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Everything posted by Leoshi

  1. Using a rolling pin to flatten a spoon into a spatula. Hello Master Inventor. Well done all right!
  2. Schwarzbart & Legate: Yes I realize that but how about just another adventure to break the PC's heart like that? If not then nevermind. <Strut>
  3. Well then how about Professor Pachait: A very dangerous man considering that he handles the animals in the school for the Zoology class. Definitely something hard to do. Professor Sido: The man is just so interesting. I mean look at him! Jewels from the different places he has been to, amazing adventures and most of all, fun to be with.
  4. CremePudding: Engineering exit added, but I think it needs refining. Enjoy.
  5. The Exits 1 & 2 for Student Adventure Piccolet 5 has the word costumer instead of customer. Rather horrible if you think about it because the man sells cats. And I finally tried the Short Changed Adventure I have a few things to say. 1) Cheeky writer. 2) How about another adventure with a love interest for the PC?
  6. Professor Lisle Aventyrare: Her beautiful ( and wonderfully flashy ) shows of magic. Her fun looking hairstyle. How fun she always looks. Oh the fun times you will have with her. Don't you think so? And she looks a lot more excitable than Professor Briardi !! Although...Professor Briardi looks...very...beautiful. But Professor Aventyrare looks like a very fun person to be with and also very pretty. Err... I be going now.
  7. Legate: Except gremlins from the film Gremlins. CremePudding: I haven't touch the clockwork/engineering subskill. Any idea on how to do it?
  8. Hello again! Here is another event and, just as I promised before, featuring Gremlins! Enjoy it for whatever reasons because it is fun to read and imagine, and embarrassing Philippe once more. Although I didn't expect DLC 11 to come out so fast since I haven't finish DLC 10 yet. Anyways on with the reading. And any suggestions are always welcomed. Pre-requisite: Zoology class Another day comes another chance to see all sorts of creatures in Zoology class. That is the reason you chose it after all. Of course, cute and fuzzy doesn't always mean harmless and huggable, as Professor Pachait usually points out. And so on your way to class you and a couple of classmates remind each other about the various precautions set by the professor to prevent accidents after the Lambert Cobo incident. Fire lizards and fabrics do not mix well. Half way there you hear the sounds of various animals calling out. Nothing to worry about. When you are about a dozen steps there you and your friends hear the crashing of tables and chairs on the floor. And also the screams of students. Cautiously, you open the door to see ... Gremlins, these mischievous creatures have a very bad sense of humour. What is worse is that this particular breed has a penchant to cause chaos and then combine the debris into works of art. Crude art. "Please, don't hurt them. They're only children." You look down and see an elderly gremlin begging the students,who are clearly the ones getting hurt as Ana Flavia Bessia runs pass you with a gremlin tugging her hair and a gerbil in his free hand. "No, don't harm them please", the elder gremlin pleads as he sees you standing there, "a boy stole their cookies and now they are acting out of rage." There is definitely no need to find out who stole the cookies as you see Philippe Marchant under a pile of gremlins. One of his shoes flies toward your face. You turn around to try and find a professor but the door is suddenly locked from the outside. Better hurry and do something before you get hurt. Exit 1: Seeking Friends in Hidden Places If humans can't help you then the animals can. Failure: Horses! Cows! Chickens! Lend me your aid! Unfortunately, the animals ignore your plead as the small ones are being harassed by the gremlins, the medium ones being ridden by the gremlins and the larger ones are ignored by everyone. Even as you try to save some of the animals in hopes of getting them to join you, the gremlins are too much. As a trio of gremlins jump onto you, causing you to get a painful bump on the head, a glamour spell flies into the room and sure enough everyone starts to fall asleep. From the corner of your closing eyes you could see the elder gremlin thanking Professor Pachait. When everyone finally wakes up the professor wants everyone to write an essay on "What To Do When Monsters Attack." Typical. Not even the sight of Philippe wearing curtains around his waist can lighten your headache. Result:-1 Vitality, +1 Courage Success: Sabre tooth cats! Timber wolves! Messenger owls! What more can you ask for? Helping some of the animals has encouraged your other students to do the same. Soon, the animals turn on the gremlins and herd them through sheer intimidation. The gremlins, starting to see how bad the situation is, begin to crowd in the middle