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nightguard

Actions and Ability Bugs

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I noticed this with "Work Til You Drop", but I am guessing it might be part of something bigger.

 

When picking a Random subject to Study, sometimes I wouldn't get a Study increase. This happened mostly when I was already at 10 Study Level in one or more subjects. I'm guessing that picking a Random thing doesn't exclude things that are already at max level.

 

-Tug

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Is Pray for Assitance for a random Attribute? Because there is a Fild with Increase Atribute but no selector and I fail in casting it with Religion/Prayer 10 + Insight 4 + Champions Room.

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Experiencing rather odd behaviour with Explore in a patch3+cp1 game... literally every single out of ~12 attempts of using it failed, while using it in earlier version of the game worked most of the time. Character stats are the same in both situations -- Luck 1 and no Explore skill (is that a skill?) which perhaps has something to do with it, but then the desciption says it's Luck/Explore roll vs.4 which sounds rather low, so... just not sure if it's working as intended or if something is up with that.

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jc315;

 

You are correct- Explore was modified to contain a Roll in Content Patch 1, and can now be failed. However, the Roll was meant only to generate a *Power* (a Roll against a Difficulty of 0), but this was misunderstood when we implemented it. We'll correct it in DLC 1.

 

Thanks!

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Stalking ability, trying to use it causes System Error and game exits to desktop. Posting the log here since it's not very long so that's hopefully ok.

 

[Academagia 1.0.3.1] - [2010-09-04T04:18:55.8244802+02:00] - [Error] - System.NullReferenceException: Object reference not set to an instance of an object.

at Academagia.Wrappers.PrerequisiteWrapperBase.GetModifyEffect(EffectType type)

at Academagia.Feedback.FeedbackRecordFactory.GetFeedbackRecord(PersistEntity initiator, PrerequisiteWrapperBase wrapperAction, PhaseAM phase)

at Academagia.Feedback.GeneralFeedbackInfo.SetPlayerActions(PersistEntity initiator, PrerequisiteWrapperBase wrapperAction, PhaseAM phase)

at Academagia.Feedback.GeneralFeedbackInfo.SetFeedback(PersistEntity initiator, PrerequisiteWrapperBase wrapperAction, PhaseAM phase)

at Academagia.GameSystems.FeedbackSystem.SetFeedback(PersistEntity initiator, PrerequisiteWrapperBase wrapperAction, TimeBasePointer dateTime)

at Academagia.GameSystems.FeedbackSystem.SetFeedback(PersistEntity initiator, PrerequisiteWrapperBase wrapperAction)

at Academagia.GameSystems.ActionSystem.Execute(ExecutionContext context)

at Academagia.GameSystems.GameController.ExecuteActions(GeneralTime dateTime, IEnumerable`1 characters)

at Academagia.GameSystems.GameController.ProcessPhaseActions(GeneralTime dateTime, IEnumerable`1 characters)

at Academagia.GameSystems.GameController.ProcessPhase(IEnumerable`1 characters)

at Academagia.GameSystems.GameController.NextDay()

at Academagia.UI.Views.Scheduler.Scheduler.button1_Click(Object sender, RoutedEventArgs e)

at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)

at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)

at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)

at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)

at System.Windows.Controls.Primitives.ButtonBase.OnClick()

at System.Windows.Controls.Button.OnClick()

at Academagia.UI.Controls.TransparentButton.OnClick()

at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEve

ntArgs e)

at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)

at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)

at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)

at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)

at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)

at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)

at System.Windows.UIElement.CrackMouseButtonEventAndReRaiseEvent(DependencyObject sender, MouseButtonEventArgs e)

at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)

at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)

at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)

at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)

at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)

at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)

at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)

at System.Windows.Input.InputManager.ProcessStagingArea()

at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)

at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)

at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)

at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)

at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)

at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)

at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)

at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)

at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

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Have a character trying to learn to create objects. Purchased the Informational Tract: Bow, and used the ability by the same name. This should have informed me of the recepie to create a bow. Instead, it informed me of the recepie to create the book?

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Stalking ability, trying to use it causes System Error and game exits to desktop. Posting the log here since it's not very long so that's hopefully ok.

Also have a CTD when using Stalking.

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This isn't so much a bug as me whining, I admit... but using Favor, having it fail, then losing all the Favor one had with one's professor is really something of a letdown. Especially when you've built up 9 or so favor just to get nothing out of it.

 

I can understand the relationship with a professor going down one or two if you fail from annoyance/disapproval, but losing all of it makes me pout a bit. It would be nice for the description of the skill to say what exact roll we're making, too.

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Mikka;

 

Odd! It cannot fail, because there is no Roll. Are you failing at Favor all the time? In my test games, Favor seems to work fine- which Instructor are you using, so I can review their table?

 

Thanks!

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Not all the time, but pretty commonly- around half the time or so? In this particular game, I can't get anything out of Kate Badcrumble: I raised her to 9/10 twice (...I like tracking comets). Valenta also seems to fail: I've failed both an 10 and a 5. Sido gave me a failure, but sadly I can't remember what the amount of favor I had was. I'll make notes from now on whenever I fail- sadly it does seem to be happening pretty often. I thought it was an expected thing, not a bug. XD

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Legate,

Are the favors always the same, depending on your amount of favor/relationship you have?

Meaning that if I increase favor to 5, use it, then increase it to 5 and use it again, it would be doing the same thing twice?

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Favour seems to give a skill expansion sometimes. Is it possible that you're using favour, getting a bonus to a maxed skill and having the bonus fail silently - That is, a variant of the issue that arises with random skill expansions?

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