Albert Posted October 6, 2012 Report Share Posted October 6, 2012 Maybe study till you drop could use up your stress "capacity"? If you got a maximum of 21 then you get 4 study levels and 4 skill steps. 1 skill step and study level for each 5 stress? in that case you can take 1 more stress until you get sick... It should automaticaly stop jsut before youre ready to be sent to the infirmary If you got 19 stress maximum then you get 3 skilsteps and study levels, and got 4 stress capacity left. That way the action would actualy do what it sugests and it might be interesting enough for people to use, even if it's a little bit extreme Maybe the stress cost could increase for every subsequent skill and study level.. 2 - 4 - 6 - 8 - 10 - 14 - 18 - 25.... Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 6, 2012 Report Share Posted October 6, 2012 Interesting idea! Quote Link to comment Share on other sites More sharing options...
Adrian Posted October 11, 2012 Report Share Posted October 11, 2012 I quite like that idea, slightly overpowered for some of the nast and evil min/max'ers out there *cough* but otherwise it is another one of those abilities I just don't use... Anyway I had a suggestion, I was re-reading the Questions thread and I bumped into one of Mikka's old questions 'if there were any clubs' Which got me thinking. Why not make it available? some days would be club days (like detention just not as nasty) after enough had passed you'd unlock an adventure and you'd be able to stop clubbing. The adventure would of cause be one that make sense, like a play in actors club or concert if music... field trip if scouts and... tournament if wrestling and such. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 11, 2012 Report Share Posted October 11, 2012 Hmm, if I understand you correctly- are you suggesting Clubs? If so, that is in the Design for Year 2. Quote Link to comment Share on other sites More sharing options...
Adrian Posted October 11, 2012 Report Share Posted October 11, 2012 Yep that was the idea, and I am glad to hear! Would it be spoiling it if I ask which clubs are available? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 11, 2012 Report Share Posted October 11, 2012 Adrian; There are a few, but the list is by no means definite. Sorry, no spoilers! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 27, 2012 Report Share Posted October 27, 2012 Can we get more Spells for Gate that have some random effects like the one in the Gondia Adventure? As it is right now Gate looks like your normal every day magic with nor real randomness asotiated to it if one not play this adventure. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 27, 2012 Report Share Posted October 27, 2012 Schwarzbart; Oh yes. That's coming. Quote Link to comment Share on other sites More sharing options...
Albert Posted October 27, 2012 Report Share Posted October 27, 2012 Gondia.... I don't think I have done that adventure... Will have to check it out Gates, randomness and magical accidents, sounds fun Quote Link to comment Share on other sites More sharing options...
Zyriex Posted October 29, 2012 Report Share Posted October 29, 2012 One thing I could think about would be changing the UI. Things like a scrollbar could help and an option to widen the left display to show more than one thing a line would drastically improve usability and fun. The UI problem is in my opinion similar to issues I had with Skyrim's UI in that it doesn't really utilize space properly. A single column with this many options mean taking forever to actually get anywhere (ugg shopping...), so I think some of the changes involved with the mod SkyUI could really help here. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 29, 2012 Report Share Posted October 29, 2012 Zyriex; We absolutely agree. The Year 2 UI not only scales, but makes overall better use of the screen. There are some customization options, too. Thanks! Quote Link to comment Share on other sites More sharing options...
Zyriex Posted October 30, 2012 Report Share Posted October 30, 2012 Zyriex; We absolutely agree. The Year 2 UI not only scales, but makes overall better use of the screen. There are some customization options, too. Thanks! Cool! Could we also have a search/filter option too pretty please? *GrumblesHavingtoScrollDownToAlignPhemesForFireShardsinDuelGrumble* Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 30, 2012 Report Share Posted October 30, 2012 Zyriex; Yep! A much requested feature. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 30, 2012 Report Share Posted October 30, 2012 I think Horse Adventure 07 would be a great place to give out a new location where the player can train riding, mammals and animal handling Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 30, 2012 Report Share Posted October 30, 2012 A good idea. They actually were going with another idea (a mini sneak preview of Y2) for this location, but it didn't pan out. Let me take the suggestion to the Team. Quote Link to comment Share on other sites More sharing options...
Albert Posted October 30, 2012 Report Share Posted October 30, 2012 I have a feeling year 2 will be a great game and have several interesting storylines that im looking forward to Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 30, 2012 Report Share Posted October 30, 2012 We feel you are right!!! Quote Link to comment Share on other sites More sharing options...
Zyriex Posted October 31, 2012 Report Share Posted October 31, 2012 Out of curiosity can you take into account individual student adventures? Like will certain students become more skilled in future years if you help out with certain issues? The main ones I can think of are will helping Iustus, Ana Flavia, that dude in Godina, and the other "problem" kids (Werewolf= insomnia, bad wand, dude's ghost twin bro was haunting him) And the one with Cirillo that gets you recruited into some sort of elite smuggling operation Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 31, 2012 Report Share Posted October 31, 2012 Zyriex; There are some significant changes if you complete, or do not complete, certain Adventures. That's all I can say. Quote Link to comment Share on other sites More sharing options...
Albert Posted October 31, 2012 Report Share Posted October 31, 2012 What's going on between the captain of Mineta and the Legate... Both are interesting characters but they seem to have some kind of problem with eachother and their adventures seem/are mutualy exclusive. I get the feeling it's mostly about Ilaro... Or that the regents and the Legate arn't telling the Captain everything they are supposed to so the captain seems very distrustful of the Legate and maybe the faculty in general. There are also a lot of hints that the people might be somewhat distrustful of the Peopel at the Academagia.. Will there be some kind of continuation or effect of having recarved and goldplated that statue P'(whatever her name was) The Very unfortunate ruling? or was it unfair ruling... Which ever... Also im wondering what becomming one of the Regent's secret apprentices will entail... not to mention the Legate and captain... I doubt some of my more adventurous student's will have any time left for schoolwork between all his/her friends and all the different people that got tied into their storylines Is it possible to become too popular? When you arrive at your dormroom there is a long line of student's, professors and other odd people waiting for you to get back! (Some of whom would prefer not to talk to eachother) Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 31, 2012 Report Share Posted October 31, 2012 Albert; [Redacted!] I would say that, *yes*, it is possible to become too popular. Quote Link to comment Share on other sites More sharing options...
MadHatt Posted October 31, 2012 Report Share Posted October 31, 2012 In the Chimney Crows, second adventure, when researching the pins, wouldn't checking out the Schohanwicht Library be a good idea? Or go ask Euneycia about it? That said, the adventure is absolutely brilliant. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 31, 2012 Report Share Posted October 31, 2012 MadHatt; Probably those should be options- I'll bring it to the Team. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted November 1, 2012 Report Share Posted November 1, 2012 Student Adventure Emilia P 4 both exits have rolls of 16/19 but give out the skill they roll is based on as reward. I think the reward should be changed to some different SS on exits with this high difficulty. Edit: Botanical Orientation would be great if it also gives a +1 to Wilderness Survival Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted November 1, 2012 Report Share Posted November 1, 2012 Makes sense! Quote Link to comment Share on other sites More sharing options...
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