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Showing content with the highest reputation since 01/24/2021 in Posts

  1. Hey Academagia Y2, just thinking of you in the new year. Drop me a line some time, you know, when you exist ;)
    3 points
  2. I can't express how happy it makes me that there's still an active comunity waiting for Y2. I've played a lot of Academagia back in the days, what feels now like 10 years ago haha. Every year, an itch appears, urging me to search the web for news and updates. All I can do is wish the best to the Legate and the Black Chicken team, and thank the active comunity that's keeping the interest alive. Cheers all! A Mordivus student.
    3 points
  3. Personally I think that if you're asking for Y2 you're a real fan. Anyone else forgot about it years ago!
    2 points
  4. Not sure if the 1:1000 ratio of actual fans to people just there to complain about the lack of Y2 will be worth it, honestly.
    2 points
  5. Hello, an occasional lurker here, together with you on the (most likely) neverending wait for the 2nd Year of Academagia. I recently found a nice indie RPG magic school game in the making, the quite sizeable demo of which is on Steam: https://store.steampowered.com/app/1377710/Lawmage_Academy/. I thought that I'd share since I noticed it's not mentioned in this thread (it's pretty much what I made the account for lol).
    2 points
  6. It was a lot of fun working on that video! Lots of secrets for y'all to dig into! Enjoy!
    2 points
  7. I wouldn't mind if I rescue some British port town and they name a ship HMS Insufferable, because they can't get themselves to name a ship after a German captain, but basically everyone knows what's up, including the Belle.
    2 points
  8. It's part subjective and part meta Every npc has a dominant attribute on the mod tools, Cinzia is marked as having Intelligence as her preference, meaning she will try to raise that attribute if possible On the Charm exit it feels you are either trying to the seize the knowledge for yourself or change Cinzia to be nicer (if you look on a meta level how the characters might evolve) The Intelligence exit felt more natural, you let her open the statue and have her moment If i wanted a nice Avila girl there's Ana Flavia for that, i liked Cinzia for what she is. And on the the topic of npc rewards, i remembered Noemia gain confidence skill steps on her adventure
    2 points
  9. I think it was cool that on Cinzia's adventure you and her gain a stat point as a reward. 1 charm if you want to try to make her nicer or 1 intelligence if you go for the true end
    2 points
  10. Ah, I wasn't sure myself because of the information on steam stating FToS as the latest update and no mention of Summer's Blush even when searching online. I was currently searching the threads here for clarity on that, so thank you for the swift reply. I know I'll have fun, it might be a niche game but it's my kinda game, so thanks again!
    2 points
  11. Speaking for myself: One thing that's always hard to keep in mind when typing adventures, but satisfying when it pays off, is that there's a far greater ceiling to what magic can do than the first year player is ever able to do him/herself at any point. Of course what all the person the player is interacting with is actually capable of is another question in it's own right, but when said person is someone like Macha or the "waiter"? Yeah, things can (from the PC's perspective) spiral out of control fast. I'm sure they'll appreciate the sheer degree of trust - what some might describe as suicidal recklessness - you'd show them in confiding that particular encounter. Than again, if you ever find yourself in need of allies on that particular path...there'd be worse options, I'm sure. (Speaking purely in terms of lore here, the actual follow-up adventure hasn't been finished yet and goodness knows I couldn't stick to a straight story if I tried, so...who knows where and how that'll end up)
