Schwarzbart Posted February 28, 2011 Report Share Posted February 28, 2011 What I am talking about is i.e. F12 Display "Current Story: A Note from the Headmaster" but in the Modtool its called: "Student Adventure Orso 0" so why dont you display this? Wouldn't this make it much easier to search for debuging? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted February 28, 2011 Report Share Posted February 28, 2011 Schwarzbart; Yes, in fact it is supposed to- very strange! I'll see if we can put that into the next Patch. Thanks! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted February 28, 2011 Report Share Posted February 28, 2011 The new Event RE-The Black Snake and the Adventure About The Black Snake... are split but I think it would be bether if it continues direct. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted February 28, 2011 Report Share Posted February 28, 2011 Schwarzbart; Alright, I'll pass that feedback on. Thanks! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 1, 2011 Report Share Posted March 1, 2011 The Dawn Ferret Familiar (Dancer) should maybe get a Attribute remape because some skills assiotade with this Familiar and requested in the Questline (Move Silently, Hide) are Insight based and the Ferret only start with Insight 1. Please also have a look at the Familiar Questlines for unresonable High rolls because I found 5!! in the Familiar Adventure Ferret (without even looking at the Investigations) Familiar Base: Fitness 2 Finesse 3 Charm 3 rest 1 Step 3 Exit 1 Str+Courage (Strength) Vs 12 or Exit 2 Insight+Material Knowledge (Insight) vs 6 or Exit 3 Fitness+Pure Luck (Luck) vs 6 the only halfway resonable roll is Pure Luck here Step 4a Exit 1 Str+Courage (Strength) Vs 17 or Exit 3 Explore (Luck) + Luck vs 7 I dont think this stepp is manageable without buffing Step 4b Exit 1 Finesse + Infiltration vs 18 or Exit 2 Fitness + Acrobatics (Finesse) vs 8 or Exit 3 Finesse+Courage(Strength) vs 8 Acrobatics is in line but the rest oO Step 5 Exit 1 Swimming (Fitness)+Fitness vs 9 or Exit 2 Luck+Running(Fitness) vs 10 or Exit 3 Peruasion(Insight)+Charm vs 9 or Exit 4 Pure Luck (Luck)+Luck vs 8 Exit 1 is the easyst here and Exit 2 is still OK but I would assotiate both more like the last step then the step bevore because with Fitness 2 its much harder the the Finesse bassed rolls of the last step. Step 6 Exit 1 Gate Methodes(Fitness)+Int vs 9 or Exit 2 Insight + Observation vs 24 or Exit 3 Manipulation(Finesse)+Finesse vs 9 Exit 2 is absolut unresonable, Exit 1 only for people who even know the Skill and Exit 3 also need first to success in the Investigation but is resonable for the last step. Over all I think we either need ways to boost the Atributes of the Familiars (Temp or Perm) beside the Adventure Chain or the Adventures for the Familiar have to adjusted drastical toward the Base Attributes of the Familiar. (I already suggested some time ago to make buffing spells we can use on other Students aviable for the familiar also) Edit 1: After playing through Professor Storey's Sights I realy hope player with good Gate magic can perform such feats in year 2 even if he have to be carefull not to be watched. (I am now also sure Ilaro isn't a Gate Magic User because he didnt teleport him self) Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 1, 2011 Report Share Posted March 1, 2011 No comment on Ilaro, apart to say: that's a good insight. We'll comprehensively review Ferret in DLC 7- that sounds way too difficulty. Some form of buffing for Familiars would be nice to have, I agree- we'll see what we can do. Thanks! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 2, 2011 Report Share Posted March 2, 2011 I would love to have a Revision Class Adventure that gives a Ability that give a Random brew + a Random Botany + a Skill of Choice. Maybe trough a Library about Alchemy that get aviable trought the adventure. The reason why I request this is that taking the Revision Class make the best Library (of Manetele) nearly useless. (How about a adventure where the player become friend to a old person and because his days are counted the player go to a search for a Alchemy Potion to extend the live.) Hope its OK to suggest a new Adventure Chain with only this vew details. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 2, 2011 Report Share Posted March 2, 2011 Schwarzbart; Haha, it's fine to suggest it. I'll pass it on. Thanks! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 3, 2011 Report Share Posted March 3, 2011 How about giving +1 or 2 relationship to Prof. Orsi (beside the 1 point Glory) after success in Student Adventure Orso 7 Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 3, 2011 Report Share Posted March 3, 2011 Schwarzbart; Sure, that makes sense. I'll pass it along. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 3, 2011 Report Share Posted March 3, 2011 Can you please also display the equipment slot in the item description on the right? Also I would suggest to put the Muffin Man to the Pet or Food slot instead of the Hand slot. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 3, 2011 Report Share Posted March 3, 2011 Schwarzbart; Pet is probably right. We'll see what we can do about Description and Slot- it makes sense, though. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 4, 2011 Report Share Posted March 4, 2011 Student Adventure Neta 9 & 10. Because 9 and 10 are linked I think the difficult to go through this get to high (Roll vs 19 followed by a roll vs 25 against different skills). Just to say I am happy this 2 adventure parts are linked but maybe the difficulty need to be adjusted. (For my Char this means I have to use 2x Revision of Skills for using my Highest Base Skill with 15 + need in Buffing this skill even with Fitness 10) Step 9 only contain 1 choice except if you have Spells that probably need the right Skill at level 11 to get them unlooked. Edit: Can it be that only the last Revision of Skills take effect if you cast 2 or more in follow up? (tested with buffed Animal Husbandry 19 with first Negotiate and then Brute Strenght and failed the Negotiate roll vs 19) If so then its much more important to keep the difficultys low when you make 2 or more steps in a Adventure at one day. