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Legate of Mineta

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Everything posted by Legate of Mineta

  1. Duvidgadol; I believe the easiest way to get Befriend and all Sub-Skills is to train Social Skills. From memory, I think at level 2 you are informed about them.
  2. Arkius; Thanks for the comments! The Exam would be nice, but presently we don't have a good solution on how to do that, unfortunately. I agree that it's important knowledge to have. Gossip does already show your Friendship level- if you will notice, select yourself in the first box, and then in the second field's list you will see a number (your Relationship) with the Students. This actually works for any combination, so you can see the Relationship between Students, too. I'll need to look at how Encourage and Review are set up, though.
  3. Elwin; The answer is no. Skipping any class yields a small, but incremental chance that you will be given Detention. Having negative Relationship with your Instructors can also lead to unfavorable results if you have their Class.
  4. Sorceress; Enjoy! We'll look at the pirates for the first content patch.
  5. Hawkey; The content patch will not be available tomorrow- a UI (and possibly a code) patch will be probably released then. The content patch, along with our first DLC, is coming towards the end of September.
  6. OrangeK; Not with those colors! You might have a very high Chance of Success, but that would be unusual. I will pm you- I'd like to get a look at your game. Thanks for reporting this!
  7. Sorceress; It's not probable at all, I agree. What we can do is have another look at those Pirate Events and possible place a date prerequisite on them- for instance, they can only appear after a certain date has passed by. That might ward off a little of the confusion. What do you think about a week after the first day? That seems like a good amount of time to settle down and wander. Any thoughts?
  8. Orange; Hmmm. OK, I need to spend more time on this (confusing) issue. At first I had believed that Purple was removed, now it seems it is back, and not working as intended. Let me bring up my game, do some tests, and I will respond. To confirm: you are seeing the Purple choices in Stories, I believe? To make sure, is it possible that what you are thinking of Purple is Blue? Your rate of success would be in line with Blue choices.
  9. Sorceress; (Great name!) One more thing I wanted to add- on the Suggestions thread, another forumite requested an icon which would show the current Day, which might help in marking out what needs to be done first for a new player. We also plan to have a video introduction, possibly as early as this week, to help ease the transition into the game. It is true that some Random Events can come out of left field, but they all should have the necessary context at the beginning to explain why you are there, and how you would meet them. Or so I hope. OrangeKnickers; (Also a great name!) You are correct- for the most part, it is more beneficial for you to Train your own Skills than those of your Familiar. However, there are two significant exceptions: 1) In the later stages of Adventures you will find that without very high Skills (sometimes you to Roll over a 30!), you cannot succeed without almost every combination of buff in the game, including the maximum +5 that Familiars can give you. 2) Familiars have their own Stories, and some of them occur from *their* perspective. In Stories such as these, only their Skills matter!
  10. Elwin; 7) Yes, you are right- I thought you were referring to end-of-day processing. I'll check Inventory and Familiar- maybe there is more optimization that can be done there. Orange; That would be fantastic, actually. We can implement something like this in pure content, but it wouldn't be a true dynamic contest in that it would be handled like a Story, instead of peer-to-peer competition (and it would eliminate the skullduggery possible if the judges can be influenced...) So, I think to really do this we'll need a much larger enhancement to the code. That said, I'll see if I can't squeeze in a competition Adventure (you mention baking? Done!) in our first DLC, so we can at least get something started there.
  11. Marian; Much appreciated! The next version of both site and manual will have the changes you mention.
  12. Knightav; Unfortunately, no. It is *supposed* to, however- it's on my list of additions for this week. You can glance over your Skills, though, to see what is being added/expanded, but that will be a hopefully (very) temporary solution.
  13. Vanan; Heh! I am sure we will work something out. We're too interested to see what the modders come up with not too.
  14. Vanan; We're not sure yet- we have a tool that originally we planned to give to the community, but the problem is that the tool works on a different file than what the game client uses, and that file is about 340MB. You can imagine the size of the logistical problem involved in getting that to would-be modders! We've tossed around a few ideas about how best to do this, but none are particular clean or user-friendly. We'll have to see. Otherwise, you will be using the 'mod' area of the New Game screen to choose content patches and DLC soon-ish. I think we have the first free-of-charge set slated for release at the end of September.