of the room, some panicking and some sobbing. As the animals start to close in on the gremlins and many more students pulling out their wands, the elder gremlin rushes to the middle and begs everyone to let them go. If Professor Pachait didn't come in at that exact moment who knows what might have happened. With the gremlins start to leave in a single file, the elder gremlin thanks you for your quick thinking. Hearing that, the students and also Professor Pachait praises you. Animals. A kid's best friend. Result:+5 Merit, +1 Confidence Exit2: Glamour Methods Naughty children should behave. Failure: As you try to cast a spell to calm the gremlins, a cat jumps onto your head and mess up your casting. After you shooed the cat you try again, and a chair nearly crashes into you. Trying AGAIN to cast the spell, this time as quickly as possible, you may have mistaken a pheme as the spell just causes the gremlins to act much more aggressively. This time a table flies towards your head. As you dodge to one side you bump into a very muscular gremlin who glares at you with menacing glee. Oh gods please no. The gremlin is surprisingly agile as you find your self slapping every part of your body the gremlin climbs onto. A few minutes seem like days as the gremlin keeps putting snails, frogs and all sorts of insects into your clothes. Most unsanitary. A glamour spell flies into the room and very quickly all the young gremlins fall asleep. A group of senior students then appear and carry away the young gremlins as the elder one thanks Professor Pachait. When the gremlins have gone, the professor has Vettor pass a large cloak to the boy shivering behind the potted plant, then has everyone sit down at their desk and write an essay entitled "Safety Precautions: Why You Should Practice Your Spells." Of course. Result:+2 Stress, +1 Study Habits Success: The best atmosphere to cast a spell is with calm winds blowing and a nice clearing away from the noises of humanity.This room is the exact opposite of all that. Nevertheless, you have to try as knives start pinning your robes to the wall. Who knew gremlins could be such great marksmen. Staring into the eyes of a very cute looking gremlin holding swords in his hands, you shout out "Ha" (Legend of Zelda, anyone?) dramatically and quickly draw the phemes before the gremlin could do more than react. As the spell hits the middle of the room, the gremlins begin to slow down to a crawl but not fall asleep. That is not good. Or maybe it is as the little gremlins rub their eyes like tired little toddlers and approach the elder gremlin asking if they could go home now. The elder smiles at you as he ushers the last of the little ones out of the room after Professor Pachait unlocks the door. He was even kind enough to drop a gold coin down your pocket when you are still pinned to the wall. Overall it is a good day, especially since Philippe is shivering underneath a table. Result:+20 Pims, +1 Concentration Exit 3: Voice Feeling tired yet kids? Failure: Taking a deep breath you rush onto the professor's table and sing your favourite lullaby. It seems that you need more practice under pressure. When you first sing your lullaby, you can barely hear your voice. When you try again and raising your voice, everything sounded strangled and you were shaking all over when the gremlins start to boo at you. Even your classmates were looking at your with a baffled and disapproving look before you were even half way through the song. When you finish singing, you were booed off the table. How embarrassing. Booed by the half naked kid behind the potted plant is just adding insult to injury. Well at least the gremlins decided to go home after your "wonderful" performance. Result:+1 Stress, Emotion: Embarrassment Success: Making your way to the professor's table, you take a deep breath before climbing on top and sing your heart out. A lullaby comes to mind as you thought about the best song to calm to gremlin kids. The lyrics come to you easily as you have always cherish the nights when you hear this particular song before drifting into a deep and wonderful sleep. With the comforting lyrics and the soft tone of the song, everyone's attention is instantly directed towards you. When you finish the song everyone applauses and asks for an encore, except Joana who is giggling at an embarrassed Philippe covering himself using a curtain. Fortunately Professor Pachait comes into the room as you climb down the desk. When the gremlins have gone, everybody congratulates you for your wonderful performance. Result: Emotion: Joy, +1 Music Theory Exit 4: Intimidation They are children right? Well here comes the big scary monster. Failure: A rule of the bully is to start with the weakest one. Might explain why people choose to bully you. To your right you see a gremlin sticking chair legs, pieces of table tops, torn homework and apparently someone's lunch together into a model of