 27, 2010 Report Share Posted December 27, 2010 Nyaa; It's a really good idea for the toolset. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted December 30, 2010 Report Share Posted December 30, 2010 Please let the now 2nd year with the Pig Familiar from the 8. Tower Quest retake the 2nd year because he is a interesting char who probably dont manage to advance to year 3 ^^. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted December 30, 2010 Report Share Posted December 30, 2010 Schwarzbart; Hahaha! I'll pass that along. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted December 30, 2010 Report Share Posted December 30, 2010 RE Potions 11 please add the infos to the Smoke Cover Potion the char get from the brew exit because he should know what he have brewed. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted December 30, 2010 Report Share Posted December 30, 2010 Schwarzbart; Thanks! We'll review this for DLC 5. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted December 31, 2010 Report Share Posted December 31, 2010 Somehow I got Insight after Insight bonus through my games mostly from the adventures, maybe the team should consider to put more focus on the other Attributes as Adventurechain rewards expecial finesse. (Curent 11 insight but only 2 Finesse and both started with 2) Edit: Maybe for someone with a basic Gate Magic understanding who have managed The Much-Rumored Tower and also saved the 2 Students of the Past in this new Questline ther could be a "new" kind of MAgic in the next years they can thry to learn ^^. Edit2: I still hope that we can continue the Familiar: quests in year 2 because during some game versions they were next to imposible to get through and I think its at last the 3. time that I encounterd a broken one. With the high effect this questline have on the familiars abilitys I think it would be fair to give the player the ability to finish them somehow in the next year. Quote Link to comment Share on other sites More sharing options...
89157Z Posted December 31, 2010 Report Share Posted December 31, 2010 The game tells you everything your clique does right now. It doesn't tell you things that are done to them. It'd be nice to know if they're getting bullied and such. If it did, you could wield Pray for Calm (and other actions which can reduce their stress) to try to help them. The only way I've learned this in the game so far is by going to their character pages and finding the listing for their stress, which is kind of awkward in the interface. Edit: Since nobody else has posted in the hour since I posted this, I'll just edit my own post rather than adding another. Since the Grammar class focuses on proper syntax and language rules in the language Elumian, it should probably inform the player about the Elumian subskill of the Language skill, and give the occasional skill step in it too. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted December 31, 2010 Report Share Posted December 31, 2010 Schwarzbart; You would like some Finesse options, eh? Alright, we'll see what we can do. 89157Z; Better reporting for your Cliquemates is a must for Year 2, but I'm not sure we will be able to implement it in Year 1. Good idea about Grammar, though- we'll put that in DLC 5, I think. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted December 31, 2010 Report Share Posted December 31, 2010 Schwarzbart; You would like some Finesse options, eh? Alright, we'll see what we can do. No what I was requesting is more Posibilitys to gain a permanent Finesse Bonus from the End of Adventure Chains at last to my expirience there are many Insight rewards but only very vew Finesse Rewards. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted December 31, 2010 Report Share Posted December 31, 2010 Schwarzbart; Ah, got it. Quote Link to comment Share on other sites More sharing options...
jbkaok Posted January 3, 2011 Report Share Posted January 3, 2011 I really enjoy the game, but one thing that would be really nice to see (and sorry if this is a repeat as I haven't had a chance to read through all these) is a display of the value of a skill (at least that specific sub but possibly also the parent) in the right hand display when you click on the description. Steps to advance is nice, but I generally keep the abilities window open to see my stress and vitality [as a UI issue it might be nice also to see those always displayed, but I think what I am proposing is easier] and it is time consuming to open the skills menu and then scroll down to the skill just to see what level it is currently at. So just showing Archery : 8 Steps to advance: 3 of 8 in that right hand display window (and there is a blank space above the steps to advance anyway) would be really helpful. Also, this has probably already been mentioned as well, but as I am in the forums right now due to a crash that erased about 50 minutes of work, an autosave every week could be pretty helpful! Thanks and keep up the good work! Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted January 3, 2011 Report Share Posted January 3, 2011 jbkaok; The Skill Level is a good idea, and one requested by other Academagians- but there may actually be the opportunity to put that into Patch 22, we'll see. Autosave has also been requested, and for that reason- we'll see what we can do. Thanks! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.