  15. Knightav; The Academagia has a fairly liberal policy on attendance, but...if you do it too much, they will crack down on you. Every subsequent Class you miss gives an ever greater chance you will be put into Detention. And if you collect too many Detentions, well...things escalate from there.
  16. Knightav; It's best to avoid the attention of the Instructors if you can at all help it, but there are times when through no fault of your own you are caught in the wrong place at the wrong time. Here are some things you can do to help prevent it: 1) Are you Attending Class? It's alright to skip Class every now and again (the University is huge, and there are many things that can prevent you making it to Class!), but if you make a habit of it, you will quickly be pegged as a troublemaker and Detention will be awarded every time you miss a Class. 2) Are you setting a preparation Location for your Actions? If you are, many Locations have a Chance of Discovery. If you are Discovered going where you aren't supposed to be, you will be given Detention. 3) Are you carrying a lot? And if you are, are you able to easily Conceal what you carry? If yes, the Instructors can award you Detention for this, too- they like Students to adhere to a strict dress code, after all. 4) Have you draw the ire of some of your Classmates? Some particularly vindictive Students have unique Abilities that allow them to get those they dislike into trouble! It might be worth it to improve some Relationships. Once you are in Detention, however, there is only one way to get out: Endure. What you need to do is impress your Instructor with sufficient knowledge of the Skills they value most, and it can be hard! Every time you attend Detention, you'll gain a boost to one of your Skills, and your Instructor then gives you a Quiz on that Skill. Do well enough, and you are free from Detention. Don't do well enough? You'll be back again next week. The Calendar auto-fills Detention for you until the end of game, but removes it once you escape it. Hope that answers your question!
  17. Raine; I think the first thing we will try is a increase to type size. We'll go with +125% for the current type size, and see how you feel about that. We'll work out the particulars on our end (it may come on Patch 1, which will arrive probably on Monday), but this is a start, at least.
  18. Raine; I am glad that you are enjoying it, apart from the DPI issue. Unfortunately that is the only fix at the moment. Another poster has asked us to investigate the possibility of allowing you to manually choose your resolution, which would help with text size, but this is not a quick fix. What you can do temporarily is resize your screen resolution (by right-clicking on your desktop to see settings) to something you prefer more- this is unwieldy but it will get you results in the interim. I personally do not have an issue with reading in 1920x1080 (that is also my resolution), but I may have gotten more used to over the years.
  19. Duvidgadol; Noted- we'll look into it. If we can do it, we will.
  20. Ash; Do you mean the list shown on the 'Relations' button on the right hand side? I just checked my games and I do not see an issue with Scroll Down. Can you confirm the place you saw it at? Thanks!
  21. Duvidgadol; We would love to do something here- but since our UI does not scale, we cannot expand without simultaneously denying users with a lower resolution the full mechanics of the game. I understand precisely what you mean, though: I run the game on 1920x1080.
  22. Elwin; Thanks for the suggestion! I see where you are coming from on this one, and we'll see what we can do. Of course, from our perspective every day should not be a monotone, but rather a new set of actions with new sets of results. That said, there are times when I have a goal (I really want to get my Swimming higher) and that's all I am doing for a long period. Well, see if we can accommodate- what we would likely do is this: CTRL+1, CTRL+2, ... saves the schedule for the current Day, and ALT+1, ALT+2, .... fills it. Maybe SHIFT+1, SHIFT+2, ... displays (*probably* in an ugly way) what the current hotkey is set as. No promises, of course, but we will investigate.
  23. Ash; In a game this complex, there's *always* a dark corner. I'm just glad you caught it now. Thanks!
  24. JJ; Utterly bizarre. But useful. I am going to test it right away- probably we'll have a fix out in the early part of the week on this. In the mean time...enjoy! Edit: I have witnessed the issue- it appears to be a display bug, since when you end the Day your statistics are returned to the correct values if you are not wearing the Ring. If you continue to wear it, your statistics report the incorrect values. Either way, it is confirmed and we'll get it sorted out. Thanks!
  25. Whoa, that's a very nice bug to have. You can actually raise your Skills above 10, in certain instances- for instance, if your Skill in Incantation was 10, and your Skill in Incantation Methods was 10, and you were wearing two Rings of Intelligence, your final Skills would in fact be 16 and 14, respectively. However, that does not sound like that is what is happening here by any means! Can you provide any more details about the circumstances surrounding this? In the mean time...enjoy your uber stats! I will get testing this right away.
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