    1 point
  12. Are the triplets one of those love triangles or you see them more as siblings?
    1 point
  13. Just sharing some thoughts Flore: There was this question from freespace, it's quite revealing on the subject [Say, Legate, of all the Current students in the game, which one would be closest to the mindset on learning multiple pillars? (or even all of them) "Lambert (learn whatever magic you may need to get into interesting places) and Flore (it's good to be able to defend yourself, which means a lot of Negation work and even some understanding of the totally illegal stuff)."] So its easy to associate her with gates because of the dialectic adventure, but she might learn Mastery aswell. She is quite cynical, so i imagine if she had a boyfriend that would not learn Mastery for idealist or moral reasons, she might perceive him as too naive or weak for her. She is a complex character, its not easy to pinpoint how much mean she is or is a persona Prudence: I Dont really believe in morally upstanding Mastery mages, especially while its banned, maybe she would, but i think with her dislike of authority she would not like a mastery partner. in event terms, she would likely lose a point in relationship. Gates at least, theres usually a romantic view on the subject, even if i myself find Gates often more disturbing than Mastery Zoe: About her being greedy and a criminal, the thing is after the end of her adventure she show a desire to turn a new leaf and live a more quiet/honest life. This is the sucess text from the Negotiate step of her adventure: ["It was fun doing this," she says, without a smile. " But i've had enough. I'm tired of worrying so much about getting caught." She thanks you and gives you half of the money you made together. As she walks away, you feel a little sad. You wanted to get to know her better, but it seems as though she thought of you as more of a business partner than a friend.] Beatrix: She would probably like gates people, her love of wildlife is a bit like Eunecya and her disappearance in the wild while a professor covers for her is like a Gates school player
    1 point
  14. @Rhialtohey thanks for mentioning katawa shoujo, i played years ago and i remembered Shizune being a bit like Cinzia but havent done her before so doing her route on Pc, also just downloaded on android
    1 point
  15. Using proper Mastery? I think that'd have to be advanced (and likely lost) knowledge, based on what a student in Y1 can learn from the various Mastery skills.
    1 point
  16. Hi, so obviously i'm new here, and this would be my first post. Ive had my eye on Academagia for a long while and just bought it...finally. And honestly, i am simply overwhelmed. I try to play games after looking up some guides or when it comes to rpg's, some character builds. But all i've found of the prior seem to be severely outdated, and i simply haven't found much of the latter, and what little i did, was again, outdated. The applicable information seems to be...scattered at best. NOW, coming to my questions. I've found new players posing these questions to you lovely people over the years (on the forums), and i shall keep up the tradition. 1) Since i want to play a success story, and experience as much and many of the events as i can in the first playthrough. (success being things like aceing the tests i guess??) What character building stats would you suggest? As in what do i pick while building my first character? (with the summers blush mod, which i assume is the latest and includes whatever is on first whatever of summer) 2) Who would be the best people to try and "clique" with in my ambitious first playthrough? 3) I saw in some video that someone uses the mod TOOLS, sans any actual modding to make their playthrough easy, how can i do that and if i can, where can i get the resources? All in all, how can i have an easy playthrough where i can learn the ropes without failing too much at everything and floundering. I love the concept of this game and am easily disenchanted by failure so i'd like for me to be able to push through enough to learn how to hold myself up in subsequent playthroughs. I know i'm asking a lot of people who probably only now play this game in passing, but obviously there isn't anywhere better where i can do so. So i would really appreciate your attention and help. Thanks in advance, and its good to be here.
    1 point
  17. Hello! First of all, I am thankful that I am in the Beta and am eager for this game to be fully released after stuff is worked out. I want this game to succeed, along with the fine folks on the Discord, and just wanted to put my initial review on a place where the VB devs move around. If this thread isn't appropriate, please feel free to delete it. This will be split into Pros and Cons. I'm approaching this as the kind of player I am and what I think will make up a majority of the player-base: casual folks who want something quick to play in between breaks. As a disclaimer for folks in the future, this is during the Beta in August 2021, so this may not be the final, playable product. XX Pros: -The Story folder: It is a great idea to keep Belles' tales and the Campaign separate from the Sortie map. It seems to be a great way to also add limited time / seasonal events (i.e. Halloween, Christmas, etc) in a way that doesn't