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  1. Today
  2. have you tried to load older save of this game, perhaps you still have one before this adventure bug started. (In my last game I made 4 save before I discovered that my game did get corrupted, lucky I had some even older save)
  3. Thanks. The Team is focused on other areas of Academagia right now, but I'll toss them the save file. Sounds like some kind of doubling occurred, but I can't see how.
  4. Yesterday
  5. rodman; Ooooh, boy. You'd have to use the Steam client to get the update, and we closed off the upgrades some time ago. You might try reaching out to academagia at gmail.com, maybe they still have some codes left? Never hurts to try.
  6. I bought this Academagia back in 2012 on GamersGate. It installs as v1.4.1 I would like to update this game to current standards but can't figure out how. GG is providing no help at all, merely providing the old 1.4.1 version of the game. What is the latest available update to v1.4.1 and where can I download it? Thanks!
  7. St. Francisco? Really? Not San Francisco? Anyways, the best Spanish Francisco drew my current avatar. And he explicitly insists he's no "San". And i shamelessly make a hard turn into the dev-corner form here. Because as long as we have no beta, this will be my avatar. Only if the open beta starts, so anyone can enjoy, I'll change it (back). So reading velo 46 is encouraging. Can't wait for KS-beta to start. Go team, go! And yeah, mysterious hint at mysterious London-class ship.
  8. No mods, except for besides Summer's Blush. I have tried1) Deleting the V3 cache folder... though it looks like it does it for you2) deleting the GCC folder in the mods directory3) Creating a new save, validating I can use Adventure, saving, and loading the old saveNone of which appeared to work.
  9. Hm, another Walküre with a love for something nuty to snack. And I will point out I know how to waltz on German silver level. So for everyone under 20: Mad skillz, for everyone properly knowing how to waltz: not embarrassing. Also very cool video @Nel Celestine 07
  10. In response to Exeter and Belfast: I agree with Exeter (and Eddie), preference being for Johnny Walker Exeter calling Canarias her "younger, prettier, more stylish aunt" was amusing I'm also curious to find out which London-class lass they're referring to
  11. calqueraas

    KS Update 210

    As explosive as I had hoped. *mad laughter*
  12. For Y2 and maybe for Y1 if there is a other update we need a easy way to check what DLC and mod where used to start a game. @Rhialtogood luck with the surgery
  13. A other question from me, did you use any mods and if so which? I ask because some content released by the community was made as Official Content instead of a Mod.
  14. Jonathan; On the face of it, I think we've only seen this issue when there are competing entries in the DB. If you haven't already, you might try clearing (rebuilding) the cache- this may get you back into your game.
  15. I'm 98% certain this save should only be using the latest DLC - I didn't select both at the start, only the second. I did some research before I started as I wasn't sure what it was asking for, then actually compared the file sizes of each mod and validated the second was bigger than the first. Always possible I could have fatfingered it somehow, but I'm fairly sure I did not.
  16. Last week
  17. Jonathan; Hey there! Echoing Schwarzbart, are you using only 1 of the official DLC?
  18. When set up the game did you select "The First Touch of Summer" and "Summer's Blush" or as you correct should only one of them?
  19. Would you care to elaborate? And fear not - I am not seeking to include an option for the PC to fight a creature completely disconnected from the setting - such as a killer robot shooting lasers from its eyes.
  20. Rhi; It's more interesting/complex than a simple list. For your own purpose, just specify the opponent as a name- for now.
  21. @Legate of Mineta: Can we have a list of some of the foes whom players can fight in Y2? I am thinking of writing an event with combat as an option.