Legate Orso Orsi, using the lettuce as a moustache really helps. Taking two strides over, you deftly stomp down on the model. And to add insult to injury you grind your foot deeper into the pile and stick your tongue out at the gremlin. Next you threaten the gremlin saying that you will do that to him (her? There are ribbons on the head) if they don't leave NOW. Unfortunately the gremlin got very mad very quickly and attacks you (Yes, it is a girl, when you hear her roar). When you finally regain consciousness, you find yourself in the same embarrassing situation Philippe is. When Professor Pachait finally deals with the situation, everybody has to write an essay on "What Not to Do When Dealing with Children, Humans or Otherwise." Worse of all is that you have to share a large cloak with Philippe while going back to your dorm for clothes. It was not comfortable. Result: -1 Vitality, +1 Stress, +1 Acting Success: Giving the elder gremlin a wink, you rush to the middle of the room and take a deep breath before shouting "Enough!" All heads turn to you and the noises slowly subsides. Then you begin your tirade. Looking into the eyes of each gremlin as you pass them you shouted with absolute fury. Breaking furniture? Disrupting a classroom? Childs-play! (Terrible choice of word) You call that art?! It looks like somebody's mouldy lunch or even an explosion on a plate! Making the animals go wild in the class?! Pl-lease, Kurt Henning could do worse! Putting icky things down somebody's clothes?! Worse idea ever! Should have taken an entire pouch of itchweed powder and dump it all over their body after their bath and throw them out into the hallway! And on and on you went until the young gremlins start to cry and crowd around the elder gremlin, begging to go home. As he ushers the young ones out of the room Professor Pachait just unlocked, the elder gremlin gives you an appreciative nod. After everyone settles down the professor has everyone write an essay entitled "Why You Should Never Panic during an Attack." Nobody complaints as everyone tries to write the essay without making too much noise, as they are too afraid of making you angry, especially those who have played pranks on you before. Especially Philippe, who is sitting in his seat with large cloak around his waist, keeping his head down. Cool. Result: +1 Confidence, +1 Acting, Increase Chance of Success temporarily Exit 5: Engineering Hey kids! Let's do something with all that debris. Success: Dodging the many flying objects in the classroom, you make your way over to the gremlin making a small statue. After introducing yourself you offer to help the gremlin (Cream) with the statue. Cream looks sceptical at first but after seeing you transform her little statue into a bust of Professor Aventyrare (complete with sparkles shooting out) she is immediately convinced that you have talent and begs (threatens) you to teach her. You agree to her request if she could get all the other gremlin kids to stop torturing everyone. She agrees and proceeds to shout at the top of her lungs for all the others to stop and carry the debris out onto the fields for you to teach with. When all of the gremlins and you are out on the fields, Cream shows you her plan to make a wonderful sculpture ofthe elder gremlin (Lanius) crushing the Academagia. You suggest a statue of Lanius looking stately instead. With some meticulous planning and construction, a pinch of revision and enchantment, some more destruction of school property, lots of cuts and splinters, and a bit of punching by Cream, the statue of Lanius towering over the faculty of the academy is complete. You have to say, the gremlins have vision. Result:-1 Vitality, +1 Art Appreciation Failure: After dodging multiple flying projectiles, you made your way to a gremlin making a crude model of the Dimmae Theater, you think. After introducing yourself and learning her name (Cream), you offer to teach her on how to make beautiful works of art using…well whatever is lying around through careful planning and construction.Cream looks at you sceptically unless you prove her other wise. You accept the challenge. Cream shouts for all the gremlins to stop and carry the debris out onto the fields for your test. Her test is for you to make a statue of the Legate and has provided you with some impressive tools. You realize that you might not be that good as some of these tools are complete mysteries to you. No matter, just don't use them. Then you notice that these materials are broken chairs and tables, you can't carve anything out of them! All the gremlins laugh at your bogus claim of being a master of the arts, even after you deny it, and glue the bottom of your robes to the ground. After the gremlins had a good laugh andleft, Professor Pachait negates the glue and brings you back to your room with some calm and reassuring words as many students laugh at your predicament. Result:+2 Stress And The End.