distract from the Sortie map. -The Belles overall: There is a lot of variety when it comes to ship-girls and some that are frankly surprising to me. For example, I never expected to see freaking Schleswig-Holstein in a ship-girl game. She is a deep pull for Second World War naval history. -The gameplay: It reminds me a lot of Kantai Collection and I think that will help it stick out against its nearby rival - Azur Lane. The graphics are colorful and the banter between the Belles and the Morganas keeps things lively. Cons: -The Grind: This is a big one for me and makes up a few points. Getting Belle Vestures takes a long time, especially since they are unique per Belle and some require hundreds of Vestures to get (i.e. battleships). Players, especially those into naval games, usually want to get the battleships and aircraft carriers - the flashy flagships of yesteryear, so this could be a turn-off to them since the grind takes a while overall. Maybe the grind could be sped up a bit? I would suggest maybe increasing the drops of Vestures (i.e. one per battle completion with a bonus for completing the map) and/or streamlining them so multiple Vestures can work for multiple ships. Leveling also is a big long for both Belles and the HQ. Maybe it could be slightly buffed? Others on the Discord also talked a bit of resource regeneration, so maybe that could be sped up as well. Some folks said they were running multiple fleets and were running out of material pretty quickly. Tying into the grind is the fact that your warships can be knocked out for a substantial amount of time (by phone game standards, at least: 30+ minutes) if their equipment is damaged. If a player doesn't have a steady amount of Belles, then that stops the game for them because they don't have a substantial fleet to conduct operations. Speeding up the rate of folks getting ship-girls could alleviate that since players will have enough ships to sub in replacements for those who get knocked out. -Having multiple ways of getting more equipment. It seems thus far that you can only get new weapons and stuff through the Commissary. Maybe these things can also be drops in story missions and the sorties to give players more of an opportunity to obtain loot. XX As mentioned previously, I want this game to succeed and I think it has all the pieces to help it stick out against the competition: a focus on story, the proper language for ship-girls, the Belles themselves, the setting of "real world" history and even the fact that it is a Western-made ship-girl game. That said, the grind is what gets to me. I tried to think of a solution that alleviates that without making it too easy to get stuff and plays with the already-existing game mechanics. Once again, thank you for the invite and I wish you guys the best with making Victory Belles the best game it can be.
    1 point
  18. Is the child of Sky Pirates likely to have at least visited Malkstrang?
    1 point
  19. I am also a peeper and not much of a talker, i too appreciate the usual posters which makes it interesting to come back here and check every few weeks. Probably gonna keep coming back for a several more years and check for year 2 because i love the stories and the gameplay breaks it up in a fun way that keeps you engaged. Would be fun to hear a dramatic slow read of a thread like this yeah, i hope you put the drama dial to 11. ^^
    1 point
  20. There is a new life-simulation game entitled "Growing Up" that seems interesting - it covers a life from beginning to end and is being cross-promoted with "Chinese Parents".
    1 point
  21. I'm sure that's a totally safe idea with no possible negative consequences at all, no sir. Actually I guess you might end up duelling a Schohanwicht student at Schohanwicht itself at some point, than it'd probably be fine, but beyond that...
    1 point
  22. If you have the disk space I suggest to make 7 or more save files that you use in following order. In my last game I also encountered a save corruption without realising it for 3 or 4 ingame days, because I keep 7 days of save I still had some older save that where fine.
    1 point
  23. I think mixed studies in clockwork & gate magic, in a hope to stabilize the chaos factor of gate magic, could be an idea the game allows for the player in the next years. The idea here is that clockwork is a very mathematical and logical science and so could be a stabilizing factor. But natural it is up to BCS if and how far this idea actual in the ingame reality works. (I don't think one can reach a enough deep in the Gate studies without joining the School or unless Gate magic suddenly becomes legal during the 5 years)
    1 point
  24. As a follow-up question to the one Bellie and Eddie answered about tanks becoming sentient, would it be possible for airships, like zeppelins of the Great War, to develop Belles of their own? And more importantly, have any of them done so?
    1 point
  25. @RhialtoThere is someone who try to sell his Kickstarter Pledge for quite some time already, you can find this thread over there: If your goal is to support BCS then you only can buy at this page for the moment: Black Chicken Studios (blackchickengames.com)
    1 point
  26. Some of my writings for Y2 take into account each backgrounds, although not both. I hope that the Team does similar things.
