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Vegejor

Idea Pool

46 posts in this topic

Ok let's have it then. Since we got our sub board and great people lined up I thought it would be good to start.

 

Obviously the first thing we have got to do is "generate" what we want to do with the modding. For that we need to have a range of idea's. So let's have it folks, let us know what you want to change, add or improve in the game.

 

Don't worry about being too difficult, or too crazy or anything. I'd like to see every idea or thought you guys can come up with. Until the tools are out none of us can say for certain something is possible or not and it is better to have a gigantic list then none at all.

 

Note: Please do me one favour though, could you use a certain setup when posting your idea's? It will make it easier for me to gather them into a list.

 

Like this;

 

Name: Name of the idea

Content: Explanation of what you mean.

 

 

That way we'll be able to keep the topic clean and people can easily see what has been suggested and not.

 

 

 

List of Idea's:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Thnx Everyone,

Vegejor

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Name: Spells 101

 

Content: The addition of a few new spells, each of them having some minor beneficial effect but in return very easy to cast. (if modding tools allow, make the player able to cast more than one of these during a single action)

 

I feel that the current spells are very "specialist", there are not many generic ones, so what I would like to add would be so called "cantrips".

 

e.g.: Lesser Cantrip of Metallurgy - no rolls required, increases Metallurgy skill by 2 for 3 days

 

 

Name: BattleMace

 

Content: A miniature collecting tabletop wargame (based on Warhammer just in case you don't get it). Through exploration, adventures, random chance the player would acquire miniatures from which to build his very own army. It would be a fun collecting "mini game" in itself, but there would a grand tournament (with awesome prizes) adventure, where the checks would be based on the characters army and the new BattleMace skillset.

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The problem of easy to cast spell is that we can add more pheme into it to get more benefit, or we cast it in certain locations to get even more benefits.

 

New one-shot, no-pheme, minor benefit spells could appear but what the use?

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The problem of easy to cast spell is that we can add more pheme into it to get more benefit, or we cast it in certain locations to get even more benefits.

 

New one-shot, no-pheme, minor benefit spells could appear but what the use?

 

I was thinking sense of achievement and some news toy to play with... :)

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Hi all, just noticed the new modding board and wanted to throw myself in. Totally dig the game, despite its flaws it is something that will eat up a huge amount of my time. Reminds me a lot of a less strategy focused and more rpg focused relative of Kings of Dragon Pass, one of my all time favs.

 

So I'm just going to start throwing out some things I would like to take a stab out when the modding tools come out:

 

Name: Nemesis Adventure

Content: Create a series of adventures that revolve around a rivalry with another student and him becoming your arch enemy. This would go beyond the current, -10 relationship, then duel rivalries. I would actually like to have sides drawn and full out series of events fleshing out the rivalry.

 

Name: Negative Backgrounds

Content: Has already been mentioned elsewhere, but essentially more backgrounds that have harmful effects and at the same time give you more creation points to work with. I also want to see if it is possible to make negative attribute values; right now a value of zero is considered average, so I would like it possible to make below average and poor attributes.

 

Name: Rimbal!

Content: Adventures chronicling the joining of and playing on the college rimbal team. This would involve playing matches during the year and if possible would take the form of specific timed events like Exams are now. That way we could lay out a season schedule, etc.

 

That's it for now, it's nice to meet you all and I look forward to building upon what we have started. Awesome community surrounding this game so far!

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Rimbal actual playing should be left to year 2. You ever see a school team using freshmen? At most sophomore or senior.

But there's maybe events related to rimbal training and the field. As it is, two plays and I still dont know where the rimbal fields are, even though logically this should be obvious places to know.

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I guess it depends on what sport, but you see freshman in football and basketball playing all the time. Maybe it should just be made very difficult to make the team, but I still think it'd be nice to have.

 

As far as the Rimbal fields, I think it's just a matter of using explore a bunch on the Academagia campus. I'm only in my second game and I've found them all. Do you use explore a lot?

