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Legate of Mineta

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Everything posted by Legate of Mineta

  1. GC; "We can't really say anything about the ultimate source of the Mysterious Package. The proximate source was a lawyer who visited the player character a couple of days before he/she/they left for the Academy; the implication given was that the lawyer represented the estate of an absent (possibly but not necessarily deceased) individual, and that specific instructions had been left to deliver this package to that child on that date - with the understanding that the package itself was not to be opened until the student was physically present at the school. The lawyer was willing to swear that she didn't believe that the bequest was made in malice, and the student had the right to refuse it, and that's all you know."
  2. M; "The actual origin of the suites is probably as obscure in Mineta as it is here, but the reason that these particular four symbols took root in the city may be that there's a kind of narrative logic that sustains them. If you ask your average eleven-year-old, what you'll be told is that the deck is supposed to represent either Mineta or the Empire itself, and the suites the great powers that sustain(ed) it: Cups for the Temples, Coins for the Guilds, Wands for the Academy (and the Imperial Praecantati/Magical Order of old), and Swords for the Guard. The cards themselves go back to at least the fourteenth century, and that conceptual framework... well, it first appears in writing just a couple of decades after the creation of the oldest known/surviving deck (the Obelli set). Make of that what you will...."
  3. Metis; I'm pretty sure it was a joke, given the magical setting. That said, it's also canon, so... your comments are on point. I'll ask.
  4. Rhi; "Cups, Coins, Wands, Swords. Come on now. ;)"
  5. Rhi; "Famous warriors in their own rights? Not so much - or, at least, humanity doesn't remember them, which admittedly isn't the same thing. That said, there are some traditions (widely regarded as legitimate) that say that King Durand had a Satyr tutor and strategist named Aegetus - some tellings have him almost as a Merlin figure. Satyric traditions say he was more heroic still, though he succumbed to madness and vanished into the woods in the end. (Note that that's the kind of thing that's so common in Satyric legends that it may well be a folk tradition rather than fact. Satyrs don't like stories in which Satyrs die, heroically or otherwise, whereas madness and enlightenment are seen as two sides of the same coin.)" And: "Flusso. It's kind of like blackjack, in that you're aiming to get as close as you can to a certain total number without going over (in this case, 23, because it's the ninth prime number and somebody in the distant past thought that was significant). The big difference is that there are four "estate cards" (like Jokers) you can play to add or subtract from the value of any card of a certain suit - i.e., if you have and choose to play the Estate of Swords, then every card of the Sword suite in every player's hand is worth either one point more or one point less than the number on the card."
  6. Rhi; Heh. Sorry, the whole answer I got is [Redacted]. Edit: Yes, there were such bonfires.
  7. Rhi; Alas! VB is a free to play game, so no purchase required. You can pick up the PayPal book, or there will be new PayPal Tiers coming during the Closed Beta. Otherwise, sorry for the delay.
  8. S; We're divided, but we spend about as much time on Academagia as we can.
  9. Rhi; "The New Gods were known to have been able to combine their Palettes; the Bridge in particular was the result of such magics. However, if mortals are capable of doing it, the art was lost. Experimentation is banned as both heresy and proscription - to the magical establishment, the magical intimacy (for want of a better word) of the practice would surrender control of the Perspicace and therefore would place the magic in Mastery. Experimentation into it was banned even when Mastery was legal, for reasons which presumably are still held in the archives. It's unknown how, if possible, a single caster would not have full control over the 'combined' Palette."
  10. yurisama; Yes, that's correct.
  11. S; "In this case, the warnings would be most likely to come from experienced actors, or at least people who know theatrical traditions. "Don't forget to leave milk and roses outside your door after every performance or you're in for a spot of terrible luck... or worse," that kind of thing. Not everyone necessarily believes it's a problem, because it's very rare to draw notice - most of the time you're not going to see a fairie host appear in your dressing room in person, after all. If you're not trained in Astrology or Negation. there's a decent chance you'll never really be sure you've crossed the eternal world (unless you wake up with a tail or goat's legs). That said, the situation might be more direct and more difficult for an Academy student. Offended fey might reckon that you should've known better, or that you're worthy of being tormented in person."
  12. Rhi; "You're right about the dangers, but there are no such laws. Plays involving fey characters are almost as old as Minetan theater, going back to early pageants for the Festival of Pixies and the proto-Dance of Fools - and, yes, there's some indication that the day remembered as "the Dance of Fools" was a day significant to the Light and Dark courts even when it was still "the Dragon's Memorial" in the Early Empire. (Not that that history is widely understood, obviously.) Regardless, those plays were probably originally meant to pacify or appeal to faerie powers - the stories would be of humans going out into the woods and getting transformed by their weird neighbors into animal forms or being driven mad, and then being restored and expressing gratitude at the end for faerie mercy and inspiration. Over the centuries, the plays became less formal, and most of them fell out of fashion, but the cultural roots run deep enough to preclude outright banning of the subject matter. If people are stupid enough to invite ruin, it's widely understood, then there's no point in standing in ruin's way."
  13. Rhi; "Historically, yes, there were. Both weapons to be used against them (which didn't always work very well) and weapons/amplifiers of their own power, which tended to be absolutely terrifying. Some of the former, particularly the Avernisi Lance, are thought to be hidden somewhere in the Imperial Palace in case they're ever needed again. Such things can't really be made now without access to a living dragon, which is... thankfully hard to come by."
  14. Rhi; "Yes, as long as it stuck to Negation and/or best ways to incant fire on the undead."
  15. Rhi; "1. It's relatively esoteric knowledge, in the sense that only specialized scholars would likely encounter it, but it's not something you'd have to find a forbidden history to know. Any good history of the Avila towers will either mention it, or point the reader to biographies of the Res that would touch upon their travels. 2. Probably not in year one. Sometime in her Academy stay, though, I expect she will. 3. Yes. It's actually a big part of the reason that Gates magic was discouraged around the recently deceased even in the days in it was legal. 4. Yes. 5. It was somewhat dangerous for the stored critters, but not unheard of - if only as a display of magical power. Often the receptacles were caskets or boxes - or sealed amphorae in the very old days - but there were special rings and amulets that served the purpose as well."
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