  9. Thanks Legate. I read about gremlins and it seems that they are mostly associated with air crafts, something not common in this (game) world.
  10. Are there gremlins in the world? Are they the wrecking havoc sort or mischievous sort? My next event depends on this!
  11. And the playfulness exit has been added. Enjoy.
  12. The playfulness exit might be a tough one because if you touch the toys they will attack straight away. Any ideas?
  13. May I suggest a practical joke exit for the Failed Charm/Negotiate investigation?
  14. Another event to test your character, and if you fail you will suffer still have fun. Besides, the imaginary friend in Sims 3 is a little scary. Imagine if your toys come alive and try to sleep well tonight. Remember, suggestions are always welcome. And for the next event, gremlins with feature. Main: All right, this is just plain weird. Usually when you open the door toyour room you would expect to see a nice empty room or just your familiar playing around. Although you would also expect to see a bucket on top of yourdoor, or a box that is clearly a trap or just some form of a prank. Today is different. Today somebody has gone through the trouble of placing a ton of stuffed toys in your room. They all come in various shapes and sizes including huge bears, pastries with eyes and mouths, long, fuzzy and brightly-coloured caterpillars,wacky-looking jesters, nobles with snooty looking faces and, oddly enough, a white cube with a large pink heart on the sides. @Familiar name@ seems to be very happy to have so many toys to play with. But you will have to figure out whatto do with them before a professor sees all this. And also, how will you sleep peacefully if everybody thinks that you like to cuddle with toys every night? Well maybe not every night… Exit 1: Just move them out of your room. Text: Bending down to pick up a rather funny looking jester, the toy suddenly looks straight at your face and shouts "ATTACK!!" In seconds, every one of the toys are either pinning you down (they are surprisingly strong) or cheering on their friends. Once your limbs are pinned down by four huge bears with creepy grins on them, the other toys pull off your shoes and proceeds to tickle you with real feathers. You beg and beg between laughs for the toys to stop as tears stream down your face but the toys just ignore your pleads. Just when you thought you were about to wet yourself, the door opens and the toys suddenly return to normal. As you struggle to catch your breath, @random professor@ just stands at the door and looks between your room and you with a very puzzled expression and very wide eyes. The professor then asked you to keep it down and proceeds to close the door and leaves before deciding to do something productive. Like researching child behaviours. Great you thought as you climb toy our bed and gasping for breath, now the professor will be keeping an eye on the crazy one. On the other hand, @familiar name@ seems happy to just play with the new toys. Result:+2 Stress, +1 Familiar Kinship Investigation 1:Theory of Enchantment Wait, you feel something coming from the toys. Failure: You try to feel the enchantment but it seems to be fading from you. Perhaps Professor Leith can tutor you after you deal with these toys. Result: Nothing (Naturally) Success: Found it. A very strong enchantment has been cast on the toys. It seems that the toys were made to attack the next person not familiar who touches them. Well that's reassuring, now all you have to do is try to hijack the spell. Result:Unlocks Exit 2: Negation Spells and Exit 3: Command Exit 2:Negation Spells As a smart person once said "Do unto others what they would have done unto you" Failure: After asking @familiar name@ to stand back, you cast a very difficult spell to twist the spell already woveninto the toys. You smile as the spell seems to chase out the enchantment. Unfortunately you must have done something wrong as the toys suddenly stand and gather onto your bed. They then arrange themselves with the largest at the back and smallest at the front except the cube sitting in one corner of your bed. A jester picks up a pencil and stands at the front of your table. You stare in amazement as the toys proceed to sing the most wonderful song you have ever heard in your young life. As the toys return to normal you give the toys the applause they deserve. Now the trouble begins. You hear giggles outside you door and as you open the door you find your friends laughing