    1 point
  27. General announcement: All US football leagues have postponed their start well in April, so they get an extended deadline, if they need one (currently June 30th). Direct matches: Tenryuu 1-3 Takao INPF 1: Well, we kick off the matchday with Belfast -again- and maybe for almost the last time. She makes a perfect 12/12 score today and has only 12 points to gain at max. 4 more matches and she's done for this season. So her current 72 points can "only" be elevated to 84 tops. Conte however stays flawless as well and has still 16 fluffy matches to go. With AGS also losing no points on her way to the maybe top, the top 3 are uncatchable today it seems. But! The IJN is back in the fight! Chiyoda comes back out of drydock with a strong 7/9 performance. Just in time, so AGS can't shake her for good. She is however only 6 matches away from a complete run, so her title dreams from earlier are much thinner than when she left. The sisterly battle in Russia turns into Moskvas favour as she can score two wins in two matches, while her sister only saves 1/6 points and falls behind. For now or was it the decisive matchday for those two? Lady Hood loses her steam in the end and also only gets 1/6 points. Denying herself a symbolic last huzzah over Leni and now being a sitting duck getting immediately taken over by Verdun, who also sacks Leni. Luckily Tenryuu seems to be stuck in winter quarters. She is back in the fight, but graciously scores 0/6 points. Lucky for her, LMP does the same today. Lex, like the other US Belles remains in drydock due to the pandemic (see above), so now threat there. Algerié has a classic mixed back of 1/1/1 in three matches, but it's enough to at least even the score with Lex and overturning her with the better match ratio. Kongou and Kumano have Nadeshiko League Teams. They will join on the last weekend of March, so maybe first scores will be in in early April. This leaves Perth, with a mediocre 3/9 performance, getting her out of relegation, at least on paper. INPF 2: With Exeter done, INPF 2 starts with P-k who also starts the hunt for Exeter. Since she was busy, showing you around last week, she only played one match, but managed to win it. Canarias goes out as well, but with a win, giving her chances to promotion a final, desperate push. Especially since Scharnhorst fails to deliver the killing blow with only 2 points in two matches. In the 2nd division, the IJN Kami-maru rejoin the fight, some of them with only little left to fight. But Takao wins over INPF 1s Tenryuu. With her other match a draw however, her chances are pretty much theoretical, since she can only check Canarias. Kitakami would be next in list, but since her team plays in J3 league, she restarts to play only in a fortnight. Kaga already only fights for her honour, scoring 3/6 points and having also only two matches left. At least overtaking Kitakami. For now. Köln only scores one point. With only 5 matches in reserve, her chances for promotion are on paper only as well. Nürnberg doesn't fare any better, but has more matches left. Nagato and Dunkerque do the same and thus we enter the bottom of the table. And there Gneisenau suddenly shows signs of life! With 4/9 points she shows a performance getting her at least in front of Nevada for now. But Bearn beste her nonthelesswith a rare 6/6 matchday. Nagato, Dunkerque, Bearn and Gneisenau also have now entered their endgame with 5 matches or less left. At the very bottom, the losers duel sees two furious performances! Pola scores 6/9 points and Aoba 4/6. They're not done yet and Pola underscores it even by overtaking Nevada for now in a big leap!
    1 point
  28. Lovely commission from Glasstrinity. Manchester and Captain John Falshaw
    1 point
  29. The Life and Suffering of Sir Brante has been released.
    1 point
  30. That's the one. It even includes a bit of Gates-assisted framing, for what it's worth .
    1 point
  31. It is Random Event Student - Grainne
    1 point
  32. Given that the player is already framed in year 1 by other students that (s)he using forbidden magic, I'm sure there gate and master mages that learned how to shift the blame for their magic to innocent humans.
    1 point
  33. Has the team changed, streamlined, or updated the backend software / GUI for Y2 at all?
    1 point
  34. I thought I'd pop my head in and say hello. I was listening to Santana and was reminded of Academagia again (for some reason the two have become wired together in my brain), so I figured I'd check on the unchanged status of Y2. Finding things the same, thought I'd at least say hi and this seems like the best place that won't be completely improper. So, HI!