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Too ambitious, I know, but the first post does say there's no limit for craziness.

 

 

Name: Total Conversion Mod: Draco In Leather Pants (because Evil is Sexy)

 

Content:

 

Mentioned on the original Modding Team thread, this is the Grimdark Mod.

Replace all the wizardry and light fantasy with their darker, sinister counterparts from folk legend, witch hunting and cultist mythology. Blood magic, demon binding, sacrifice and a strong incentive to kill off the other students before they kill you. While were at it, some intrepid artist can create some pale and evil looking student portraits. And hopefully we'll keep it Rated 15.

 

Remember the Sith Academy in Knights of the Old Republic? That kind of atmosphere.

 

 

 

Name: Total Conversion Mod: The Academagia to Shadowrun Mod

 

Content:

 

This is just a pipe dream unless their happens to be a lot of fans of Shadowrun pen & paper RPG here. Shadowrun is slanted towards realism, so it has a huge variety of skills and rules for every situation (kinda like Academagia does). It's a cyber-punk dystopia setting that combines low sci-fi and high fantasy, focusing on independent (and mostly impoverished) agents who risk their lives under the inscrutable and amoral employ of waring Mega-Corporations. Shadowrun allows everything from militant cyborg mages to anarchist Elven mosh-rockers to millenia old dragons with thousands of intricate conspiracies.

 

What we really need here is a story line that can bind the whole thing together.

 

 

 

Name: The Mundane Mod

 

Content: Change the calender to match the real world, change currency from “pims” to $s or something, maybe implement some Harry Potter or Urban Fantasy style parallel worlds theme where magic hides in the shadow of the real world.

 

 

 

Edit: I just can't bear to take this off my wishlist.

 

Name: The Summer School Mod

 

Content: Basically something to extend the game after the year ends, somehow or other. That done, the more Summer-type events we can fit in, the better. Also we can raise the difficulty for the Summer events, since the player will have a certificate in first-year wizardry and badassery.

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Name: The Very Quickly Customise Portraits Before We Get The Tools mod

 

Content

I refrence this topic Adding Customized Portraits

 

Using this technique, could we start a project to improve or replace all the in game pictures? Maybe insert some cosplay photos or to prepare some resources for future mods?

 

Edit: In aid of this project, I'm maping the pictures to the file code, post your findings!

 

 

First player portaits:

Aranaz Female Portraits
489498b6-c801-44c2-9b9b-842af493b6d9
115bd84c-1b3c-4f92-8098-d4f727acdd05

Avila Female Portraits
ce042c4f-402f-4abb-8d3f-a953cc3a79a3
8525b86b-8ca1-46cd-b298-bbc38191c625

Durand Female Portraits
820fead7-8117-4960-95ab-fb67293647e3
e8bff217-814d-4d29-9614-bce866d0bac9


Godina Female Portraits
382cb079-114c-40cb-9535-06e564c3fd9b
2bb9781b-1c39-48d8-af77-3b98b6545008

Hedi Female Portraits
cc2164ec-f947-4492-bc33-c692fd0c6513
b3b5885f-939d-48bb-8654-41b6bc58fdac

Morvidus Female Portraits
fa6c7515-911d-4af7-b357-87910f91f42c
d91b66df-8b1e-46ac-bd7b-4ccc65f9f3cc

Vernin Female Portraits
26e35025-530c-46a2-a9d9-357e8b4105ed
c8053ad5-dd53-4234-baa5-d7db3d58d3b3



Aranaz Male Portraits
4b0130ac-f7f3-4d8d-b5c3-81b8384c8f37
0724936e-1d70-416b-a677-7b794b1c29aa

Avila Male Portraits
736175f5-f90d-449a-9a37-673fd6446a89
f294e390-2038-481f-9ebc-7940c5dcf5f3

Durand Male Portraits
7ca6a510-02da-403e-97f5-6d1202e9cb1d
b45f9073-c6df-402e-b569-a07de69cb965