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 4, 2011 Report Share Posted March 4, 2011 Schwarzbart; Revision of Skills does overwrite, I believe. For the Neta Adventures, it's a good point if they directly continue. I'll pass that along, and thanks! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 4, 2011 Report Share Posted March 4, 2011 Because right now the pure Skill based Backrounds (like 6 magic skills) arn't anywere near as interesting as the other, how about give them one Skill Maximum increase? Even if that means it would reduced to 5 Skills +1 Skillmaximum I think this options in the Background will become all of the sudden much more interesting if one still have background points to spend. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 4, 2011 Report Share Posted March 4, 2011 Schwarzbart; It's an interesting idea- we'll definitely consider it. Thanks! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 4, 2011 Report Share Posted March 4, 2011 Isn't Emilias Gift a bit to Powerfull for be a permanent buff? Just the +3 Charm would be justifing it to be a temp buff and then she also gives +6 points to skills what is equal or even more powerfull then the complet Buff you get from a student like Oriable Sidot. From the description of Emilia it also should be a Temp. buff. (thanks to her Gift and Garden Gallery one can easy start with a 3 person + player clique within the 1st week even without spend 1 point in Befriend) Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 4, 2011 Report Share Posted March 4, 2011 Schwarzbart; Sure, it's definitely more powerful than some of the other Students, and is meant to be. ...of course, as the Years progress, this may not always hold true... Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 5, 2011 Report Share Posted March 5, 2011 So the Buff we get from NPCs in the Clique changes (hopefull improve) in the next years? Wow that will make the choises even more difficult ... I already try to reduce the number of Coleges in my Cliques to keep the Chars playable in the next years. But probably only the last char of each college from me will manage it to year 2 and maybe I even will do special year 1 chars after I have expieience with year 2 oO. (Sorry I know its wrong here but wanted to answear to this post ^^) Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 5, 2011 Report Share Posted March 5, 2011 Schwarzbart; They will change (in part due to your actions) throughout all 5 years- so yes, the choice will be very difficult indeed. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 5, 2011 Report Share Posted March 5, 2011 I think ther soudn't be a break betwean Student Adventure Orso 2 and 3 because the story of step 3 continue only a heart beat after step 2 ended. Maybe the Difficulty need to adjusted for this but compared to the newer adventures I don't see any other problem with direct linking this. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted March 5, 2011 Report Share Posted March 5, 2011 Schwarzbart; Sounds reasonable- I'll pass it along, thanks! Quote Link to comment Share on other sites More sharing options...
sdeligar Posted March 5, 2011 Report Share Posted March 5, 2011 I have to say I really like this game. Most of these small games I will play for a while then I get bored and move on but this one I keep coming right back and I'm really looking forward to future DLC's and even more so for year 2! One thing I was thinking could definitely improve though was the familiar's(Ya I know somebody else complaining about familiar's). I think the familiar's could be a very interesting and huge part of the game and it's story. Mainly I would like to see more of the familiar's individual personalities expressed in the game and not just in their individual adventures. I think it would be great to see the familiar's occasionally chiming in during other adventure's or just at random points during the day (Maybe the chance of a familiar popping up would depend on the strength of your bond?) maybe when they do chime in they could even provide alternate method's for finishing an adventure that wouldn't normally be available. I was also thinking that maybe one part of there personality could be that they would have an affinity for certain skills. I was mainly thinking this could be expressed in say an extra skill bonus? IE Normal if the skill is at 10 you would only gain a +5 bonus but because of the familiar's affinity for that skill your get a +6 or more but again maybe that could depend on how strong your bond is with the familiar. I think thing's like that could add a lot to the familiar's and the game as a whole. Who wouldn't love to have a little snark dragon or sarcastic Sprite flying around making comment's and pun's while your trying to avoid blowing your face off in your invocation's class. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted March 6, 2011 Report Share Posted March 6, 2011 It would be nice if the Bitter Enemy Background would be for the Opposit College instead fixed to Morvidus College. (Ie. Vernin if the player is from Morvidus) If this is not posible then how about offer 6 dfifernt typs of this background that exclude each other for the Colleges except Hedi. Quote Link to comment Share on other sites More sharing options...
Trizz Posted March 6, 2011 Report Share Posted March 6, 2011 In Random Event Animal Pen 3 and in Random Event Library 13, the first screen did not have the character name but Him (grammatically inappropriate) or He instead. In the first instance, the screen came up a second time after a choice of green action, and the second display of the first screen did have the name. Trizz Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.