    1 point
  35. This is the only official comment on that I can find offhand, but my understanding is that Summer's Blush is actually the newer most recent DLC, so activate only that one. The Steam page is old information and should probably be updated. Have fun!
    1 point
  36. Excellent! In that case I will never write anything where they don't. /j
    1 point
  37. My hope is that it is just left to the player to decide for themselves what makes sense for the character to be able to do. Personally, I do take into account what I think the character's family would want when picking classes (along with other factors). The player has full choice, but that doesn't have to mean the character always has full choice. There are just too many different factors of potential backgrounds. For my Up From Destitution characters, I don't want them to have any influence or connections to ensure they get their wanted classes. But their parents also don't have the influence or connections to get in their way. If you're the Favorite Child then you could be smothered with concern and careful direction to your professors, or maybe you just begged and your parents let you have any classes you wanted. If you have Black Sheep then maybe the parents would never listen to your arguments, but you could also say they weren't paying attention or don't care enough to influence your classes. I know families are going to be more fleshed out and customizable in Y2, but it would be a lot of work to program in all the possibilities and also allow the player to pick the exact outcome and factors that lead to it. The same result is achieved by just letting the player pick freely in the first place, and imagine whatever process they want that led up to it. I would be disappointed if instead of all those different possibilities, all player characters just blanketly actually had a direct line of influence.
    1 point
  38. I forgot to post this when I got it last week! Commission from a fine artist, of a fine part of soviet history!
    1 point
  39. A wonderful Manchester commission from Reina (twitter link). Highly recommend checking them out when they have commissions available. If you're wondering what she's playing, well, isn't it obvious?
    1 point
  40. Not sure where to ask this question, but...... How much of this is inspired by this?
    1 point
  41. Hello, everyone! For the past few years since discovering Academagia, I've had a pattern of getting super into it for a month or so in the winter, and then setting it down so I can rediscover it all the next year. I've been lurking the lore questions thread for about that same amount of time. Figured it was time to say Hi!
    1 point
  42. I've said it before and I'll say it again: Realistically I don't see Y1 -> Y2 importing happening without one final patch on Y1's end. In the meantime things like Prodigy: Incantation and whatever other final bugs were found can, hopefully, be fixed.
    1 point
  43. There is a new life simulation game, called A Legionary's Life. It is very historically interesting, but the combat is difficult.
    1 point
  44. For those who don't read KS Campaign page:
    1 point
  45. I plan to be fair and impartial with my aid. If I happen to aid one nation more than the others it is pure coincidence, I assure you. If I don't respond to a call for aid, all that means is that my comms are down. There is no conspiracy here. I swear. ... * I think they bought it... What do you mean the mic is still on?! Cut the feed!! Cut it!!! *
    1 point
  46. I was hoping to find some few Canadian 'Flower-Class Corvettes' because of their history & turret emblems on them. I hope in the '40 update we can at least get HMCS Sackville, HMCS Ville De Quebec, and a few others I made note of. They'd be interesting to have with how 'fancy' they would appear. Many nice 'Flower-Class Corvettes' to have fun with . Hoping similar would happen to other nations to have some 'escort' type assistance.
    1 point
  47. As long as the Belles are representative of the cultures they're depicted as appearing from, I wouldn't call it appropriation. I just hope the Belles shown in more regional or isolated ethnic dress are respective of their cultures. Otherwise the diversity so far claimed for the game would be illusory. That said, what I've seen gives me great hope. Otherwise I wouldn't have invested literally an entire weekend, three days, from morning to night on this thing. ^.^;
    1 point
  48. Romance better grow into something special with each passing major update. At first I'd expect it to be a simple KanColle ring feature, then special gifts you share & view in their room, to even much more. Not just following you faithfully, but even going off on their own to patrol the waters (in a safe manner) for you when you're AFK, & etc. Romancing a Belle is fine, just that if you want it to be something special it needs to have something special in return Again, the gift room of rewards & gifts, among other lovely traits. Something simple in '39, of course. Yet you should be able to expand that as time goes on. You teased a 'plausible' card game feature which could be gimmick-ed in. I wouldn't mind that. Whatever works in the end.
    1 point
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