Godina Male Portraits
2efcf2c5-38d1-419e-bcf2-f218d3f86892
79676f19-90e8-4baa-932d-e537a86002e9

Hedi Male Portraits
f294e390-2038-481f-9ebc-7940c5dcf5f3
5bfe6c45-4b21-4f4b-9364-8ff05469bf2b

Morvidus Male Portraits
15d789f1-f256-4b6d-9760-22fb716e71c3
e9c99b20-a383-4274-b32d-b10aa432f1bd

Vernin Male Portraits
622163e6-3b1c-4150-89e9-6027933e9162
5f36ca33-fea7-48e7-9f11-1fb4c31c9c6f 



Second the Students: Work in progress!

A
* Alan Driscoll - b0b242b6-3c18-4b90-8f66-39e12b907826
* Amada Kiffer - c20e8b28-638f-41f6-bf39-7b3eb2776f4d
* Ana Flavia Bessa - a36d2c7b-5e46-4ae8-98d7-d6835399d8a0
* Asmita Tidar - cea406c4-fc3f-464d-9acd-016a17252122
* Ausdauer Mollers - bcdf9278-a331-4d45-937a-78698fb3110c
* Aveline Cincebeaux - 115bd84c-1b3c-4f92-8098-d4f727acdd05
* Avgust Kostrodyrets - 62aadd00-f1ab-4317-b792-82c9b473b76c
* Aymeri Couer - fc1054f4-5b95-41bf-ae6d-2fd87bf669d5

B

* Basia Rydz - afa69e75-322b-419b-805f-f02282b807d5
* Beatrix von Wetgen - 8e8ce5ab-5bbf-495f-88bd-fe4887be5b23

C

* Cante Caviti - 518a4035-fed4-4606-b16a-51f727b192ac
* Carmine Sturzo - ee0bc8d8-3871-409e-8ff8-7fae4981e9b5
* Caspar Pfeuffer - 18b78358-dc25-4629-92bf-a53b424cdb4f
* Catherine Chard - ce49cd57-2c6a-48ee-acf6-f6e57bebd5a9
* Cinzia Ammacapani - 7753e1a9-f5db-4757-bc89-1cefb8d45734
* Cirillo Laziosi - 467d96dc-66bc-48ae-a035-63adc5062d43
* Cordelia Troublepot - fc756290-7330-49c8-a6f1-f8f56faa6802
* Corradin d'Alfi - eeb23127-8c3c-401c-a74a-86547aa4cbdc
* Cosetta Re - caa0e169-769d-4dea-9f4c-e5b51e1a2ca0
* Courtenay de Surval - 1fcc8765-48ce-4257-b70b-e11eae6118c9
* Cyrus Dawes - dcc35df2-299f-4717-ad92-b8ed82d4df4b

D

* Durand de Thiomines - c729f501-403b-4e0b-9c23-e8a464ca179d

E

* Eduard Solov'ev - fdd023b8-765c-44b2-a4e6-e9dfaf489baa
* Eliana Carosi - b5bb0333-8378-442d-b9b6-1e313894be0c
* Els Rottmundyn - ac503e98-42f6-4dab-856d-df1a87e995f8
* Emilia Picotti - c185d639-1b03-4398-9448-f9fb9c2dc724
* Emilia Strolin - 433fde1f-31db-4a25-83c2-fac02930285a
* Everwine von Zoedorf - 87e98f85-8bb3-4bd9-bc02-4004713d476a

F

* Flore Yveuillet - a56058b5-3253-4c23-a9c0-23869cffacf6

G

* Girars de Periarde - 1c1e3d56-4d46-4933-a807-3ce66e5741fa
* Grainne Inneith - 43aad914-682c-4849-943e-31b8c678de9e
* Gwendy Zuyder

H

* Hector Per Vittoria - d005472e-8870-4a0c-aa05-2320e7ddb4b4
* Herbert Downes - b820e0b0-e140-45ef-bbd9-16423f1a42fc
* Honors Plafox - d224f7bc-eb30-4fb8-81f6-e29ac9ef2f02