  22. Hi, Save file here: https://pixeldrain.com/u/6phGrUv9 I'm getting the crash on adventure bug. I've seen references to it from others in the forum, but none of the solutions mentioned appear to work. This is the current Steam version. To recreate: Load the save Set one of the three timeslots to Adventure Click the yellow confirm schedule button and it will crash. The message from the log is a null reference exception in GetPossibleStoriesForCurrentDate (what an awesome function name!) I went back to earlier saves and found that it crashes on adventure for those as well (this is the first time I've tried an Adventure), but when I start a new save it does allow me to adventure. This save should only be using the latest DLC - I didn't select both at the start, only the second. I have tried 1) Deleting the V3 cache folder... though it looks like it does it for you 2) deleting the GCC folder in the mods directory 3) Creating a new save, validating I can use Adventure, saving, and loading the old save None of which appeared to work. Thanks! Jon. Log below: [Academagia 3.0.22.0] - [2021-05-05T20:42:35.9347792-06:00] - [Info] - System Error. Restarting application G:\SteamLibrary\steamapps\common\Academagia The Making of Mages\Academagia.exe with clear cache [Academagia 3.0.22.0] - [2021-05-05T20:42:35.9397362-06:00] - [Error] - System.NullReferenceException: Object reference not set to an instance of an object. at Academagia.GameSystems.StorySystem.GetPossibleStoriesForCurrentDate(PersonalizedActor initiator) at Academagia.GameSystems.StorySystem.GetPossibleAdventuresForCurrentDate(PersonalizedActor initiator) at Academagia.Resolving.EntityListHelper.GetList(PersonalizedActor initiator, PersistEntity entity, Query selectionQuery) at Academagia.Resolving.Strategy.ResolveStrategyEx.GetList(PersistEntity entity, SelectionNode selectionNode) at Academagia.Resolving.Strategy.ResolveStrategyEx.ProcessChoiceNodes(PersistEntity entity, NodeItem& nodeItem) at Academagia.Resolving.Strategy.DefaultResolveStrategyEx.ProcessNodes() at Academagia.GameSystems.ResolvingSystem.Resolve(PersonalizedActor initiator, Effect effect, EffectEx effectEx, PrerequisiteWrapperBase action) at Academagia.Wrappers.EffectEx.Resolve() at Academagia.Wrappers.WrapperProvider.WrapEffect(PersistEntity initiator, Effect effect, PrerequisiteWrapperBase action) at Academagia.Wrappers.PrerequisiteWrapperBase.Resolve() at Academagia.GameSystems.GameController.CloneAndResolveAction(ActionSchedulerItem schedulerItem) at Academagia.GameSystems.GameController.ResolveNextDay() at Academagia.UI.Views.Scheduler.Scheduler.button1_Click(Object sender, RoutedEventArgs e) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at Academagia.UI.Controls.TransparentButton.OnClick() at System.Windows..Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) [Academagia 3.0.22.0] - [2021-05-05T20:42:37.3591002-06:00] - [Info] - Application start with clear cache. [Academagia 3.0.22.0] - [2021-05-05T20:42:37.6283951-06:00] - [Info] - Cache is clear.
  23. @Legate of Mineta: I have edited the writing for Tabin's Trip in order to take into account better the trait "On the Prowl".
  24. Direct Matches: Salt Lake City 3-1 Wichita INPF 1: Admiral Graf Spee had only four matches left and by now played all of them. But instead of overtaking Belfast, she stumbles hard and comes home with only 5/12 points. So her final score is "only" 77 and Belfast can keep dreaming of the championship a bit. But only until Conte di Cavour closes in. Conte gets 6 points in her two matches and can't overtake AGS yet, but she has still 10 matches to go. Further down the table, Moskva has a matchday she'd rather wants to forget. Two matches, zero points, easy pray for Leni, who scores two victories in her two matches and not only overtakes Moskva in the INPF, but also wins the Russian championship 2020/21. Both have two matches to go, in the INPF as well as in the Russian league. Tenryuu on the other hand fails to sack Moskva as she only scores 3 points in her last to matches and is now done. And so is Verdun who ends with a loss. Algerie sees this and gets immediately past verdun with an uncommon 9/9 matchday, but even with her 7 matches in reserve, she won'tplay a role in the championship fight. But with Hood, LMP and Verdun behind her, she's already safe from relegation. The yankii bunch starts with Lady Lex, who cashes in 2 more victories and keeps steaming upwards. Our current host Wichita is rather mediocre and only gets 1/6 today. lucky for her, Augusta also disappoints with only 4/12 points and stays behind her. Kongou brings home only one point, but only had one match. Arizona on the other hand had 4 matches and brings home only 3 points. Still enough to overtake Kongou on matches. Kumano continues her small miracle streak of wins and thus overtakes Arizona and Kongou with 6/6 points. Which brings us to the danger relegation zone. While Perth continues a weak season, Houston and SLC make good points and only just got started with both having less than 10 matches. INPF 2: The 2 nd division sees fewer action as most teams are already done, but Kitakami starts the fray with a win, securing her possible promotion a bit better. And it was well needed, since Nürnberg ends on a win streak and on par with Canarias on points on a shared 4th place. Then we're already at current position 14, but Aoba changes this with might an 10/12 points! Only one match left and she establishes herself at least in the upper midfield. Not wuite expactable after her abyssimal season start. At the actual table bottom, Saguenay rows around with two draws, but at least it gets her on par with Nagato. And Nevada? Nevada makes Saguenay and Nagato THE table bottom by ceasing to exist.
  25. It's an internal log we use as a part of our testing; not available for export.
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