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Showing content with the highest reputation on 12/28/2018 in all areas

  1. Based on what experience I have, if you wish to call it such, your earliest creative projects are generally the ones you'll be the most embarrassed about afterwards. So if you don't care to be reminded about what blunders it took to either get somewhere or realize you shouldn't have tried it to begin with, the best place to start would be a place you can disavow all knowledge of afterwards.
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  2. You too? The little irony of this is that the academic study of magic presented in this game is parallel to the study of things that might as well be magic to other people (History and Law). Spend too much time in real complex fields and you keep on looking for the structure and processes. Ignore them and the human characteristics are more visible but you run the danger of ignoring the predictability and constraints that are part of being human. The game does a good job at balancing between rules for its magic system and world and the focus on character elements.
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