I

* Irene Oxina - 6689d2ff-46e6-4701-9bf4-dcf4801bd95a
* Isabeau Glorieux - 39fbb811-fccc-4c09-a49e-1d41dc491435
* Iustus Venture - c099bac6-bd68-4aea-be56-24ccda20b6de

J

* Jere Niemela - 80d3fe16-ffcc-4eae-a39d-48d4fe6a1a52
* Joana Lio y Rossollo - 1187d493-5bd2-4533-b07d-9ee7c2723e73

K

* Katja Quinnecht - 9a42c647-94eb-439f-8588-920c11511be5
* Kurt Henning - a2105a80-b8cf-4fa1-ba7f-06b62e4f6e0f

L

* Lambert Cobo - a8281086-1435-4c4c-ba40-d985deae53b8
* Leopold Rassent - f25035b9-f8e5-4367-a29a-ba5c7a734f36
* Llarina de Avuel - f1360e6e-d279-4971-9446-159559e57777
* Luti Jaconelli - d4758a6f-954e-4ac5-969b-d2b99cb9811c 


M
* Mairgrete Strakley (Female, Morvidus) – 4cadde54-e9d3-477e-be5d-ada4a3b5735f



Third the Teachers:

Evdokseia Valenta (teacher) - 3ad3e3c8-b34d-438f-84e3-c8108b5de49b
Lisle Aventyrare (teacher) - 2cf8da86-d6ef-4c28-a2d4-e8ee7936e539
Contzel Ringraeyer (Teacher) - 2ba40bd5-fc08-4fb3-b242-14849d2971d6
Tarvixio Sido (Teacher) - 8493734e-8e31-4489-8814-4b0e8e786946
Matain Leith (Teacher) - 38a8e233-810a-4f40-9534-994420c55e8c
Rieulle Chastellain (Teacher) - 970d4d77-6849-42e1-a5a3-574e1dca89c5
Regnault Pachait (Teacher) - 7183872b-96b5-4515-bbc8-868d57f31224
William Vickery (Teacher) - 02bc0665-9e51-4c2d-b326-c25f1638a4af



Fourth are misc pictures of interest:

Pirate face with saber - 625d1f8b-d79c-4660-8632-7c1f4d26eaca
Skeleton holding a Wand - 0d9f1b35-12a5-4ac1-b3e6-1da9f13782b8

 

 

Edit: decided not to make a mod wiki due to a suddan lack of free time.

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Name New Familiars

 

Content I want to add a selection of familiars, mostly based on Australian marsupials (and monotremes). The mod would grant Wombat, Quokka, Koala, Wallaby, Echidna and Platypus familiars. Probably only a single background option that would randomly select one, much like the current Exotic Familiar background.

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Name New Familiars

 

Content I want to add a selection of familiars, mostly based on Australian marsupials (and monotremes). The mod would grant Wombat, Quokka, Koala, Wallaby, Echidna and Platypus familiars. Probably only a single background option that would randomly select one, much like the current Exotic Familiar background.

 

The trouble with adding new familiars is that in order to keep them inline with the other familiars they'll need to have 2 new adventures written for them, one from the point of view of the familiar and one where they quest with your student. They'll need some artwork, and I believe that all familiars have a special ability. (I know the other students ones do and my monkey had one. I've not really played long enough to find out more.)

 

I'd rather see a Drop Bear than a koala, or have their quest surround Drop Bears. Platypuses (platypi?) are utterly fascinating, they lay eggs, they're venomous, they have dreams and electrolocation. I'm quite fond of them and undoubtedly there's a lot of material there for two quests. Where's the love for my favourite Australian critter, the LyreBird? It would seem like a fair bit of work to add them in and make all of their adventures substantially different.

 

Actually I do think the idea of additional familiars is a good one even if I have barely touched upon the existing ones.