right in your face. When they finally got a grip on themselves, they laugh at you for playing make belief with a bunch of toys like a toddler. Your face turns cherry red as you try to explain that it was your failed spell that made the toys gather and sing on your bed. That only made things worse as your friends laugh till they gasped for air. Angry and embarrassed you slam the door close and cuddle with a bear in a fancy suit on your bed. Result:+1 Music Theory, Feeling: Embarrassment Success: All right, somebody tries to prank you, you prank them back. After asking your familiar to get back, you trace the phemes in the air and cast a spell to make the toys find whoever is responsible for this. The toys twitch once and stand up.They then stride out the door and pass through the many nooks and crannies until they arrive out the building. You follow the toys from a distant, watching and feeling utterly fascinated by the fact that the toys seem to know where they are going. What is more fascinating is that no one seems to be around to watch or even stop the toys. Awkward is one way to describe it. Realization dawns on you as you spot Rui da Casga sitting under a shady tree, blue print in one hand. The toys run towards Rui and pounce on him. The surprised look on his face fills you with overwhelming satisfaction as the toys stuffed themselves into his clothes, tickling him everywhere. You quickly gather a crowd to catch Rui in this embarrassing predicament and soon enough rumours of Rui's embarrassment circulates throughout the school. You even taunted Rui with a stuffed bear and bring it back to your room for @familiar name@. The look on his face will be remembered by all. Result:+1 Negation Methods, +1 Familiar Kinship Exit 3:Command The toys will obey you. Failure: Taking a deep breath you bark out your orders, commanding the toys to attack who even put them here in the first place, NOW!! None of the toys move so you repeat your order again and again. None of the toys respond. Losing your patience, you order the toys sternly to move or else you will burn them all. Hearing this, the toys suddenly jerk their heads towards you. The toys then stand up and stalk you menacingly. Oh gods. "Err…attack the culprit please?" was the last thing you said before running away as the toys begin their attack. Too slow. The bigger toys pin you down as the smaller toys worm their way into your clothes, tickling you all over. Try as you might, the toys managed to attack so quickly all you could do is …well nothing. A worm toy crawls along your belly and the jesters tickle you with feathers. @Familiarname@ could only watch as you struggle to avoid wetting yourself. Oh the embarrassment as the toys returns to normal as your friends come into your room. You would have said "I can explain" but amid the roars of laughter from your friends and the sight of you surrounded by little children's toys, there is nothing more you can say. Result:+2 Stress, Feeling: Embarrassment Success: Taking a deep breath you begin by pacing in front of the toys while looking at each of them in the eyes…buttons…whatever. Next, you stand straight, assume Orso Orsi's stern face and while addressing the toys as troops you command them to locate who planted them here. Amazingly, the toys gave you a salute and proceed to march out the door. You follow them after you overcome your amazement. Surprisingly, no one seems to have notice a strange parade of toys marching in a line along an invisible path. Lucky you. Suddenly, you realize who the culprit is as you spot Rui da Casga sitting under a shady tree, blue print in one hand. Within a minute, the toys charge straight at Rui and utterly surprise him. The toys then proceed to pin him down, with some crawling into his clothes and others drawing silly images on his face. By the time the toys return to normal Rui crudely resembles one of the jester dolls. Taking one of the bears for @familiar name@, you scare Rui one more time by pretending to attack him with the bear. By the time you reach your dorm you must have heard laughter maybe over a dozen times by now. Result:+1 Confidence, +1 Familiar Kinship Exit 4: Playfulness Having toys to play with? Yes please! Failure: As you picked up a particularly adorable bunny bear toy, the toy turns its head at your head with pleading eyes. Quite surprised by this you froze with the toy in your hands. Suddenly the toys climb all over you and some into your clothes and proceed to tickle you until you are