Legate of Mineta Posted September 18, 2011 Report Share Posted September 18, 2011 Mikka; The Geas is cast at the Duel itself (it forms a part of the Dueling Circle, actually.) Geasa are specialized ritual magic and are closest to a Glamour, but also are strongly Astrological. They function by connecting one's destiny (or fate) to an ideal, and work through a variety of ways (and depend heavily on the people involved.) For some, it can be painful, for others it can cause mental distress. For yet others, they can be completely unaware of its operation, or it can even be comforting! As to Phemes, I'm not sure the specific ones. They are assumed to be learned in Dueling Circles, as I recall, but I don't know if they appear in game as well. Quote Link to comment Share on other sites More sharing options...
Mikka Posted September 18, 2011 Report Share Posted September 18, 2011 Ooo, interesting. So it's not the scary mind-twisting thing I thought it was. ...But that leaves a question... wouldn't it be easier, and even safer, for at the start of the year, for the faculty to place students under a consensual geas that proclaims in return for the teaching and instruction of the Academagia, students will in return not seek out or study knowledge of gates or mastery? I know why it wouldn't be done for game-play reasons, but is there a reason why in-world-wise? It seems like it would be a safe precaution to demand. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 18, 2011 Report Share Posted September 18, 2011 Why would you put a Gea to something where "official" there is no Teacher aviable and the Books about this hiden in restricted sections? And its one thing if one put the Gea on them self but forcing it on other is something entyrly different! You know that the Legate whant to make a new class to teach the legitimate use of the Forbiden Magic acording to one of the newer Adventures? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 18, 2011 Report Share Posted September 18, 2011 There are a variety of reasons, but the primary reason is that Geasa can lead to surprising and unforeseen results, especially if [secret, secret]. Some time-honored and specific, like the Duel Geasa, generally can be more controlled. Also, what Schwarzbart said. Quote Link to comment Share on other sites More sharing options...
Draigh Posted September 19, 2011 Report Share Posted September 19, 2011 @ Schwartzbart Concerning your *spoiler*, which adventure would that be? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 19, 2011 Report Share Posted September 19, 2011 Draigh; I had to check myself with Schwarzbart! This one is about the Duke of Broken Pines, but Orso Orsi is actually saying this drily. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 19, 2011 Report Share Posted September 19, 2011 Good that the Legate could answear for me because I only remembered the Location I got from there and not the Adventure name Btw whats drily? The Translation webpage and my dictionary couldn't help me to translate this phrase. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 19, 2011 Report Share Posted September 19, 2011 Schwarzbart; Oh- it means that he is not being serious, he is being sarcastic in a dry, witty way. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 19, 2011 Report Share Posted September 19, 2011 Ohh I see so it wasn't serious even if it sounded to me like this ^^'. But with the "Job offer" Adventure and this one I realy think there should be some explaination at some point when the uses of Gate Magic is allowed. Because I dont think it would viewed good if students of the Academagia go to theyr Parents and tell them that a Professor have used Gate Magic on them. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 19, 2011 Report Share Posted September 19, 2011 Haha, true! Quote Link to comment Share on other sites More sharing options...
Mikka Posted September 20, 2011 Report Share Posted September 20, 2011 Is there a 'traditional' order that's used when making the perimiters for a duel? I mean like- A says to B, I want to duel! Then it seems B says I want the duel to be (something), and A says fine, but I want (something), and it goes on until everything is defined. But excluding exceptional circumstances, is there a specific order to these somethings? Is B supposed to state that they want Sevart Honor or Duke's Duel traditionally, then A is supposed to say that they want the location, then B is supposed to choose the hour, then A chooses the part that the duel type doesn't specifically define? I've been trying to figure it out from reading each characters duel adventure- there does seem to be a pattern followed more often then not (in particular, after the PC makes their challenge, the NPC almost always proclaims the Duel type if the conversation is written as opposed to being a summarizing paragraph), but... I figured I would ask. ...Dueling's interesting. It would be nice if the PC could challenge their friends to First Blood duels-for-fun/practice, that might expand both you and your friend's Duel subskills (in exchange for some vit loss). Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 20, 2011 Report Share Posted September 20, 2011 Yeah, I think we are going to allow some 'practice' Dueling in Year 2, so you'll be able to play around with your friends. Traditional order varies, but usually the person being challenged is able to define more of the Duel, and sometimes has greater rights. Quote Link to comment Share on other sites More sharing options...