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I'd love to see a Platypus in the game, but for reasons of 'lore' we left them out of the official content. It was energetically debated, though- they are already pretty magical creatures. ;)

 

I can't wait to see what you would do with them, R.L. :)

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Platypusus! They'd be great in a duel. The males have venomous spurs on their hind legs. Plus their eggs could have magical properties. They could be known to wake you at the Quack of Dawn? ;)

 

*points up* "Idea Pool" would make a great location.

 

How about some stock adventures the character would be interested on? They could be based on the choices made when the character was built. For instance, you just know there's a story behind the Black Sheep. What about the shipwreck? Maybe it wasn't an accident and the culprit is somewhere in the city. That sort of thing.

 

I am untalented and have only suggestions. expensive since you need to pay the artist.

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Ok so far I am seeing a series of great idea's and suggestions. Glancing over them I have found three things I want for certain in the mod, though I am not sure how I will get them done yet. I am considering multiple ways, for instance making one or two people responsible for one section or do it all together.

 

However this is the list so far with the three things I think we need to do and that can be done rather swiftly without doing any extensive modding.

 

* Adding events/adventures and perhaps make it a bit more grim.

* Change the pictures of some of the students

* Add new familiars.

 

 

While this list is far from incomplete and not certain, it might be a start to work from.

 

However since this will be a team effort; what do you guys think of it? Is this list an acceptable start or are there points you absolutely disagree with?

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Huh. Who knew the humble platypus was so loved. It'd probably be possible to put together a small mod consisting of nothing but variant playtypus familiars

(The conventional Duck-Billed platypus. The rare predatory Eagle-Beaked platypus. The bat-winged platypus. The three-headed, fire-breathing mutant platypus :) )

 

And speaking of lyre-birds, there does seem to be a lack of avian familiars at the moment. According to the wiki, there are hawks and owls, but no other birds. It seems to me that there should probably be crows/ravens, parrots and some more exotic birds as well (Kookaburras, for the Australian familiars. Ducks, swans, peacocks...)

 

Also, it looks like backgrounds should be fairly simple to add. There's probably a fair bit of scope for modding in new backgrounds, both negative and positive that don't quite fit in the game proper. Scholarship student, Older sibling attended Academagia, Omen: Rain of Frogs, Raised by pirates, raised by wolves, raised by evil necromancers who refused to accept the death of their only child and instead performed blasphemeous rituals to ressurect me to this bleak mockery of existence, etc.

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Also, it looks like backgrounds should be fairly simple to add. There's probably a fair bit of scope for modding in new backgrounds, both negative and positive that don't quite fit in the game proper. Scholarship student, Older sibling attended Academagia, Omen: Rain of Frogs, Raised by pirates, raised by wolves, raised by evil necromancers who refused to accept the death of their only child and instead performed blasphemeous rituals to ressurect me to this bleak mockery of existence, etc.

 

I spun the familiars off onto their own topic. I think one Platypus type would be best, due to the sheer amount of work that would go into creating separate adventures for all of them. Although I suppose it would be feasible to do minor tweaks based on species. Or to have your platypus visit the land of platypus dreams and thus encounter the various other kinds.

 

I do like the idea of more backgrounds. I think that Older Sibling at Academagia could also be spun off into its own interesting adventure. So you'd be able to take it as a background and it would unlock an adventure, where your sibling could either be of a help or a nuisance. Maybe said sibling looks like you and you get mistaken for them and get into trouble. Or they're always bossing you around. Or you find out that people keep saying "why can't you be more like your sibling" and are stuck in their shadow." Sibling adventures would be interesting and add some more depth to the character. I believe Legate said that there'd be more to do with parents in the later games.

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Why would we want to change the portraits of students?

 

They look great, and what would it add to the game?

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Why would we want to change the portraits of students?

 

They look great, and what would it add to the game?

 

Why wouldn't you want to? One of the great things about the game is the sheer amount of customisability of your character. Portraits are one of that things which you're fixed to a choice of 2 per college/gender (which is understandable since the art is costly). When you're forced to stare at the same portrait throughout the game then it should definitely be one that you like the look of. I've been veering away from certain colleges simply because I don't like the avatars offered there. With the ability to either add my own portrait, or just us one of the other college avatars (and ignore the background) or use one of the other students I have greater freedom.