laughing with your guts aching and tears streaming out of your eyes. When the toys finally stopped you are breathing hard and pulling toys out of the back and front of your robes. It seems that the toys are normal again as @Familiar name@ wants to play with you with the toys. Cautiously you picked up another toy and after a minute of tensing your body for another round of tickling, you start having fun with @Familiar name@. And that is when your friends open the door. Looking at the pile of toys in the middle of your room and your embarrassed self with a toy in one hand, a half smile starts to form on their face and some already giggling. Nervously, you ask "Who wants to play?" They promptly burst out laughing and calling you a baby, complete with baby cries and thumb-sucking to boot. People can be so mean. With your familiar comforting you at your side, you and your familiar play Mages to the Rescue with the toys. It was the best fun you had since you left for the academy. Result:+1 Familiar Kinship, Emotion: Humiliation Success: Toys!! What else could you ask for? You quickly pick up a white fuzzy bear and hug it as thought you were what? Five? Six? Hugging the bear you feel a tickling sensation on your sides. Huh? Looking down, you see toys crowding around you and they start to worm into your clothes and seem to have fun while tickling you. You giggle and then you laugh loudly as the toys continue their fun. When the toys finally stop you are breathless and on the floor with your guts aching. After catching your breath, the white bear comes up to you and opens its arms wanting to hug you. How could you resist? You gave the toys a big grin and hug the bear tightly. Then the door opens. A few of your friends are at the door, staring at the toys and you in particular as you look like a child having the best time ever. They look envious. Sensing their envy, you quickly invite your friends and their familiars to join you and @Familiar name@. Your friends promptly close the door behind them and start to play with you. In that time, you feel as thought you are a child again (which you are), with loud friends around you making this moment an unforgettable one. Result: +1 Relationship with 3 random students of the same college.
  15. What does it mean by all date prerequisites are now valid? I mean how does it function exactly?
  16. Pure Luck or Archeology. You are in a magical forest. Look around, you might find something.
  17. Legate; About the Grim Occurrence adventure. A part of the text said that the students kick the PC hard and also once in the face until he/she sobs in the foetal position. I understand that there is violence like this but how about toning it down a bit if possible? And also the fact that the PC has such a powerful item disturbs me. May be the team can expand the adventure so that you would lose it and understand why. They are just kids after all. It is not that I don't like the adventure, you get revenge after all, but it feels like it's too dark too soon. Thanks in advance.
  18. Oh maybe they might be afraid of the Legate. Concerning the history. How often would rain or snow occur in Mineta? The fact that there is no Halloween makes it hard to scare the people. With an event I mean. I was thinking of a scary stories before bedtime event.
  19. Ok then. Funny that I didn't notice it. I thought that the Dance of Fools is already about remembrance. Then what is the silliest thing that people (in the game) are scared of? On a side note, the Legate's face is starting to scare me a little. That haunting look in his eyes, that overly bright forehead, that smug-like mouth. Do you think that he would look good with a moustache?
  20. Is there anything like Halloween in the world? Any chance of an event like that and structured like the Dance of Fools? And also what is the most common folklore in the game? I need to read more.
  21. CremePudding; Do you mean this game: http://www.rockpapershotgun.com/2011/07/01/my-secret-magical-diary-diary/
  22. Looks like I have to pay a lot of attention to the lore now.
  23. And done again but I have to ask what "Do you know about how the Griffume nearly killed thirty students when its creator tested it without any precautions!?" meant.
  24. CremePudding; Exit 4: Deceit added. But how about we don't add the Running exit? I'm trying to give the less used skills a chance. Legate; What is the most used material for inspiration for this game?
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