sambrookjm Posted September 22, 2011 Report Share Posted September 22, 2011 Yeah, I think we are going to allow some 'practice' Dueling in Year 2, so you'll be able to play around with your friends. Traditional order varies, but usually the person being challenged is able to define more of the Duel, and sometimes has greater rights. Can this game end up like the "Let's see who can punch the softest? You go first." games that everyone played in middle school? No, really...it's a "pretend" duel. Trust me. *Wrath of the Comet's Tail* Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 22, 2011 Report Share Posted September 22, 2011 Now with the healing Magic aviable I think practice duel are mostly first blood. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 22, 2011 Report Share Posted September 22, 2011 sambrookjm; Yeah, that's probably how it's going to go. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 27, 2011 Report Share Posted September 27, 2011 Because Familiar now can get Passive Abilitys I wonder how this affects the player char. lets say I trained my Familiar to Negation Phemes,Spells and Theory of Negation 4. The resoult in Familiar skill is thanks to the Passive Ability Negation Methodes 0+1=1 Negation Phemes 4+1=5 Negation Spells 4+1=5 Theory of Negation 4+1=5 Negation 5+1 =6 would the player now get +3 to his Negation rolls from the Familiar or just +2? Next example if I train my Familiar one point more in Theory of Negation and use Revision of Skills with my Char to replace wrestling with Theory of Negation hwo would this end? Familiar Wrestling 0 Familiar Theory of Negation 5+1=6 would the wrestling roll for the player his Theory of Negation +2, his Theory of Negation +3 or his Theory of Negation +0? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 27, 2011 Report Share Posted September 27, 2011 Schwarzbart; I *believe* Passives don't apply to the Familiars, but you are able to use unlocked Familiar Abilities. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 27, 2011 Report Share Posted September 27, 2011 Then the display at the right is wrong because It display Negation 5 Negation Methodes 1 Negation Phemes 4 Negation Spell 4 Theory of Negation 4 when I only have trained Negation Phemes,Spell & Theory of my familiar to 3! And please answear my question about Revision of Skills and Familiar also. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 27, 2011 Report Share Posted September 27, 2011 Schwarzbart; Well, or I am wrong, it does affect Familiars. Revision of Skills will only affect the Player, so you should not see any change in your Familiar Skills, sorry, I missed that question. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 27, 2011 Report Share Posted September 27, 2011 Its about how the Char Skills are affected from the Familiar Skills if the player use Revision of Skills. Curent Theory of Negation is the highest SS of my Char and if I can get 3 more points from the familar when using this for Revision of Skills it would be great. (If I have to train the Familiar just to 5 its even bether ) Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 27, 2011 Report Share Posted September 27, 2011 Schwarzbart; Ooooh, now I understand. I actually....have no idea. That wasn't one of the cases we looked at. Now I am curious! Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 29, 2011 Report Share Posted September 29, 2011 What level of Relationship is needed again for the Prerequisite "Friendship"? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 29, 2011 Report Share Posted September 29, 2011 Well, Friendship is the state of being in a Clique- so it can be any Relationship, so long as the Character is with you. Is that what you mean? Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 29, 2011 Report Share Posted September 29, 2011 Ok So for Durand College Adventure 6 the Investigation and the Exit 15 I need to have Sigalis du Sonmeil in the Clique? Btw is it possible to have a Move Silent or Hide roll in a Adventure modivied by Chance of Discovery? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 29, 2011 Report Share Posted September 29, 2011 Schwarzbart; Correct. It's not possible to link those in Year 1. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.