 

Besides the artwork of all the students is great. There's some which are filled with such personality that I'd love to stare at them throughout my entire game and since I only get to look at them briefly, while skimming through another student's profile, I can't see the problem of being able to greater appreciate the art and having it there constantly.

 

Of course it's not an option for everyone but I like the opportunities it presents. You go from having a choice of 2 portraits, to a choice of nearly 100, if using game art, and totally unlimited if you decide to use art from other sources.

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That, I can totally agree with.

 

What I meant is that, I see no point in a mod, which's sole reason is to change the portrait of NPC students.

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Maybe insert some cosplay photos or to prepare some resources for future mods?

 

Cosplay photos FTW!, but only if you're cosplaying as the NPCs (and I assume that's what you meant).

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Name: Total Conversion Mod: The Academagia to Shadowrun Mod

 

Content:

 

This is just a pipe dream unless their happens to be a lot of fans of Shadowrun pen & paper RPG here. Shadowrun is slanted towards realism, so it has a huge variety of skills and rules for every situation (kinda like Academagia does). It's a cyber-punk dystopia setting that combines low sci-fi and high fantasy, focusing on independent (and mostly impoverished) agents who risk their lives under the inscrutable and amoral employ of waring Mega-Corporations. Shadowrun allows everything from militant cyborg mages to anarchist Elven mosh-rockers to millenia old dragons with thousands of intricate conspiracies.

 

What we really need here is a story line that can bind the whole thing together.

 

Woe, you are now my favorite person on this forum.

Shadowrun is pretty much ridiculously awesome, and this is actually a pretty good engine for a Shadowrun game. If you can find some other people interested in this let me know. I may start trying to put some stuff together for this myself.

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Name: Total Conversion Mod: Dragon Life

 

Content: Another one for the 'probably too crazy to do' list, but I've got friends who are bugging me to actually try this somewhere, so I'll toss it in here. I love your interface and I was thinking about how it could be used to represent a brief stretch in the life of a young dragon. I'd hopefully be able to change the timescale. One imagines dragons (with their very long lifespans) doing things more in terms of weeks than days. Although not critical to the mod concept, this is probably the thing on the mod that I would expect to be most difficult to implement.

 

Probably more important than the timescale change would be that I would want to add a 'hunting' mechanic with a 'food stocks' skill. Hunting wouldn't be enforced by anything silly like detentions but rather would be enforced by a general decline in the food stocks skill, with increasingly detrimental emotions as the skill got lower (and positive ones when it was high). The default calender would be Hunt-Hunt-Rest. But of course, that is a very feral lifestyle, and not very satisfying to such an intelligent and magical creature as a dragon. Skill in hunting would reduce the amount of hunting needed to keep the food stocks skill high, and various creative methods could be used to supplement a hunting lifestyle. (For instance, if you can find contacts without exposing yourself to those who might object to your presence, you might make contact with food merchants! Trade pims for food stock increases directly; less dangerous and more reliable than hunting but of course, costly.)

 

Beyond that, this would involve a heck of a lot of rewriting in lores, events, and skills. It would also involve a whole new (albeit much smaller) cast of NPCs.

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Surely someone will do this eventually, so here's a hopefully helpful outline.

 

Name: Total Conversion Mod: Harry Potter

 

Content: Mega project of renaming many things, and add/removing lots of things, but the transition should be smooth since this game is somewhat inspire by it.

 

Estimated Outline

-Collage rename to House

-7 Collages reduce to 4 Houses with three collage worth of the students either deleted or split it into the 4 houses along with the additional student mentioned in the book.

- The sorting hat is the one who decide which house you go into base on your strongest stats during the opening event unless you have two or more eligible equal stats where he will let you choose.

