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  2. I think a general pure random function that also could be used in Action and Ability would be good. ( Remember the tricks BCS had to use for the few pure random functions in Y1 shudder)
  3. Rhi; Hmmmm. I don't know. I don't think so? You've put the suggestion in the right spot, though.
  4. @Legate of Mineta: Is it possible to have a stage in an adventure where one option would involve relying upon truly random chance unrelated to any skill? I ask because I am thinking about an adventure stage involving gambling where, in addition to options related to rigging the game using the player's skills, one option would just use random chance.
  5. Last week
  6. OK, GC: "1. Mostly complaints and horror stories from second years happy to have a impressionable audience. The most frequently told tale would’ve been that of the entire first-year class, three years before, who had given detention on the second day of studies and forced to trim a good chunk of the Morvidus green with fingernail clippers. (Someone had pranked Storey and the kids had refused to divulge the prankster’s identity.)" Schwarbart: "2. [Redacted]"
  7. Metis; For you: "It's not common, but it's happened plenty of times over the centuries. In fact, a big part of why student access to the Imperial Reserve is restricted is the most notorious cause for spontaneous departure: Satyric abduction (though the Satyrs themselves would say it was Satyric fellowship). Roughly every twenty or thirty years (most recently in 1644) an older student will fall in with one of the great Satyric revels and adopt the lifestyle - sometimes they're encountered again years later, in many cases as powerful wizards in their own right, and sometimes they just vanish into the wild. Somehow, the Satyrs and/or something else in the Reserve tend to block any Astrological attempts to track the kids down. Other students have cracked under the pressure of their studies, usually compounded by hostile relationships with their Regents, and still others have stumbled into magical opportunities or disasters that didn't allow for bureaucratic niceties. One rather famous example of the latter: in 1483, a Hedi student named Conselo Jax discovered a homeless woman who was actually the partially Mastered Countess of Breuve; he freed her from her state on a Monday night and ten days later was the flag-carrier on her campaign to retake her homeland, his face hidden behind a mask of rubies and alabaster. The school had no idea where Conselo was until about six months later, when it came out that he had been adopted as the countess's heir, had changed his name to Selus de Breuve, and had taken up residence at the Floating Court on the river Bres." GC and Schwarzbart, I just sent yours- I missed them the first time.
  8. True, but that turned out to be something completely different in the end (at least if I remember that adventure correctly it was more "kidnapping" than "choosing to leave"). That said... Could you elaborate?
  9. 2) Is it planed that we see the new Professor that join at the end of The Topiary Garden as actual teach in year 3 or later? (I don't think we see her in Y2 because of bureaucratic err game engine reasons) I suspect it is because of the Marchant family as their sons all got into Morvidus and where all troublemakers with Philippe the youngest and most tame one.
  10. The description of Professor Storey's desk mentions "with Professor Storey's rumored past, perhaps it's best not to get caught." What rumors would a first year student have heard? (this one may have been asked before, but it's not coming up with the search.)
  11. The Topiary Garden was considered such a case till the player finish this adventure. At last from my understanding.
  12. Has an Academagia student ever left the school entirely, unannounced? Basically dropped out of their own accord, but without any official due process observed on their end?
  13. Another Steam Achievement Suggestion: Morvidus's Merriment: As a Morvidus student, have two or more familiars.
  14. S; They've gotten pretty good feedback, I'd say. More to come in the Beta, I bet.
  15. Rhi; Well, yes, a Conflict can be won or lost, and can have Success/Fail Exits.
  16. @Legate of Mineta: Can an adventure in Y2 lead to a fight that in turn produces different endings to an adventure stage depending upon whether the fight is lost or won?
  17. good luck that the team find and fix most bugs already during the alpha
  18. v_L; There's a good amount of feedback from the Alpha the Team's addressing, which is what I think they meant. May of this year? But we better see how the next couple of Alphas go.
  19. @Legate of Mineta: Is it possible in Y2 to have an adventure be playable by the player only a minimum amount of time after completing another adventure? I ask because I have an idea for a pair of brief linked adventures where the second adventure would be best presented as happening at least two or three days after the first adventure.
  20. have you tried to load older save of this game, perhaps you still have one before this adventure bug started. (In my last game I made 4 save before I discovered that my game did get corrupted, lucky I had some even older save)
  21. Thanks. The Team is focused on other areas of Academagia right now, but I'll toss them the save file. Sounds like some kind of doubling occurred, but I can't see how.
  22. rodman; Ooooh, boy. You'd have to use the Steam client to get the update, and we closed off the upgrades some time ago. You might try reaching out to academagia at gmail.com, maybe they still have some codes left? Never hurts to try.
  23. I bought this Academagia back in 2012 on GamersGate. It installs as v1.4.1 I would like to update this game to current standards but can't figure out how. GG is providing no help at all, merely providing the old 1.4.1 version of the game. What is the latest available update to v1.4.1 and where can I download it? Thanks!
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