- Gryffindor values courage, bravery, loyalty, nerve and chivalry. (Strength, Fitness)

- Hufflepuff values hard work, tolerance, loyalty, and fair play. (Charm, Luck)

- Ravenclaw values intelligence, creativity, learning, and wit. (Intelligence, Insight)

- Slytherin house values ambition, cunning, leadership and resourcefulness and most of all pure wizard blood. (Finesse, Insight or Pureblood background)

 

Possible class rename to actual Hogwarts class to reuse as much events as possible. The one that is not mentioned can be extra class offered at Hogwarts.

Class

-Transfiguration --> Revision

-Defence Against the Dark Arts --> Negation

-Charms --> Incantation and Glamour

-Chemistry --> Potion

-Astronomy --> Divination + Astronomy

-History --> History of Magic

-Botony --> Herbology

-Arithmetic --> Arithmancy

-Mastery --> Ancient Runes

-Animal Handling + Zoology --> Care of Magical Creatures

-No idea, maybe Society? --> Muggle Studies

-Rimble --> Flying

-Enchantment --> Apparition

 

House points

Awarded to students at Hogwarts that do good deeds, correctly answer a question in class, or win a Quidditch. Most of this is covered in event, so we just need to add a yearly "holiday" quidditch event with the reward being 10 house points.

 

Prefect and Headboy/Headgirl

Prefect is unlocked in some event and are permanent, but they can only deduct point from own house, and then become Headboy/headgirl when you pass the midterm with 120 (with at 10 points deducted from their own house ), which they can now can passively deduct points for each student who received a reprimand unless other headboy/headgirl caught him/her first.

 

Unlock Prefect's Bathroom.

 

Miscellaneous

-Pim --> Galleon

-Rimble --> Quidditch

-Merit --> Points

 

Events:

Each year right before the final exam, the player and his clique are force to join an continuous adventure again some forces of evil(set all slots to adventure and lock it like detention) where you can use your clique's skill to solve the problem for you (something like familiar adventure) but will sacrifice your friend if you or he/she failed. However, you get to try it again with lower difficulty. If you run out of friend to sac. and you still can't beat the adventure, then you get a game over. To be fair, each adventure have large amount of skill exit (5-7 choices), but at a hard difficulties of 8,9, or 10. The sacrifice stat is reset every year.

 

You gain 20 House Points if you didn't sacrifice any cliques members and each members get 10 points for their house or you and each member get 10 points. So it is good to have clique for your own house instead. (X2 amount for next year)

 

Next year, uncap the skill to 20 and so on for each year, rinse and repeat until year 7 and you win.

 

Extra Idea

Rivalry

Gryffindor is Rival with Slytherin and Hufflepuff is rival with Ravenclaw.

-Each professor have preference for a house and will give extra points to their house more often and deduct more on the rival house.

-Student on the rival house will LOVE to bully their rivals. A lot. (Make sure each house have equal amount of charm type student)

 

Year 8-10

For more epic level, year 8-10 uncap skill to 80-100 with you as an adult with a chosen job trying to make money through work or dungeoneering to buy yourself a house (50,000-1 million castle), workshop, a shop, etc. with the shop system and get married, have a children, and play it all over again as your children with 1/20 of your combine father and mother stats. Oh yeah, you need skill 90 to kill that dragon and 110 for extra strongest hidden bonus boss.

 

Marriage with a girl require some combination of high relationship, good house, charm skill, glory point, and parent approval (x1.5 current to simulate the female side).

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Name: Extra-Planar Adventures

 

Content:

 

A new exploration action would become available to those who got sufficiently good with Gates magic (level 7 or so, perhaps). It would, on a Luck+Gates roll versus 11, allow them to explore a random Gates-related location. It would also, unless they passed a rather difficult Fitness+Gates roll versus 17, increase their stress by 2 points and reduce their vitality by 1 points as they traverse dangerous alien locations along the way. The locations would be very strange, and many of them would be not very helpful, but they would certainly be unique.

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I know it's not a good idea, but I am interested to see how well I can convert it.

 

Name: Fallout Traits conversion

Content: Interesting conversion of traits from Fallout series to the Academagia version of Background. Most of the text are preserved.

 

Blood Mess

Cost: 1 Point

"By some strange twist of fate, people around you suffer violently. You always see the worst way a person can suffer."

 

Add +1 stress and -1 vitality to any Hostile or duel action that target student other than you.

 

Bruiser

Cost: 1 Point

"A little slower, but a little bigger. You may not hit as often, but they will feel it when you do!"

 

Your melee combat hit chance is 14% lower, but your damage with melee attacks are count with +2 Strength bonus.

 

Potion Reliant

Cost: Gain 1 Point

"You are addicted to potion."

 

You must take some sort of potion every week or gain the Ennui Emotion until you drink a potion. On the plus side, all potion effects last twice as long.

 

Note: Lock if taken potion resistant.

 

Potion Resistant

Cost: 1 Point

"Chemicals only affect you half as long as normal."

 

Negative effect from potion is halved and last half as long.

 

Note: Lock if taken potion reliant.

 

Fast Metabolism

Cost: Free to take

"Your metabolic rate is twice normal. This means that you are much easier to be stressed and hurt, but your body heals faster. "

 

+1 stress and -1 vitality to all effect that cause stress or vitality to you, but you can recover 2 stress and 2 vitality every week.

 

Fast Shot

Cost: 1 Point

"You don't have time to aim for a targeted attack, because you attack faster than normal people."

 

Target choice in duel become "Random", but you always attack first.

 

Display of Finesse

Cost: 2 Point

"Your attacks show a lot of finesse. You don't do as much damage, but you cause more stress."

 

Half all damage you cause, but double all stress you cause.

 

Gifted

Cost: 1 Point

"You have more innate abilities than most, so you have not spent as much time honing your skills. Your statistics are better than the average person, but your skills are lacking."

 

+1 to all attribute, but all train modifier +1.5

 

Good Natured

Cost: 1 Point

"You studied less-combative skills as you were growing up. Your combat skills start at a lower level, but other skills are substantially improved. "

 

Train modifier +0.5 for fitness related skill, but -0.5 for charm related skill.

 

Heavy Handed

Cost: 2 Point

"You swing harder, not better. Your spellcasting are very brutal, but lack finesse. You rarely cause a good blast, but you always do more damage. "

 

Spell failure increased by 30%, but you gain +4 points/percents to each result of the spell.

 

Jinxed

Cost: 1 Point

"The good thing is that everyone around you has more failures in combat, the bad thing is - so do you! If you or a non-player character have a failure during combat, there is a greater likelihood that the failure will be upgraded (or is it downgraded) to a critical failure. "

 

-1 Luck, but all your dueling opponent suffer 2 stress and/or 2 vitality if they fail to cast their spell.

 

Kamikaze

Cost: 1 Point

"By not paying attention to any threats, you can act a lot faster in a turn. This make you very vulnerable, but you sequence much faster in a combat turn."

 

You suffer twice the stress and vitality damages, but you always go first and can perform two actions per turn.

 

Note: Balance by the fact that you can't fight something strong for a long long time.

 

One Hander

Cost: 1 Point

"One of your hands is very dominant. You excel with single-handed casting, but two-handed casting causes a problem."

 

Remove left hand equipment slot, double effect for right hand equipment slot.

 

Charming Appeal

Cost: 1 Point

"This trait increases your chance of having a good reaction with members of the opposite sex."

 

+1 extra to relationship gain and +10% success chance when dealing with opposite sex.

 

Skilled

Cost: Gain 1 Point

"Since you spent more time improving your skills than a normal person, you gain one more point. The tradeoff is that you did not do much in you childhood."

 

Lock "What sort of things did you do?" page, and must spend 2 points in "What kind of education did you have?" page.

 

Small Frame

Cost: Gain 1 Point

"You are not quite as big as other people, but that never slowed you down. You can't carry as much, but you are more agile."

 

You get a +5 or 10% bonus to your finesse based action, but your maximum encumbrance is reduce by 2.

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